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Kohan Film Database

 

 

 

Kings of War - Glossary


[Kohan Info Legend] [Unit Info Legend] [Building Info] [Glossary]
[Resources] [Damage Types]
 

 
Kohan Info Legend
Kohan have five ranks:
Rank Experience Rank Bonus
Awakened -- --
Enlightened 175 +5 AV, +1 DV, Health +25%, Morale +1, Morale Recovery Rate +5%
Restored 350 +10 AV, +2 DV, Health +50%, Morale +2, Morale Recovery Rate +10%
Ascended 700 +20 AV, +3 DV, Health +75%, Morale +3, Morale Recovery Rate +15%
Kohan Lord 1000 +25 AV, +4 DV, Health +100%, Morale +4, Morale Recovery Rate +20%
Example
Kohan Name
AV: 30 RV: 40 DV: 2
Health: 800 Morale: 13 Speed Max: 5
Description: Kohan Name is a poor excuse for an immortal and isn't worth the tin his amulet is made from.
 
Support: Recon: +6 to Detection Range
 
Awakened: Shadowspawn: Target: Enemy; Mana Cost: 0; Recharge Time: 30; Summons Company of Shadelings (Frontline)
 
Enlightened: Shadowspawn: Target: Enemy; Mana Cost: 0; Recharge Time: 30; Summons Company of Shadelings (Frontline)
 
Restored: Shadowswarm: Target: Enemy; Mana Cost: 0; Recharge Time: 30; Summons 2 Companies of Shadelings (Frontline)
 
Ascended: Shadowswarm: Target: Enemy; Mana Cost: 0; Recharge Time: 30; Summons 2 Companies of Shadelings (Frontline)
 
Kohan Lord: Shadow Summons: Target: Enemy; Mana Cost: 0; Recharge Time: 30; Summons Company of Shadelings, Company of Wargs (Frontline)
 
 
Unit Info Legend
Units have four ranks:
Rank Experience Rank Bonus
Recruit -- --
Regular 175 +2 AV, +1 DV, Health +5%, Morale +.5, Morale Recovery Rate +5%
Veteran 350 +4 AV, +2 DV, Health +10%, Morale +1, Morale Recovery Rate +10%
Elite 700 +6 AV, +3 DV, Health +20%, Morale +2, Morale Recovery Rate +20%
Example
Unit Name
AV: 10 RV: 10 DV: 1
Health: 120 Morale: 10 Speed Max: 3.5 Entrench: 60
Cost: 6 Upkeep: 1 Role: Example  
Requirements: Undead Village, Woodmill

Abilities:
Siege:
AV +4 vs. Buildings
Support - Rapid Entrenchment: reduces entrenchment time by 50%

Description:

Unit Names are generic and quite weak units which no one should build.  Ever.
 
 
Building Info
Unless otherwise noted, buildings possess the following:

Resist Melee +60%
Resist Range +80%
Resist Magic +40%
Enchantment Immunity
 
 
Glossary
Abilities Special abilities and bonuses.  "Support" abilities affect all units in the company
AV (Attack Value) Damage per attack
Cost Cost in gold () to recruit one of the unit
Description Background info on the unit
DV (Defense Value) Damage subtracted from enemy attack
Entangle Cannot Move
Entrench Time it takes for the company to become entrenched.  Base value is 60 seconds.
Health Hit Points (damage unit can take before killed)
Morale Determines when company will rout...the lower this gets the more likely to rout.  Morale decreases during battle.
Paralyze Completely frozen
Recharge Time Also called "Attack Rate/Time"  Time for spell or attack to become ready again after use.

The default melee attack time is 1.5 seconds.
The default ranged attack time is 3.0 seconds.
The default attack/heal spell and ranged siege attack time is 5.0 seconds.
The default enchantment recast time is 30.0 seconds.
 

Requirements Building Components, Upgrades, and Faction needed to build unit
Role Unit's primary use (ex. infantry)
RV (Range Value) Damage per ranged attack (archers)
Speed Max Movement Speed, affected by terrain
Spells Description and stats of spells, if any - unlike Kohan I, spells do not use mana.  Instead, they have a "recharge time."  A spell will not be cast again until that time has elapsed.
Support "Support" abilities affect all units in the company
Upkeep Resources used by this unit per second
   
Resources
Gold
Stone
Wood
Iron
Mana
   
Damage Types
Fire
Khaldunite
Magic
Siege
  Vorpal - Ignores Armor (DV=0)


 

 






Copyright 2001, 2004
Dan "Chimaeros" Genovese
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