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Avatar |
44
12
18
|
Health:
350 / 8 |
2
1
20 |
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Damage:
Normal |
Rate: 100% |
Requires: Blacksmith, Temple, non-Ceyah |
Avatars are
the ultimate holy warriors, destined to battle the shadow in every form it
takes. They radiate auras that make men brave and increase their
strength when battling creatures of shadow. |
Holy
Attacks: Element inflicts +10 additional
damage to creatures of shadow.
Courageous: Decreases
the company's loss of morale in combat to 60% of normal. (MP)
Shadowbane: Increases
attacks against shadow elements by +8. (MP)
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DreadLord |
38
12
16
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Health:
280 / 8 |
1
1
16 |
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Damage:
Normal |
Rate: 100% |
Requires: Barracks, Temple, Ceyah |
Dreadlords
are the epitome of evil wrapped in a warrior's flesh. They revel in
slaughter and enjoy nothing more than causing pain, inciting their troops
to press the attack when the enemy falters. |
Unholy Attacks:
Element
inflicts +10 additional damage to non-shadow creatures.
Attack Bonus: Increases
attacks by +4. (MP)
Bloodlust: Increases
attacks against routed elements by +4. (MP)
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Paladin |
38
12
16
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Health:
280 / 8 |
1
1
14 |
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Damage:
Normal |
Rate: 100% |
Requires: Barracks, Temple, non-Ceyah |
Paladins are
powerful warriors of faith, prepared to lay down their lives in the fight
against the shadow. They radiate auras that make men brave and
increase their strength when battling creatures of shadow. |
Holy
Attacks: Element inflicts +6 additional
damage to creatures of shadow.
Courageous: Decreases
the company's loss of morale in combat to 75% of normal. (MP)
Shadowbane: Increases
attacks against shadow elements by +5. (MP)
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Pathfinder |
40
28
8
34
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Health:
250 / 5 |
3
1
20 |
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Damage:
Khaldunite
/
Khaldunite
|
Rate: 60% / 100% |
Requires: Woodmill,
Library, non-Ceyah |
Pathfinders
are specially trained, elite members of the secret Ranger society.
Their skills in the wilderness allow their company to move unhindered by
difficult terrain and extend the company's visual range.
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Trailblazing:
Ignores
terrain penalty for movement. (MP)
Recon:
Increases the company's visual range to
130% of normal. (MP)
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Ranger |
34
22
8
34
|
Health:
200 / 9 |
2
1
14 |
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Damage:
Khaldunite
/
Khaldunite
|
Rate: 60% / 100% |
Requires: Woodmill,
Library, non-Ceyah |
Rangers are
members of a secret group of warriors who wield mystical weapons that work
as bow and blade. Their skills in the wilderness allow their company
to move unhindered by difficult terrain and extend the company's visual
range.
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Trailblazing:
Ignores
terrain penalty for movement. (MP)
Recon:
Increases the company's visual range to
120% of normal. (MP)
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Shadow Demon |
36
10
30
|
Health:
320 / 10 |
1
1
18 |
Mana:
50 /
2 |
Damage:
Normal |
Rate: 100% |
Requires: Ceyah |
Shadow
Demons are dangerous creatures from the realm of the shadow. They
are able to summon other shadow forces to fight along side them and are
difficult to destroy in personal combat. They also radiate an aura
of power that increases the morale of their own troops. |
Summon
Shadelings: Summons a pair of shadelings to
defend their demonic master.
Summons 3 / Dur 60 / Mana 40 /
Range 6 (S)
Trailblazing:
Ignores
terrain penalty for movement.
Range
Resistant: Decreases damage taken from range
attacks to 75% of normal.
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 150% of normal.
Unholy Attacks: Element
inflicts +6 additional damage to non-shadow creatures.
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Support values reflect
KIS 1.3.4, KAG 1.3.2
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