When are you planning to release "Kohan
II"?Currently, a release is scheduled for
September 21st, 2004.
What are the system requirements?
Minimum Specification
Pentium IV 1.5 GHz or AMD Athlon equivalent
256 MB Ram
64 MB NVIDIA GeForce 3 / ATI Radeon 8500 or equivalent Video Card with 100%
DirectX 9.0b compatible drivers
100% DirectX 9.0b compatible sound card with speakers or headphones
Keyboard + Mouse
16 x CD or DVD ROM
700 MB free hard drive space
Windows 98/ME/2000/XP
DirectX 9.0b (Included)
Internet Connection (56K minimum) or LAN required for multiplayer
Recommended Specifications
Pentium IV 2.0 GHz or AMD Athlon equivalent
512 MB Ram
64 MB NVIDIA GeForce 4 Ti / ATI Radeon 9000 with 100% DirectX 9.0b
compatible drivers
Windows XP
DirectX 9.0b
Broadband Internet Connection or LAN for multiplayer
How is "Kohan II" different from Kohan?
"Kohan II" will in many ways be very similar to its
predecessor, retaining many of the popular features and gameplay design that
made it such a critical success. "Kohan II" will be an evolution in
real-time strategy (RTS) gameplay, allowing players to enjoy the same style
of play in a new 3D graphics engine, capable of supporting new gameplay
features and innovations. "Kohan II" will expand on the military concepts of
zones and company recruitment while adding in new features such as flying
units, siege engines and player races with distinct styles of play. Though
not departing too far from its roots, "Kohan II" manages to breathe new life
in the gameplay model enjoyed by real-time strategy fans.
What will the interface be like?
The interface of "Kohan II" will be an evolution of the
innovative and intuitive design laid out in Kohan. Most of the same core
features will still exist, while some of the extraneous information has been
removed or rearranged in ways more efficient for the player. The interface
graphics will also change to complement the racial and faction choices made
by the player.
What game types will be available?
We plan on including many of the most popular multiplayer
game types such as King of the Hill, Kingslayer, Turtle and a never before
seen mode of play that will delight online players. There will also be the
complete range of campaigns, scenario maps, and random skirmish play. "Kohan
II" will have a strong focus placed on producing quality, innovative single
player experiences.
What kind of engine will "Kohan II" run on and will it be
fully-3D?
"Kohan II" features a state-of-the-art 3D graphics engine
capable of displaying over one hundred units on screen and easily handles
eye-popping graphical effects like dynamic lighting (the glow of a fireball
illuminating the darkness), spell effects (flaming arrows, lightning bolts,
billowing clouds), weather effects (rain, snow, hail) and terrain decals
(scorch marks, withered trees). The beautifully lush fantasy world will
utilize advanced graphics card features such as: bump maps, gloss maps,
vertex and pixel shaders. The units will come to life with dozens of
animations including multiple attacks and movement speeds, ranged attacks,
attack stances, spell casting, idling and dying.
One of the great things about Kohan’s design was the lack
of micromanagement; will "Kohan II" follow in this tradition?
Yes. "Kohan II" will continue to keep the micromanagement
to a minimum. However, we plan on allowing the player a touch more control
in some areas of gameplay, such as combat and company management, if they so
desire to access it.
How many factions will there be in "Kohan II"?
Not only will the political factions from Kohan return,
but now players will also have a choice of race. Though not all factions can
be matched up with every race, the player ends up with a wide variety of
different gameplay experiences based on the faction/race combination
selected. The chosen race determines the basic gameplay of the player’s
kingdom: the available buildings and units, and how the kingdom’s economy is
structured. The chosen faction presents the player with a set of military
and economic modifiers, as well as, a list of Heroes that are unique to that
faction.
Will units still be grouped into companies?
"Kohan II" does group units into companies. Each company
has frontline units, support units, and a captain unit that bring different
skills to the battlefield, presenting a huge number of strategic variations.
This allows the player to click on a single object to command a group of
units. Companies can be further grouped in higher levels of organization.
This allows the player to control a group of companies with a single
command, providing users with a powerful tool for managing their armies.
Will "Kohan II" still have a strong Hero component?
Yes. Many of the popular heroes from Kohan will make a
return appearance in "Kohan II". In addition, new heroes will be added to
help continue the story of the immortal Kohan. Gameplay in "Kohan II" will
place a stronger emphasis on the hero units. Kohan Heroes will be more
powerful, yet less available, making each one more valuable to the player’s
army.
Are my favorite units returning?
The best units from Kohan will be carried into
"Kohan II." In addition, completely new units will be introduced like the
Haroun Cloud Dancer and the Bone Golem.