Special abilities and bonuses. "Support" abilities affect all
units in the company
AV (Attack Value)
Damage per attack
Cost
Cost in gold
() to
recruit one of the unit
Description
Background info on the unit
DV (Defense Value)
Damage subtracted from enemy attack
Entangle
Cannot Move
Entrench
Time it takes for the company to become entrenched. Base value is 60
seconds.
Health
Hit Points (damage unit can take before
killed)
Morale
Determines when company will rout...the
lower this gets the more likely to rout. Morale decreases during
battle.
Paralyze
Completely frozen
Recharge Time
Also called "Attack Rate/Time" Time for spell or attack to become
ready again after use.
The default melee
attack time is 1.5 seconds. The default
ranged attack time is 3.0 seconds. The default
attack/heal spell and ranged siege attack time is 5.0 seconds. The default
enchantment recast time is 30.0 seconds.
Requirements
Building Components, Upgrades, and Faction
needed to build unit
Role
Unit's primary use (ex. infantry)
RV (Range Value)
Damage per ranged attack (archers)
Speed Max
Movement Speed, affected by terrain
Spells
Description and stats of spells, if any - unlike Kohan I, spells do not
use mana. Instead, they have a "recharge time." A spell will
not be cast again until that time has elapsed.
Support
"Support" abilities affect all
units in the company