| |
 |
Earthtap |
Health: 400 |
Cost:
40
 |
|
Production: 6 |
Upgrades:
Earthbore, Mana Crucible |
Description:
Built to rend stone from Khaldun, Earthtaps are aware of the
violence they do and take pleasure from it, spewing forth stone for use
on Shadow structures.
|
 |
Earthbore |
Health: 600 |
Cost:
50
 |
|
Production: 11 |
Upgrades:
None |
Research: |
Tier I:
225 |
|
Umbral Essence: |
Frontline;
Repair +3; Req: Fallen |
Thaumaturgy: |
Building;
Structure Cost -15%; Req: Fallen |
Umbral Carapace: |
Building;
Health +25%; Req: Fallen |
Tier 2:
315 |
|
Strong Foundation:
|
Building;
Resist Siege +20%; Req: Umbral Essence,
Thaumaturgy, Fallen |
Umbral Barrier: |
Wall;
Health +25%; Umbral Shock;
Req: Umbral Carapace, Thaumaturgy, Fallen |
Description:
Grinding ever deeper into Khaldun, Bores suck forth ancient and
pure stone, corrupting it as they go, to build Shadow walls and
fortresses.
|
 |
Mana Crucible |
Health: 600 |
Cost:
50
 |
|
Production: 4
2 |
Upgrades:
None |
Research: |
Tier I:
225 |
|
Umbral Essence: |
Frontline;
Repair +3; Req: Fallen |
Thaumaturgy: |
Building;
Structure Cost -15%; Req: Fallen |
Umbral Carapace: |
Building;
Health +25%; Req: Fallen |
Tier 2:
315 |
|
Strong Foundation:
|
Building;
Resist Siege +20%; Req: Umbral Essence,
Thaumaturgy, Fallen |
Umbral Barrier: |
Wall;
Health +25%; Umbral Shock;
Req: Umbral Carapace, Thaumaturgy, Fallen |
Description:
Mana Crucibles burn away at Khaldun itself, melt stone into
magma, and then leeching away any mana energy contained within. This
foul process energizes Shadow forces, but leaves the stone brittle and
useless.
|
 |
Lifetap |
Health: 400 |
Cost:
60
 |
|
Production: 6 |
Upgrades:
Corruption, Mana Mill |
Description:
Lifetaps drain the life from all flora within their reach,
twisting trees until they shatter, leaving their wood for use by the
Shadow. More insidiously, Lifetaps can also corrupt trees to give forth
horrible, thorny blossoms, which are in turn animated into Furies.
|
 |
Corruption |
Health: 600 |
Cost:
80
 |
|
Production: 11 |
Upgrades:
None |
Research: |
Tier I:
225 |
|
Umbral Fury: |
Archer;
AV +2; Req: Fallen |
Edged Spines: |
Archer;
RV +2; Req: Fallen |
Grooved Spines: |
Archer;
Range +4; Req: Fallen |
Tier 2:
360 |
|
Poison Spines: |
Archer; Poison; Req: Edged Spines,
Umbral Fury, Fallen |
Barbed Spines: |
Archer; RV +3; Req: Edged Spines, Grooved Spines, Fallen |
Description:
As Lifetaps grow in power, they become Corruptions, strong enough
to reach out over twice the area and thus bring forth even more wood,
leaving an ever-growing blight upon the face of Khaldun.
|
 |
Mana Mill |
Health: 600 |
Cost:
80
 |
|
Production: 4
3 |
Upgrades:
None |
Research: |
Tier I:
225 |
|
Umbral Fury: |
Archer;
AV +2; Req: Fallen |
Edged Spines: |
Archer;
RV +2; Req: Fallen |
Grooved Spines: |
Archer;
Range +4; Req: Fallen |
Tier 2:
360 |
|
Poison Spines: |
Archer; Poison; Req: Edged Spines,
Umbral Fury, Fallen |
Barbed Spines: |
Archer; RV +3; Req: Edged Spines, Grooved Spines, Fallen |
Description:
The cruelest of all Shadow buildings, Mana Mills reach their
tentacles of fell energy into all living things near the Shadow rift,
snuffing out life and draining it. Mana Mills leave any trees they touch
so dry and brittle as to be useless, but nevertheless provide more
valuable mana.
|
 |
Furnace |
Health: 400 |
Cost:
80
 |
|
Production: 6 |
Upgrades:
Dread Forge, Mana Forge |
Description:
The damned Furnaces of the Shadow forge an iron whose corruption
outstrips even that of the Undead. Here do the burning souls of those
who pledged their services to the Shadow create the weapons that arm the
demonic host. Most feared of all is the chitinous armor which houses
Reavers.
|
 |
Dread Forge |
Health: 600 |
Cost:
105
 |
|
Production:
11 |
Upgrades:
None |
Research: |
Tier I:
270 |
|
Umbral Fury: |
Infantry;
AV +2; Req: Fallen |
Shadowskin: |
Infantry;
DV +2; Req: Fallen |
Dark Fortitude: |
Infantry;
Health +15%; Req: Fallen |
Tier 2:
405 |
|
Poison Claws: |
Infantry;
Poison; Req: Shadowskin, Umbral
Fury, Fallen |
Umbral Rage: |
Infantry;
AV +3; Req: Dark Fortitude, Umbral Fury, Fallen |
Description:
Dread Forges burn with cold flames that melt ores through fear
rather than heat. This arcane and blasphemous process produces twice the
iron of traditional flames, and forges weapons whose taint can never be
healed.
|
 |
Mana Forge |
Health: 600 |
Cost:
105
 |
|
Production: 4
4 |
Upgrades:
None |
Research: |
Tier I:
270 |
|
Umbral Fury: |
Infantry;
AV +2; Req: Fallen |
Shadowskin: |
Infantry;
DV +2; Req: Fallen |
Dark Fortitude: |
Infantry;
Health +15%; Req: Fallen |
Tier 2:
405 |
|
Poison Claws: |
Infantry;
Poison; Req: Shadowskin, Umbral
Fury, Fallen |
Umbral Rage: |
Infantry;
AV +3; Req: Dark Fortitude, Umbral Fury, Fallen |
Description:
In Mana Forges, the cold flames of the Abyss suck forth any of
the residual life energy found in Khaldun's ores. The resultant process
leaves the ore useless and impure, but generates much needed mana.
|
 |
Hoard |
Health: 700 |
Cost:
100
 |
|
Production: 20 |
Upgrades:
None |
Description:
Hoards are the last homes for those mortals whose flesh is
ill-suited for consumption -- be it due to disease, age, or simply poor
taste. Those consigned to labor until death dig gold from the earth,
allowing Hoards to provide wealth for the Shadow forces.
|
 |
Umbral Portal |
Health: 500 |
Cost:
65
 |
|
Production: +1 Unit Limit |
Upgrades:
None |
Research: |
Tier I:
270 |
|
Umbral Fury: |
Cavalry;
AV +2; Req: Fallen |
Shadowskin: |
Cavalry;
DV +2; Req: Fallen |
Dark Fortitude: |
Cavalry;
Health +15%; Req: Fallen |
Tier 2:
405 |
|
Poison Claws: |
Cavalry;
Poison; Req: Shadowskin, Umbral
Fury, Fallen |
Umbral Frenzy: |
Cavalry;
Speed Max +20%; Req: Dark Fortitude, Umbral Fury,
Fallen |
Description:
Filled with darkness blacker than night, Umbral Portals are the
birthing place of nightmares. Tied directly to the shadowrealm, Umbral
Portals allow the movement of armies between Portals, enabling greater
demonic deployment.
|
 |
Tower of Pain |
Health: 500 |
Cost:
100
 |
|
Production: 5 3 |
Upgrades:
Spire of Torment |
Description:
Filled with secrets long left buried, Towers of Pain provide the
foul wisdom necessary for the training of mortal Warlocks and the
binding of Leviathans. The foul rituals involved in this training
produce a byproduct of tainted mana for use by the Shadow.
|
 |
Spire of Torment |
Health: 700 |
Cost:
125
 |
|
Production: 10
7 |
Upgrades:
None |
Research: |
Tier I:
450 |
|
Black Blessing: |
Frontline;
Resist Magic +20%; Req: Fallen |
Black Offering: |
Frontline;
Resist Range +20%; Req: Fallen |
Description:
Spires of Torment are built by infusing corrupted souls into the
mortar of Towers of Pain, creating an even more horrifying edifice.
These Spires are filled with the weeping of the damned, and house
dreaded Fiends Moreover, the dark energies within can be tapped by the
Shadow.
|
 |
Font of Sorrow |
Health: 500 |
Cost:
100
 |
|
Production: 5 3 |
Upgrades:
Altar of Suffering |
Description:
The very blood of Khaldun itself bubbles forth from Fonts of
Sorrow, spilling forth for consumption by the denizens of Shadow lands.
The energy released by this corruption draws forth the powerful
Banshees, and provides the force necessary for Warlock enchantments.
|
 |
Altar of Suffering |
Health: 700 |
Cost:
125
 |
|
Production: 10
7 |
Upgrades:
None |
Research: |
Tier I:
450 |
|
Black Ichor: |
Frontline;
Resupply Rate -15%; Req: Fallen |
Umbral Might: |
Frontline;
AV +2; Req: Fallen |
Description:
Altars of Suffering are crude and twisted places of worship,
built to honor the destructive chaos of the Shadow. The affront they do
to the order of Khaldun creates a hemorrhaging of Mana, which draws
forth demonic creatures and energies Shadow armies.
|
 |
Mana Focus |
Health: 500 |
Cost:
80
 |
|
Production:
-1
-1
-1 5 |
Upgrades:
Mana Siphon |
Description:
|
 |
Mana Siphon |
Health: 700 |
Cost:
80
 |
|
Production:
-1
-1
-1
9 |
Upgrades:
None |
Description:
|
 |
Outpost |
Health: 700 |
Cost:
80
 |
Militia:
Reaver: 8 |
Ranges:
Guard Range: 22
Detection Range: 24
Supply Range: 24 |
Production: -2
-1 |
Upgrades:
Fort |
Description:
|
 |
Fort |
Health: 1400 |
Cost:
80
 |
Militia:
Reaver: 16 |
Ranges:
Guard Range: 24
Detection Range: 28
Supply Range: 28 |
Production: -2
-2 |
Upgrades:
None |
Description:
|
 |
Mine, Gold |
Health: 250 |
Cost:
100
 |
|
Production: 20 |
Upgrades:
Gold Mine Upgrade |
|
 |
Mine, Gold Upgrade |
Health: 500 |
Cost:
100
 |
|
Production: 35 |
Upgrades:
None |
|
 |
Mine, Iron |
Health: 250 |
Cost:
100
 |
|
Production: 8 |
Upgrades:
Iron Mine Upgrade |
|
 |
Mine, Iron Upgrade |
Health: 500 |
Cost:
100
 |
|
Production: 14 |
Upgrades:
None |
|
 |
Mine, Mana (Khaldunite Mine) |
Health: 250 |
Cost:
120
 |
|
Production: 5 |
Upgrades:
Mana Mine Upgrade |
|
 |
Mine, Mana Upgrade (Khaldunite Spire) |
Health: 500 |
Cost:
120
 |
|
Production: 100 |
Upgrades:
None |
|
 |
Mine, Stone |
Health: 250 |
Cost:
50
 |
|
Production: 8 |
Upgrades:
Stone Mine Upgrade |
|
 |
Mine, Stone Upgrade |
Health: 500 |
Cost:
50
 |
|
Production: 14 |
Upgrades:
None |
|
 |
Mine, Wood (Ironwood Camp) |
Health: 250 |
Cost:
75
 |
|
Production: 8 |
Upgrades:
Wood Mine Upgrade |
|
 |
Mine, Wood Upgrade (Ironwood Mill) |
Health: 500 |
Cost:
75
 |
|
Production: 14 |
Upgrades:
None |
|
| |
|