Academy of
Magicks |
Upgrade Bonus vs. Magic = .5x |
By instituting houses of
learning for the magic arts in all settlements those settlements are
better equipped to deal with a siege involving mystical attacks |
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Archmage |
The powerful Archmage is
capable of wielding both priestly powers and arcane magic. Requires a
Temple and Library to recruit. Cannot be recruited in Ceyah settlements. |
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Avatar |
Avatars are the ultimate
holy warriors destined to battle the shadow in every form it takes.
Requires a Barracks and Temple to recruit. Cannot be recruited in Ceyah
settlements. |
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Blessing of Shadow |
AV vs. ALL +3 |
A strong ritual that
provides all shadow forces under your control with the blessing of
darkness increasing the strength of their attacks. |
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Bone Reaver |
Evil magicks allow the
creation of powerful undead with a lust for the blood of the living.
Requires a Ceyah settlement and Blacksmith to recruit. |
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Cavalier |
Cavaliers are the elite
cavalry elements of the Mareten. They are more dangerous than normal
dragoons and wield Khaldunite weaponry. Requires a Blacksmith, Barracks,
Temple, and Library to recruit. |
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Conjuror |
Conjurors are the masters
of summoning, able to summon a huge elemental beast to do their bidding.
Requires a Astrology Hall to recruit. |
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Counter Magic |
Upgrade Bonus vs. Magic = .25x |
This new magic allows the
court mages to protect settlements from magical attacks, reducing damage
by 75% |
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Crystal Ring |
AV vs. ALL +4 |
Special crystal rings that
are capable of amplifying magical power, increasing the melee attacks of
priests and mages. |
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Dead Zone |
AV vs. ALL +3 |
A strong ritual that
provides all undead elements under your control with the blessing of
darkness increasing the strength of their attacks. |
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Devout |
These priestesses have
been so warped by their channeling of dark powers that they have become
insane fanatics, capable of channeling terrifying spells. Requires a Ceyah
settlement and a Nightbringer to recruit. |
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Dragon Dust |
AV vs. Buildings +10 |
A strange but powerful
substance that reacts violently with flame, dragon dust is well used for
destroying fortifications and buildings. |
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Dragonscale Armor |
Damage Taken from Non-magic = .8x
DV vs. Archer +4 |
Armor made from the scales
and leather of dragons which is resistant to non-magical attacks. |
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Economic
Advisors |
Upgrade Bonus Gold Limit = 2000 |
By appointing economic
advisors to the vassals whom manage your kingdom’s settlements a more
efficient kingdom wide economy is born. This increases vault limitations. |
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Elite Archer |
The elite bowmen are Kohan
archers wielding powerful bows that fire khaldunite arrows. Requires a
Woodmill, Barracks, Temple, and Library to recruit. |
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Enchanted Grain |
Hit Points Bonus = 1.2x |
The special properties of
this enchanted grain improves the health and stamina of mounts, increasing
the strength of mounted elements. |
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Enchanted Leather |
DV vs. ALL +2 |
This leather has special
enchantment placed on it , making it more protective than normal leathers. |
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Enchanter |
Enchanters are the masters
of spell manipulation. They can both protect their own troops from spells
and make spells more effective on enemies. Requires a Astrology Hall to recruit. |
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Geomancy |
Upgrade Bonus Health = 1.25x |
The elemental magic of
geomancy allows the creation of stronger, magically fused stones to be
used in the construction of settlements and outposts. This increases their
base health by 25% |
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Golems |
The use of powerful
elemental magic has allowed the creation of stone warriors that obey their
masters with mindless precision. |
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Healing Potion |
Resupply Rate Bonus = 1.25x |
Special elixirs that aid
in healing troops, returning them to full strength faster. |
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Holy Armor |
DV vs. ALL +1
Damage Taken from Unholy = .1x |
This specially blessed
armor protects its wearer from the damage caused by unholy forces and
weapons. |
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Holy Blades |
Melee Holy Damage +4 |
These swords and axes are
blessed by the priests of the Creator, imbuing them with the power to
inflict holy damage against creatures of evil. |
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Ironwood Bow |
AV vs. ALL +4 |
Masterfully crafted bows
crafted from the strong ironwood trees are more powerful than normal bows. |
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Khaldunite Arrow |
Cause Khaldunite Damage =1
AV vs. ALL +2 |
Arrowheads composed of
khaldunite steel alloys inflict the special khaldunite damage which has
proven to be invaluable when combating creatures of shadow. |
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Khaldunite Blade |
Cause Khaldunite Damage =1
AV vs. ALL +2 |
Swords and axes composed
of khaldunite steel alloys inflict the special khaldunite damage which has
proven to be invaluable when combating creatures of shadow. |
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Khaldunite Shield |
Damage Taken from Magic = .75x |
Shields made from a
special alloy of khaldunite, silver, and steel are highly resistant to
magical attacks, protecting their users from enemy spells. |
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Khaldunite Spear |
Cause Khaldunite Damage =1
AV vs. ALL +2 |
Spear tips composed of
khaldunite steel alloys inflict the special khaldunite damage which has
proven to be invaluable when combating creatures of shadow. |
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Lich |
The lich is a special form
of Wraith, even more terrifying in power and capacity for evil. Requires a
Ceyah Settlement, Mana Forge, and Library to recruit. |
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Magic Arrow |
Cause Magic Damage =1 |
These arrowheads are
composed of enchanted steel making them capable of inflicting magical
damage upon their targets. |
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Magic Blade |
Cause Magic Damage =1 |
These swords and axes are
composed of enchanted steel making them capable of inflicting magical
damage upon their targets. |
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Magic Plate |
DV vs. ALL +2 |
Platemail armor
constructed with enchanted steel provides more protection than its mundane
counterpart. |
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Military College |
Upgrade Bonus Cost Group 1 = .8x
Upgrade Bonus Cost Group 2 = .8x |
The military college is an
institution that allows for the more efficient recruiting and
commissioning of military forces. This reduces the cost of commissioning
most military units. |
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Militia Training |
Upgrade Bonus Militia AV +4
Upgrade Bonus Militia DV +2 |
Kingdom wide military
programs that train local militia to be a more efficient and effective
fighting force. |
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Pathfinder |
Pathfinders are specially
trained elite members of the secret Ranger society. Requires a Barracks
and Library to recruit. Cannot be recruited in Ceyah settlements. |
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Potion of
Strength |
Hit Points Bonus = 1.1x |
These special potions
increase the health of all units. |
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Rhaksha Slave |
It has been learned that
Rhaksha are just intelligent enough to capture and enslave, turning them
into cheap fodder for your armies. Requires a Ceyah settlement to recruit. |
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Shadowskin Armor |
Damage Taken from Non-magic = .80x |
This leather armor is
tainted by the realm of the shadow, making it resistant to non magical
attacks, but vulnerable to khaldunite. |
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Shock Trooper
(Nationalist Elite Guard) |
No ground troop is more
deadly than the elite Kohan Shock Troopers. Few can stand before them on
field of battle. Requires a Blacksmith, Barracks, Temple, and Library to
recruit. |
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Silk Armor |
DV vs. Archer +4 |
Specially crafted silk
tunics that are worn under normal armor protect the wearer from arrows and
similar missiles. |
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Silken Robe |
DV vs. ALL +2 |
Robes woven from the silk
of giant spiders making them more resistant than the normal mage and
priest robes. |
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Slaan Champion |
These noble cousins of the
Slaan have cast their lot in with the Kohan against the Shadow. |
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Unholy Armor |
DV vs. ALL +1
Damage Taken from Holy = .5x |
This specially cursed
armor protects its wearer from the damage caused by holy forces and
weapons. |
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Unholy Blades |
Melee Unholy Damage = 4 |
These swords and axes are
blessed by the priests of darkness, imbuing them with the power to inflict
unholy damage against the enemy. |
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Void Beast |
Void Beasts are horrific
creatures similar to the Shadow Beasts. They come from deep within a
subterranean realm in the Shadow dimension. Special magicks are required
to summon forth these horrors. |
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Warlock |
The enigmatic warlock is
privy to strange powerful magics that border on the realm of shadow. They
first weaken their enemies then destroy them with blasts of dark fire.
Requires a Mage College to recruit. |
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White Steel Blades |
AV vs. ALL +2 |
A new alloy of steel that
is lighter and stronger is used to create more deadly swords and axes. |
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