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Mods

Download K-mod  v1.0.7.0 from FilePlanet or The Awakening



Note on Submitting Mods:  Authors, please include the global history.txt file as well as a brief summary/description of your mod.  Zip everything into a compressed folder (.zip file) and send to chimaeros@strategyplanet.com

Unzip mods in your /Kohan/ or /Kohan Ahrimans Gift/ directory.

[ K-mod FAQ ]


Featured Mod

Ahriman's Betrayal Mod Description
Mod Name: Ahriman's Betrayal
Mod ID: AB
Download Mirror: The Awakening
Authors:
Zebadia_DZ, Strange_DZ
Mod Type: KAG
Mod Version: 0.0.3.54
Added: 8-30-02
Updated: 9-14-02
Mod Player's Guide (Download Guide)

Update: There are a number of small changes, many to Kohans whose early modifiers didn't carry through properly to later experience levels. There are also some unit changes; mostly tweaks of spellcasters' mana regen rates, but also a few stat changes.
Author's Note:
This mod does not tweak KAG, but instead redesigns it so that the mechanics are more akin to tabletop gaming systems. The factions and subfactions are changed to fit their themes better, and many units have been changed or added. The game is balanced for multiplayer but is not a "balancing KAG" mod so much as a "new game" mod.
 

A Call To Arms Mod Description
Mod Name: A Call To Arms
Mod ID: AC
Download Mirror: The Awakening
Authors: Chimaeros
Mod Type: KAG
Mod Version: 0.0.0.32
Added: 10-20-02
Global History
New Units: Grave Digger, Undertaker, Adherent, Light Crossbowman, Tempest, Winter Shield, City Watch, Arsonist, Convocator, Cremator, Skeletal Archer
 
Author's Note:
A Call To Arms is designed to either be used alone with KAG or to supplement other mods.  New units are added to each side, but are only brought into play via militia.  Each settlement type has had their militias augmented with archers, mages, and/or heavy infantry types.  What I hope is this will add some more incentive for players to upgrade that city to citadel.

This is somewhat of a beta and would appreciate some feedback.  Thanks.
 


A Different Mod Mod Description
Mod Name: A Different Mod
Mod ID: 01
Download Mirror: The Awakening
Authors: Ardyrn
Mod Type: KAG
Mod Version: 0.0.0.74
Added: 7-21-02
Global History
 
Author's Note:
Basically what it does, well what it does is change A LOT of KAG. Here's a few things from the immense global txt included in the zip file: changed all magic-users mana regen from 4 or whatever to 6, I changed the khaldunite golem and the khaldunite monster (you know the nasty one that comes from the glowing temple?) to the Siege Golem and Siege Captain respectively, and messed with their stats to make them a bit more fair.
 

Balance 2 Mod Description
Mod Name: Balance
Mod ID: BA
Download Mirror: The Awakening
Authors: Grond
Mod Type: KAG
Mod Version: 0.0.0.50
Added: 6-30-02
Updated: 8-07-02
Global History
New Units: EB Captain, EG Captain, Elite Captain, Elite Shadow Captain...
Author's Note:
A lot of minor tweaks to improve the relationship between footmen, infantry, archers and cavalry.  Improvements to underpowered seldom used units.
Added elite captains for elite front line units. Small adjustments to a few heroes.
Independents changed to 2 slots that can be upgraded to 4 and City weight changed to 0.

Update: New and improved version of Balance. Basically all crappy units are now good, all great units are now good. Pure archer armies aren't as effective. A quick read through the global history is highly recommended.

Grond has created seven hard level AI's optimized for this mod: Blitzkrieg, Carlsburg, Colt45, IronCity, Mickeys, Natlite, and NightTrain.
 

Colors 1 Mod Description
Mod Name: Colors 1
Download Mirror: The Awakening
Author: brokensword
Mod Type: KAG
Added: 4-22-03
Colors 1 changes the default player colors in KAG.

New Colors:

Blood Red, Midnight Blue, Emerald Green, Sterling Silver, Barbarian Bronze, Magic Magenta, Tenacious Teal, Charged Copper.  Preview
Installation:
In your KAG directory, create a new folder named Data if it is not already there.  Unzip the colors1.zip into that Data folder.  Rename colors1.ini to colors.ini to use the new colors.  To revert back to the default colors, either delete the colors.ini file or rename it back to colors1.ini.
 

Featured Mod

Darkwars Mod Description
Mod Name: Darkwars
Mod ID: DM
Download Mirror: The Awakening
Authors: Christovas
Mod Type: KAG
Mod Version: 3.0.2.50
Added: 6-24-02
Updated: 5-29-03
Global History
Mod Player's Guide
New Units: Abjuror, Alteror, Bishop, Cardinal, Crusader, Dark Acolyte, Dark Maiden, Dark Priest, Dark Prophet, Demon, Demon Knight, Demoness, Enchantress, Evoker, Fire Maiden, Flame Lord, Gatekeeper, Greater Witch, Hell Hounds, Heretic, Holy Rangers, Knight, Lich Lord, Magi, Massacres...and a lot more...
Author's Note:
Darkwars, it was over a year in the making.  Twice released for playing and testing. Recently, I invested 4 solid months on it.  There are roughly 6-8 specific authors and another 10 more that helped.  Total there are, as of last week, over 1000 modifications, adjustments, and tweaks from KAG.  Its named Darkwars "X" for expansion, not officially of course, because it IS an entirely new game in the Kohan "theme".  There are roughly over 20 new units and just as many new and modified spells.  All the Kohan have been modified, from their spells to their basic values.  Darkwars is extremely balanced to say the least. Great care has been taken to balance this with well over 20 people helping over the last year.

A good 50-60 people have played and one person has yet to say it wasn't fun, this is what kept me going to continue to perfect it. The story has changed and the new story can be found in the KAG forum under Darkwars: General Info. Darkwars X was realeased with no immediate flaws or errors so I think we have a winner. Right now roughly 40% of the mulitplayer have it and actively plays it when a host is up. I hope to see more soon! - Background and Tips have been added to a Darkwars Mod Guide.
 


Equalizer Mod Description
Web Site: Equalizer
Mod ID: EQ
Download Mirror:
Authors: DRG Enkidu, Doombringr
Redgawk, Strange DZ

Mod Type: KAG
Mod Version: 1.0.0.6
Added: 6-23-02
Global History (Equalizer site)

 
Author's Note:
We thought it best to start out slow with a few small tweaks instead of multiple, more drastic changes. This is something that we would like to build on over time with the communities help.

Escalation  
Web Site: Escalation
Mod ID: ES
Download Mirror: The Awakening
Authors: Blade, Ras, Endrosz
Mod Type: KAG
Mod Version: 0.0.4.4
Added: 5-19-03


 
Author's Note:
The usual plethora of new units, massive gameplay changes, and a serious attempt to make non-Ceyah faction more distinct: this is Escalation. Watch as Battlemages duke it out with Heartseekers, Murk Spiders entrap Rhaksha Hunters, knights supported by mages ride forth to defend Citadels. And be on the lookout for those unwanted melee Kohan, we know you'll want them now! New SAIs and some maps, and a detailed readme included.
 

Eternal Warriors  
Web Site: Eternal Warriors
Mod ID: EW
Download Mirror:
Authors: brokensword
Mod Type: KAG
Mod Version: .371
Added: 12-10-02


 
Author's Note:
Mod in Beta

First Test Mod Description
Mod Name: First Test
Mod ID: FT
Download Mirror: The Awakening
Author: WyldRage
Mod Type: KAG
Mod Version: 0.9.6
Added: 6-19-02
Global History
See Second Test below for the next version of this mod.

 
Author's Note:
This is a test for each faction's special unit in KAG. Changes to the Crossbowman, Disciple, Shadow Knight and Horse Archer.

Fixer Mod Description
Mod Name: Fixer
Mod ID: FX
Download Mirror: The Awakening
Author: Durandal, Website
Mod Type: KAG
Mod Version: 1.0.4
Added: 1-27-03
Updated: 2-5-03, 2-17-03
Global History
1.0.1 Adds Awards Edition Heroes as well as a new Nat Hero.
1.0.4 Changes to heroes

 
Author's Note:
Paladins: +1 DV to their companies
Avatars: +2 DV to their companies
Rangers: -10% attack speed, Magic damage
Pathfinders: -10% attack speed, Magic damage
Sorceresses: +1 mana regen
Disciples: 65% damage from archers, -2 gold cost
Elite Bowman: 44 AV at 75% attack speed instead of 36 AV at 100% attack speed
Shadow Knights: 50% damage from Magic
Rainbringers: +1 gold cost
Windriders: -2 archer defense, require Barracks, +4 gold cost
Heroes:

All melee Kohan that didn't have 50% archer resistance, do now
Improvements made across the board to all melee-only Kohan
A few changes to some non-melee Kohan
Added a new Hero, Anton Mordecai
Added all KIS Awards Edition Heroes except Sar Lashkar and Amon Koth

Militia: now have a ZOC of 6 squares, which prevents town stealing in most cases
 


Front Power Mod Description
Mod Name: Front Power
Mod ID: fp
Download Mirror: The Awakening
Author: John Davis
Mod Type: KAG
Mod Version: 1.0.0.1
Added: 6-20-02
Global History
Support units can now be frontline units.

v1.0.0.1 updated 6-21-02

 
Author's Note:
It's called frontline power. I remember someone wanting to be able to make anything a company..... so here it is.

Heroes Mod Description
Mod Name: Heroes
Mod ID: 55
Download Mirror: The Awakening
Author: Out4Blood
Mod Type: KAG
Mod Version: 11.22.33.65
Added: 7-21-02
 
Global History


 

Hunting Grounds Mod Description
Mod Name: Hunting Grounds
Mod ID: HG
Download Mirror: The Awakening
Author: Delarius
Mod Type: KAG
Mod Version: 0.9.2.12
Added: 6-27-02
Updated: 6-29-02
Global History
New units: Archer's Mystic, Berzerk Beast Rider, Bone Bow Captain, Archer Captain, Elite Rainbringer, Inquisitor, Mounted Priest, and more...
 
Author's Note:
Well this is a mod I'm working on, all the new units are there but they might need to be balanced.  As soon as TG get the kohan creating thing fixed I'll had the heroes of the active Hunters of the Eclipse.
 

Independents Mod Description
Mod Name: Independents
Mod ID: ID
Download Mirror: The Awakening
Author: Leadman
Mod Type: KAG
Mod Version: 1.0.0.20
Added: 2-24-03
Global History
Independents Description
Author's Note:
This mod hopes to enhance the KAG experience by expanding and developing the independent races. In addition to new units, the independent villages (all 2 component structures) are upgradeable to town (4 component) and city (5 component).
Unfortunately, with the exception of the Slaanri Kraal, the graphic doesn't change once the upgrade is complete. All independent cavalry units now require a barracks to commission (all independents now have Cavalry units). Hopefully, the character of each independent race has been maintained with this mod. The Haroun are still primarily a "shooting" military. The Drauga are still a fast moving melee force. The Slaanri and Gauri are still slow moving, but both now have more punch.
 

IronMen Mod Description
Mod Name: IronMen
Mod ID: IM
Download Mirror: The Awakening
Author: Chimaeros, IronFist
Mod Type: KAG
Mod Version: 1.0.0.0
Added: 6-17-02
Updated: 6-30-02
Global History
Pikeman changed to non-tech, Nat only unit
Rhaksha Slave changed to non-tech, Ceyah only unit
Sorceress Mana Regeneration raised from 3 to 4
 
Author's Note:
This mod contains a very small and subtle amount of changes to the game, all of which are listed above.
 

KIS Front Power Mod Description
Mod Name: KIS Front Power
Mod ID: KP
Download Mirror: The Awakening
Author: 3cp69
Mod Type: KIS
Mod Version: 1.0.0.6
Added: 7-01-02
Updated: 7-7-02
 
Support units can now be frontline units.
Battle Priest Hp increased, armor increased, and attack increased.
All magic users (i.e. support) +2 ZOC.
All Ceyah support decreased.
Sorceress regen changed from 3 to 5.
Other small changes.

KIS Heroes Mod Description
Mod Name: KIS Heroes
Mod ID: IS
Download Mirror: The Awakening
Author: Durandal
Mod Type: KAG
Mod Version: 1.1.0
Added: 2-5-03
Adds Awards Edition Heroes
 
Author's Note:
Adds the Awards Edition heroes, except for Jhaengus.
 

Kohan Scramble I Mod Description
Mod Name: Kohan_Scramble
Mod ID: KS
Download Mirror: The Awakening
Author: Chimaeros
Mod Type: KAG
Mod Version:
1.0.0.0
Added: 6-17-02
Global History
Author's Note:
Tired of those Nats always getting Naava?  All this mod does is change the faction of every Kohan - very little thought was given to balancing, other than keeping the three healer Kohan apart and trying to equalize the numbers of melee/mage Kohans on each side.  The idea was just for a little bit of variety for those getting sick of getting the same old Kohan.  For that special surprise factor, don't read the global history file to see where each Kohan landed...
 

Quantum Blaze Mod Description
Mod Name: Quantum Blaze
Mod ID: QB
Download Mirror: The Awakening
Author:
Q¤Maximu§
Mod Type: KAG
Mod Version:
1.0.1.11
Added: 6-24-02
Global History
New Units: Assassin,  Crusader, Dark Knight, Drauga Seer, Gauri Abjurer, Halberd, Inquisitor, Priest of Lath, Pyromancer, Rain Maker, Shadow Thief, Slaanri Diviner, Summon Lord, Thunder Cardinal, Windreavers
 
Author's Note:
Quantum Blaze adds a few new units to the game. I tried not to mess with the balance of things ( too much ). If I added an elite priest to one faction, I did the same with the others. I hope you guys like it, it did take me a while. In total I added 15 new units (I think its 15 I could be off by one), I edited the Elite Bow, I added 2 Heroes to Roy, Ceyah, and Nat, and I Improved 3 Council heroes.
Any feed back could be posted on the Awakening forums.
 

Real Deal Mod Description
Web Site: Real Deal
Mod ID: RD
Download Mirror:
Author: Arzachel
Mod Type: KAG
Mod Version:
0.1.1
Added: 6-23-02
Global History (official boards)
Author's Note:
Main points of mod
-several small unit tweaks to under/overused units.
-elimination of all non-village level indy towns, so they aren't a huge advantage in MP.
-new units for Nat and Council, Ceyah frontline diversified a bit.
-improvement of elite priests.
-improved reason to make barracks
-lowered lairs.
 

Realm Lords Mod  Description
Mod Name: Realm Lords
Mod ID: RL
Download Mirror: The Awakening
Author: Chimaeros
Mod Type: KAG
Mod Version:
1.1.0
Added: 1-12-03
The following units have new voices:
Bowman, Cavalier, Crossbowman, Dragoon, Elite Bowman, Elite Guard, Engineer, Footman, Grenadier, Infantry, Settler...
and Shadow Beast and Windrider each get one additional...sound...
Author's Note:
While going through some of my old games, I came across Lords of the Realm II by Sierra and found some interesting unit voices...which I put into a Kohan mod.  This mod adds new voices only; no new units or game balances.
 

Reawakened  
Mod Name: Reawakened
Mod ID: RA
Download Mirror: The Awakening
Author: Jadahri
Mod Type: KAG
Mod Version:
1.0.9.0
Added: 2-22-03 (1.0.2.0)
Updated: 3-3-03 (1.0.8), 3-18-03 (1.0.9)
Global History
Overview Text

 
Author's Note:
Reawakened makes significant adjustments or additions to 5 main areas: sound FX, heroes, lairs, technologies and elite units.  A number of fairness issues are addressed, including random map spawn rates, gold rewards, militia strengths and the near-complete elimination of town stealing, but this shouldn't be construed as a balance mod.  My goal was to add lots of variety and new experiences without changing this great game so much as to make it unrecognizable.  Anyone familiar with KAG can jump right in and play.  With the added sound effects and changes, I hope you get as much enjoyment out of watching Amon Koth beat his enemies senseless as I do.  : )   - Jadahri

Update 1.0.9: After a poll on the official boards and some digging through old posts by players, I've decided to change the approach that I've taken up until now.  The current version of Reawakened adds sound FX, lairs, and unit technologies to the game, but leaves all of the game's standard units completely intact.  No changes at all were made to the strength of these units.  This should allow players not wishing to relearn the game's basic units to hop right in and play with confidence.  This should also help to alleviate the natural fears that can arise in a player's mind about a mod's level of play balance.  Hopefully players looking for a new wrinkle in Khaldun, and players who are wary of turning the game upside down, can find common ground to rally around with the absolute preservation of basic unit costs and capabilities.

 
For additional information, please see the "Reawakened Overview" text document.
 

RePo KAG Mod  
Mod Name: RePo KAG Mod
Web Site: NetCommander
Mod ID: RP
Download Mirror: The Awakening
Author: RePo
Mod Type: KAG
Mod Version:
1.0.1.2
Added: 7-7-02
Updated: 10-20-02
Global History
This mod adds new units and many of the tech units to the standard game, and defines each side's role even more. The Nationalists are about slower, but more heavily armed and armored units, the Ceyah are about weaker, but faster to build and cheaper, units. The Royalist are about speedy cavalry units and all good energy, and the Council concentrates on ranged and magical units.
Author's Note:
This mod adds new units to the game and makes the tech units available as normal ones to enhance the game, and adds another special unit to each side. Best played with Monsters off.
 

The Ruyen Mod Mod  Description
Mod Name: The Ruyen Mod
Mod ID: RM
Download Mirror: The Awakening
Author: Ruyen
Mod Type: KAG
Mod Version:
1.1.0
Added: 6-17-02
Global History
There are a lot of changes in this mod as well as several new units: the Javelineer, the Jouster, and the hero, Ruyen.
Author's Note:
Please contact Chimaeros at The Awakening or on the Kohan Forum to suggest future changes.  See the Global History for details.
 

Second Test Mod Description
Mod Name: Second Test
Mod ID: ST
Download Mirror: The Awakening
Author: WyldRage
Mod Type: KAG
Mod Version: 0.9.7
Added: 6-23-02
Global History

 
Author's Note:
The changes of the Disciple and Shadow Knight have been kept, after testing with other players: they are balanced in our opinions. I have changed the X-Bows and Horse Archers to a less severe extent, and added the Grenadier and Ranger.
 

Super Mod  
Mod Name: Super Mod
Web Site: The Orbital Mind
Mod ID: RP
Author: Super Argent
Mod Type: KIS
Added: 1-12-03
 
To download and for details on the mod and changes, see The Orbital Mind
Author's Note:
Not like it was really hard, but I decided to play with KMOD, and roll back the game to when Rangers were 1 W 1 M and Pathfinders were 2 W 1 M.
 

Uniform Justice  
Web Site: Uniform Justice
Mod ID: UJ
Download Mirror:
Author: Arzachel
Mod Type: KAG
Mod Version:
0.1.0
Added: 7-21-02
 

 

Author's Note:
- invokers gained trailblazing, they're the only non-kohan with trailblazing
- rangers and pathfinders increase speed of company, but no more pathfinding
- the weaker mage units, and some underpowered elite mage/priest units now regenerate mana faster
- all indies over village level will no longer pop up in random maps
- indies have 2 slot and 4 slot strengths, with a 150 gold cost to upgrade
- a weak maelstrom frontline that doesn't grant much of a siege bonus is a new unit for all factions
 

Unreal Mod Mod Description
Mod Name: Unreal Mod
Mod ID: a1
Download Mirror: The Awakening
Author: Unreal
Mod Type: KAG
Mod Version: 0.0.0.5
Added: 10-24-02
Global History

 
Author's Note:
hey, I just knocked this thing together to correct a few of the imbalances as I see them, and also make it easier to support Disc & SK.  There isn't anything too radical here so it's not much different to the normal game, however, you may find SS are less effective now...Other than that, archers have been hurt melee-wise and are more vulnerable to cavalry, and EG is a tank. Barracks are required for all indie cav units.
 

War Masters Mod  Description
Mod Name: War Masters
Mod ID: WM
Download Mirror: The Awakening
Author: Hålo
Web Site: To[x]icity
Mod Type: KAG
Mod Version:
1.0.1
Added: 8-16-02
Updated: 10-7-02
Global History
Adds Assassin, DarkDefender, Holy Raider, Legionary, Man-at-Arms, Roundhead, Elite Rider, Battle Monk, Canon, Lycanthropist, Prodigal, Skirmisher, Vampire, plus a few heroes, and allows you to build Avatar, Dreadlord, Paladin, Ranger, Pathfinder, and other logical front units as Front-line instead of Support; also adds some small tactical tweaks.
 
Author's Note:
This mod adds 4 units to the Ceyah, and 2 to each of the Mareten, plus a further 2 that is shared between them. There are a few new heroes, but they're incomplete and not all of them are in the mod yet. Plans for the future include Rhaksha Villages, Forts upgradeable into Assault Forts and still more tactical changes. Keep in mind this is a pre-release, and I would appreciate reports on any unforeseen bugs.
 

Wyld Vision Mod  Description
Mod Name: Wyld Vision
Mod ID: WV
Download Mirror: The Awakening
Author: WyldRage
Mod Type: KAG
Mod Version:
0.9.6.1
Added: 6-18-02
Global History
 
Author's Note:
This is my vision of Kohan. It is meant as a balance for the factions. It is in development, because I don't know how to change spells and components yet.
 

 

[ K-mod FAQ ]