A Proud Member of
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Orional's
Tactics: Royalists |
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INTRODUCTION |
These guys (and I know Fenris will be here to disagree with me) are I
would say the weakest faction. They require the most skill and most
micromanagement. These guys are the ones you want big armies with. Weak
armies but big nonetheless. They have the worst support (unless facing
Ceyah) and the worst economy of the game. However if used right they can
be deadly.
Strengths: extra company limit per
settlement, Larger company militia, Billet (although 96 gold is a lot of
cheese to make up in commissioning units)
Weaknesses: Slow economy compared to all
other factions, Sorceress (yes she's a unit but definitely the weak link
when it comes to support), Most costly elites.
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GAMEPLAY |
In game you need to start out as quickly as possible with a military.
As soon as you have it scout out the surrounding area (obviously!
hopefully your mother didn't raise a dullard. Kidding kidding) Take as
many indy lairs as possible. get as much of that black stuff out of the
way as you can. In starting early you need to come to a balance between
lairs and putting pressure on your enemy. As your economy is weaker than
the other factions, you need to make this up by either getting as much
gold and techs out of lairs as possible or by putting pressure on the
enemy so he cant work up his superior economy. If done right you can
actually have a greater economy than your nat, council or ceyah
adversary.
The key is your one strength. That extra company limit. If at all
possible (without completely destroying your economy) fill up all your
slots. Footmen and engineers work well for this as they are both cheap
and the easiest to maintain. If you can't afford to fill up all the
slots, and you are in team play borrow a village from your ceyah buddy
and fill it up with shades. they make a great addition to your footmen
hordes =)
Use the carpentry guild along with the billet. this makes some pretty
cheap footmen. though I am guilty of not using the billet as much. 96
gold! OUCH.
I've had several companies of footmen take out the 2 companies of mage
infantry that everyone loves to see.
Remember that footmen are fast and can strike quick at enemy citys while
your friends are attacking his main force.
As you can maintain greater numbers of weak troops that the other
factions, I have often used this strategy when facing a force of
superior units: I will split my footmen engineer force into two groups.
One group will be poised on the edge of a ZOP. The other will be next to
his main force. Ill engage both at the same time. Usually you can take
the city before his big bad force can destroy the diversionary. Footmen
are cheap to replace while his city, (that upkeeps that big bad force),
is not. Try it out some time.
With royals I will often go footmen and engineers till the end of the
game. Very rarely will I go with the ever popular infantry mage. This is
for three reasons.
Number one that combo is slow.
Number two you cant support these guys as well as other factions.
Number three any other faction will destroy this combo with their
superior support forces.
I know I keep harping on this but footmen are great units. USE THEM!
ELITES- OUCH boy are these expensive.
However you are getting the fastest, strongest unit available in the
game. Do not put any support with these guys as all it does is slow them
down. believe it or not the individual cavalier is stronger than
anything in the game. (Well in multiplayer that is.) These guys cost 12
iron and 12 mana to upkeep. That's a lot of cheese to spend on one unit
so make sure you can afford them. Usually a ranger is a good idea to put
with them. this makes them able to use their speed in any terrain.
USES- They have two uses that I will
explain. The first is raiding. two companies of these guys will take
enemy cities before he even can think of coming to the rescue. And once
he does come? go to another area of the map. Don't stand up to him
unless you think that force will not slow you down much.
Cavs are the psychological unit of the game. What player hasn't had cavs
show up in his back field and say to himself. OH NO! Heh come on we've
all been there. I digress. Use these guys to wreak havoc and take
attention off your overburdened teammates.
The second use is for flanking. stay off to the side of your ally's main
turtle force and once the enemy engages, sweep in behind him. take out
the support (which with cavs will go fast) and you have his front line.
Not only this but NOTHING should be able to escape from cavs. Don't let
anything escape. Don't get me wrong you can use the cavs as a front line
force and they will pound just about anything into the ground. However
you are wasting their true strengths.
COMBO- As I usually go footmen in the
beginning of the game I have my wood supply built up pretty high. When I
do get cavs (which use Iron and mana) I don't let all that wood go to
waste. I keep my footmen army up. Then I'll coordinate with my ally and
will throw them into the forefront of my ally's troops. this will save
his troops from being overworked and make the team push even farther.
After all footmen are easy to replace.
Meanwhile my cavs are destroying his backfield.
If I chose to use the cavs as a flanking force Ill use the footmen as a
raiding party to wreak havoc on undefended cities.
Lastly remember that whatever faction you use give him more to think
about than one place on the map. If he has to think about two fronts
plus building an economy chances are he's going to screw up at some
point in the game.
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