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Campaign Walkthrough

Cycle of Destruction
Kohan: Immortal Sovereigns

Mission
[ 10 ] [ 11 ] [ 12 ]
Cycle of Destruction 1-3 ] Cycle of Destruction 4-6 ] Cycle of Destruction 7-9 ] [ Cycle of Destruction 10-12 ] Cycle of Destruction 13-16 ]

 

Mission 10: Advance against the Darkness
Walkthrough Author: Locdog
Synopsis: Darius moves North to wipe out the Ceyah presence there and eliminate the chance of being flanked on his march south.
Mission Objectives: - Defeat all non-allied kingdoms.
 
Available Heroes: - Darius Javidan
- Roxanna Javidan
- Cyrus Naadev
- Ghalen Mordecai
- Garadun Payne
- Ruarc Varagoth
- Sarai Marusek
- Jamsheed Javidan
- The Hunter
 
Lair Enemies: - Slaan
- Spiders
- Storm Drake
 
# of Monuments: 0
 
Non-Gold Bonuses from Monuments: Dragonscale Armor (From Storm Drake), Avatar (From Jurai Empire Alliance), Adellon Majere (From Bloodspring Watch Ceyah Fortress)
 
Tips on Completing the Mission: - The two "Kingdoms" on this map are the Ceyah and the Mareten Jurai Empire (It is not critical that all independent settlements be under your control to win the mission). Although you can't declare peace with the Ceyah, you do have the option of making friends or enemies with the Jurai. I would recommend the former, because fighting 2 foes with the limited resources you start with will not be easy.

- The Jurai are located across the river from you. To get to their capital, follow the river south. When you get to the bridge, cross it and head north until you hit the Capital. There are two ways to gain an alliance with the Jurai. The first is to defeat the storm drake located to the East of the Jurai Capital. Victory will yield a priceless Jurai artifact, which can be returned to the capital to score major politics points. You will need at least 4 companies to take the drake out. I was able to do it with the initial companies led by Darius and The Hunter, a company of infantry/mage/Archmage led by Roxanna, and a company of footmen (no Kohan attached). Note that the alliance is not automatic, and has to be done through the politics sidebar.

- The second way depends on the Ceyah taking control of the Jurai capital before you reach it. If you can retake the capital and return it to the Jurai, they will be eternally grateful, and may even offer you the alliance before you get the chance.

- To keep your alliance strong, be sure to keep killing lair enemies and Ceyah, repair damaged Jurai settlements, and give them captured settlements, mines, and gold as tribute. As in mission 4, doing things like building outposts close to their settlements while still at peace or waging a poor campaign will cause you to fall out of favor, and may even lead to a war.

- One of the first things you should do when you start is build a settler and engineer company, and then send them southwest. When they find the iron deposit, have them build a settlement and a mine. (There is a Slaan Lair nearby, so send Darius and The Hunter to the region first to secure it). If you don't move quickly, the Jurai will get it first, and that Iron deposit will make things easier for you early in the game.

- Keep Jamsheed's goon company in the northern part of the map, as there are a ton of spider nests and slaan lairs on this map that will pose a serious threat to smaller settlements. I know most of you reading this probably consider lair enemies to be a minor nuisance and a good way to get a gold bonus, but if left unattended a group of spiders or Slaan can easily destroy a town or village. Jamsheed should stay in the area to keep the spiders and Slaan at bay until you can send reinforcements in that direction. You can, however, send him northeast to capture a nearby royalist settlement, and discover the khaldunite field located to the east of that settlement. The Khaldunite field is also critical to the early game, so send your engineers to build an outpost and mine it as soon as they're done with the iron deposit.

 

Mission 11: The Cataclysm Approaches
Walkthrough Author: Locdog
Synopsis: Darius sets out to capture a nearby Ceyah Port in order to launch an assault on the Isle of the Ancients, the apparent seat of power for the Dark Master.
Mission Objectives: - Do not let the Ceyah Capture your Citadel
- Take Control of the Ceyah Port City
 
Available Heroes: - Darius Javidan
- Roxanna Javidan
- Cyrus Naadev
- Ghalen Mordecai
- Garadun Payne
- Ruarc Varagoth
- Sarai Marusek
- Jamsheed Javidan
- The Hunter
- Adellon Majere
 
Lair Enemies: - Spiders
 
# of Monuments: 0
 
Non-Gold Bonuses from Monuments: None
 
Tips on Completing the Mission: - This isn't much of a mission, it's main purpose is to simply move the plot forward. No matter what you do, when you engage the forces guarding the port, a minor cataclysm will occur. Your Captains will tell you to retreat, and the mission will end in "victory".

- The map itself pretty much confines you as to how you should go. Just keep moving south, destroying the fortresses and capturing the towns and mines as you go. You have plenty of gold, so the resource deficit should not be a problem.
 

Mission 12: Those In Need
Walkthrough Author: Locdog
Synopsis: Darius attempts to regroup his forces while aiding the local settlements affected by the mini-cataclysm.
Mission Objectives: - Protect all settlements from being destroyed
- Repair all settlements
 
Available Heroes: - Darius Javidan
- Roxanna Javidan
- Cyrus Naadev
- Ghalen Mordecai
- Sarai Marusek
- Jamsheed Javidan
- Adellon Majere
 
Lair Enemies: - Wolves
- Rhaksha
- Slaan
 
# of Monuments: 1
 
Non-Gold Bonuses from Monuments: Javon Shahin

 
Tips on Completing the Mission: - As you can tell from most of my other walkthroughs, I don't usually give step-by-step instructions on what to do. However, this mission can be very difficult unless you get off to a good start, so here's my recommended starting method.

- When you start this mission, head north. Find the Khaldunite field. Mine it, and build an outpost.

- Head East until you find the Royalist settlement under Ceyah control. Capture it. Build a Carpentry guild, blacksmith, mining post.

- Head North. Defeat the Slaan in the temple ruins. Find the portal. Build Two outposts on the nearby grass tileset to guard it.

- If you follow the steps listed above, the mission should be easier. Most of the enemies this mission come from 3 portals located on the map, and because things are so spread out it can be a pain trying to protect all your settlements. Building the two outposts will effectively eliminate that portal from the equation, which will allow you to head south. - The other two portals are located on the Southern Tip and Western Tip of the map, and you may not run into them by the time the mission ends. The western portal will need outpost guards, but the southern portal can be destroyed by razing the nearby khaldunite spire. Just be sure that when you raze it, no units are nearby, because they will be injured.

- Many of the neutral villages will join you once you fully repair them, so there is no need to waste your time attacking them.

- The Ceyah presence on this map is not very strong. Although you'll run into a company of Void Beasts lead by Vargus, they are surprisingly easy to take out (I managed to do it with Darius' engineering company and a company of footmen led by Cyrus).
 

 

Cycle of Destruction 1-3 ] Cycle of Destruction 4-6 ] Cycle of Destruction 7-9 ] [ Cycle of Destruction 10-12 ] Cycle of Destruction 13-16 ]