A Proud Member of
|
|
|
|
| |
|
The Chosen |
40
8
25
|
Health:
350 / 1 |
|
Morale: 75 |
Damage:
Normal |
Rate: 100% |
Requires: |
Twice as
large as a normal Rhaksha, the Chosen of Amon Koth are picked from the
most deadly Hivemasters. |
Archer
Resistant: +8 DV bonus against archer
elements.
Bloodlust:
Increases
attacks against routed elements by +4.
|
|
DreadLord |
38
12
16
|
Health:
280 / 8 |
1
1
16 |
|
Damage:
Normal |
Rate: 100% |
Requires: Barracks, Temple, Ceyah |
Dreadlords
are the epitome of evil wrapped in a warrior's flesh. They revel in
slaughter and enjoy nothing more than causing pain, inciting their troops
to press the attack when the enemy falters. |
Unholy Attacks:
Element
inflicts +10 additional damage to non-shadow creatures.
Attack Bonus: Increases
attacks by +4. (MP)
Bloodlust: Increases
attacks against routed elements by +4. (MP)
|
|
Engineer |
24
8
22
|
Health:
250 / 8 |
2
10 |
Morale: 40 |
Damage:
Normal |
Rate: 100% |
Requires:
Quarry |
Engineers
are elite laborers, able to fulfill various roles in one's army, from
initiating sieges to repairing damaged settlement. Engineers may
also be used to construct outposts and mines. To use the
special functions, a company must have a front line of Engineers. |
Siege
Bonus: Increases attacks against buildings
by +6.
Recon: Increases
the company's visual range to 110% of normal. (MP)
Rapid Entrenching:
Decreases
the company's time to entrench to 90% of normal. (MP)
|
|
Necromancer |
30
4
16
|
Health:
130 / 4 |
2
16 |
Mana: 60
/ 4 |
Damage:
Magic |
Rate: 85% |
Requires: Library, Ceyah |
The foul
Necromancer is capable of summoning up the very corpses of the dead to do
battle for him. He is also known for poisoning the air around his
enemies, rendering them weak and helpless.
|
Summon Dead:
Summons
forth the dead from their graves to fight for the mage.
Summons 2 / Duration
60 / Mana 50 / Range 6 (S)
Lethargy:
Summons up a grey mist that weakens all enemy
elements caught within.
Area 3 / DV –4
50% move / Duration 30 / Mana 45 / Range 10 (S)
|
|
Prophet |
10
8
16
|
Health:
120 / 4 |
1
1
16 |
Mana:
60 /
3 |
Damage:
Normal |
Rate: 100% |
Requires:
Temple, Ceyah |
The
virtually insane priests of the Great Master, Prophets are known for their
spells that drain the life of their enemies and paralyze them through
tremendous assaults of pain and fear. Their lust for death is
infectious, bleeding over to the troops they travel with. |
Paralyze:
Paralyzes
a single element, rendering them helpless.
Paralyze 1/ Duration
20 / Mana 40 / Range 10 (S)
Life Leech: Drains
the life of enemy elements and bestows it upon friendly elements.
Area 2 / Damage
20 Leech / Mana 30 / Range 10
(S)
Bloodlust: Increases
attacks against routed elements by +2. (MP)
|
|
Settler |
10
0
16
|
Health:
300 / 10 |
1
15 |
Morale: 25 |
Damage:
Normal |
Rate: 100% |
Requires:
Quarry |
Settlers are
the men and women who forge through unknown paths to build new villages to
support the kingdom. |
Siege
Bonus: Increases attacks against buildings
by +6.
Quicker Recovery: Increases
rate at which elements are re-supplied to 115% of normal. (MP)
|
|
Shadeling |
14
6
26
|
Health:
110 / 6 |
1
3 |
|
Damage:
Normal |
Rate: 136% |
Requires: Ceyah |
Small and
vicious, Shadelings are the embodiment of spite among the creatures of
Shadow. |
Trailblazing:
Ignores
terrain penalty for movement.
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 125% of normal.
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal.
Holy Vulnerable:
Increases
damage taken from holy attacks to 150% of normal.
Range
Resistant: Decreases damage taken from range
attacks to 75% of normal.
|
|
Shadow Beast |
32
4
28
|
Health:
310 / 10 |
1
2 |
|
Damage:
Normal |
Rate: 100% |
Requires: Barracks, Temple, Ceyah |
Shadow
Beasts are demonic creatures, fearsome in appearance and strength.
They are the cavalry of the Great Master. |
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 150% of normal.
Tough:
Decreases
damage taken to 75% of normal.
|
|
Shadow Captain |
26
10
32
|
Health:
300 / 15 |
12 |
|
Damage:
Normal |
Rate: 100% |
Requires: |
Shadow
Captains are highly intelligent shadow demons capable of leading lesser
creatures into battle. |
Trailblazing:
Ignores
terrain penalty for movement.
Range
Resistant: Decreases damage taken from range
attacks to 50% of normal.
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 125% of normal.
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal.
Unholy Attacks:
Element
inflicts +4 additional damage to non-shadow creatures.
|
|
Shadow Demon |
36
10
30
|
Health:
320 / 10 |
1
1
18 |
Mana:
50 /
2 |
Damage:
Normal |
Rate: 100% |
Requires: Ceyah |
Shadow
Demons are dangerous creatures from the realm of the shadow. They
are able to summon other shadow forces to fight along side them and are
difficult to destroy in personal combat. They also radiate an aura
of power that increases the morale of their own troops. |
Summon
Shadelings: Summons a pair of shadelings to
defend their demonic master.
Summons 3 / Dur 60 / Mana 40 /
Range 6 (S)
Trailblazing:
Ignores
terrain penalty for movement.
Range
Resistant: Decreases damage taken from range
attacks to 75% of normal.
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 150% of normal.
Unholy Attacks: Element
inflicts +6 additional damage to non-shadow creatures.
|
|
Shadow Priest |
10
8
16
|
Health:
120 / 4 |
1
1
24 |
Mana:
60 /
3 |
Damage:
Normal |
Rate: 100% |
Requires:
Nightbringer, Ceyah |
Shadow
Priests are dedicated to the evil of the shadow, capable of casting spells
that bless their troops with demonic fury and stun their enemy with sheer
pain. They also have the ability to deaden their troops reaction to
fear and pain, causing them to fight without concern for their own lives. |
Shadow's
Blessing: Blesses all friendly elements by
trading defense for attack.
DV –2 / AV +6 / Duration 60 /
Mana 30 / Range 10 (S)
Shadowshock:
Caster
throws a blast of evil energies that stun all who are hit.
Area 2 / Paralyze
1/ Dur 4 / Mana 35 / Range 10 (S)
Valor: Lowers
the point at which company may rout by 2. (MP)
|
|
Skeleton Warrior |
22
10
20
|
Health:
220 / 11 |
1
4 |
|
Damage:
Normal |
Rate: 100% |
Requires: Blacksmith, Ceyah |
Evil magicks have summoned forth skeletal
warriors to wreak havoc upon the enemies of the Dark Master. |
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases
damage taken from holy attacks to 200% of normal.
Range
Resistant: Decreases damage taken from range
attacks to 5% of normal.
|
|
Undead Captain |
30
10
26
|
Health:
300 / 15 |
10 |
|
Damage:
Normal |
Rate: 100% |
Requires: |
The undead
captain is the unholy monster created to lead the forces of evil into
battle. |
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases
damage taken from holy attacks to 200% of normal.
Range
Resistant: Decreases damage taken from range
attacks to 25% of normal.
|
|
Void Beast |
48
10
32
|
Health:
460 / 10 |
1
2
5 |
|
Damage:
Normal |
Rate: 100% |
Requires: Quarry,
Barracks, Temple, Library, Ceyah |
Void Beasts
are horrific creatures similar to the Shadow Beasts. They come from
deep within a subterranean realm in the Shadow dimension. Special
magicks are required to summon forth these horrors. |
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 150% of normal.
Tough:
Decreases
damage taken to 75% of normal.
|
|
Wraith |
16
16
16
|
Health:
120 / 4 |
1
1
16 |
Mana:
60 /
3 |
Damage:
Magic |
Rate: 150% |
Requires:
Blacksmith, Library,
Ceyah |
Wraiths are
truly horrific creatures. Undead shadow mages capable of wielding
the awesome darkfire element. They have an innate ability to see
beyond normal reality, increasing their awareness of their surroundings
and enabling their company to increase its zone of control.
|
Darkfire
Immolation: Calls forth an aura of unholy,
black flames that protect the mage.
Reverse Damage 20 / Duration
60 / Mana 30 (PS)
Dreadfire: Generates a
ball of hellish, black flames that shoots out and strikes an opponent.
Damage: 90 / Mana: 30 / Range: 10
(S)
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 150% of normal.
Melee Resistant: Decreases
damage taken from melee attacks to 50% of normal.
Range Resistant:
Decreases
damage taken from range attacks to 50% of normal.
Dominion: Increases the
company's zone of control to 110% of normal. (MP)
|
|
Zombie |
18
8
10
|
Health:
200 / 10 |
3 |
|
Damage:
Normal |
Rate: 100% |
Requires:
Ceyah |
Torn from
the grave to serve the powers of evil, Zombies are the undead infantry of
the Dark Master. |
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal.
Holy Vulnerable:
Increases
damage taken from holy attacks to 200% of normal.
|
Ceyah Unit values reflect v1.3.4
| |
|