| |
 |
Boneweaver |
AV: 10 |
DV: 1 |
|
|
Health: 120 |
Morale: 10 |
Speed Max: 3.5 |
Entrench: 60 |
Cost:
6 |
Upkeep:
1 |
Role: Settler/Engineer |
|
Requirements: Undead Village
Abilities:
Siege:
AV +4 vs. Buildings
Skeletal:
Resist Range
+40%
Support -
Rapid Entrenchment: reduces entrenchment time by 50%
Description:
Boneweavers are themselves a product of the arts
they practice: the skillful integration of bone and flesh and dark
energy into Undead constructs. Boneweavers apply this foul ability to
the creation of Undead Necropolises and fortifications.
|
 |
Bone Archer |
AV: 12 |
RV: 26 Range:
14 |
Recharge Time: 4 |
DV: 2 |
Health: 140 |
Morale: 10 |
Speed Max: 3.0 |
Entrench: 90 |
Cost: 10 |
Upkeep: 1.5 |
Role: Archer |
|
Requirements: Deadwood
Bombard:
Range: 28; Damage
26
Abilities:
Skeletal:
Resist Range
+40%
Description:
Though more fragile than other Skeletons, Bone Archers provide critical
support to Undead armies by means of their ranged attacks. Because of
their strategic importance, many believe that these crossbow-wielding
archers prove that the Undead are more sentient than otherwise
suspected.
|
 |
Defiler |
AV: 22 |
DV: 1 |
|
|
Health: 200 |
Morale: 12 |
Speed Max: 3.0 |
|
Cost:
18 |
Upkeep: 2 |
Role: Assault |
Support Only |
Requirements: Spirit Focus
Abilities:
Agile: Resist Siege Damage
+20%
Infection:
Duration: 15; AV -1; Max Speed -25%; Enchantment Type:
Disease
Spells:
Levels Recruit, Regular, Veteran:
Cloud of Fear:
Target: Enemy; Range: 16;
Area: 2.5; Recharge Time: 15; Max Targets: 10;
Morale Loss -25%; Duration: 10; Enchantment Type: Magical;
Entangle
Toxic Mist: Target: Enemy; Area: 3.0; Recharge Time:
15;
Max Targets: 10; Damage:
10;
Periodic Damage: 4 ;
AV
-3;
Duration: 10; Enchantment Type:
Poison
Level Elite:
Terrify:
Target: Enemy; Range: 16;
Area: 3.0; Recharge Time: 15; Max Targets: 14;
Morale Loss -25%; Duration: 10; Enchantment Type: Magical;
Entangle
Poison Cloud:
Target: Enemy; Area: 3.0; Recharge Time: 15;
Max Targets: 12; Damage:
10;
Periodic Damage: 5 ;
AV
-5;
Duration: 10; Enchantment Type:
Poison
Description:
Born from the nightmares of the restless dead, Defilers are powerful
creatures that sow fear and corruption in their wake. With their great
size and unholy powers, Defilers are able to wreak havoc on enemy
armies.
|
 |
Ghoul |
AV: 16 |
DV: 1 |
|
|
Health: 180 |
Morale: 12 |
Speed Max: 4.5 |
|
Cost:
5 |
Upkeep:
1 |
Role: Cavalry |
|
Requirements: Undead Village
Abilities:
Bleeding Boils:
Duration: 15; AV -1; Max Speed -25%; Enchantment Type:
Disease
Support - Archer Foe: +5 AV vs.
Archer
Support - Recon: +6 to Detection
Range
Swift: Resist Siege Damage +40%
Description:
The swift and savage lupine Ghouls are known to range long distances
from Undead Necropolises, alerting their brethren to the approach of
fresh meat through their terrifying howls.
|
 |
Lich |
AV: 16 |
DV: 1 |
|
|
Health: 80 |
Morale: 14 |
Speed Max: 3.0 |
|
Cost:
28 |
Upkeep:
3 |
Role: Summoner |
Support Only |
Requirements: Crypt
Abilities:
Spectral:
Resist Melee
+40%; Resist Range +40%;
Resist Siege +40%
Spells:
Levels Recruit, Regular, Veteran:
Lethargy:
Target: Enemy;
Area: 3; Recharge Time: 15;
Max Targets: 8; Duration:
20; AV -2;
Speed Max: -25%;
Enchantment Type: Magical
Animate Dead:
Target: Enemy; Recharge Time:
30; Summons Company of Skeletons (Frontline)
Level Elite:
Torpor:
Target: Enemy;
Area: 3; Recharge Time: 15;
Max Targets: 8; Duration:
25; AV -4; Speed Max: -50%;
Enchantment Type: Magical
Horde of the Dead:
Target: Enemy; Recharge Time: 30;
Summons 2 Companies of Skeletons (Frontline)Description:
Possessed of a malevolent intelligence, Liches alone among the Undead
are capable of observing, learning, and scheming. These skills are
applied only to obtaining dark magical arts, which the floating,
bodiless Liches wield in battle to deadly effect.
|
 |
Reaper |
AV: 24 |
DV: 3 |
|
|
Health: 340 |
Morale: 50 |
Speed Max: 4.5 |
|
Cost:
5 |
Upkeep: |
Role: Captain |
|
Requirements: Undead Village
Abilities:
Skeletal: Resist Range +40%
Description:
Sometimes, an ancient force, darker and more malevolent than the
chaotic energy that suffuses most Undead, takes hold of an Undead
creature, bestowing upon it cruel intelligence and power to control its
brethren. Reapers turn all their art and craft toward gathering and
unleashing hordes of the Undead upon their enemies, and are able to
employ basic stratagems and long-term plans. Without Reapers the Undead
might long ago have been purged from Khaldun.
|
 |
Skeleton |
AV: 20 |
DV: 3 |
|
|
Health: 220 |
Morale: 11 |
Speed Max: 3.5 |
Entrench: 90 |
Cost:
12 |
Upkeep:
1 |
Role: Infantry |
|
Requirements: Bonesmith
Abilities:
Shields:
Resist Range +5%
Skeletal: Resist Range +40%
Description:
The Skeletons of once-noble warriors comprise the majority of the Undead
legions. Robbed of the comfort of death through dark energies, these
tireless warriors carry on unending battle against the living.
|
| |
|