Buildings and Upgrades
Stone | |||||
Component |
Cost |
Sell |
Benefits | Factions | |
Quarry |
20g |
15g | +6 Stone / min | All | |
Mining Post |
24g |
33g |
+10 Stone / min | All | |
Masonry Guild |
24g |
33g |
Repairs damage done to city, +6 Stone / min | All | |
Stone Export |
24g |
33g | +5 gold, +1 Stone / min | All | |
Wood | |||||
Component | Cost | Sell | Benefits | Factions | |
Woodmill | 40g | 30g | +6 Wood / min | All | |
Sawmill | 48g | 66g | +10 Wood / min | All | |
Carpentry Guild | 48g | 66g | Reduces commission cost for Footman, Scouts, and Archers by 50%. Components cost 50% less to build, +6 Wood / min | All | |
Wood Export | 48g | 66g | +10 gold, +1 Wood / min | All | |
Iron | |||||
Component | Cost | Sell | Benefits | Factions | |
Blacksmith | 60g | 45g | +6 Iron / min | All | |
Blast Furnace | 72g | 99g | +10 Iron / min | All | |
Armory Guild | 72g | 99g | Reduces commission cost for Infantry, Grenadiers, and Dragoons by 50%. Militia AV +2; +6 Iron / min | All but Ceyah | |
Mana Forge | 72g | 99g | +4 Iron / min, +4 Mana / min | Ceyah | |
Iron Export | 72g | 99g | +15 gold, +1Iron / min | All | |
Market | |||||
Component | Cost | Sell | Benefits | Factions | |
Market | 60g; -2s, -2w, -2i / min | 45g | +12 gold / min | All | |
Bazaar |
72g; -5w, -5s, -5i / min |
99g | +30 gold / min | All | |
Bank |
72 gold |
99g | +15 gold / min | All | |
Factory | 72g; -2g, +2s, +2w, +2i / min | 99g | Increases city's ZOS; +10g / min |
Nationalist |
|
Workshop | 72g; -12g / min | 99g | +6s, +6w, +6i / min |
Royalist |
|
Barracks | |||||
Component | Cost | Sell | Benefits | Factions | |
Barracks |
80 gold; -1s, -1w, -1i / min |
60g | Advanced units | All | |
Billet |
96 gold; +1s, +1w, +1i / min |
132g | -25% commission cost | Royalist | |
Garrison |
96 gold; -1s, -1w, -1i / min |
132g | Militia AV +4 DV +2 | All | |
Supply Post |
96 gold; +1s, +1w, +1i / min |
132g | Increases city’s ZOS | All | |
Temple | |||||
Component | Cost | Sell | Benefits | Factions | |
Temple |
100 gold; -3s min |
75g | +2 mana per minute | All | |
Nightbringer |
120 gold; -3s / min |
165g | Shadow Priest; +2 mana / min | Ceyah | |
Nightbringer |
120 gold; -3s / min |
165g | Zealot; +2 mana / min | Nationalist | |
Eternal Path |
120 gold; -3s / min |
165g | Battle Priest; +2 mana / min | Royalist | |
Light of Faith |
120 gold; -3s / min |
165g | Channeler; +2 mana / min | Council | |
Library | |||||
Component | Cost | Sell | Benefits | Factions | |
Library | 100 gold; -1s, -2w / min | 75g | +4 mana per minute | All | |
Mage College |
120 gold; -1s, -2w / min |
165g |
+8 mana per minute, advanced units | All | |
Astrology Hall |
120 gold; -1s, -2w / min |
165g | visual range unaffected by terrain; +6 mana per minute; reduce damage from magic & khaldunite by 50% | All | |
Wizard Tower |
120 gold; -1s, -2w / min |
165g | City takes 50% damage from non-magical attacks; +7 mana / min | Council | |
Wall | |||||
Component | Cost | Sell | Benefits |
Factions |
|
Wall | 30 gold; -4s /min | 22g | Increase city health, Militia +2 DV, reduces chance to surrender, protects components during siege |
All |
|
Fortified Wall |
36 gold; -4s /min |
49g | Adds militia (+5 village/city, +6 town/citadel) |
All |
|
Watch Towers |
36 gold; -4s /min |
49g | Increase city’s visual range, Militia DV +4 |
All |
|
Turreted Ramparts |
36 gold; -4s /min |
49g | Adds militia (+2 village/city, +3 town/citadel), increase city’s visual range |
Ceyah |