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Units

     
By Faction   By Unit Type
     
Ceyah   Archers
Council   Cavalry
Nationalist   Denizens
Royalist   Infantry
    Mages & Priests
Independent   Specialty
Technology   Support

Units have four ranks:

Rank Experience Rank Bonus
Recruit
Regular 50 Attack & Defense at 110% effectiveness
Veteran 150 Attack & Defense at 125% effectiveness
Elite 300 Attack & Defense at 150% effectiveness

Example:

Unit Name AV  DV  Move     Health: Max / Resupply
Upkeep Mana: Max  / Regeneration Rate
Morale
Damage Type Attack Rate: %
Requirements
Unit Description
Special Abilities & Spells
 
 
Attack Rate = 100% is normal speed and works out to one attack every 1.5 seconds
AV (Attack Value) = Damage per attack
DV (Defense Value) = Damage subtracted from enemy attack
Health = Hit Points (damage unit can take before killed)
Mana Max = Maximum amount of mana unit can have
Mana Regeneration Rate = Amount of mana regenerated per second
M (Move) = Movement Speed
Morale = Determines when company will rout...the lower this gets the more likely to rout
MP (Modifier Provided) = these affect the company
PS (Personal Spell) = Only affects caster (typically personal shield spells)
Requirements = Building Components, Upgrades, and Faction needed to build unit
Resupply = Health regenerated per second (this has been noted in-game to be around 5% rounded down of the unit's max health (thanks to TwoMoreCents)- stats shown are raw data, unmodified, uncommissioned troop so will vary from the 5%)
RV (Range Value) = Damage per ranged attack (archers)
S (Spell) = Unit drains mana to use this ability
Upkeep = Resources used by this unit per second