A Proud Member of
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Note on Submitting Mods:
Authors, please include the global
history.txt file as well as a brief summary/description of your mod.
Zip everything into a compressed folder (.zip file) and send to
chimaeros@strategyplanet.com
Unzip mods in your /Kohan/ or /Kohan Ahrimans Gift/
directory.
[
K-mod FAQ
] |
Featured
Mod |
Ahriman's Betrayal |
Mod
Description |
Mod Name:
Ahriman's Betrayal
Mod ID: AB
Download Mirror:
The Awakening
Authors:
Zebadia_DZ, Strange_DZ
Mod Type: KAG
Mod Version: 0.0.3.54
Added: 8-30-02
Updated: 9-14-02 |
Mod Player's Guide
(Download
Guide)
Update: There are a number of small changes,
many to Kohans whose early modifiers didn't carry through properly to
later experience levels. There are also some unit changes; mostly tweaks
of spellcasters' mana regen rates, but also a few stat changes. |
Author's Note:
This mod does not tweak KAG, but instead redesigns
it so that the mechanics are more akin to tabletop gaming systems. The
factions and subfactions are changed to fit their themes better, and many
units have been changed or added. The game is balanced for multiplayer but
is not a "balancing KAG" mod so much as a "new game" mod.
|
A Call To Arms |
Mod
Description |
Mod Name:
A Call To Arms
Mod ID: AC
Download Mirror:
The Awakening
Authors: Chimaeros
Mod Type: KAG
Mod Version: 0.0.0.32
Added:
10-20-02 |
Global History
New Units: Grave Digger, Undertaker, Adherent, Light Crossbowman, Tempest,
Winter Shield, City Watch, Arsonist, Convocator, Cremator, Skeletal Archer
|
Author's Note:
A Call To Arms is designed to either be
used alone with KAG or to supplement other mods. New units are added
to each side, but are only brought into play via militia. Each
settlement type has had their militias augmented with archers, mages,
and/or heavy infantry types. What I hope is this will add some more
incentive for players to upgrade that city to citadel.
This is somewhat of a beta and would
appreciate some feedback. Thanks.
|
A Different Mod |
Mod
Description |
Mod Name:
A Different Mod
Mod ID: 01
Download Mirror:
The Awakening
Authors: Ardyrn
Mod Type: KAG
Mod Version: 0.0.0.74
Added: 7-21-02 |
Global History
|
Author's Note:
Basically what it does, well what it
does is change A LOT of KAG. Here's a few things from the immense global
txt included in the zip file: changed all magic-users mana regen from 4 or
whatever to 6, I changed the khaldunite golem and the khaldunite monster
(you know the nasty one that comes from the glowing temple?) to the Siege
Golem and Siege Captain respectively, and messed with their stats to make
them a bit more fair.
|
Balance 2 |
Mod
Description |
Mod Name:
Balance
Mod ID: BA
Download Mirror:
The Awakening
Authors: Grond
Mod Type: KAG
Mod Version: 0.0.0.50
Added:
6-30-02
Updated: 8-07-02 |
Global History
New Units: EB Captain, EG Captain, Elite Captain, Elite Shadow Captain... |
Author's Note:
A lot of minor tweaks to improve the relationship between
footmen, infantry, archers and cavalry. Improvements to underpowered
seldom used units.
Added elite captains for elite front line units. Small adjustments to a
few heroes.
Independents changed to 2 slots that can be upgraded to 4 and City weight
changed to 0.
Update: New and improved version of Balance.
Basically all crappy units are now good, all great units are now good.
Pure archer armies aren't as effective. A quick read through the global
history is highly recommended.
Grond has created seven hard
level AI's optimized for this mod:
Blitzkrieg,
Carlsburg,
Colt45,
IronCity,
Mickeys,
Natlite, and
NightTrain.
|
Colors 1 |
Mod
Description |
Mod Name:
Colors 1
Download Mirror:
The Awakening
Author: brokensword
Mod Type: KAG
Added: 4-22-03 |
Colors 1 changes the default player colors in KAG.
New Colors:
Blood Red, Midnight Blue, Emerald Green, Sterling Silver, Barbarian
Bronze, Magic Magenta, Tenacious Teal, Charged Copper.
Preview |
Installation:
In your KAG directory, create a new
folder named Data if it is not already there. Unzip the colors1.zip
into that Data folder. Rename colors1.ini to colors.ini to use the
new colors. To revert back to the default colors, either delete the
colors.ini file or rename it back to colors1.ini.
|
Featured
Mod |
Darkwars |
Mod
Description |
Mod Name:
Darkwars
Mod ID: DM
Download Mirror:
The Awakening
Authors: Christovas
Mod Type: KAG
Mod Version: 3.0.2.50
Added:
6-24-02
Updated: 5-29-03 |
Global History
Mod Player's Guide
New Units: Abjuror, Alteror, Bishop, Cardinal, Crusader, Dark Acolyte,
Dark Maiden, Dark Priest, Dark Prophet, Demon, Demon Knight, Demoness,
Enchantress, Evoker, Fire Maiden, Flame Lord, Gatekeeper, Greater Witch,
Hell Hounds, Heretic, Holy Rangers, Knight, Lich Lord, Magi,
Massacres...and a lot more... |
Author's Note:
Darkwars, it was over a year in the making.
Twice released for playing and testing. Recently, I invested 4 solid
months on it. There are roughly 6-8 specific authors and another 10
more that helped. Total there are, as of last week, over 1000
modifications, adjustments, and tweaks from KAG. Its named Darkwars
"X" for expansion, not officially of course, because it IS an entirely new
game in the Kohan "theme". There are roughly over 20 new units and
just as many new and modified spells. All the Kohan have been
modified, from their spells to their basic values. Darkwars is
extremely balanced to say the least. Great care has been taken to balance
this with well over 20 people helping over the last year.
A good 50-60 people have played and one person has yet to say it wasn't
fun, this is what kept me going to continue to perfect it. The story has
changed and the new story can be found in the KAG forum under
Darkwars: General Info. Darkwars X was realeased with no immediate
flaws or errors so I think we have a winner. Right now roughly 40% of the
mulitplayer have it and actively plays it when a host is up. I hope to see
more soon! - Background and Tips have been added to a
Darkwars Mod Guide.
|
Equalizer |
Mod
Description |
Web Site:
Equalizer
Mod ID: EQ
Download Mirror:
Authors: DRG Enkidu, Doombringr
Redgawk, Strange DZ
Mod Type: KAG
Mod Version: 1.0.0.6
Added:
6-23-02 |
Global History
(Equalizer site)
|
Author's Note:
We thought it best to start out slow with a few small
tweaks instead of multiple, more drastic changes. This is something that
we would like to build on over time with the communities help. |
Escalation |
|
Web Site:
Escalation
Mod ID: ES
Download Mirror:
The Awakening
Authors: Blade, Ras, Endrosz
Mod Type: KAG
Mod Version: 0.0.4.4
Added:
5-19-03 |
|
Author's Note:
The usual plethora of new units, massive gameplay changes,
and a serious attempt to make non-Ceyah faction more distinct: this is
Escalation. Watch as Battlemages duke it out with Heartseekers, Murk
Spiders entrap Rhaksha Hunters, knights supported by mages ride forth to
defend Citadels. And be on the lookout for those unwanted melee Kohan, we
know you'll want them now! New SAIs and some maps, and a detailed readme
included.
|
Eternal
Warriors |
|
Web Site:
Eternal
Warriors
Mod ID: EW
Download Mirror:
Authors: brokensword
Mod Type: KAG
Mod Version: .371
Added:
12-10-02 |
|
Author's Note:
Mod in Beta |
First Test |
Mod
Description |
Mod Name:
First Test
Mod ID: FT
Download Mirror:
The Awakening
Author: WyldRage
Mod Type: KAG
Mod Version: 0.9.6
Added:
6-19-02 |
Global History
See Second Test below for the next version of this
mod.
|
Author's Note:
This is a test for each faction's special unit in KAG.
Changes to the Crossbowman, Disciple, Shadow Knight and Horse Archer. |
Fixer |
Mod
Description |
Mod Name:
Fixer
Mod ID: FX
Download Mirror:
The Awakening
Author: Durandal,
Website
Mod Type: KAG
Mod Version: 1.0.4
Added:
1-27-03
Updated: 2-5-03, 2-17-03 |
Global History
1.0.1 Adds Awards Edition Heroes as
well as a new Nat Hero.
1.0.4 Changes to heroes
|
Author's Note:
Paladins: +1 DV to their companies
Avatars: +2 DV to their companies
Rangers: -10% attack speed, Magic damage
Pathfinders: -10% attack speed, Magic damage
Sorceresses: +1 mana regen
Disciples: 65% damage from archers, -2 gold cost
Elite Bowman: 44 AV at 75% attack speed instead of 36 AV at 100% attack
speed
Shadow Knights: 50% damage from Magic
Rainbringers: +1 gold cost
Windriders: -2 archer defense, require Barracks, +4 gold cost
Heroes:
All melee Kohan that didn't have 50% archer
resistance, do now
Improvements made across the board to all melee-only Kohan
A few changes to some non-melee Kohan
Added a new Hero, Anton Mordecai
Added all KIS Awards Edition Heroes except Sar Lashkar and Amon Koth
Militia: now have a ZOC of 6 squares, which prevents
town stealing in most cases
|
Front Power |
Mod
Description |
Mod Name:
Front Power
Mod ID: fp
Download Mirror:
The Awakening
Author: John Davis
Mod Type: KAG
Mod Version: 1.0.0.1
Added:
6-20-02 |
Global History
Support units can now be frontline units.
v1.0.0.1 updated 6-21-02
|
Author's Note:
It's called frontline power. I remember someone wanting to
be able to make anything a company..... so here it is. |
Heroes |
Mod
Description |
Mod Name:
Heroes
Mod ID: 55
Download Mirror:
The Awakening
Author: Out4Blood
Mod Type: KAG
Mod Version: 11.22.33.65
Added:
7-21-02
|
Global History
|
Hunting
Grounds |
Mod
Description |
Mod Name:
Hunting Grounds
Mod ID: HG
Download Mirror:
The Awakening
Author: Delarius
Mod Type: KAG
Mod Version: 0.9.2.12
Added:
6-27-02
Updated: 6-29-02 |
Global History
New units: Archer's Mystic, Berzerk Beast Rider, Bone Bow Captain, Archer
Captain, Elite Rainbringer, Inquisitor, Mounted Priest, and more...
|
Author's Note:
Well this is a mod I'm working on, all the
new units are there but they might need to be balanced. As soon as
TG get the kohan creating thing fixed I'll had the heroes of the active
Hunters of the Eclipse.
|
Independents |
Mod
Description |
Mod Name:
Independents
Mod ID: ID
Download Mirror:
The Awakening
Author: Leadman
Mod Type: KAG
Mod Version: 1.0.0.20
Added: 2-24-03 |
Global History
Independents Description |
Author's Note:
This mod hopes to enhance the KAG experience by expanding
and developing the independent races. In addition to new units, the
independent villages (all 2 component structures) are upgradeable to
town (4 component) and city (5 component).
Unfortunately, with the exception of the Slaanri Kraal, the graphic
doesn't change once the upgrade is complete. All independent cavalry
units now require a barracks to commission (all independents now have
Cavalry units). Hopefully, the character of each independent race has
been maintained with this mod. The Haroun are still primarily a
"shooting" military. The Drauga are still a fast moving melee force. The
Slaanri and Gauri are still slow moving, but both now have more punch.
|
IronMen |
Mod
Description |
Mod Name:
IronMen
Mod ID: IM
Download Mirror:
The Awakening
Author: Chimaeros, IronFist
Mod Type: KAG
Mod Version: 1.0.0.0
Added:
6-17-02
Updated: 6-30-02 |
Global History
Pikeman changed to non-tech, Nat only unit
Rhaksha Slave changed to non-tech, Ceyah only unit
Sorceress Mana Regeneration raised from 3 to 4
|
Author's Note:
This mod contains a very small and subtle amount of changes
to the game, all of which are listed above.
|
KIS Front
Power |
Mod
Description |
Mod Name:
KIS Front Power
Mod ID: KP
Download Mirror:
The Awakening
Author: 3cp69
Mod Type: KIS
Mod Version: 1.0.0.6
Added:
7-01-02
Updated: 7-7-02
|
Support units can now be frontline units.
Battle Priest Hp increased, armor increased, and attack increased.
All magic users (i.e. support) +2 ZOC.
All Ceyah support decreased.
Sorceress regen changed from 3 to 5.
Other small changes. |
KIS Heroes |
Mod
Description |
Mod Name:
KIS Heroes
Mod ID: IS
Download Mirror:
The Awakening
Author: Durandal
Mod Type: KAG
Mod Version: 1.1.0
Added: 2-5-03 |
Adds Awards Edition Heroes
|
Author's Note:
Adds the Awards Edition heroes, except for Jhaengus.
|
Kohan
Scramble I |
Mod
Description |
Mod Name:
Kohan_Scramble
Mod ID: KS
Download Mirror:
The Awakening
Author: Chimaeros
Mod Type: KAG
Mod Version: 1.0.0.0
Added:
6-17-02 |
Global
History |
Author's Note:
Tired of those Nats always getting Naava? All this mod does is change the faction of every Kohan -
very little thought was given to balancing, other than keeping the three
healer Kohan apart and trying to equalize the numbers of melee/mage
Kohans on each side. The idea was just for a little bit of variety
for those getting sick of getting the same old Kohan. For that
special surprise factor, don't read the global history file to see where
each Kohan landed...
|
Quantum
Blaze |
Mod
Description |
Mod Name:
Quantum Blaze
Mod ID: QB
Download Mirror:
The Awakening
Author:
Q¤Maximu§
Mod Type: KAG
Mod Version: 1.0.1.11
Added:
6-24-02 |
Global
History
New Units: Assassin, Crusader, Dark Knight, Drauga
Seer, Gauri Abjurer, Halberd, Inquisitor, Priest of Lath, Pyromancer, Rain
Maker, Shadow Thief, Slaanri Diviner, Summon Lord, Thunder Cardinal,
Windreavers
|
Author's Note:
Quantum Blaze adds a few new units to the game. I tried
not to mess with the balance of things ( too much ). If I added an elite
priest to one faction, I did the same with the others. I hope you guys
like it, it did take me a while. In total I added 15 new units (I think
its 15 I could be off by one), I edited the Elite Bow, I added 2 Heroes
to Roy, Ceyah, and Nat, and I Improved 3 Council heroes.
Any feed back could be posted on the
Awakening
forums.
|
Real Deal |
Mod
Description |
Web Site:
Real Deal
Mod ID: RD
Download Mirror:
Author: Arzachel
Mod Type: KAG
Mod Version: 0.1.1
Added:
6-23-02 |
Global
History (official boards) |
Author's Note:
Main points of mod
-several small unit tweaks to under/overused units.
-elimination of all non-village level indy towns, so they aren't a huge
advantage in MP.
-new units for Nat and Council, Ceyah frontline diversified a bit.
-improvement of elite priests.
-improved reason to make barracks
-lowered lairs.
|
Realm Lords |
Mod
Description |
Mod Name:
Realm Lords
Mod ID: RL
Download Mirror:
The Awakening
Author: Chimaeros
Mod Type: KAG
Mod Version: 1.1.0
Added: 1-12-03 |
The following units have new voices:
Bowman, Cavalier, Crossbowman, Dragoon, Elite Bowman, Elite Guard,
Engineer, Footman, Grenadier, Infantry, Settler...
and Shadow Beast and Windrider each get one additional...sound... |
Author's Note:
While going through some of my old games, I came across Lords of the
Realm II by Sierra and found some interesting unit voices...which I
put into a Kohan mod. This mod adds new voices only; no new units or
game balances.
|
Reawakened |
|
Mod Name:
Reawakened
Mod ID: RA
Download Mirror:
The Awakening
Author: Jadahri
Mod Type: KAG
Mod Version: 1.0.9.0
Added:
2-22-03 (1.0.2.0)
Updated: 3-3-03 (1.0.8), 3-18-03 (1.0.9) |
Global History
Overview Text
|
Author's Note:
Reawakened makes significant adjustments or additions to 5 main
areas: sound FX, heroes, lairs, technologies and elite units. A number
of fairness issues are addressed, including random map spawn rates, gold
rewards, militia strengths and the near-complete elimination of town
stealing, but this shouldn't be construed as a balance mod. My goal was
to add lots of variety and new experiences without changing this great
game so much as to make it unrecognizable. Anyone familiar with KAG can
jump right in and play. With the added sound effects and changes, I
hope you get as much enjoyment out of watching Amon Koth beat his
enemies senseless as I do. : ) - Jadahri
Update 1.0.9: After a poll on the official
boards and some digging through old posts by players, I've decided to
change the approach that I've taken up until now. The current version
of Reawakened adds sound FX, lairs, and unit technologies to the game,
but leaves all of the game's standard units completely intact. No
changes at all were made to the strength of these units. This
should allow players not wishing to relearn the game's basic units to
hop right in and play with confidence. This should also help to
alleviate the natural fears that can arise in a player's mind about a
mod's level of play balance. Hopefully players looking for a new
wrinkle in Khaldun, and players who are wary of turning the game upside
down, can find common ground to rally around with the absolute
preservation of basic unit costs and capabilities.
|
RePo KAG Mod |
|
Mod Name:
RePo KAG Mod
Web Site:
NetCommander
Mod ID: RP
Download Mirror:
The Awakening
Author: RePo
Mod Type: KAG
Mod Version: 1.0.1.2
Added:
7-7-02
Updated: 10-20-02 |
Global History
This mod adds new
units and many of the tech units to the standard game, and defines each
side's role even more. The Nationalists are about slower, but more heavily
armed and armored units, the Ceyah are about weaker, but faster to build
and cheaper, units. The Royalist are about speedy cavalry units and all
good energy, and the Council concentrates on ranged and magical units. |
Author's Note:
This mod adds new units to the
game and makes the tech units available as normal ones to enhance the
game, and adds another special unit to each side. Best played with
Monsters off.
|
The Ruyen Mod |
Mod
Description |
Mod Name:
The Ruyen Mod
Mod ID: RM
Download Mirror:
The Awakening
Author: Ruyen
Mod Type: KAG
Mod Version: 1.1.0
Added:
6-17-02 |
Global History
There are a lot of changes in this mod as well as several new units: the
Javelineer, the Jouster, and the hero, Ruyen. |
Author's Note:
Please contact
Chimaeros at The
Awakening or on the Kohan Forum to suggest future changes. See the
Global History for details.
|
Second Test |
Mod
Description |
Mod Name:
Second Test
Mod ID: ST
Download Mirror:
The Awakening
Author: WyldRage
Mod Type: KAG
Mod Version: 0.9.7
Added:
6-23-02 |
Global History
|
Author's Note:
The changes of the Disciple and Shadow Knight have been
kept, after testing with other players: they are balanced in our opinions.
I have changed the X-Bows and Horse Archers to a less severe extent, and
added the Grenadier and Ranger.
|
Super Mod |
|
Mod Name:
Super Mod
Web Site:
The Orbital Mind
Mod ID: RP
Author: Super Argent
Mod Type: KIS
Added:
1-12-03
|
To download and for details on the mod and
changes, see
The Orbital Mind |
Author's Note:
Not like it was really hard, but I decided to play with
KMOD, and roll back the game to when Rangers were 1 W 1 M and
Pathfinders were 2 W 1 M.
|
Uniform
Justice |
|
Web Site:
Uniform Justice
Mod ID: UJ
Download Mirror:
Author: Arzachel
Mod Type: KAG
Mod Version: 0.1.0
Added:
7-21-02 |
|
Author's Note:
- invokers gained trailblazing, they're the only non-kohan
with trailblazing
- rangers and pathfinders increase speed of company, but no more
pathfinding
- the weaker mage units, and some underpowered elite mage/priest units
now regenerate mana faster
- all indies over village level will no longer pop up in random maps
- indies have 2 slot and 4 slot strengths, with a 150 gold cost to
upgrade
- a weak maelstrom frontline that doesn't grant much of a siege bonus is
a new unit for all factions
|
Unreal Mod |
Mod
Description |
Mod Name:
Unreal
Mod
Mod ID: a1
Download Mirror:
The Awakening
Author: Unreal
Mod Type: KAG
Mod Version: 0.0.0.5
Added:
10-24-02 |
Global History
|
Author's Note:
hey, I just knocked this thing together to correct a few of
the imbalances as I see them, and also make it easier to support Disc &
SK. There isn't anything too radical here so it's not much different
to the normal game, however, you may find SS are less effective
now...Other than that, archers have been hurt melee-wise and are more
vulnerable to cavalry, and EG is a tank. Barracks are required for all
indie cav units.
|

War Masters |
Mod
Description |
Mod Name:
War Masters
Mod ID: WM
Download Mirror:
The Awakening
Author: Hålo
Web Site:
To[x]icity
Mod Type: KAG
Mod Version: 1.0.1
Added: 8-16-02
Updated: 10-7-02 |
Global History
Adds Assassin, DarkDefender, Holy Raider, Legionary,
Man-at-Arms, Roundhead, Elite Rider, Battle Monk, Canon, Lycanthropist,
Prodigal, Skirmisher, Vampire, plus a few heroes, and allows you to build
Avatar, Dreadlord, Paladin, Ranger, Pathfinder, and other logical front
units as Front-line instead of Support; also adds some small tactical
tweaks.
|
Author's Note:
This mod adds 4 units to the Ceyah, and 2 to each of
the Mareten, plus a further 2 that is shared between them. There are a few
new heroes, but they're incomplete and not all of them are in the mod yet.
Plans for the future include Rhaksha Villages, Forts upgradeable into
Assault Forts and still more tactical changes. Keep in mind this is a
pre-release, and I would appreciate reports on any unforeseen bugs.
|
Wyld Vision |
Mod
Description |
Mod Name:
Wyld Vision
Mod ID: WV
Download Mirror:
The Awakening
Author: WyldRage
Mod Type: KAG
Mod Version: 0.9.6.1
Added:
6-18-02 |
Global History
|
Author's Note:
This is my vision of Kohan. It is meant as a balance for the factions. It
is in development, because I don't know how to change spells and
components yet.
|
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