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Drauga - Units


[Lore] [Units] [Buildings]
[Nationalists] [Royalists]
 

 
Beast Rider
AV: 28 DV: 1
Health: 400 Morale: 14 Speed Max: 4.0
Cost: 20 Upkeep: 1 1 Role: Cavalry  
Requirements: Metal Works, Proving Grounds

Abilities:
Agile: Resist Siege Damage +20%
Charge: Duration: 15; Recharge Time: 60; Enchantment Type: Physical; AV+4; Max Speed +25%

Description:

Mounted upon feral Warbeasts, Drauga Beastriders are nearly as savage as their mounts. Beastriders are armored in the bones of slain monsters, and wield enormous double-bladed glaives, with which they cleave through any enemy foolish enough to stand in their way.
 
 
Behemoth
AV: 42 DV: 3
Health: 880 Morale: 60 Speed Max: 3.0
Cost: 40 Upkeep: 10 3 Role: Siege

 

Requirements: Proving Grounds, Tribal Totem
Resupply Rate:
4%

Bash: Area: 2.0; Damage 42 +70 vs. Buildings; Max Targets: 8

Abilities:
Monstrous: Resist Melee Damage +20%; Resist Range +60%
Unstoppable:
Immune to Physical Enchantment

Description:

The largest and most ferocious of all the creatures controlled by the Drauga, Behemoths can not only trample foes or impale them on their enormous tusks, but also have the strength to knock over walls or even entire buildings. Armored both by their naturally thick fur and tough hides, and by iron helmets, Behemoths are not only deadly but also extremely difficult to kill.
 

 
Berserker
AV:  22 DV: 1
Health: 280 Morale: 13 Speed Max: 3.0 Entrench: 90
Cost: 16 Upkeep: 1 Role: Infantry  
Requirements: Metal Works

Abilities:
Armored: Resist Melee +20%; Resist Range +20%

Description:
Covered in war-paint and bone armor, Berserkers charge into battle wielding a pair of spike clubs. Raised from “cubs” to be brutal warriors, Berserkers have reconciled themselves to death, but only hope to pave the way there with the corpses of their enemies.
 

 
Crafter
AV:  22 DV: 0
Health: 240 Morale: 9 Speed Max: 3.0 Entrench: 90
Cost: 15 Upkeep: 1 Role: Engineer

 

Requirements: Stone Pit

Abilities:
Siege: AV +12 vs. Buildings
Support - Rapid Entrenchment:
reduces entrenchment time by 50%

Description:

Derided by Drauga society as cowardly and feeble, Crafters nevertheless serve a critical function by establishing defenses and finding the weaknesses in those of enemies. Despite the slurs of their comrades, Crafters are moderately effective fighters, certainly better than the craftsmen of other races.
 
 
Elder
AV:  14 DV: 0
Health: 220 Morale: 6 Speed Max: 3.0
Cost: 22 Upkeep: 2 Role: Healer

Support Only

Requirements: Ancestral Hall

Spells:
Levels Recruit, Regular, Veteran:
Spirit of Battle: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; AV +2; Morale Gain: +50%;
Enchantment Type: Magical

Recovery: Target: Same Company; Recharge Time: 6; Heal: 150; Morale Gain: 2

Level Elite::
Spirit of War: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; AV +4; Morale Gain: 100%; Enchantment Type: Magical

Restore: Target: Same Company; Recharge Time: 6; Heal: 200; Morale Gain: 3

Description:

Most Drauga die before reaching old age, and those who do grow old tend to die from the harsh conditions of Drauga life. But those who last, become venerated as Elders and are inducted by other Elders into the mystical totemic secrets of Drauga spell-craft. Though their bodies can no longer do battle as they once could, Elders still wreak havoc on their foes through magical means.
 
 
Huntmaster
AV:  20 DV: 1
Health: 220 Morale: 6 Speed Max: 4.5
Cost: 20 Upkeep: 1 1 Role: Summoner

Support Only

Requirements: Tribal Totem

Abilities:
Support - Trailblazing: Ignores Terrain Speed; +3 to Detection Range
Swift: Resist Siege Damage +40%

Spells:
Levels Recruit, Regular, Veteran:
Wild Summons: Target: Enemy; Recharge Time: 30; Summons 2 Companies of Maulers (Frontline) ?

Level Elite:
Wild Summoning: Target: Enemy; Recharge Time: 30; Summons 3 Companies of Maulers (Frontline) ?

Description:
Though Drauga society is male-dominated, some Drauga females, through dint of courage, madness, or deviousness succeed in integrating themselves into the warrior culture. The most accomplished of these are the Huntmasters, who first tamed the savage Maulers and have since used these beasts as their means of discouraging chauvinistic opponents. Knowledgeable in secret arcana and natural magics, Huntmasters are both able fighters and competent spell-casters.
 

 
Impaler
AV:  16 RV: 22  Range:12 Recharge Time: 3.5 DV: 0
Health: 240 Morale: 11 Speed Max: 3.0 Entrench: 90
Cost: 12 Upkeep: 1.5  Role: Archer

 

Requirements: Wood Harvest

Sopok Bombard: Range: 28; Damage 22; Recharge Time: 3.5

Abilities:

Opening Volley: Duration: 2; RV +30

Description:

Like Huntmasters, Impalers are a rarity in Drauga society: females who demand that they be treated as warriors. Lightly armored and swifter than their male counterparts, Impalers hurl lethal javelins, raining death from afar.
 
 
Mauler
AV: 16 DV: 1
Health: 200 Morale: 11 Speed Max: 4.5
Cost: 6 Upkeep: 2 Role: Cavalry  
Requirements: Drauga Village

Abilities:

Support - Cavalry Foe: +5 AV vs. Cavalry
Support - Recon:
+6 to Detection Range
Swift: Resist Siege Damage +40%

Description:
Brutal predators only barely tamed, Maulers are swift and low to the ground, killing silently with their razor claws and sharp fangs. Trained to hunt, Maulers are used both as quick attackers and as scouts.
 

 
Pack Beast
AV:  14 DV: 1
Health: 240 Morale: 9 Speed Max: 3.0
Cost: 5 Upkeep: Role: Settler Support

Support Only

Requirements: Drauga Village

Abilities:

Support - Trailblazing: Ignores Terrain Speed; +3 to Detection Range

Description:

It is fitting that docile Packbeasts, the only Drauga animals lacking ferocity, be assigned to the equally-derided Settlers. Though necessary for bearing supplies and materials for construction, Packbeasts are treated poorly by the Drauga.
 
 
Raider
AV:  14 DV: 0
Health: 220 Morale: 11 Speed Max: 4.0 Entrench: 90
Cost: 9 Upkeep: 0.5 Role: Infantry  
Requirements: Drauga Village

Abilities:

Agile: Resist Siege Damage +20%
Siege: AV +4 vs. Buildings
Support - Archer Foe:
+5 AV vs. Archer

Description:

Though less armored than Berserkers, and carrying only a single bone-blade, Raiders have the speed to strike enemies unawares. Moreover, they move swiftly through rough terrain, and their war paint enables them to blend in with their surroundings.
 
 
Settler
AV:  12 DV: 0
Health: 180 Morale: 8 Speed Max: 3.0 Entrench: 60
Cost: 5 Upkeep: 1 Role: Settler  
Requirements: Drauga Village

Description:

Below even the Crafter in the Drauga social hierarchy, only Drauga who are utter failures as warriors would ever except the shameful mantle of Settlers. Engaged in the “peasant work” of establishing enclaves, Settlers are perhaps more important than warriors in sustaining Drauga society, but this provides them with scant comfort.
 
 
Warlord
AV:  22 DV: 1
Health: 400 Morale: 12 Speed Max: 4.5
Cost: 9 Upkeep: 0.5 Role: Captain  
Requirements: Drauga Village

Abilities:

Armored: Resist Melee +20%; Resist Range +20%

Description:

Captains have fought their way to the top of the Drauga social hierarchy, killing both enemies of the tribe and rivals within it. Through their sheer might and courage, Captains inspire the respect and fear of their comrades, allowing them to lead companies that would otherwise degenerate into lone warriors.
 
 
Warmonger
AV:  30 DV: 2
Health: 280 Morale: 10 Speed Max: 3.5
Cost: 22 Upkeep: 1 2 Role: Infantry

Support Only

Requirements: Proving Grounds, Metal Works

Abilities:

Armored: Resist Melee +20%; Resist Range +20%
Support - Defensive Tactics: DV +3

Spells:
Levels Recruit, Regular, Veteran:

Haste: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; AV +2; Attack Speed +25%;
Enchantment Type:
Magical

Level Elite:
Fervor: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; AV +4; Attack Speed +25%;
Enchantment Type:
Magical

Description:

None
 

 

Values Based On 1.2.3.0

 

 






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