A Proud Member of
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Captain |
28
10
26
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Health:
300 / 15 |
15 |
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Damage:
Normal |
Rate: 100% |
Requires: |
The captain
is the fighting warrior trained to lead a company into battle. |
Range
Resistant: Decreases damage taken from range
attacks to 50% of normal.
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Cavalry Captain |
22
10
34
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Health:
300 / 15 |
15 |
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Damage:
Normal |
Rate: 100% |
Requires: |
The captain is the fighting warrior trained
to lead a company into battle. |
Range Resistant:
Decreases damage taken from range attacks to 50% of normal.
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Channeler |
10
8
16
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Health:
120 / 4 |
1
1
12 |
Mana:
60 /
3 |
Damage:
Normal |
Rate: 100% |
Requires:
Light of Faith,
Council |
Channelers
are a type of priest that specialize in healing their troops enmasse.
They also help heal wounded troops out of combat. |
Protection:
Blesses friendly
elements with protection from all attacks.
DV +6 all / Duration 60 / Mana
35 / Range 10 (S)
Heal:
Heals
a small amount of damage in all friendly elements.
Heal 25 / Mana 30 / Range
10(S)
Holy Attacks: Element
inflicts +2 additional damage to creatures of shadow. (MP)
Quicker Recovery:
Increases
rate at which elements are re-supplied to 125% of normal. (MP)
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Cleric |
10
8
16
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Health:
120 / 4 |
1
1
12 |
Mana:
60 /
3 |
Damage:
Normal |
Rate: 100% |
Requires:
Temple, non-Ceyah |
Clerics are
basic priests that heal individual units and cast protection spells for
the company. They also help heal wounded troops out of combat. |
Blessing: Blesses
all friendly elements with bonuses to attack and defense.
DV +3 all / AV
+2 all / Duration 60 / Mana 30 / Range 10
(S)
Recovery:
Heals
a large amount of damage in one element.
Heal 60 / Mana 30 /
Range 10 (S)
Holy Attacks: Element
inflicts +2 additional damage to creatures of shadow. (MP)
Quicker Recovery:
Increases
rate at which elements are re-supplied to 110% of normal. (MP)
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Dragoon |
30
12
26
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Health:
320 / 12 |
2
12 |
Morale: 35 |
Damage:
Normal |
Rate: 100% |
Requires: Blacksmith, Barracks |
Dragoons are
the heavy cavalry elements of the Mareten. They are well armored,
and even better armed.
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Engineer |
24
8
22
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Health:
250 / 8 |
2
10 |
Morale: 40 |
Damage:
Normal |
Rate: 100% |
Requires:
Quarry |
Engineers
are elite laborers, able to fulfill various roles in one's army, from
initiating sieges to repairing damaged settlement. Engineers may
also be used to construct outposts and mines. To use the
special functions, a company must have a front line of Engineers. |
Siege
Bonus: Increases attacks against buildings
by +6.
Recon: Increases
the company's visual range to 110% of normal. (MP)
Rapid Entrenching:
Decreases
the company's time to entrench to 90% of normal. (MP)
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Footman |
20
10
20
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Health:
200 / 10 |
1
3 |
Morale: 35 |
Damage:
Normal |
Rate: 100% |
Requires: |
The basic
Mareten infantry element, Footmen are inexpensive to upkeep and flexible
in deployment. |
Cavalry
Foe: Increases attacks against cavalry
elements by +5.
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Grenadier |
28
14
14
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Health:
280 / 11 |
1
1
8 |
Morale: 45 |
Damage:
Normal |
Rate: 100% |
Requires: Blacksmith, Barracks |
Grenadiers
are the elite heavy infantry elements of the Mareten. They are slow
but heavily armored and powerful.
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Infantry |
22
12
16
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Health:
240 / 10 |
1
5 |
Morale: 35 |
Damage:
Normal |
Rate: 100% |
Requires: Blacksmith |
Infantry are
the common foot troops of the Mareten, balancing speed, attack, and
defense.
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Magician |
30
5
16
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Health:
130 / 4 |
2
14 |
Mana:
60 /
4 |
Damage:
Magic |
Rate: 85% |
Requires: Library, non-Ceyah |
Magicians
are the masters of fire, throwing churning blasts at their enemies and
wrapping themselves in protective sheaths of flame. Their displays
of raw power also serve to inspire their own troops. |
Fireball:
Generates
a ball of searing flames that shoots out and strikes an opponent.
Damage: 120 / Mana:
30 / Range: 10 (S)
Immolation:
Calls forth an aura of seething flames that protect the mage.
Reverse Damage 25 / Duration 60 /
Mana 20 (PS)
Bravery:
Increases
company's base morale by +4. (MP).
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Paladin |
38
12
16
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Health:
280 / 8 |
1
1
14 |
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Damage:
Normal |
Rate: 100% |
Requires: Barracks, Temple, non-Ceyah |
Paladins are
powerful warriors of faith, prepared to lay down their lives in the fight
against the shadow. They radiate auras that make men brave and
increase their strength when battling creatures of shadow. |
Holy
Attacks: Element inflicts +6 additional
damage to creatures of shadow.
Courageous: Decreases
the company's loss of morale in combat to 75% of normal. (MP)
Shadowbane: Increases
attacks against shadow elements by +5. (MP)
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Ranger |
34
22
8
34
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Health:
200 / 9 |
2
1
14 |
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Damage:
Khaldunite
/
Khaldunite
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Rate: 60% / 100% |
Requires: Woodmill,
Library, non-Ceyah |
Rangers are
members of a secret group of warriors who wield mystical weapons that work
as bow and blade. Their skills in the wilderness allow their company
to move unhindered by difficult terrain and extend the company's visual
range.
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Trailblazing:
Ignores
terrain penalty for movement. (MP)
Recon:
Increases the company's visual range to
120% of normal. (MP)
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Settler |
10
0
16
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Health:
300 / 10 |
1
15 |
Morale: 25 |
Damage:
Normal |
Rate: 100% |
Requires:
Quarry |
Settlers are
the men and women who forge through unknown paths to build new villages to
support the kingdom. |
Siege
Bonus: Increases attacks against buildings
by +6.
Quicker Recovery: Increases
rate at which elements are re-supplied to 115% of normal. (MP)
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Scout |
18
8
32
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Health:
250 / 12 |
1
6 |
Morale: 30 |
Damage:
Normal |
Rate: 100% |
Requires: |
Built for
speed and reconnaissance, Scouts are the light cavalry elements of the
Mareten. |
Recon:
Increases
the company's visual range to 110% of normal. (MP)
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Wizard |
34
4
16
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Health:
130 / 4 |
2
14 |
Mana:
60 /
5 |
Damage:
Magic |
Rate: 85% |
Requires: Library, Council |
Wizards are
the lords of the storm. They can smite their enemy from a distance
with demoralizing bolts of lightning. During combat, they stir up
powerful winds that interfere with the arrows of attacking archers. |
Storm
Shield: Calls forth a roiling
storm of energy that protects the mage.
DV +5 / AV +5 / Reverse
Damage 15 /Dur 60 / Mana 20 (PS)
Lightning:
Launches
a stream of crackling energy at a target, leaving him crispy.
Damage: 80 / Mana: 30 / Range:
10 (S)
Archer Resistant: +6 DV
bonus against archer elements. (MP)
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Council Unit values reflect v1.3.4
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