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Units have four ranks:
Attack Rate = 100% is normal speed and works out to one attack every 1.5 seconds AV (Attack Value) = Damage per attack DV (Defense Value) = Damage subtracted from enemy attack Health = Hit Points (damage unit can take before killed) Mana Max = Maximum amount of mana unit can have Mana Regeneration Rate = Amount of mana regenerated per second M (Move) = Movement Speed Morale = Determines when company will rout...the lower this gets the more likely to rout MP (Modifier Provided) = these affect the company PS (Personal Spell) = Only affects caster (typically personal shield spells) Requirements = Building Components, Upgrades, and Faction needed to build unit Resupply = Health regenerated per second (this has been noted in-game to be around 5% rounded down of the unit's max health (thanks to TwoMoreCents)- stats shown are raw data, unmodified, uncommissioned troop so will vary from the 5%) RV (Range Value) = Damage per ranged attack (archers) S (Spell) = Unit drains mana to use this ability Upkeep = Resources used by this unit per second |
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