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Support Units

 

Avatar 44  12  18      Health: 350 / 8
20
Damage: Normal Rate: 100%
Requires: Blacksmith, Temple, non-Ceyah
Avatars are the ultimate holy warriors, destined to battle the shadow in every form it takes.  They radiate auras that make men brave and increase their strength when battling creatures of shadow.
Holy Attacks: Element inflicts +10 additional damage to creatures of shadow.
Courageous: Decreases the company's loss of morale in combat to 60% of normal. (MP)
Shadowbane: Increases attacks against shadow elements by +8. (MP)

 

DreadLord 38  12  16      Health: 280 / 8
16
Damage: Normal Rate: 100%
Requires: Barracks, Temple, Ceyah
Dreadlords are the epitome of evil wrapped in a warrior's flesh.  They revel in slaughter and enjoy nothing more than causing pain, inciting their troops to press the attack when the enemy falters.
Unholy Attacks: Element inflicts +10 additional damage to non-shadow creatures.
Attack Bonus: Increases attacks by +4. (MP)
Bloodlust: Increases attacks against routed elements by +4. (MP)

 

Paladin 38  12  16      Health: 280 / 8
14
Damage: Normal Rate: 100%
Requires: Barracks, Temple, non-Ceyah
Paladins are powerful warriors of faith, prepared to lay down their lives in the fight against the shadow.  They radiate auras that make men brave and increase their strength when battling creatures of shadow.
Holy Attacks: Element inflicts +6 additional damage to creatures of shadow.
Courageous: Decreases the company's loss of morale in combat to 75% of normal. (MP)
Shadowbane: Increases attacks against shadow elements by +5. (MP)

 

Pathfinder 40  28  34      Health: 250 / 5
20
Damage: Khaldunite / Khaldunite Rate: 60% / 100%
Requires: Woodmill, Library, non-Ceyah
Pathfinders are specially trained, elite members of the secret Ranger society.  Their skills in the wilderness allow their company to move unhindered by difficult terrain and extend the company's visual range.
 
Trailblazing: Ignores terrain penalty for movement. (MP)
Recon:
Increases the company's visual range to 130% of normal. (MP)
 

Ranger 34  22  34      Health: 200 / 9
14
Damage: Khaldunite / Khaldunite Rate: 60% / 100%
Requires: Woodmill, Library, non-Ceyah
Rangers are members of a secret group of warriors who wield mystical weapons that work as bow and blade.  Their skills in the wilderness allow their company to move unhindered by difficult terrain and extend the company's visual range.
 
Trailblazing: Ignores terrain penalty for movement. (MP)
Recon:
Increases the company's visual range to 120% of normal. (MP)
 

Shadow Demon 36  10  30      Health: 320 / 10
18 Mana: 50 / 2
Damage: Normal Rate: 100%
Requires: Ceyah
Shadow Demons are dangerous creatures from the realm of the shadow.  They are able to summon other shadow forces to fight along side them and are difficult to destroy in personal combat.  They also radiate an aura of power that increases the morale of their own troops.
Summon Shadelings: Summons a pair of shadelings to defend their demonic master.
Summons 3 / Dur 60 / Mana 40 / Range 6 (S)
Trailblazing: Ignores terrain penalty for movement.
Range Resistant: Decreases damage taken from range attacks to 75% of normal.
Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 150% of normal.
Unholy Attacks: Element inflicts +6 additional damage to non-shadow creatures.

 

  Support values reflect KIS 1.3.4, KAG 1.3.2

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