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Shadow - Units


[Lore] [Units] [Buildings]
[Fallen]

 
 
Banshee
AV: 10 DV: 2
Health: 180 Morale: 20 Speed Max: 4.0
Cost: 10 Upkeep: 2 Role: Captain / Healer  
Requirements: Font of Sorrow

Abilities:
Support - Archer Foe: +5 AV vs. Archer

Spells:
Levels Recruit, Regular, Veteran:
Dark Restoration: Target: Same Company; Recharge Time: 6; Heal: 150

Unholy Strength: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; AV +4; Enchantment Type: Magical

Level Elite:
Shadow Restoration: Target: Same Company; Recharge Time: 6; Heal: 200

Unholy Power: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; AV +7; Enchantment Type: Magical

Description:
Born of men's darkest desires and fears, winged Banshees look vaguely like women twisted by the Shadow. Their secret knowledge of shadow physiology enables Banshees to work foul magic that empowers their thralls and heals those wounded in combat.
 

 
Beast
AV: 26 DV: 4
Health: 360 Morale: 25 Speed Max: 4.0
Cost: 16 Upkeep: 1 1 Role: Cavalry

 

Requirements: Umbral Portal, Furnace

Abilities:
Agile: Resist Siege Damage +20%
Charge: Duration: 15; Recharge Time: 60; Enchantment Type: Physical; AV+4; Max Speed +25%

Description:

Driven by a terrible, insatiable hunger, the huge, bear-like Beasts roam Khaldun looking for prey. With their cruel horns and huge fangs, there is little they cannot tear down and consume.
 
 
Brute
AV:  26 DV: 4
Health: 440 Morale: 25 Speed Max: 2.5
Cost: 16 Upkeep: Role: Captain  
Requirements: Shadow Village

Abilities:
Armored: Resist Melee +20%; Resist Range +20%
Support - Aura of Fear:
DV +3

Description:
Bloated, mindless Brutes move slowly and hideously across the battlefield, like cancer claiming a body. Their thick skin protects them from enemy attacks, and their own strength allows them to swing their thick arms with deadly force.
 

 
Fiend
AV:  20 DV: 2
Health: 280 Morale: 25 Speed Max: 4.0
Cost: 10 Upkeep: 2 Role: Captain / Summoner
Requirements: Mana Focus

Abilities:
Support - Cavalry Foe: +5 AV vs. Cavalry

Spells:
Levels Recruit, Regular, Veteran:

Shadowspawn: Target: Enemy; Recharge Time: 30; Summons Company of Shadelings (Frontline)

Umbral Aura: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; DV +1; Enchantment Type: Magical
Fear: Target:
Enemy; Range: 2; Recharge Time: 2; Morale Loss Effect: -10%

Level Elite:
Shadowswarm: Target: Enemy; Recharge Time: 30; Summons 2 Companies of Shadelings (Frontline)

Aura of Fear: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; DV +2; Enchantment Type: Magical
Terror: Target:
Enemy; Range: 2; Recharge Time: 2; Morale Loss Effect: -20%

Description:

Wreathed in ash and shrouded in skeletal wings, Fiends are among the most horrifying of the Shadow's brood. With foul arts, Fiends are capable of summoning forth Shadow creatures from the mass of smoke and darkness they carry about themselves.
 

 
Fury
AV:  16 RV: 22  Range:10 Recharge Time: 3.5 DV: 2
Health: 220 Morale: 20 Speed Max: 3.0 Entrench: 90
Cost: 10 Upkeep: 1  0.5 Role: Archer  
Requirements: Lifetap

Bombard: Range: 28; Recharge Time: 3.5; Damage 22

Abilities:
Opening Volley: Duration: 2; RV +30

Description:
The coarse spines that make up Furies' manes serve not only as defense, but also as ammunition that they fire at their enemies from afar.
 

 
Leviathan
AV:  48 DV: 4
Health: 620 Morale: 100 Speed Max: 3.0
Cost: 40 Upkeep: 5 Role: Siege

 

Requirements: Mana Focus, Umbral Portal

Dreadfire Blast: Range: 20; Recharge Time: 5; Area: 2.0;
Damage 35+60 vs. Buildings; Max Targets: 8

Abilities:
Monstrous: Resist Melee Damage +20%; Resist Range +60%
Unstoppable:
Immune to Physical Enchantment

Description:

Leviathans are the largest and most terrible of the Shadow's demons. Capable of spitting gouts of dark flame, armored in leathery skin, and covered in spurs and spikes, Leviathans are capable of tearing down enemy buildings and shrugging off all but the most powerful attacks.
 

 
Nightbringer
AV:  10 DV: 1
Health: 180 Morale: 15 Speed Max: 3.0 Entrench: 60
Cost: 5 Upkeep: 1  Role: Settler / Engineer
Requirements: Shadow Village

Abilities:

Support - Rapid Entrenchment: reduces entrenchment time by 50%

Description:

Some outcasts and heretics, so desperate and bitter at their lot in life, pledge themselves to the Shadow and become Nightbringers. In exchange for the power to vent their fury on their fellow men, Nightbringers pay the terrible price of giving up their souls to bring Shadow structures into Khaldun.
 
 
Reaver
AV: 24 DV: 3
Health: 320 Morale: 22 Speed Max: 2.5 Entrench: 90
Cost: 12 Upkeep: 1  0.5 Role: Infantry  
Requirements: Furnace

Abilities:

Armored: Resist Melee +20%; Resist Range +20%

Description:
Reavers are protected not only by their chitinous skin, but also by their berserker fury and relentless strength. Always bringing the battle to their enemies, these powerful demons have been known to break even the strongest enemy lines.
 

 
Shade
AV:  20 DV: 2
Health: 220 Morale: 15 Speed Max: 4.5
Cost: 5 Upkeep: Role: Captain

 

Requirements: Shadow Village

Abilities:

Agile: Resist Siege Damage +20%
Support - Recon:
+6 to Detection Range
Support - Trailblazing:
Ignores Terrain Speed; +3 to Detection Range

Description:

The fully developed form of the Shadeling, these more intelligent creatures are relegated to lead recon and strike forces of the shadow. Fast and agile, they are dangerous opponents to face.
 
 
Shadeling
AV:  14 DV: 2
Health: 160 Morale: 12 Speed Max: 4.5
Cost: 6 Upkeep: 0.5 Role: Infantry  
Requirements: Shadow Village

Abilities:

Agile: Resist Siege Damage +20%
Siege: AV +5 vs. Buildings
Support - Recon:
+6 to Detection Range
Support - Archer Foe:
+5 AV vs. Archer

Description:

Though smaller and less frightening than other demons, the winged, humanoid Shadelings nevertheless comprise a critical part of Shadow forces. Capable of being summoned in vast numbers, these mindless creatures overwhelm their enemies and feast on their flesh.
 
 
Warg
AV:  16 DV: 2
Health: 180 Morale: 22 Speed Max: 4.5
Cost: 6 Upkeep: 1 Role: Cavalry  
Requirements: Shadow Village

Abilities:

Support - Cavalry Foe: +5 AV vs. Cavalry
Support - Recon:
+6 to Detection Range
Swift:
Resist Siege Damage +40%

Description:

Swift and merciless, Wargs are created from the Shadow's corruption of wolves and hounds. Grown larger and more cruel through Shadow energy, Wargs scout ahead of Shadow armies and pursue fleeing enemies without hesitation.
 
 
Warlock
AV:  10 DV: 3
Health: 240 Morale: 20 Speed Max: 2.5
Cost: 10 Upkeep: 3 Role: Captain / Assault
Requirements: Font of Sorrow, Tower of Pain

Abilities:

Support - Infantry Foe: +5 AV vs. Infantry

Spells:
Levels Recruit, Regular, Veteran:

Umbral Shield: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; Resist Melee +20%;
Enchantment Type:
Magical

Shadow Shock: Target: Enemy; Area: 2.5; Recharge Time: 10;
Max Targets:
5; Damage: 20;
Paralyze: Duration: 5; Enchantment Type:
Magical

Level Elite:
Umbral Armor: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; Resist Melee +20%; Resist Range +20%; Enchantment Type: Magical

Shadow Burn: Target: Enemy; Area: 2.5; Recharge Time: 10;
Max Targets:
5; Damage: 30;
Paralyze: Duration: 6; Enchantment Type:
Magical


Description:

Some humans are seen fit for the Shadow's true grace, and rather than being consigned to the role of Nightbringers, are instead raised up as Warlocks. Warlocks wield a vast arsenal of Shadow magic that sows death and chaos in enemy ranks.
 

 

Values Based On 1.2.3.0

 






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Dan "Chimaeros" Genovese
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