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Kohan Film Database

 

 

 

Denizen Units


[Arcane] [Bandit] [Barbarian] [Construct: Gold, Iron, Mana, Stone, Wood]
[Diabolist] [Fire Dragon] [Elemental: Air, Ice, Stone] [Rhaksha Hivemaster]
[Rhaksha] [Sakarr] [Scorpion: Drift, Dune, Grove] [Shadow Lord] [Snow Wolf]
[Spiderling] [Giant Spider: BlackfangBrushfang, Frostfang] [Storm Drake]

 
 
Arcane
AV:  10 DV: 0
Health: 140 Morale: 5 Speed Max: 3.0
Cost: 10 Upkeep: Role: Assault

Support Only


Spells:
Levels Recruit, Regular, Veteran:
Fireball: Target: Enemy; Area: 2.0; Recharge Time: 6;
Max Targets:
6; Damage: 45;
Burning: Periodic Damage: 5
Duration: 3; Enchantment Type: Fire


Elemental Aura: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; Resist Magic +20%; Resist Fire +20%; Enchantment Type: Magical

Level Elite:
Conflagration: Target: Enemy; Area: 2.0; Recharge Time: 6;
Max Targets:
6; Damage: 70;
Burning: Periodic Damage: 6
Duration: 3; Enchantment Type: Fire

Elemental Barrier: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; Resist Magic +20%; Resist Fire +40%; Enchantment Type: Magical
 

 
Bandit
AV:  10 DV: 2
Health: 180 Morale: 10 Speed Max: 4.0

Company: Front: Bandit; Flank: Bandit
Militia 1:
Front: Bandit
Militia 2:
Front: Bandit; Support: Warmage
 
 
Barbarian
AV:  16 DV: 1
Health: 280 Morale: 15 Speed Max: 4.0

Company: Front: Barbarian; Flank: Barbarian
Militia:
Front: Barbarian

Description:

The Drauga Barbarians are a feral offshoot of the “relatively” more civilized Drauga. They care nothing for the other races of Khaldun and are solely dedicated to war and conquest. Lucky for Khaldun, they are primarily confined to living in the most inhospitable areas of the world, such as the Barrens and the Frozen Waste. There they carve out harsh lives, disdainful of the “soft” races they periodically raid.
 
 
Construct, Gold
AV:  50 DV: 9
Health: 1000 Morale: 60 Speed Max: 2.5 Entrench: 60
Cost:  Upkeep: Role: Melee  
Requirements:

Smash: Area: 1;  Max Targets: 4; Damage 50

Abilities:
Berserk: Ignores Morale Loss
Mechanical: Resist Melee Damage +20%; Resist Range +60%; Immunity to Poison & Disease Enchantments
Enchantment Immunity
 

 
Construct, Iron
AV:  50 DV: 8
Health: 900 Morale: 60 Speed Max: 2.5 Entrench: 60
Cost:  Upkeep: Role: Melee  
Requirements:

Smash: Area: 1;  Max Targets: 4; Damage 50

Abilities:
Berserk: Ignores Morale Loss
Mechanical: Resist Melee Damage +20%; Resist Range +60%; Immunity to Poison & Disease Enchantments
Enchantment Immunity
 

 
Construct, Mana
AV:  50 DV: 10
Health: 1100 Morale: 60 Speed Max: 2.5 Entrench: 60
Cost:  Upkeep: Role: Melee  
Requirements:

Smash: Area: 1;  Max Targets: 4; Damage 50

Abilities:
Berserk: Ignores Morale Loss
Mechanical: Resist Melee Damage +20%; Resist Range +60%; Immunity to Poison & Disease Enchantments
Enchantment Immunity
 

 
Construct, Stone
AV:  50 DV: 6
Health: 660 Morale: 60 Speed Max: 2.5 Entrench: 60
Cost:  Upkeep: Role: Melee  
Requirements:

Smash: Area: 1;  Max Targets: 4; Damage 50

Abilities:
Berserk: Ignores Morale Loss
Mechanical: Resist Melee Damage +20%; Resist Range +60%; Immunity to Poison & Disease Enchantments
Enchantment Immunity
 

 
Construct, Wood
AV:  50 DV: 7
Health: 800 Morale: 60 Speed Max: 2.5 Entrench: 60
Cost:  Upkeep: Role: Melee  
Requirements:

Smash: Area: 1;  Max Targets: 4; Damage 50

Abilities:
Berserk: Ignores Morale Loss
Mechanical: Resist Melee Damage +20%; Resist Range +60%; Immunity to Poison & Disease Enchantments
Enchantment Immunity
 

 
Diabolist
AV:  14 DV: 0 Race: Drauga
Health: 220 Morale: 6 Speed Max: 3.0
Cost: 10 Upkeep: Role: Spellcaster

Support Only


Spells:
Levels 0-2:
Barkskin: Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; DV +2; Resist Range: +20%; Enchantment Type: Magical

Recovery: Target: Same Company; Recharge Time: 6; Heal: 150; Morale Gain: 2

Level 3:
Earthskin:  Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30; DV +3; Resist Range: +20%; Resist Fire: +20%; Enchantment Type: Magical

Restore: Target: Same Company; Recharge Time: 6; Heal: 200; Morale Gain: 3

Description:
T
he Diabolist is the leader and chief of Drauga Barbarian clans. Forced to prove his might to keep his position of power, he joins his fellow warriors on raids and in defense of the village. He alone is capable of channeling the primitive magic of the barbarians, healing his warriors and protecting them with mystical energies.
 

 
  Elemental, Air
AV:  26+14 DV: 4
Health: 440 Speed Max: 5.0

Race: Elemental: Resist Range: +40%; Resist Melee: +20%;
Resist Magic: +20%; Immunity: Poison, Disease

Spells:
Forked Lightning: Target: Enemy; Recharge Time: 6; Area: 2;
Max Targets:
8; Damage: 35; Morale Loss -25%
 

 
  Elemental, Ice
AV:  50 DV: 5
Health: 620 Speed Max: 3.0

Race: Elemental: Resist Range: +40%; Resist Melee: +20%;
Resist Magic: +20%; Immunity: Poison, Disease
 
 
  Elemental, Stone
AV:  50 DV: 5
Health: 740 Speed Max: 2.5

Race: Elemental: Resist Range: +40%; Resist Melee: +20%;
Resist Magic: +20%; Immunity: Poison, Disease
 
 
Fire Dragon
AV:  * DV: 8
Health: 2000 Morale: 60 Speed Max: 3.5

Bite: Damage: 100
Tail Sweep: Area: 3; Damage: 50

Dragon Breath:
Range: 10; Area: 4; Damage 50
Burning: Periodic Damage: 10; Duration: 5; Enchantment Type: Fire

Abilities:
Fireproof: Resist Fire Damage +40%; Immune to Fire Enchantment
Monstrous: Resist Melee Damage +20%; Resist Range +40%
Enchantment Immunity
 

 
Rhaksha
AV:  12 DV: 1
Health: 120 Morale: 10 Speed Max: 4.0
       
Repair: 20

Description:
The Rhaksha are a horrid and vicious race of creatures that inhabit the seemingly endless tunnel systems they have burrowed underneath many of the hills and mountain ranges of Khaldun. They are gangly in appearance with oversized heads, but very strong and fast despite their thin-looking limbs. Each hand ends in long, hooked claws up to four inches long. These beasts live in large packs or colonies up to a hundred strong, and it is rumored that all Rhaksha warrens are connected to each other by winding tunnels deep below the earth.
 
 
Rhaksha Hivemaster
AV:  18 DV: 1
Health: 260 Morale: 10 Speed Max: 4.0
     

Support Only

 
 
Sakarr
AV:  * DV: 8
Health: 3000 Morale: 100 Speed Max: 3.5

Bite: Damage: 200
Tail Sweep: Area: 3; Damage: 100

Dragon Breath:
Range: 10; Area: 4; Damage 250
Burning: Periodic Damage: 10; Duration: 5; Enchantment Type: Fire

Abilities:
Monstrous: Resist Melee Damage +20%; Resist Range +40%
Enchantment Immunity
 

 
Scorpion, Drift Stalker
AV:  50 DV: 5
Health: 380 Morale: 10 Speed Max: 3.5

Pincer: Recharge Time: 2; Damage: 55

Stinger: Recharge Time: 4; Damage 50
Nerve Toxin: Duration: 2; Enchantment Type: Poison; Paralyze
 

 
Scorpion, Dune Stalker
AV:  50 DV: 5
Health: 420 Morale: 10 Speed Max: 3.5

Pincer: Recharge Time: 2; Damage: 50

Stinger: Recharge Time: 3; Damage 50
Blood Toxin: AV -5; Duration: 30; Enchantment Type: Poison

Description:
Few creatures are as feared in the Barrens as the Dune Stalker. Fast and agile hunters, and plated in thick chitinous armor, few could survive an ambush by such monsters. Though their massive pincers can tear through armor like sackcloth, their most fearsome weapon is the dagger-like stinger, dripping with venom, perched high over their backs. This arsenal of death dealing appendages matches the best equipped of warriors.
 

 
Scorpion, Grove Stalker
AV:  50 DV: 5
Health: 460 Morale: 10 Speed Max: 3.5

Pincer: Recharge Time: 2; Damage: 45

Stinger: Recharge Time: 3; Damage 45
Muscle Toxin: Attack Speed: -30%; Speed Max: -30%; Duration: 30; Enchantment Type: Poison
 

 
Shadow Lord
AV:  75 DV: 2
Health: 1200 Morale: 10 Speed Max: 3.5
Race: Shadow: Resist Siege: +20%; Khaldunite Vulnerability: +25%; Immunity: Poison

Abilities:
Aura of Fear: DV +2  ??
Spectral: Resist Melee +40%; Resist Range +40%; Resist Siege +40%
Enchantment Immunity

Spells:
Summon Fiends: Target: Enemy; Recharge Time: 30; Summons Company of Fiends (Frontline)
 

 
Snow Wolf
AV:  16 DV: 2
Health: 180 Morale: 10 Speed Max: 4.5 Role: Cavalry

Abilities:
Swift: Resist Siege Damage +40%

Description:
T
he northern Snow Wolf is a larger, fiercer adaptation of the southern wolves found preying on careless farmer's livestock. The snow wolf travels in small packs that usually nest in a den in the center of their hunting grounds. Their great size makes them far more dangerous than their cousins, each one capable of bringing down a horse and rider on its own. Many travelers have heard the distant call of wolves and not realized how much danger they were in.
 

 
Spiderling
AV:  15 DV: 1
Health: 80 Speed Max: 4.5

Fangs: Damage 15
Withering Venom: AV -2; DV -1; Duration: 30; Enchantment Type: Poison
 
 
Spider, Giant (Blackfang)
AV:  30 DV: 4
Health: 580 Speed Max: 4.0

Fangs: Damage 30
Digestive Venom: Periodic Damage: 4; Duration: 10; Enchantment Type: Poison

Spells:
Web: Target: Enemy; Recharge Time: 8; Damage: 5
Effect: Duration: 15; Enchantment Type: Physical; Entangle
 

 
Spider, Giant (Brushfang)
AV:  35 DV: 3
Health: 620 Speed Max: 4.0

Fangs: Damage 35
Poison: AV -4; DV -2; Duration: 30; Enchantment Type: Poison

Spells:
Web: Target: Enemy; Recharge Time: 8; Damage: 5
Effect: Duration: 15; Enchantment Type: Physical; Entangle

Description:
Patiently stalking their prey through the sun-dappled underbrush of Khaldun’s most ancient forests is the Brushfang. A spider of monstrous size and power, these beasts spring out of the foliage without warning and leave death in their wake. They are capable of spraying thick strands of webbing over their prey at a distance, pinning them down and turning the swiftest opponent into helpless fodder.
 

 
Spider, Giant (Frostfang)
AV:  45 DV: 4
Health: 660 Speed Max: 4.0

Fangs: Damage 45
Icy Venom: Speed Max: -75%; DV -3; Duration: 15; Enchantment Type: Poison
 
 
Storm Drake
AV: 100 DV: 3
Health: 1400 Morale: 60 Speed Max: 5

Bite: Recharge Time: 2; Damage: 100

Spells:

Drake Lightning: Target: Enemy; Recharge Time: 6; Area: 3;
Max Targets:
12; Damage: 150; Morale Loss -50%

Abilities:
Monstrous: Resist Melee Damage +20%; Resist Range +40%
Enchantment Immunity

Description:
T
he powerful Storm Drake rides the storms of Khaldun calling down the fires of the sky to destroy everything in its path. Brothers of the massive Fire Dragons, these beasts are equally majestic, though smaller in size and frailer in build. Massive wings allow them to glide through the clouds, hunting for anything unfortunate enough to be spotted by its hungry eyes. Nothing can prepare a warrior for the sudden assault and raw power that will be brought down upon him. Whole armies have been scattered by simple hunting forays of these terrible beasts.
 

 

Values Based On Beta v. 0.7.3

 






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Dan "Chimaeros" Genovese
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