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Darkwars
Player's Guide
Download v 3.0.2.50 |
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CONTENTS |
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INTRODUCTION |
Đarkwars was designed with a "bigger" game in mind. I wanted to
push the limits of the Kohan engine, so it is recommended that the host
of Darkwar have a decent system and a better-than-56k connection.
Right now there are 2-3 games on at peak hours. Hopefully, this will
change. Understand that people are eco-ing harder then normal so there
will be an abundance of new and "uber" units which would not really show
up as much in normal competitive play.
There are roughly NOW over 1000 modifications, 193++ versions, and
over 20+ new units. All KohAn have been adjusted to increase their
chances of survival. Darkwars is a year in the making and has been
tested in 2 Phases for balancing. Players will find that the
architecture of the game is MUCH more in-depth than it appears.
Everything has many counters, not just one.
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CEYAH - King Hasanko |
Hasanko quickly moved up the ranks of the Shadow,
persuading any would-be opposers with his pet Hell Hounds. Hasanko knew
that he would need army to dethrone Amon to control the Ceyah, so he
cast a mighty spell that created a "gate" to the Shadow world. After he
gathered the army he needed, he let loose his might upon Khaldun and
sent Amon back to the Shadow world...back to Hell!
Years later, Amon revisited the wound upon time and space and broke the
"gate" open again. Hasanko could not stop Amon and his new army, so he
summoned his most evil creations.....Gatekeepers. They were tortured
souls of wraiths, thousands cast into one body! Their sole purpose was
to destroy anything that crept from the "gate" of the Shadow world,
since Hasanko could no longer seal it.
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NATIONALISTS - Queen Sofiya |
The first of the 3 factions to be hit by Hasanko's army were the
Nationalist. Many Nationalists were tortured in the most cruel of ways
during that invasion. Hasanko's army killed anything living on that side
of Khaldun. The Royalist, opposed to some of the Nationalist's
practices, did nothing to help them. The council ruled by their first
wizard King Azurithus, did not even look their way. Quickly, the land
died and soon the Nationalist cities were invaded. Hasanko and his army
would soon see the doorstep of the council's villages. As his army
infected the land, many ran to the royalist and enlisted into the
clergy. Others fled to the forests.
Years into his campaign and nearly all of the Nationalist territory
conquered, Hasanko faced an attack in a rear "corner" of his
territories. In a few months time, he lost many of villages that he had
conquered. Nationalists that fled the invasion went deep into the forest
and met their kin who practiced witchcraft and were banished from their
society. As a result these people learned the arts and ways of witches
and gathered armies from all over. Eventually, they were united by the
one so named Sofiya, Queen of the Witches. Sofiya vowed revenge on Dylan
and Hasanko. She hated Dylan for refusing help to her dying people. She
hated Hasanko for the death of her village and her family. Hasanko knew
that he would need to return to his lands before his army was trapped.
So he burned the remaining cities and fled back.......
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COUNCIL - King Azurithus |
As the schools of magic grew in size and number, magicians and wizards
become the dominate party in political matters throughout the Council
Kingdom. On many occasions the wizards, more often than the mages, saved
the council Kingdom. Of these Wizards, Azurithus Twin Brother of Adellon,
was elected King of the Council when their warrior King died.
Azurithus has now encouraged more schools of wizardry and warfare. Some
say his plans are to unite the 3 factions under one banner....by way of
force.
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ROYALISTS - King Dylan |
……and so the story continues on the north-eastern mountains of Khaldun
rest the once peaceful Royalist. For years there was massive flooding of
their territories by those seeking to enter the clergy. Rank structures
were required and so came Bishops to watch over cities and Bishops to
watch over provinces. The clergy came from provinces all over, and from
other lands to pay homage to the priest King Dylan.
Dylan was given the control over all the lands of the Royalist by
Darius, whom could no longer rule from years of battling the Shadow, his
mind was torn apart nearly into madness. Dylan, a brutal man, focused
Darius’s madness and rage by sending him into battle heavy areas, where
Darius would enter “fits” of rage and continue fighting. Darius was led
to believe that these were the most peaceful places, but that was not
the case.
Dylan gained in strength and power as he gained vassals. He erected
monumental churches and enlisted a stronger, more brutal clerical force.
He wanted nothing to do with the Nationalist “misfits”, as we would call
them. He hated the Council for their arrogance and pledged to rid the
world of anything from hell. He encouraged men to rise above normal
skill and would bestow upon them blessing to give them advantage in
battle. These men were renowned throughout the lands as Battle Lords.
Dylan called them his Warlords, men who led the battles in the name of
the church.
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UNIT - QUICK TIPS |
- Rangers do not provide TB, but Ranger Kohan
do!
- Rogues do horrendous backstabbing damage to routed units and have
TB!!!!
- BPs affect wolves!
- The melee "lords" have around 40-50% magic resist
- Fire Maidens have a HUGE area of effect, but low damage for uber-spell
- Summoners have "attract arrows" spell!
- Use Monks for raiding!
- Red Robes fast fireblast at a high rate!
- Black Robes cast dreadfire at a high rate!
- Cardinal does morale damage to Ceyah units
- Black Robes have no protection spell
- Battle Lords (Over, war, dread, deathlords) offer a compliment of
company bonuses.
- Letting a Kohan King/Queen survive to restore spells d e a t h.
- Maels counter anything (slow though)
- Mogguk ownz (Enkidu)
- Nighthawks have vorpal arrows
- Bishops cast a near constant shower of light
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