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Kohan Film Database

 

 

 

Undead - Units


[Lore] [Units] [Buildings]
[Ceyah] [Fallen]

 
 
Boneweaver
AV: 10 DV: 1
Health: 120 Morale: 10 Speed Max: 3.5 Entrench: 60
Cost: 6 Upkeep: 1 Role: Settler/Engineer  
Requirements: Undead Village

Abilities:
Siege: AV +4 vs. Buildings
Skeletal:
Resist Range +40%
Support - Rapid Entrenchment:
reduces entrenchment time by 50%

Description:

Boneweavers are themselves a product of the arts they practice: the skillful integration of bone and flesh and dark energy into Undead constructs. Boneweavers apply this foul ability to the creation of Undead Necropolises and fortifications.
 
 
Bone Archer
AV: 12 RV: 26  Range: 14 Recharge Time: 4 DV: 2
Health: 140 Morale: 10 Speed Max: 3.0 Entrench: 90
Cost: 10 Upkeep: 1.5 Role: Archer

 

Requirements: Deadwood

Bombard: Range: 28; Damage 26

Abilities:
Skeletal: Resist Range +40%

Description:

Though more fragile than other Skeletons, Bone Archers provide critical support to Undead armies by means of their ranged attacks. Because of their strategic importance, many believe that these crossbow-wielding archers prove that the Undead are more sentient than otherwise suspected.
 

 
Bone Golem
AV:  38 DV: 2
Health: 800 Morale: 55 Speed Max: 2.5
Cost: 40 Upkeep: 3 3 Role: Siege  
Requirements: Spirit Focus, Boneyard
Resupply Rate:
2%

Ground Smash:
Range: 20; Recharge Time: 6; Area: 2.0;
Damage 34+60 vs. Buildings; Max Targets: 8

Abilities:
Death Summon: Summons Company of Skeletons (Frontline) upon death
Skeletal:
Resist Range +40%
Unstoppable:
Immune to Physical Enchantment

Description:
Bone Golems are created through forbidden sorcery and dark energies that bind together the bones and necrotic flesh of dozens of corpses. Enormously powerful and protected by layers of bone armor, Bone Golems are capable of destroying even the highest walls and strongest structures.
 

 
Defiler
AV:  22 DV: 1
Health: 200 Morale: 12 Speed Max: 3.0
Cost: 18 Upkeep: 2 Role: Assault

Support Only

Requirements: Spirit Focus

Abilities:
Agile: Resist Siege Damage +20%
Infection: Duration: 15; AV -1; Max Speed -25%; Enchantment Type: Disease

Spells:
Levels Recruit, Regular, Veteran:

Cloud of Fear: Target: Enemy; Range: 16; Area: 2.5; Recharge Time: 15; Max Targets: 10; Morale Loss -25%; Duration: 10; Enchantment Type: Magical; Entangle

Toxic Mist: Target: Enemy; Area: 3.0; Recharge Time: 15;
Max Targets:
10; Damage: 10; Periodic Damage: 4;
AV
-3; Duration: 10; Enchantment Type: Poison

Level Elite:
Terrify: Target: Enemy; Range: 16; Area: 3.0; Recharge Time: 15; Max Targets: 14; Morale Loss -25%; Duration: 10; Enchantment Type: Magical; Entangle

Poison Cloud: Target: Enemy; Area: 3.0; Recharge Time: 15;
Max Targets:
12; Damage: 10; Periodic Damage: 5;
AV
-5; Duration: 10; Enchantment Type: Poison

Description:
Born from the nightmares of the restless dead, Defilers are powerful creatures that sow fear and corruption in their wake. With their great size and unholy powers, Defilers are able to wreak havoc on enemy armies.
 

 
Ghoul
AV:  16 DV: 1
Health: 180 Morale: 12 Speed Max: 4.5
Cost: 5 Upkeep: 1 Role: Cavalry  
Requirements: Undead Village

Abilities:
Bleeding Boils: Duration: 15; AV -1; Max Speed -25%; Enchantment Type: Disease
Support - Archer Foe: +5 AV vs. Archer
Support - Recon: +6 to Detection Range
Swift: Resist Siege Damage +40%

Description:

The swift and savage lupine Ghouls are known to range long distances from Undead Necropolises, alerting their brethren to the approach of fresh meat through their terrifying howls.
 
 
Lich
AV:  16 DV: 1
Health: 80 Morale: 14 Speed Max: 3.0
Cost: 28 Upkeep: 3 Role: Summoner

Support Only

Requirements: Crypt

Abilities:
Spectral: Resist Melee +40%; Resist Range +40%; Resist Siege +40%

Spells:
Levels Recruit, Regular, Veteran:
Lethargy: Target: Enemy; Area: 3; Recharge Time: 15;
Max Targets: 8;
Duration: 20; AV -2; Speed Max: -25%;
Enchantment Type: Magical

Animate Dead: Target: Enemy; Recharge Time: 30; Summons Company of Skeletons (Frontline)

Level Elite:
Torpor: Target: Enemy; Area: 3; Recharge Time: 15;
Max Targets: 8;
Duration: 25; AV -4; Speed Max: -50%;
Enchantment Type: Magical


Horde of the Dead: Target: Enemy; Recharge Time: 30; Summons 2 Companies of Skeletons (Frontline)

Description:
Possessed of a malevolent intelligence, Liches alone among the Undead are capable of observing, learning, and scheming. These skills are applied only to obtaining dark magical arts, which the floating, bodiless Liches wield in battle to deadly effect.
 

 
Nightmare
AV:  24 DV: 3
Health: 320 Morale: 14 Speed Max: 4.0
Cost: 16 Upkeep: 1  0.5 Role: Cavalry

 

Requirements: Bonesmith, Boneyard

Abilities:

Agile: Resist Siege Damage +20%
Charge: Duration: 15; Recharge Time: 60; Enchantment Type: Physical; AV+4; Max Speed +25%
Skeletal: Resist Range +40%

Description:

Mocking the noble Human Dragoons from which they are made, Nightmares are a disgusting hybrid of Human and equine corpses. Faster than Undead infantry, Nightmares are known to ride through mortal lands like grim reapers, harvesting a bounty of flesh and blood to sate their cruel hunger.
 
 
Reaper
AV:  24 DV: 3
Health: 340 Morale: 50 Speed Max: 4.5
Cost: 5 Upkeep: Role: Captain  
Requirements: Undead Village

Abilities:

Skeletal: Resist Range +40%

Description:

Sometimes, an ancient force, darker and more malevolent than the chaotic energy that suffuses most Undead, takes hold of an Undead creature, bestowing upon it cruel intelligence and power to control its brethren. Reapers turn all their art and craft toward gathering and unleashing hordes of the Undead upon their enemies, and are able to employ basic stratagems and long-term plans. Without Reapers the Undead might long ago have been purged from Khaldun.
 
 
Revenant
AV: 20 Periodic Damage: 5 Duration: 3 DV: 3
Health: 280 Morale: 14 Speed Max: 3.0
Cost: 24 Upkeep: 3 Role: Assault

Support Only

Requirements: Sepulcher

Death Immolation: Target: Enemy; Range: 1; Area:  2.0;
Recharge Time: 10; Damage: 20; Periodic Damage: 5;
Duration:
3; Enchantment Type: Fire

Abilities:
Skeletal: Resist Range +40%
Unstoppable: Immune to Physical Enchantment

Spells:
Levels Recruit, Regular, Veteran:
Immolation: Target: Enemy; Range: 2; Area: 2.0; Recharge Time: 8; Max Targets: 6; Damage: 35;
Periodic Damage: 5 Duration: 5; Enchantment Type: Fire


Level Elite:
Inferno: Target: Enemy; Range: 2; Area: 2.0; Recharge Time: 8;
Max Targets: 6; Damage: 50;
Periodic Damage: 6 Duration: 5; Enchantment Type: Fire

Description:
Condemned to live eternally wreathed in unquenchable flames, the agonized existence of Revenants is dedicated to spreading their suffering to others. Huge, powerful, and capable of emitting gouts of scorching flames, Revenants are deadly foes.
 

 
Skeleton
AV:  20 DV: 3
Health: 220 Morale: 11 Speed Max: 3.5 Entrench: 90
Cost: 12 Upkeep: 1 Role: Infantry  
Requirements: Bonesmith

Abilities:

Shields: Resist Range +5%
Skeletal: Resist Range +40%

Description:

The Skeletons of once-noble warriors comprise the majority of the Undead legions. Robbed of the comfort of death through dark energies, these tireless warriors carry on unending battle against the living.
 
 
Zombie
AV:  12 DV: 1
Health: 140 Morale: 10 Speed Max: 2.0 Entrench: 60
Cost: 5 Upkeep: Role: Infantry

mmm, brains

Requirements: Undead Village

Abilities:

Festering Sores: Duration: 15; AV -1; Max Speed -25%; Enchantment Type: Disease
Siege: AV +5 vs. Buildings
Support - Rapid Entrenchment:
reduces entrenchment time by 50%

Description:

Unarmed and unarmored, lethargic and decaying, Zombies overcome their enemies through their indefatigability and insatiable hunger, overwhelming even the most courageous of foes with their endless numbers.
 
 

Values Based On 1.2.3.0

 

 






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Dan "Chimaeros" Genovese
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