| |
 |
Village |
Health: 1200 |
Cost:
90
 |
|
Company Limit: +2 |
Production: 14 |
Militia:
Bonearcher: 6
Skeleton: 6 |
Ranges:
Guard Range: 38
Detection Range: 40
Supply Range: 40 |
Upgrades:
Town |
Walls: None
Description:
The most humble of Undead Necropolises are Villages. The ghoulish
light cast by Villages is dim by Undead standards, and the screams are
virtually inaudible. Yet even the Undead must begin somewhere.
|
 |
Warrens |
Health: 400 |
Cost:
40
 |
|
Production: 6 |
Upgrades:
Catacombs, Spirit Crucible |
Description:
In the deep Warrens dug by mortals to house their fallen
comrades, the Undead practice their own excavations. Cutting into both
the structure itself and the earth around it, the Undead use Warrens to
provide their Necropolises with stone.
|
 |
Catacombs |
Health: 600 |
Cost:
50
 |
|
Production: 11 |
Upgrades:
None |
Research: |
Tier I:
200 |
Time: 30 |
Journeymen: |
Frontline; Repair +3; Req: Ceyah |
Skilled Labor: |
Building;
Structure Cost -15%; Req: Ceyah |
Fitted Stones: |
Building;
Health +25%; Req: Ceyah |
Tier I:
225 |
|
Umbral Essence: |
Frontline;
Repair +3; Req: Fallen |
Thaumaturgy: |
Building;
Structure Cost -15%; Req: Fallen |
Umbral Carapace: |
Building;
Health +25%; Req: Fallen |
Tier 2:
350 |
|
Fortified Walls: |
Building;
Health +25%
Req: Skilled Labor, Fitted Stones, Ceyah |
Strong Foundation:
|
Building;
Resist Siege +20%; Req: Journeymen,
Skilled Labor, Ceyah |
Tier 2:
315 |
|
Strong Foundation:
|
Building;
Resist Siege +20%; Req: Umbral Essence,
Thaumaturgy, Fallen |
Umbral Barrier: |
Wall;
Health +25%; Umbral Shock;
Req: Umbral Carapace, Thaumaturgy, Fallen |
Description:
Larger and deeper than simple Warrens, Catacombs provide twice
the stone for growing Necropolises, enabling the construction of more
structures to house the growing ranks of the Undead.
|
 |
Spirit Crucible |
Health: 600 |
Cost:
50
 |
|
Production: 8
3
1 |
Upgrades:
None |
Research: |
Tier I:
200 |
Time: 30 |
Journeymen: |
Frontline; Repair +3; Req: Ceyah |
Skilled Labor: |
Building;
Structure Cost -15%; Req: Ceyah |
Fitted Stones: |
Building;
Health +25%; Req: Ceyah |
Tier I:
225 |
|
Umbral Essence: |
Frontline;
Repair +3; Req: Fallen |
Thaumaturgy: |
Building;
Structure Cost -15%; Req: Fallen |
Umbral Carapace: |
Building;
Health +25%; Req: Fallen |
Tier 2:
350 |
|
Fortified Walls: |
Building;
Health +25%
Req: Skilled Labor, Fitted Stones, Ceyah |
Strong Foundation:
|
Building;
Resist Siege +20%; Req: Journeymen,
Skilled Labor, Ceyah |
Tier 2:
315 |
|
Strong Foundation:
|
Building;
Resist Siege +20%; Req: Umbral Essence,
Thaumaturgy, Fallen |
Umbral Barrier: |
Wall;
Health +25%; Umbral Shock;
Req: Umbral Carapace, Thaumaturgy, Fallen |
Description:
Through dark bargains with the spirits of the world beyond, the
Undead are able to trade the very stone they steal from Warrens and
Catacombs back to the ghosts who are housed within. Though this costs
stone, it provides the Necropolis with much needed mana gathered by the
spirits.
|
 |
Deadwood |
Health: 400 |
Cost:
60
 |
|
Production: 6 |
Upgrades:
Bonemill, Spirit Mill |
Description:
The bleak, leafless trees that surround Deadwood buildings fall
easily before the axes and saws of mindless Undead laborers, providing
necessary wood to Necropolises.
|
 |
Bonemill |
Health: 600 |
Cost:
80
 |
|
Production: 11 |
Upgrades:
None |
Research: |
Tier I:
250 |
Time: 30 |
Composite Bows
|
Archer; Range +4; Req: Ceyah |
Dragonbone Bows |
Archer; RV +2; Req: Ceyah |
Shadowsteel Weapons: |
Archer;
DV +2; Req: Ceyah |
Tier I:
225 |
|
Umbral Fury: |
Archer;
AV +2; Req: Fallen |
Edged Spines: |
Archer;
RV +2; Req: Fallen |
Grooved Spines: |
Archer;
Range +4; Req: Fallen |
Tier 2:
400 |
|
Diseased Arrows: |
Archer; Flesh Rot; Req: Dragonbone
Bows, Shadowsteel Weapons, Ceyah |
Flaming Arrows: |
Archer;
AV +5 ;
Req: Dragonbone Bows, Composite Bows, Ceyah |
Tier 2:
360 |
|
Poison Spines: |
Archer; Poison; Req: Edged Spines,
Umbral Fury, Fallen |
Barbed Spines: |
Archer; RV +3; Req: Edged Spines, Grooved Spines, Fallen |
Description:
Through techniques stolen from the memories of mortal spirits,
the Undead are able to improve their Deadwood buildings into Bonemills
that double the harvest of wood and thus allow for the faster spread of
the Undead legions.
|
 |
Spirit Mill |
Health: 600 |
Cost:
80
 |
|
Production: 10
3
2 |
Upgrades:
None |
Research: |
Tier I:
250 |
Time: 30 |
Composite Bows
|
Archer; Range +4; Req: Ceyah |
Dragonbone Bows |
Archer; RV +2; Req: Ceyah |
Shadowsteel Weapons: |
Archer;
DV +2; Req: Ceyah |
Tier I:
225 |
|
Umbral Fury: |
Archer;
AV +2; Req: Fallen |
Edged Spines: |
Archer;
RV +2; Req: Fallen |
Grooved Spines: |
Archer;
Range +4; Req: Fallen |
Tier 2:
400 |
|
Diseased Arrows: |
Archer; Flesh Rot; Req: Dragonbone
Bows, Shadowsteel Weapons, Ceyah |
Flaming Arrows: |
Archer;
AV +5 ;
Req: Dragonbone Bows, Composite Bows, Ceyah |
Tier 2:
360 |
|
Poison Spines: |
Archer; Poison; Req: Edged Spines,
Umbral Fury, Fallen |
Barbed Spines: |
Archer; RV +3; Req: Edged Spines, Grooved Spines, Fallen |
Description:
The cruel exertions of Spirit Mills draw arboreal spirits who,
pleading against the desecration of the great trees that are their
charge, willingly exchange mana for cut trunks and branches, if only to
prevent this wood from being used in further Undead rites.
|
 |
Bonesmith |
Health: 400 |
Cost:
80
 |
|
Production: 6 |
Upgrades:
Bone Forge, Spirit Forge |
Description:
The searing flames and incessant clanging of Bonesmiths is an
image of hell. Here the Undead forge the black iron they use to rend
mortal flesh.
|
 |
Bone Forge |
Health: 600 |
Cost:
105
 |
|
Production:
11 |
Upgrades:
None |
Research: |
Tier I:
300 |
Time: 30 |
Boot Camp:
|
Infantry; Health +20%; Req: Ceyah |
Shadowsteel Armor: |
Infantry;
DV +2; Req: Ceyah |
Shadowsteel Weapons: |
Infantry;
AV +2; Req: Ceyah |
Tier I:
270 |
|
Umbral Fury: |
Infantry;
AV +2; Req: Fallen |
Shadowskin: |
Infantry;
DV +2; Req: Fallen |
Dark Fortitude: |
Infantry;
Health +15%; Req: Fallen |
Tier 2:
450 |
|
Diseased Weapons: |
Infantry;
Flesh Rot;
Req: Shadowsteel Weapons, Shadowsteel Armor, Ceyah |
Dark Ritual: |
Infantry;
AV +3; Req: Shadowsteel Weapons, Boot Camp, Ceyah |
Tier 2:
405 |
|
Poison Claws: |
Infantry;
Poison; Req: Shadowskin, Umbral
Fury, Fallen |
Umbral Rage: |
Infantry;
AV +3; Req: Dark Fortitude, Umbral Fury, Fallen |
Description:
Driven on by the scourging fury of the Shadow itself, the Undead
within Bone Forges work twice as hard as those in Bonesmiths. Here the
flames are fed with cast off limbs and failed experiments, and the
tainted reek of Bone Forges casts a miasma far beyond the walls of the
Necropolis.
|
 |
Spirit Forge |
Health: 600 |
Cost:
105
 |
|
Production:
12
3
3 |
Upgrades:
None |
Research: |
Tier I:
300 |
Time: 30 |
Boot Camp:
|
Infantry; Health +20%; Req: Ceyah |
Shadowsteel Armor: |
Infantry;
DV +2; Req: Ceyah |
Shadowsteel Weapons: |
Infantry;
AV +2; Req: Ceyah |
Tier I:
270 |
|
Umbral Fury: |
Infantry;
AV +2; Req: Fallen |
Shadowskin: |
Infantry;
DV +2; Req: Fallen |
Dark Fortitude: |
Infantry;
Health +15%; Req: Fallen |
Tier 2:
450 |
|
Diseased Weapons: |
Infantry;
Flesh Rot;
Req: Shadowsteel Weapons, Shadowsteel Armor, Ceyah |
Dark Ritual: |
Infantry;
AV +3; Req: Shadowsteel Weapons, Boot Camp, Ceyah |
Tier 2:
405 |
|
Poison Claws: |
Infantry;
Poison; Req: Shadowskin, Umbral
Fury, Fallen |
Umbral Rage: |
Infantry;
AV +3; Req: Dark Fortitude, Umbral Fury, Fallen |
Description:
The spirits of those whose flesh was used to fuel the flames of
the Undead forges will bargain desperately for their continued
existence. By sparing them, at the cost of a deficit in iron ore within
their Necropolises, Undead are able to force the spirits to collect mana
for them.
|
 |
Tomb |
Health: 600 |
Cost:
100
 |
|
Production: 15 |
Upgrades:
None |
Description:
In a cruel mockery of mortal decency, the Tombs meant to house
the dead are instead used as the repositories of Undead theft. Here, the
Undead store whatever riches they find in their sacrilegious
grave-robbing: gold teeth, coins to pay the ferryman, treasures meant to
ease the passage into the afterlife. Just as the Undead steal the
corpses of the dead, so too do they steal their dignity.
|
 |
Boneyard |
Health: 400 |
Cost:
65
 |
|
Production: +2 Unit Limit |
Upgrades:
None |
Research: |
Tier I:
300 |
Time: 30 |
Stable Master:
|
Cavalry; Health +15%; Req: Ceyah |
Shadowsteel Armor: |
Cavalry;
DV +2; Req: Ceyah |
Shadowsteel Weapons: |
Cavalry;
AV +2; Req: Ceyah |
Tier I:
270 |
|
Umbral Fury: |
Cavalry;
AV +2; Req: Fallen |
Shadowskin: |
Cavalry;
DV +2; Req: Fallen |
Dark Fortitude: |
Cavalry;
Health +15%; Req: Fallen |
Tier 2:
450 |
|
Cavalry Tactics: |
Cavalry;
Speed Max +20%; Req: Shadowsteel Weapons, Stable Master, Ceyah |
Diseased Weapons: |
Cavalry;
Flesh Rot;
Req: Shadowsteel Weapons, Shadowsteel Armor, Ceyah |
Tier 2:
405 |
|
Poison Claws: |
Cavalry;
Poison; Req: Shadowskin, Umbral
Fury, Fallen |
Umbral Frenzy: |
Cavalry;
Speed Max +20%; Req: Dark Fortitude, Umbral Fury,
Fallen |
Description:
Constructed over mortal burial grounds, Boneyards are the key to
establishing a powerful Undead legion. Here, the remains of the finest
mortal warriors can be found, reanimated, and pressed into service, both
to guard the Necropolis and to go forth into battle.
|
 |
Sepulcher |
Health: 400 |
Cost:
100
 |
|
Production: 3 |
Upgrades:
Ossuary |
Description:
In vaulting Sepulchers lie the great bones of ancient heroes, men
and women of stature unmatched in present times. These corpses provide
the necessary materials for the most foul and mighty of Undead
creations: Revenants and Bone Golems. The exhuming of these heroes often
uncovers items of magical potency, which are reduced to slag for the
mana they contain.
|
 |
Ossuary |
Health: 600 |
Cost:
125
 |
|
Production: 6 |
Upgrades:
None |
Research: |
Tier I:
500 |
Time: 30 |
Khaldunite Armor:
|
Frontline;
Resist Melee +20%; Req: Ceyah |
Jade Rings: |
Frontline;
Resist Magic +20%; Req: Ceyah |
Tier I:
450 |
|
Black Blessing: |
Frontline;
Resist Magic +20%; Req: Fallen |
Black Offering: |
Frontline;
Resist Range +20%; Req: Fallen |
Description:
With ever more sarcophagi to open and more caskets to smash,
Ossuaries provide more magical artifacts for the Necropolises in which
they are housed, thus doubling the intake of mana.
|
 |
Crypt |
Health: 400 |
Cost:
100
 |
|
Production: 3 |
Upgrades:
Mausoleum |
Description:
Once home to the most devout of mortals, now Crypts are used for
unholy communion with the Shadow. In these rites, the Shadow grants some
Undead the cruel sentience necessary for them to become Liches and to
forge Bone Golems. As a byproduct, mana energy is released into the
Necropolis.
|
 |
Mausoleum |
Health: 600 |
Cost:
125
 |
|
Production: 6 |
Upgrades:
None |
Research: |
Tier I:
500 |
Time: 30 |
Proselytize |
Frontline;
Resupply Rate -15%; Req: Ceyah |
Onyx Rings: |
Frontline;
Resist Fire +20%; Req: Ceyah |
Tier I:
450 |
|
Black Ichor: |
Frontline;
Resupply Rate -15%; Req: Fallen |
Umbral Might: |
Frontline;
AV +2; Req: Fallen |
Description:
Large and more elaborate than Crypts, Mausoleums are filled with
the chanting of dark prayers and the whispers of foul sorcery. Shadow
energy brings even more mana than Crypts, and more secret arts can be
discovered in the sinister halls.
|
 |
Spirit Focus |
Health: 600 |
Cost:
80
 |
|
Production:
5
-1
-1
-1 5 |
Upgrades:
None |
Description:
|
 |
Outpost |
Health: 1000 |
Cost:
80
 |
Militia:
Bonearcher: 4
Skeleton: 4 |
Ranges:
Guard Range: 22
Detection Range: 24
Supply Range: 24 |
Production: -4 |
Upgrades:
Fort |
Description:
|
 |
Fort |
Health: 1500 |
Cost:
80
 |
Militia:
Bonearcher: 8
Skeleton: 8 |
Ranges:
Guard Range: 24
Detection Range: 28
Supply Range: 28 |
Production: -6 |
Upgrades:
None |
Description:
|
 |
Mine, Gold |
Health: 500 |
Cost:
90
 |
|
Production: 20 |
Upgrades:
Gold Mine Upgrade |
|
 |
Mine, Gold Upgrade |
Health: 750 |
Cost:
90
 |
|
Production: 35 |
Upgrades:
None |
|
 |
Mine, Iron |
Health: 500 |
Cost:
90
 |
|
Production: 8 |
Upgrades:
Iron Mine Upgrade |
|
 |
Mine, Iron Upgrade |
Health: 750 |
Cost:
90
 |
|
Production: 14 |
Upgrades:
None |
|
 |
Mine, Mana (Khaldunite Mine) |
Health: 500 |
Cost:
105
 |
|
Production: 5 |
Upgrades:
Mana Mine Upgrade |
|
 |
Mine, Mana Upgrade (Khaldunite Spire) |
Health: 750 |
Cost:
105
 |
|
Production: 100 |
Upgrades:
None |
|
 |
Mine, Stone |
Health: 500 |
Cost:
45
 |
|
Production: 8 |
Upgrades:
Stone Mine Upgrade |
|
 |
Mine, Stone Upgrade |
Health: 750 |
Cost:
45
 |
|
Production: 14 |
Upgrades:
None |
|
 |
Mine, Wood (Ironwood Camp) |
Health: 500 |
Cost:
65
 |
|
Production: 8 |
Upgrades:
Wood Mine Upgrade |
|
 |
Mine, Wood Upgrade (Ironwood Mill) |
Health: 750 |
Cost:
65
 |
|
Production: 14 |
Upgrades:
None |
|
| |
|