StrategyPlanet

 
     
 

Kohan Film Database

 

 

 

Human - Units


[Lore] [Units] [Buildings]
[Ceyah] [Council] [Nationalists] [Royalists]

 
 
Bowman
AV: 14 RV: 20  Range:16 DV: 2
Health: 180 Morale: 9 Speed Max: 2.5 Entrench: 90
Cost: 12 Upkeep: 1.5 Role: Archer  
Requirements: Woodmill

Bombard: Range: 28; Damage 20

Abilities:
Opening Volley: Duration: 2; RV +30

Description:

Armed with longbows and experts in marksmanship, Bowmen provide support for frontline troops in the form of deadly volleys of arrows. Left on their own, however, Bowmen quickly fall prey to the swords of their enemies.
 

 
Captain
AV: 20 DV: 5
Health: 340 Morale: 10 Speed Max: 4.5
Cost: 5 Upkeep: Role: Captain

 

Requirements: Human Village

Abilities:
Armored: Resist Melee +20%; Resist Range +20%

Description:

Entrusted with commanding companies of soldiers, Captains bring poise and confidence to the battlefield. Battle-scarred veterans, they are both skillful warriors and talented leaders.
 
 
Catapult
AV:  40 DV: 3
Health: 500 Morale: 55 Speed Max: 2.5
Cost: 50 Upkeep: 4 4 Role: Siege  
Requirements: Quarry, Barracks
Resupply Rate:
4%

Stone: Range: 20; Recharge Time: 5; Area: 3.5;
Damage
40+160 vs. Buildings; Max Targets: 12

Abilities:
Mechanical: Resist Melee Damage +20%; Resist Range +60%; Immunity to Poison & Disease Enchantments

Description:

Through the use of gears, winches, taut ropes and careful leverage, Humans have produced Catapults capable of hurling enormous stones with incredible force. Catapults mark the high point of Human siege technology.
 
 
Cleric
AV:  12 DV: 3
Health: 120 Morale: 5 Speed Max: 3.0
Cost: 22 Upkeep: 2 Role: Healer

Support Only

Requirements: Shrine

Spells:
Levels Recruit, Regular, Veteran:
Blessing: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; AV +3; DV +2; Enchantment Type: Magical

Heal: Target: Same Company; Area: 15; Recharge Time: 6; Heal: 30

Level Elite:
Invocation: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; AV +4; DV +3; Enchantment Type: Magical

Greater Heal: Target: Same Company; Area: 15; Recharge Time: 6; Heal: 45

Description:
Sworn to the Light, Clerics refuse to use their powers in violence, though they will defend themselves by mundane means if need be. Their considerable magical prowess is exclusively applied to healing the wounded and providing holy protection to those engaged in battle.
 

 
Dragoon
AV:  26 DV: 5
Health: 340 Morale: 12 Speed Max: 4.0
Cost: 20 Upkeep: 1  1 Role: Cavalry  
Requirements: Blacksmith, Barracks

Abilities:
Agile: Resist Siege Damage +20%
Charge: Duration: 15; Recharge Time: 60; Enchantment Type: Physical; AV+4; Max Speed +25%

Description:

Covered head to toe in iron, the Dragoon combines the speed of cavalry with seemingly impregnable defense. Dragoons are the most elite unit of the Human armies. Their power and determination enables them to turn the tide of even the darkest battles.
 
 
Engineer
AV:  18 DV: 3
Health: 220 Morale: 9 Speed Max: 3 Entrench: 60
Cost: 15 Upkeep: 1 Role: Engineer

 

Requirements: Quarry

Abilities:
Agile: Resist Siege Damage +20%
Siege: AV +8 vs. Buildings
Support - Rapid Entrenchment: reduces entrenchment time by 50%

Description:
The great technical ingenuity of Humans has yielded a class of battlefield Engineers, equally capable of establishing the necessary bulwarks for a prolonged defense on the one hand, and tearing down the defenses of the enemy on the other.
 

 
Lancer
AV:  16 DV: 2
Health: 200 Morale: 10 Speed Max: 4.5
Cost: 6 Upkeep: 1  Role: Cavalry

 

Requirements: Human Village

Abilities:

Support - Archer Foe: +5 AV vs. Archer
Support - Recon: +6 to Detection Range
Swift: Resist Siege Damage +40%

Description:

Lightly armored and mounted on swift steeds, Lancers are the scourge of fleeing armies and serve as the eyes and ears of far-flung Human armies. Though not at their peak in the crush of melee, Lancers are nevertheless able to deliver considerable damage through their fierce charges.
 
 
Ox
AV:  12 DV: 1
Health: 180 Morale: 6 Speed Max: 3.0
Cost: 5 Upkeep: Role: Pack Beast

Support Only

Requirements: Human Village

Abilities:

Support - Trailblazing: Ignores Terrain Speed; +3 to Detection Range

Description:

Employed in support of Settlers, lumbering Pack Beasts bears the necessary food and supplies to establish new settlements for a growing kingdom.
 
 
Pikeman
AV: 14 DV: 3
Health: 180 Morale: 9 Speed Max: 3.0 Entrench: 90
Cost: 8 Upkeep: 0.5 Role: Infantry  
Requirements: Human Village

Abilities:

Agile: Resist Siege Damage +20%
Siege: AV +5 vs. Buildings
Support - Cavalry Foe:
+5 AV vs. Cavalry

Description:

Requiring less training and less equipment than Swordsmen, Pikemen fill out the ranks of Human armies. Countless peasants have been conscripted as Pikemen to wage the many Human wars fought over the Ages.
 
 
Pioneer
AV:  10 DV: 1
Health: 120 Morale: 6 Speed Max: 3.0 Entrench: 60
Cost: 5 Upkeep: 1 Role: Settler  
Requirements: Human Village

Abilities:

Build: 20

Description:

The key to territorial expansion, the almost defenseless Settler is a critical component of any Human kingdom. Nevertheless, as they are easy prey on the battlefield, Settlers receive little respect from the general infantry, who view them as little more than a necessary evil.
 
 
Ranger
AV:  26 RV: 38 DV: 1
Health: 240 Morale: 5 Speed Max: 4.5
Cost: 20 Upkeep: 1 1 Role: Archer/Scout

Support Only

Requirements: Woodmill, Library

Abilities:

Support - Trailblazing: Ignores Terrain Speed; +3 to Detection Range
Swift: Resist Siege Damage +40%

Description:

Established Ages ago by the Kohan, the secretive order of Rangers combines masterful knowledge of the wilderness with deadly swordplay. Rangers serve as excellent scouts in harsh terrain and can aid in laying ambushes.
 
 
Sorceress
AV:  8 DV: 1
Health: 140 Morale: 5 Speed Max: 3.5
Cost: 22 Upkeep: 2 Role: Assault

Support Only

Requirements: Library

Spells:
Levels Recruit, Regular, Veteran:
Elemental Aura: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; AV +1; Resist Magic +20%; Resist Fire +20%; Enchantment Type: Magical

Spirit Cage: Target: Enemy; Area: 2.5; Recharge Time: 15;
Max Targets: 8;
Entangle: Duration: 10; Periodic Damage: 4 Enchantment Type: Magical

Level Elite:
Elemental Barrier: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; AV +2; Resist Magic +20%; Resist Fire +40%; Enchantment Type: Magical

Divine Cage: Target: Enemy; Area: 3.0; Recharge Time: 15;
Max Targets: 10;
Entangle: Duration: 10; Periodic Damage: 5 Enchantment Type: Magical

Description:

 

 
Swordsman
AV:  20 DV: 4
Health: 240 Morale: 11 Speed Max: 2.5 Entrench: 90
Cost: 16 Upkeep: 1 Role: Infantry

 

Requirements: Blacksmith

Abilities:

Armored: Resist Melee +20%; Resist Range +20%
Shields: Resist Range +5%

Description:
The armored backbone of Human armies is the ubiquitous Swordsman: bearing a longsword and equipped with the fortitude to wage constant battle, Swordsmen are always the first to die and the last to withdraw.
 

 
Warmage
AV:  10 DV: 0
Health: 140 Morale: 5 Speed Max: 3.0
Cost: 24 Upkeep: 3 Role: Assault

Support Only

Requirements: Mage College

Spells:
Levels Recruit, Regular, Veteran:
Fireball: Target: Enemy; Area: 2.0; Recharge Time: 6;
Max Targets:
6; Damage: 50;
Burning: Periodic Damage: 5
Duration: 3; Enchantment Type: Fire

Dispel Magic: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; Immunity:  Magical Enchantment;
Enchantment Type: Magical

Level Elite:
Conflagration: Target: Enemy; Area: 2.0; Recharge Time: 6;
Max Targets:
6; Damage: 75;
Burning: Periodic Damage: 6
Duration: 3; Enchantment Type: Fire

Counter Magic: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; Resist Magic +20%;
Immunity:
  Magical Enchantment; Enchantment Type: Magical

Description:
Drawing upon the magical arts taught to the Humans by the Kohan, Warmages draw mana from Khaldun and transform it into destructive magic. Their wrath and might makes even friends nervous, but strikes deadly fear into the stoutest foe.
 

 

Values Based On 1.2.3.0

 

 






Copyright © 2001, 2004
Dan "Chimaeros" Genovese
No reproduction or other use of content contained within this site is allowed without specific written permission.
Kohan: Copyright © 2000-2001 TimeGate Studios, Inc. All rights reserved.
All other logos, brand names, product names listed are trademarks or registered trademarks of their respective holders.