| |
 |
Caretaker |
AV: 16 |
DV: 2 |
|
|
Health: 160 |
Morale: 8 |
Speed Max: 3.5 |
Entrench: 60 |
Cost:
10 |
Upkeep:
1 |
Role: Engineer |
|
Requirements: Gift of Stone
Abilities:
Repair: 10
Build: 1
Support -
Rapid Entrenchment: reduces entrenchment time by 50%
Description:
The
Caretaker is similar in appearance to a gardener, wearing but some
leather armor and carrying a few packs and pouches on his body.
When forced to fight, Caretakers use their harvesting scythes in
combat.
|
 |
Guide |
AV: 16 |
RV:
18 |
Recharge Time: 2.5 |
DV: 2 |
Health: 280 |
Morale: 10 |
Speed Max: 4.5 |
|
Cost: |
Upkeep: |
Role: Captain |
|
Requirements: Haroun Sanctuary
Abilities:
Swift: Resist Siege Damage +40%
Description:
The
brightest of the Haroun military are named Guides. These
experienced soldiers ride the same elks as Windriders into battle.
Guides direct the battle from afar, raining arrows down upon their
enemies.
|
 |
Hillstrider |
AV: 36 |
DV: 4 |
|
|
Health: 700 |
Morale: 55 |
Speed Max: 3.5 |
|
Cost:
40 |
Upkeep: 4
2 |
Role: Siege |
|
Requirements: Gathering, Grove of Dusk
Resupply Rate:
4%
Bash:
Area: 2.0; Max Targets: 8; Damage: 36 +60 vs.
Buildings
Abilities:
Living Wood: Resist Range +60%; Resist Melee +40%;
Resist Magic +20%; Resist Fire -20%; Immunity Poison
Enchantments
Regeneration:
15 Healed per second
Unstoppable: Immune to Physical Enchantment
Description:
The
mightiest of the forest's guardians are called Hillstriders. These
giants are usually quite gentle, but they have been known to aid the
Haroun in times of war. These rare creatures, often centuries old,
excel in the destruction of enemy fortifications.
|
 |
Mistrunner |
AV: 14 |
DV: 2 |
|
|
Health: 180 |
Morale: 9 |
Speed Max: 4 |
Entrench: 90 |
Cost:
7 |
Upkeep:
.5
 |
Role: Infantry |
|
Requirements: Haroun Sanctuary
Abilities:
Agile:
Resist Siege Damage
+20%
Siege:
AV +4 vs. Buildings
Support - Cavalry Foe: +5 AV vs. Cavalry
Description:
The
Mistrunner is the light infantry of the Haroun military. Favoring
mobility over armor, Mistrunners wear only padded armor and travel
quickly. In combat, Mistrunners wield short spears against their
foes.
|
 |
Moonwatcher |
AV: 8 |
DV: 0 |
|
|
Health: 120 |
Morale: 5 |
Speed Max: 3.5 |
|
Cost:
20 |
Upkeep:
2 |
Role: Healer |
Support Only |
Requirements: Moonlit Altar
Spells:
Levels Recruit, Regular, Veteran:
Revive:
Target: Same Company;
Area: 15; Recharge Time: 6; Heal: 25; Morale
Gain: 25%
Holy Shield: Target:
Same Company; Area: 15; Recharge Time: 20; Duration: 30; DV:
+5; Enchantment Type: MagicalLevel
Elite:
Renew:
Target: Same Company; Area: 15;
Recharge Time: 6; Heal: 35; Morale Gain: 50%
Holy Armor:
Target: Same Company; Area: 15;
Recharge Time: 20; Duration: 30; DV: +7; Enchantment Type:
Magical Description:
A carrier
of divine secrets, Moonwatchers support the Haroun armies with a
variety of magics. While Moonwatchers provide great boons with
their magic, they are not trained in the military ways and are very
vulnerable in battle.
|
 |
Pilgrim |
AV: 8 |
DV: 1 |
|
|
Health: 120 |
Morale: 7 |
Speed Max: 4.0 |
Entrench: 60 |
Cost:
8 |
Upkeep:
1 |
Role: Settler |
|
Requirements: Haroun Sanctuary
Abilities:
Support - Trailblazing: Ignores
Terrain Speed; +3 to Detection Range
Description:
Adventurous, but docile, Pilgrims are the basic workforce of Haroun
civilization. Pilgrims scour the land, seeking new areas to claim
for the Haroun. With only minimal martial training, Pilgrims are
often forced to flee in the face of danger.
|
 |
Stonewalker |
AV: 20 |
DV: 3 |
|
|
Health: 220 |
Morale: 10 |
Speed Max: 3.5 |
Entrench: 90 |
Cost:
14 |
Upkeep:
1 |
Role: Infantry |
|
Requirements: Gift of Iron
Abilities:
Armored: Resist Melee +20%;
Resist Range +20%
Description:
A
Stonewalker wears the heaviest armor among all of the Haroun
soldiers. Serving as the front-line of the Haroun armies, these
soldiers are treated as heroes for their dedication and sacrifice.
While not as hardy as other infantry, Stonewalkers wield a potent
blade that offsets some of their fragility.
|
 |
Stormdancer |
AV: 16 |
DV: 1 |
|
|
Health: 200 |
Morale: 9 |
Speed Max: 4.5 |
|
Cost:
5 |
Upkeep:
1 |
Role: Cavalry |
|
Requirements: Haroun Sanctuary
Abilities:
Support - Archer Foe: +5 AV vs.
Archer
Support - Recon: +6 to Detection
Range
Swift: Resist Siege Damage +40%
Description:
Stormdancers are an unusual sight, for the mounts they ride have
been tamed by no race save the Haroun. These birds provide their
Stormdancer riders with incredible mobility. Stormdancers serve as
raiders and scouts, using their amazing mobility to strike deep
behind enemy lines.
|
 |
Windrider |
AV: 16 |
RV: 18 Range:
10 |
Recharge Time: 2.5 |
DV: 2 |
Health: 280 |
Morale: 10 |
Speed Max: 4 |
|
Cost:
18 |
Upkeep:
1
1 |
Role: Archer |
|
Requirements: Gift of Wood, Gathering
Abilities:
Opening Volley:
Duration: 2; RV +15
Description:
The Haroun
are the only race to field mounted archers, and these are known as
the Windriders. With speed and range, Windriders can provide archer
support to nearly any part of the battlefield. Only the best of the
Haroun archers are permitted to join the ranks of the Windriders.
|
| |
|