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Haroun - Units


[Lore] [Units] [Buildings]
[Council] [Royalists]

 
 
 
Caretaker
AV:  16 DV: 2
Health: 160 Morale: 8 Speed Max: 3.5 Entrench: 60
Cost: 10 Upkeep: 1 Role: Engineer  
Requirements: Gift of Stone

Abilities:
Repair: 10
Build: 1
Support - Rapid Entrenchment: reduces entrenchment time by 50%

Description:

The Caretaker is similar in appearance to a gardener, wearing but some leather armor and carrying a few packs and pouches on his body.  When forced to fight, Caretakers use their harvesting scythes in combat.
 
 
Guide
AV:  16 RV:  18 Recharge Time: 2.5 DV: 2
Health: 280 Morale: 10 Speed Max: 4.5
Cost: Upkeep: Role: Captain  
Requirements: Haroun Sanctuary

Abilities:
Swift: Resist Siege Damage +40%

Description:

The brightest of the Haroun military are named Guides.  These experienced soldiers ride the same elks as Windriders into battle.  Guides direct the battle from afar, raining arrows down upon their enemies.
 
 
Harvester
AV:  20 DV: 3
Health: 220 Morale: 5 Speed Max: 3.5
Cost: 20 Upkeep: 1  2 Role: Assault  
Requirements: Grove of Dusk

Abilities:
Living Wood: Resist Range +60%; Resist Melee +40%;
Resist Magic +20%; Resist Fire -20%; Immunity Poison Enchantments
Regeneration: 15 Healed per second

Spells:
Levels Recruit, Regular, Veteran:
Grasping Thorns: Target: Enemy; Area: 2.5; Recharge Time: 15;
Max Targets:
8;
Entangle: Duration:
10; Periodic Damage: 5;
Enchantment Type:
Physical

Whirlwind: Target: Enemy; Area: 3.0; Recharge Time: 10;
Max Targets:
8; Duration: 8; AV -2; DV -2;
Enchantment Type:
Magical

Level Elite:
Entangling Thorns: Target: Enemy; Area: 3.0; Recharge Time: 15;
Max Targets:
10;
Entangle: Duration:
10; Periodic Damage: 6;
Enchantment Type:
Physical

Tornado: Target: Enemy; Area: 3.0; Recharge Time: 12;
Max Targets: 8; Duration: 10; AV -3; DV -3;
Enchantment Type: Magical

Description:

Fledgling Hillstriders are called Harvesters by the Haroun.  While they lack the might of their older brethren, Harvesters can wield powerful elemental magic in combat.  Recently, these creatures have been spotted in the ranks of the Haroun armies.
 

 
Hillstrider
AV:  36 DV: 4
Health: 700 Morale: 55 Speed Max: 3.5
Cost: 40 Upkeep: 4  2 Role: Siege  
Requirements: Gathering, Grove of Dusk
Resupply Rate:
4%

Bash:
Area: 2.0; Max Targets: 8; Damage: 36+60 vs. Buildings

Abilities:
Living Wood: Resist Range +60%; Resist Melee +40%;
Resist Magic +20%; Resist Fire -20%; Immunity Poison Enchantments
Regeneration: 15 Healed per second
Unstoppable: Immune to Physical Enchantment

Description:

The mightiest of the forest's guardians are called Hillstriders.  These giants are usually quite gentle, but they have been known to aid the Haroun in times of war.  These rare creatures, often centuries old, excel in the destruction of enemy fortifications.
 
 
Mistrunner
AV:  14 DV: 2
Health: 180 Morale: 9 Speed Max: 4 Entrench: 90
Cost: 7 Upkeep: .5 Role: Infantry  
Requirements: Haroun Sanctuary

Abilities:
Agile: Resist Siege Damage +20%
Siege: AV +4 vs. Buildings
Support - Cavalry Foe: +5 AV vs. Cavalry

Description:

The Mistrunner is the light infantry of the Haroun military.  Favoring mobility over armor, Mistrunners wear only padded armor and travel quickly.  In combat, Mistrunners wield short spears against their foes.
 
 
Moonwatcher
AV:  8 DV: 0
Health: 120 Morale: 5 Speed Max: 3.5
Cost: 20 Upkeep: 2 Role: Healer

Support Only

Requirements: Moonlit Altar

Spells:
Levels Recruit, Regular, Veteran:
Revive: Target: Same Company; Area: 15; Recharge Time: 6; Heal: 25; Morale Gain: 25%

Holy Shield: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; DV: +5; Enchantment Type: Magical

Level Elite:
Renew: Target: Same Company; Area: 15; Recharge Time: 6; Heal: 35; Morale Gain: 50%

Holy Armor: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; DV: +7; Enchantment Type: Magical

Description:
A carrier of divine secrets, Moonwatchers support the Haroun armies with a variety of magics.  While Moonwatchers provide great boons with their magic, they are not trained in the military ways and are very vulnerable in battle.
 

 
Pathfinder
AV:  22 RV: 32 Recharge Time: 2.5 DV: 2
Health: 220 Morale: 5 Speed Max: 4.5
Cost: 18 Upkeep: 1  1 Role: Scout/Archer

Support Only

Requirements: Gift of Wood, Grove of Dusk

Abilities:

Support - Trailblazing: Ignores Terrain Speed; +3 to Detection Range
Swift: Resist Siege Damage +40%

Description:

The swiftest of the Haroun soldiers, Pathfinders are capable of quickly moving entire armies through inhospitable terrain.  Although they serve primarily as scouts, Pathfinders have extensive military training.  When forced into combat, Pathfinders wield Khaldunite-infused weaponry.
 
 
Pilgrim
AV:  8 DV: 1
Health: 120 Morale: 7 Speed Max: 4.0 Entrench: 60
Cost: 8 Upkeep: 1 Role: Settler  
Requirements: Haroun Sanctuary

Abilities:

Support - Trailblazing: Ignores Terrain Speed; +3 to Detection Range

Description:

Adventurous, but docile, Pilgrims are the basic workforce of Haroun civilization.  Pilgrims scour the land, seeking new areas to claim for the Haroun.  With only minimal martial training, Pilgrims are often forced to flee in the face of danger.
 
 
Rainbringer
AV:  12 RV: 18  Range: 14 Recharge Time: 2.5 DV: 2
Health: 160 Morale: 9 Speed Max: 3 Entrench: 90
Cost: 12 Upkeep: 1.5 Role: Archer  
Requirements: Gift of Wood

Bombard: Range: 29; Recharge Time: 2.5; Damage 18

Abilities:
Opening Volley: Duration: 2; RV +30

Description:

The famed Haroun Rainbringers are amongst the greatest archers on Khaldun.  The bows the Rainbringers wield are light, but they wield them with unmatched accuracy and speed.  Rainbringers form the backbone of the Haroun army, often working in conjunction with Mistrunners and Stonewalkers.
 

 
Stonewalker
AV:  20 DV: 3
Health: 220 Morale: 10 Speed Max: 3.5 Entrench: 90
Cost: 14 Upkeep: 1 Role: Infantry  
Requirements: Gift of Iron

Abilities:

Armored: Resist Melee +20%; Resist Range +20%

Description:

A Stonewalker wears the heaviest armor among all of the Haroun soldiers.  Serving as the front-line of the Haroun armies, these soldiers are treated as heroes for their dedication and sacrifice.  While not as hardy as other infantry, Stonewalkers wield a potent blade that offsets some of their fragility.
 
 
Stormdancer
AV:  16 DV: 1
Health: 200 Morale: 9 Speed Max: 4.5
Cost: 5 Upkeep: 1 Role: Cavalry  
Requirements: Haroun Sanctuary

Abilities:

Support - Archer Foe: +5 AV vs. Archer
Support - Recon: +6 to Detection Range
Swift: Resist Siege Damage +40%

Description:

Stormdancers are an unusual sight, for the mounts they ride have been tamed by no race save the Haroun.  These birds provide their Stormdancer riders with incredible mobility.  Stormdancers serve as raiders and scouts, using their amazing mobility to strike deep behind enemy lines.
 
 
Windrider
AV:  16 RV: 18  Range: 10 Recharge Time: 2.5 DV: 2
Health: 280 Morale: 10 Speed Max: 4
Cost: 18 Upkeep: 1 1 Role: Archer  
Requirements: Gift of Wood, Gathering

Abilities:

Opening Volley: Duration: 2; RV +15

Description:

The Haroun are the only race to field mounted archers, and these are known as the Windriders.  With speed and range, Windriders can provide archer support to nearly any part of the battlefield.  Only the best of the Haroun archers are permitted to join the ranks of the Windriders.
 
 

Values Based On 1.2.3.0

 

 






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Dan "Chimaeros" Genovese
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