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Denizen Units |
[Arcane] [Bandit] [Barbarian] [Construct:
Gold, Iron, Mana,
Stone, Wood]
[Diabolist] [Fire Dragon] [Elemental:
Air, Ice, Stone] [Rhaksha Hivemaster]
[Rhaksha] [Sakarr] [Scorpion:
Drift, Dune, Grove] [Shadow Lord] [Snow Wolf]
[Spiderling] [Giant Spider: Blackfang,
Brushfang, Frostfang] [Storm
Drake]
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Bandit |
AV: 10 |
DV: 2 |
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Health: 180 |
Morale: 10 |
Speed Max: 4.0 |
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Company: Front:
Bandit; Flank: Bandit
Militia 1: Front: Bandit
Militia 2: Front: Bandit; Support: Warmage
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Barbarian |
AV: 16 |
DV: 1 |
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Health: 280 |
Morale: 15 |
Speed Max: 4.0 |
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Company: Front:
Barbarian; Flank: Barbarian
Militia: Front: Barbarian
Description:
The Drauga Barbarians are a feral offshoot
of the “relatively” more civilized Drauga. They care nothing for the
other races of Khaldun and are solely dedicated to war and conquest.
Lucky for Khaldun, they are primarily confined to living in the most
inhospitable areas of the world, such as the Barrens and the Frozen
Waste. There they carve out harsh lives, disdainful of the “soft” races
they periodically raid.
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Construct, Gold |
AV: 50 |
DV: 9 |
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Health: 1000 |
Morale: 60 |
Speed Max: 2.5 |
Entrench: 60 |
Cost:
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Upkeep:
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Role: Melee |
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Requirements:
Smash:
Area: 1; Max Targets: 4; Damage
50
Abilities:
Berserk:
Ignores Morale Loss
Mechanical:
Resist Melee Damage +20%; Resist Range +60%;
Immunity to Poison & Disease Enchantments
Enchantment Immunity
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Construct, Iron |
AV: 50 |
DV: 8 |
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Health: 900 |
Morale: 60 |
Speed Max:
2.5 |
Entrench: 60 |
Cost:
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Upkeep:
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Role: Melee |
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Requirements:
Smash:
Area: 1; Max Targets: 4; Damage
50
Abilities:
Berserk:
Ignores Morale Loss
Mechanical:
Resist Melee Damage
+20%; Resist Range +60%;
Immunity to Poison & Disease Enchantments
Enchantment Immunity
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Construct, Mana |
AV: 50 |
DV: 10 |
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Health: 1100 |
Morale: 60 |
Speed Max:
2.5 |
Entrench: 60 |
Cost:
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Upkeep:
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Role: Melee |
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Requirements:
Smash:
Area: 1; Max Targets: 4; Damage
50
Abilities:
Berserk:
Ignores Morale Loss
Mechanical:
Resist Melee Damage
+20%; Resist Range +60%;
Immunity to Poison & Disease Enchantments
Enchantment Immunity
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Construct, Stone |
AV: 50 |
DV: 6 |
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Health: 660 |
Morale: 60 |
Speed Max:
2.5 |
Entrench: 60 |
Cost:
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Upkeep:
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Role: Melee |
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Requirements:
Smash:
Area: 1; Max Targets: 4; Damage
50
Abilities:
Berserk:
Ignores Morale Loss
Mechanical:
Resist Melee Damage
+20%; Resist Range +60%;
Immunity to Poison & Disease Enchantments
Enchantment Immunity
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Construct, Wood |
AV: 50 |
DV: 7 |
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Health: 800 |
Morale: 60 |
Speed Max:
2.5 |
Entrench: 60 |
Cost:
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Upkeep:
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Role: Melee |
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Requirements:
Smash:
Area: 1; Max Targets: 4; Damage
50
Abilities:
Berserk:
Ignores Morale Loss
Mechanical:
Resist Melee Damage
+20%; Resist Range +60%;
Immunity to Poison & Disease Enchantments
Enchantment Immunity
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Diabolist |
AV: 14 |
DV: 0 |
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Race:
Drauga |
Health: 220 |
Morale: 6 |
Speed Max: 3.0 |
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Cost: 10
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Upkeep:
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Role: Spellcaster |
Support Only |
Spells:
Levels 0-2:
Barkskin: Target:
Same Company; Area: 15; Recharge Time: 20; Duration: 30;
DV
+2; Resist Range: +20%; Enchantment Type: Magical
Recovery:
Target: Same Company; Recharge Time: 6; Heal: 150; Morale
Gain: 2
Level 3:
Earthskin:
Target: Same Company; Area: 15; Recharge Time: 20; Duration: 30;
DV
+3; Resist Range: +20%; Resist Fire: +20%; Enchantment Type: Magical
Restore:
Target: Same Company; Recharge Time: 6; Heal:
200; Morale
Gain: 3
Description:
The Diabolist
is the leader and chief of Drauga Barbarian clans. Forced to prove his
might to keep his position of power, he joins his fellow warriors on
raids and in defense of the village. He alone is capable of channeling
the primitive magic of the barbarians, healing his warriors and
protecting them with mystical energies.
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Elemental, Air |
AV: 26+14 |
DV: 4 |
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Health: 440 |
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Speed Max: 5.0 |
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Race:
Elemental: Resist Range: +40%; Resist Melee: +20%;
Resist Magic: +20%; Immunity: Poison, Disease
Spells:
Forked Lightning:
Target: Enemy; Recharge Time: 6;
Area: 2;
Max Targets: 8; Damage: 35 ;
Morale Loss -25%
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Elemental, Ice |
AV: 50 |
DV: 5 |
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Health: 620 |
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Speed Max: 3.0 |
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Race:
Elemental: Resist Range: +40%; Resist Melee: +20%;
Resist Magic: +20%; Immunity: Poison, Disease
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Elemental, Stone |
AV: 50 |
DV: 5 |
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Health: 740 |
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Speed Max: 2.5 |
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Race:
Elemental: Resist Range: +40%; Resist Melee: +20%;
Resist Magic: +20%; Immunity: Poison, Disease
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Rhaksha |
AV: 12 |
DV: 1 |
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Health: 120 |
Morale: 10 |
Speed Max: 4.0 |
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Repair: 20
Description:
The Rhaksha are a horrid and vicious race of
creatures that inhabit the seemingly endless tunnel systems they have
burrowed underneath many of the hills and mountain ranges of Khaldun.
They are gangly in appearance with oversized heads, but very strong and
fast despite their thin-looking limbs. Each hand ends in long, hooked
claws up to four inches long. These beasts live in large packs or
colonies up to a hundred strong, and it is rumored that all Rhaksha
warrens are connected to each other by winding tunnels deep below the
earth.
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Rhaksha Hivemaster |
AV: 18 |
DV: 1 |
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Health: 260 |
Morale: 10 |
Speed Max: 4.0 |
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Support Only |
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Scorpion, Drift Stalker |
AV: 50 |
DV: 5 |
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Health: 380 |
Morale: 10 |
Speed Max: 3.5 |
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Pincer:
Recharge Time: 2; Damage:
55
Stinger:
Recharge Time: 4;
Damage
50
Nerve Toxin:
Duration: 2; Enchantment Type: Poison; Paralyze
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Scorpion, Dune Stalker |
AV: 50 |
DV: 5 |
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Health: 420 |
Morale: 10 |
Speed Max: 3.5 |
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Pincer: Recharge Time: 2; Damage:
50
Stinger: Recharge Time: 3;
Damage
50
Blood Toxin:
AV -5;
Duration: 30; Enchantment Type: Poison
Description:
Few creatures are as feared in the Barrens as the Dune Stalker.
Fast and agile hunters, and plated in thick chitinous armor, few could
survive an ambush by such monsters. Though their massive pincers can
tear through armor like sackcloth, their most fearsome weapon is the
dagger-like stinger, dripping with venom, perched high over their backs.
This arsenal of death dealing appendages matches the best equipped of
warriors.
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Scorpion, Grove Stalker |
AV: 50 |
DV: 5 |
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Health: 460 |
Morale: 10 |
Speed Max: 3.5 |
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Pincer: Recharge Time: 2; Damage:
45
Stinger: Recharge Time: 3;
Damage
45
Muscle Toxin:
Attack Speed: -30%; Speed Max: -30%;
Duration: 30; Enchantment Type: Poison
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Shadow Lord |
AV: 75 |
DV: 2 |
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Health: 1200 |
Morale: 10 |
Speed Max: 3.5 |
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Race:
Shadow: Resist Siege: +20%;
Khaldunite Vulnerability: +25%;
Immunity: Poison Abilities:
Aura of Fear: DV +2
??
Spectral: Resist Melee +40%; Resist Range +40%;
Resist Siege +40%
Enchantment Immunity
Spells:
Summon Fiends: Target: Enemy; Recharge Time:
30; Summons Company of Fiends (Frontline)
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Snow Wolf |
AV: 16 |
DV: 2 |
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Health: 180 |
Morale: 10 |
Speed Max: 4.5 |
Role: Cavalry |
Abilities:
Swift: Resist Siege Damage
+40%
Description:
The northern
Snow Wolf is a larger, fiercer adaptation of the southern wolves found
preying on careless farmer's livestock. The snow wolf travels in small
packs that usually nest in a den in the center of their hunting grounds.
Their great size makes them far more dangerous than their cousins, each
one capable of bringing down a horse and rider on its own. Many
travelers have heard the distant call of wolves and not realized how
much danger they were in.
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Spiderling |
AV: 15 |
DV: 1 |
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Health: 80 |
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Speed Max: 4.5 |
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Fangs:
Damage
15
Withering Venom:
AV -2; DV -1;
Duration: 30; Enchantment Type: Poison
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Spider, Giant (Brushfang) |
AV: 35 |
DV: 3 |
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Health: 620 |
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Speed Max: 4.0 |
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Fangs:
Damage
35
Poison:
AV -4; DV -2;
Duration: 30; Enchantment Type: Poison
Spells:
Web:
Target: Enemy; Recharge Time: 8; Damage: 5
Effect:
Duration: 15; Enchantment Type: Physical; Entangle
Description:
Patiently stalking their prey through the
sun-dappled underbrush of Khaldun’s most ancient forests is the
Brushfang. A spider of monstrous size and power, these beasts spring out
of the foliage without warning and leave death in their wake. They are
capable of spraying thick strands of webbing over their prey at a
distance, pinning them down and turning the swiftest opponent into
helpless fodder.
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Spider, Giant (Frostfang) |
AV: 45 |
DV: 4 |
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Health: 660 |
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Speed Max: 4.0 |
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Fangs:
Damage
45
Icy Venom:
Speed Max: -75%; DV -3;
Duration: 15; Enchantment Type: Poison
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Storm Drake |
AV: 100 |
DV: 3 |
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Health: 1400 |
Morale: 60 |
Speed Max: 5 |
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Bite:
Recharge Time: 2; Damage: 100
Spells:
Drake Lightning: Target: Enemy; Recharge Time: 6;
Area: 3;
Max Targets: 12; Damage: 150 ;
Morale Loss -50%
Abilities:
Monstrous:
Resist Melee Damage
+20%; Resist Range
+40%
Enchantment Immunity
Description:
The powerful
Storm Drake rides the storms of Khaldun calling down the fires of the
sky to destroy everything in its path. Brothers of the massive Fire
Dragons, these beasts are equally majestic, though smaller in size and
frailer in build. Massive wings allow them to glide through the clouds,
hunting for anything unfortunate enough to be spotted by its hungry
eyes. Nothing can prepare a warrior for the sudden assault and raw power
that will be brought down upon him. Whole armies have been scattered by
simple hunting forays of these terrible beasts.
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Values Based On Beta
v. 0.7.3 |
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