Kings of War FAQ

Frequently Asked Questions


When are you planning to release "Kohan II"?

Currently, a release is scheduled for the 4th Quarter of 2003.

How is "Kohan II" different from Kohan?

"Kohan II" will in many ways be very similar to its predecessor, retaining many of the popular features and gameplay design that made it such a critical success. "Kohan II" will be an evolution in real-time strategy (RTS) gameplay, allowing players to enjoy the same style of play in a new 3D graphics engine, capable of supporting new gameplay features and innovations. "Kohan II" will expand on the military concepts of zones and company recruitment while adding in new features such as flying units, siege engines and player races with distinct styles of play. Though not departing too far from its roots, "Kohan II" manages to breathe new life in the gameplay model enjoyed by real-time strategy fans.

What will the interface be like?

The interface of "Kohan II" will be an evolution of the innovative and intuitive design laid out in Kohan. Most of the same core features will still exist, while some of the extraneous information has been removed or rearranged in ways more efficient for the player. The interface graphics will also change to complement the racial and faction choices made by the player.

What game types will be available?

We plan on including many of the most popular multiplayer game types such as King of the Hill, Kingslayer, Turtle and a never before seen mode of play that will delight online players. There will also be the complete range of campaigns, scenario maps, and random skirmish play. "Kohan II" will have a strong focus placed on producing quality, innovative single player experiences.

What kind of engine will "Kohan II" run on and will it be fully-3D?

"Kohan II" features a state-of-the-art 3D graphics engine capable of displaying over one hundred units on screen and easily handles eye-popping graphical effects like dynamic lighting (the glow of a fireball illuminating the darkness), spell effects (flaming arrows, lightning bolts, billowing clouds), weather effects (rain, snow, hail) and terrain decals (scorch marks, withered trees). The beautifully lush fantasy world will utilize advanced graphics card features such as: bump maps, gloss maps, vertex and pixel shaders. The units will come to life with dozens of animations including multiple attacks and movement speeds, ranged attacks, attack stances, spell casting, idling and dying.

One of the great things about Kohan’s design was the lack of micromanagement; will "Kohan II" follow in this tradition?

Yes. "Kohan II" will continue to keep the micromanagement to a minimum. However, we plan on allowing the player a touch more control in some areas of gameplay, such as combat and company management, if they so desire to access it.

How many factions will there be in "Kohan II"?

Not only will the political factions from Kohan return, but now players will also have a choice of race. Though not all factions can be matched up with every race, the player ends up with a wide variety of different gameplay experiences based on the faction/race combination selected. The chosen race determines the basic gameplay of the player’s kingdom: the available buildings and units, and how the kingdom’s economy is structured. The chosen faction presents the player with a set of military and economic modifiers, as well as, a list of Heroes that are unique to that faction.

Will units still be grouped into companies?

"Kohan II" does group units into companies. Each company has frontline units, support units, and a captain unit that bring different skills to the battlefield, presenting a huge number of strategic variations. This allows the player to click on a single object to command a group of units. Companies can be further grouped in higher levels of organization. This allows the player to control a group of companies with a single command, providing users with a powerful tool for managing their armies.

Will "Kohan II" still have a strong Hero component?

Yes. Many of the popular heroes from Kohan will make a return appearance in "Kohan II". In addition, new heroes will be added to help continue the story of the immortal Kohan. Gameplay in "Kohan II" will place a stronger emphasis on the hero units. Kohan Heroes will be more powerful, yet less available, making each one more valuable to the player’s army.

Are my favorite units returning?

The best units from Kohan will be carried into "Kohan II." In addition, completely new units will be introduced like the Haroun Cloud Dancer and the Bone Golem.