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Ceyah Units


Bone Bow 30  14  16      Health: 150 / 5
5
Damage: Normal / Normal Rate: 50% / 100%
Requires: Woodmill, Ceyah
These undead archers fire deadly crossbow bolts at their targets.  Their skeletal bodies render them virtually immune to arrows, making Bone Bows the perfect unit to combat enemy archers.

Magic Vulnerable: Increases damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases damage taken from holy attacks to 200% of normal.
Range Resistant: Decreases damage taken from range attacks to 5% of normal.
Siege Penalty:
Decreases attacks against buildings by -20.
 


The Chosen 40  25      Health: 350 / 1
Morale: 75
Damage: Normal Rate: 100%
Requires:
Twice as large as a normal Rhaksha, the Chosen of Amon Koth are picked from the most deadly Hivemasters.
Archer Resistant: +8 DV bonus against archer elements.
Bloodlust:
Increases attacks against routed elements by +4.
 

Devout 10  16      Health: 125 / 4
25 Mana: 60 / 4
Damage: Normal Rate: 100%
Requires: Nightbringer, Ceyah
These priestesses have been so warped by their channeling of dark powers that they have become insane fanatics, capable of channeling terrifying spells.  Their lust for death is infectious, bleeding over to the troops they travel with.
Unholy Strength: The powers of darkness are imparted upon the company allowing them to inflict unholy damage.
Melee Unholy Dam 6 / Dur 60 / Mana 45 / Range 10 (S)

Life Leech: Drains the life of enemy elements and bestows it upon friendly elements.
Area 2 / Damage 20 Leech / Mana 30 / Range 10 (S)

Attack Bonus: Increases attacks by +2. (MP)

Bloodlust: Increases attacks against routed elements by +4. (MP)
 


DreadLord 38  12  16      Health: 280 / 8
16
Damage: Normal Rate: 100%
Requires: Barracks, Temple, Ceyah
Dreadlords are the epitome of evil wrapped in a warrior's flesh.  They revel in slaughter and enjoy nothing more than causing pain, inciting their troops to press the attack when the enemy falters.
Unholy Attacks: Element inflicts +10 additional damage to non-shadow creatures.
Attack Bonus: Increases attacks by +4. (MP)
Bloodlust: Increases attacks against routed elements by +4. (MP)

 

Engineer 24  22      Health: 250 / 8
10 Morale: 40
Damage: Normal Rate: 100%
Requires: Quarry
Engineers are elite laborers, able to fulfill various roles in one's army, from initiating sieges to repairing damaged settlement.  Engineers may also be used to construct outposts and mines.   To use the special functions, a company must have a front line of Engineers.
Siege Bonus: Increases attacks against buildings by +6.
Recon: Increases the company's visual range to 110% of normal. (MP)
Rapid Entrenching: Decreases the company's time to entrench to 90% of normal. (MP)

 

Necromancer 30  16      Health: 130 / 4
16 Mana: 60 / 4
Damage: Magic Rate: 85%
Requires: Library, Ceyah
The foul Necromancer is capable of summoning up the very corpses of the dead to do battle for him.  He is also known for poisoning the air around his enemies, rendering them weak and helpless.
 
Summon Dead: Summons forth the dead from their graves to fight for the mage.
Summons 2 / Duration 60 / Mana 50 / Range 6 (S)

Lethargy:
Summons up a grey mist that weakens all enemy elements caught within.
Area 3 / DV –4 50% move / Duration 30 / Mana 45 / Range 10 (S)
 

Prophet 10  16      Health: 120 / 4
16 Mana: 60 / 3
Damage: Normal Rate: 100%
Requires: Temple, Ceyah
The virtually insane priests of the Great Master, Prophets are known for their spells that drain the life of their enemies and paralyze them through tremendous assaults of pain and fear.  Their lust for death is infectious, bleeding over to the troops they travel with.
Paralyze: Paralyzes a single element, rendering them helpless.
Paralyze 1/ Duration 20 / Mana 40 / Range 10 (S)

Life Leech: Drains the life of enemy elements and bestows it upon friendly elements.
Area 2 / Damage 20 Leech / Mana 30 / Range 10 (S)

Bloodlust: Increases attacks against routed elements by +2. (MP)

 

Settler 10  16      Health: 300 / 10
15 Morale: 25
Damage: Normal Rate: 100%
Requires: Quarry
Settlers are the men and women who forge through unknown paths to build new villages to support the kingdom.
Siege Bonus: Increases attacks against buildings by +6.
Quicker Recovery: Increases rate at which elements are re-supplied to 115% of normal. (MP)

 

Shadeling 14  26      Health: 110 / 6
3
Damage: Normal Rate: 136%
Requires: Ceyah
Small and vicious, Shadelings are the embodiment of spite among the creatures of Shadow.
Trailblazing: Ignores terrain penalty for movement.
Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 125% of normal.
Magic Vulnerable: Increases damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases damage taken from holy attacks to 150% of normal.
Range Resistant: Decreases damage taken from range attacks to 75% of normal.
 

Shadow Beast 32  28      Health: 310 / 10
2
Damage: Normal Rate: 100%
Requires: Barracks, Temple, Ceyah
Shadow Beasts are demonic creatures, fearsome in appearance and strength.  They are the cavalry of the Great Master.
Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 150% of normal.
Tough:
Decreases damage taken to 75% of normal.
 

Shadow Captain 26  10  32      Health: 300 / 15
12
Damage: Normal Rate: 100%
Requires:
Shadow Captains are highly intelligent shadow demons capable of leading lesser creatures into battle.
Trailblazing: Ignores terrain penalty for movement.
Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 125% of normal.
Magic Vulnerable: Increases damage taken from magic attacks to 125% of normal.
Unholy Attacks:
Element inflicts +4 additional damage to non-shadow creatures.
 

Shadow Demon 36  10  30      Health: 320 / 10
18 Mana: 50 / 2
Damage: Normal Rate: 100%
Requires: Ceyah
Shadow Demons are dangerous creatures from the realm of the shadow.  They are able to summon other shadow forces to fight along side them and are difficult to destroy in personal combat.  They also radiate an aura of power that increases the morale of their own troops.
Summon Shadelings: Summons a pair of shadelings to defend their demonic master.
Summons 3 / Dur 60 / Mana 40 / Range 6 (S)
Trailblazing: Ignores terrain penalty for movement.
Range Resistant: Decreases damage taken from range attacks to 75% of normal.
Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 150% of normal.
Unholy Attacks: Element inflicts +6 additional damage to non-shadow creatures.

 

Shadow Priest 10  16      Health: 120 / 4
24 Mana: 60 / 3
Damage: Normal Rate: 100%
Requires: Nightbringer, Ceyah
Shadow Priests are dedicated to the evil of the shadow, capable of casting spells that bless their troops with demonic fury and stun their enemy with sheer pain.  They also have the ability to deaden their troops reaction to fear and pain, causing them to fight without concern for their own lives.
Shadow's Blessing: Blesses all friendly elements by trading defense for attack.
DV –2 / AV +6 / Duration 60 / Mana 30 / Range 10 (S)

Shadowshock: Caster throws a blast of evil energies that stun all who are hit.
Area 2 / Paralyze 1/ Dur 4 / Mana 35 / Range 10 (S)

Valor: Lowers the point at which company may rout by 2. (MP)

 

Skeleton Warrior 22  10  20      Health: 220 / 11
4
Damage: Normal Rate: 100%
Requires: Blacksmith, Ceyah
Evil magicks have summoned forth skeletal warriors to wreak havoc upon the enemies of the Dark Master.
Magic Vulnerable: Increases damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases damage taken from holy attacks to 200% of normal.
Range Resistant: Decreases damage taken from range attacks to 5% of normal.
 

Undead Captain 30  10  26      Health: 300 / 15
10
Damage: Normal Rate: 100%
Requires:
The undead captain is the unholy monster created to lead the forces of evil into battle.
Magic Vulnerable: Increases damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases damage taken from holy attacks to 200% of normal.
Range Resistant: Decreases damage taken from range attacks to 25% of normal.
 

Void Beast 48  10  32      Health: 460 / 10
5
Damage: Normal Rate: 100%
Requires: Quarry, Barracks, Temple, Library, Ceyah
Void Beasts are horrific creatures similar to the Shadow Beasts.  They come from deep within a subterranean realm in the Shadow dimension.  Special magicks are required to summon forth these horrors.
Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 150% of normal.
Tough:
Decreases damage taken to 75% of normal.
 

Wraith 16  16  16      Health: 120 / 4
16 Mana: 60 / 3
Damage: Magic Rate: 150%
Requires: Blacksmith, Library, Ceyah
Wraiths are truly horrific creatures.  Undead shadow mages capable of wielding the awesome darkfire element.  They have an innate ability to see beyond normal reality, increasing their awareness of their surroundings and enabling their company to increase its zone of control.
 
Darkfire Immolation: Calls forth an aura of unholy, black flames  that protect the mage.
Reverse Damage 20 / Duration 60 / Mana 30 (PS)

Dreadfire: Generates a ball of hellish, black flames that shoots out and strikes an opponent.

Damage:
90 / Mana: 30 / Range: 10
(S)

Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 150% of normal.

Melee Resistant: Decreases damage taken from melee attacks to 50% of normal.

Range  Resistant: Decreases damage taken from range attacks to 50% of normal.

Dominion: Increases the company's zone of control to 110% of normal. (MP)

 

mmm...brains! Zombie 18  10      Health: 200 / 10
3
Damage: Normal Rate: 100%
Requires: Ceyah
Torn from the grave to serve the powers of evil, Zombies are the undead infantry of the Dark Master.
Magic Vulnerable: Increases damage taken from magic attacks to 125% of normal.
Holy Vulnerable:
Increases damage taken from holy attacks to 200% of normal.
 

Ceyah Units from K:AG

Infantry
Support Mages & Priests
Shadow Knight

 
Maelstrom Engine Acolyte
Defiler
Macabre
Shadow Prophet

Ceyah Unit values reflect v1.3.4
 

Infantry ] Archers ] Cavalry ] Specialty ] Support ] Mages & Priests ] Denizens ] [ Ceyah ] Council ] Nationalist ] Royalist ] Technology ]