Mod name: A Different mod Mod version: 0.0.0.74 Author: Ardryn Author's URL: Author's email: cje7@attbi.com Author's comments: well heres the global history txt...hope you like reading! Built with Kohan version: KAG 1.3.5 Built with K-Mod version: 1.0.7.0 Changed ACOLYTE(Acolyte) Mana Regeneration: from 4 to 6. Changed ARCHER(Archer) Proper Name: from Bowman to Archer. Changed ARCHER(Archer) Attack 1 Damage:: from 32 to 30. Changed ARCHER(Archer) Description: from Bowmen fire volleys of deadly arrows at their targets. They are particularly useful against infantry. to Archers fire volleys of deadly arrows at their targets. They are particularly useful against infantry.But only with a screen to protect them.. Changed ARCHER(Archer) ATTACK_BONUS_TO_BUILDING: from -20 to -25. Changed ARCHER_MILITIA(Archer Militia) Defense: from 8 to 12. Changed ARCHER_MILITIA(Archer Militia) Max hit points: from 140 to 200. Changed ARCHER_MILITIA(Archer Militia) Cost in gold: from 10 to 0. Changed ARCHER_MILITIA(Archer Militia) Attack 1 Damage:: from 32 to 30. Changed ARCHER_MILITIA(Archer Militia) Attack 1 Damage Type:: from Normal to Magic. Changed ARCHER_MILITIA(Archer Militia) Attack 2 Damage:: from 12 to 18. Changed ARCHER_MILITIA(Archer Militia) Attack 2 Damage Type:: from Normal to Vorpal. Changed ARCHMAGE(Archmage) Overwrite color: from Player to Silver. Changed ARCHMAGE(Archmage) Mana Regeneration: from 5 to 6. Changed ARCHMAGE(Archmage) Technology: from Archmage to None. Changed AVATAR(Avatar) Overwrite color: from Player to Silver. Changed AVATAR(Avatar) Attack 1 Damage Type:: from Normal to Holy. Changed AVATAR(Avatar) Technology: from Avatar to None. Changed AVATAR(Avatar) Blacksmith: from Off to On. Changed AVATAR(Avatar) barracks: from On to Off. Changed BATTLE_PRIEST(Battle Priest) Overwrite color: from Player to Gold. Changed BATTLE_PRIEST(Battle Priest) Mana Regeneration: from 3 to 6. Changed REAVER(Bone Reaver) Defense: from 10 to 12. Changed REAVER(Bone Reaver) Overwrite color: from Player to Silver. Changed REAVER(Bone Reaver) Max hit points: from 250 to 270. Changed REAVER(Bone Reaver) Attack 1 Damage:: from 28 to 30. Changed REAVER(Bone Reaver) Attack 1 Damage Type:: from Normal to Magic. Changed REAVER(Bone Reaver) Technology: from Bone Reaver to None. Changed CAPTAIN(Captain) RESUPPLY_RATE_BONUS: from Off to 2.0. Changed CAVALIER(Cavalier) Description: from Cavaliers are the elite cavalry elements of the Kohan. They are more dangerous than normal dragoons and wield Khaldunite weaponry. to Cavaliers are the elite cavalry elements of the Kohan. They are more dangerous than normal dragoons and wield Khaldunite weaponry.Like Dragoons their heavy armor protects them from the arrows of their enemies, although their armor is stronger, and therefore able to resist them better.. Changed CAVALIER(Cavalier) barracks: from On to Off. Changed CAVALIER(Cavalier) DEFENSE_BONUS_VS_ARCHER: from Off to 4. Changed CAVALRY_CAPTAIN(Cavalry Captain) RESUPPLY_RATE_BONUS: from Off to 2.0. Changed CELEBRANT(Celebrant) Mana Regeneration: from 4 to 6. Changed SLAAN_CHAMPION(Champion) Mana Regeneration: from 3 to 6. Changed CHANNELER(Channeler) Attack 1 Damage Type:: from Normal to Holy. Changed CHANNELER(Channeler) Mana Regeneration: from 3 to 6. Changed CHANNELER(Channeler) RESUPPLY_RATE_BONUS: from 1.25 to 1.75. Changed CLERIC(Cleric) Attack 1 Damage Type:: from Normal to Magic. Changed CLERIC(Cleric) Mana Regeneration: from 3 to 6. Changed COMBAT_ENGINEER(Combat Engineer) Overwrite color: from Player to Silver. Changed COMBAT_ENGINEER(Combat Engineer) Attack 2 Damage:: from 15 to 30. Changed COMBAT_ENGINEER(Combat Engineer) Technology: from Combat Engineer to None. Changed COMBAT_ENGINEER(Combat Engineer) ATTACK_BONUS_TO_BUILDING: from 10 to 12. Changed CONJUROR(Conjuror) Overwrite color: from Player to Silver. Changed CONJUROR(Conjuror) Attack 1 Damage Type:: from Normal to Magic. Changed CONJUROR(Conjuror) Mana Regeneration: from 5 to 6. Changed CONJUROR(Conjuror) Spell 0: from Summon Shadeling Swarm to Summon Dead. Changed CONJUROR(Conjuror) Technology: from Conjuror to None. Changed CROSSBOWMAN(Crossbowman) Movement Rate: from 16 to 15. Changed CROSSBOWMAN(Crossbowman) Attack 1 Damage:: from 54 to 25. Changed CROSSBOWMAN(Crossbowman) Attack 1 Damage Type:: from Normal to Vorpal. Changed CROSSBOWMAN(Crossbowman) Attack 2 Damage:: from 20 to 22. Changed CROSSBOWMAN(Crossbowman) Description: from Crossbowmen are slow, heavy archer units equipped with powerful crossbows. They fire less often, but the crossbow quarrels they fire deal greater damage. To compensate for their slow rate of fire, the crossbowmen wear heavier armor and wield better weapons to defend themselves in close melee. to Crossbowmen are slow, heavy archer units equipped with powerful crossbows. They fire less often, but the crossbow quarrels they fire are so powerful they ignore enemies defenses. To compensate for their slow rate of fire, the crossbowmen wear heavier armor and wield better weapons to defend themselves in close melee.. Changed CROSSBOWMAN(Crossbowman) Blacksmith: from Off to On. Changed CROSSBOWMAN(Crossbowman) barracks: from On to Off. Changed CROSSBOWMAN(Crossbowman) ATTACK_BONUS_TO_BUILDING: from -20 to -25. Changed DEFILER(Defiler) Overwrite color: from Player to Silver. Changed DEFILER(Defiler) Attack 1 Damage Type:: from Normal to Unholy. Changed DEFILER(Defiler) Mana Regeneration: from 4 to 6. Changed DEFILER(Defiler) Technology: from Defiler to None. Changed DEVOUT(Devout) Overwrite color: from Player to Silver. Changed DEVOUT(Devout) Attack 1 Damage Type:: from Normal to Unholy. Changed DEVOUT(Devout) Mana Regeneration: from 4 to 6. Changed DEVOUT(Devout) Technology: from Devout to None. Changed DISCIPLE(Disciple) Defense: from 6 to 10. Changed DISCIPLE(Disciple) Cost in gold: from 9 to 8. Changed DISCIPLE(Disciple) Iron Upkeep: from 0 to 1. Changed DISCIPLE(Disciple) Mana Upkeep: from 1 to 0. Changed DISCIPLE(Disciple) Movement Rate: from 22 to 24. Changed DISCIPLE(Disciple) barracks: from On to Off. Changed DISCIPLE(Disciple) DAMAGE_TAKEN_FROM_KHALDUNITE: from Off to .60. Changed DISCIPLE(Disciple) DAMAGE_TAKEN_FROM_MAGIC: from .65 to .60. Changed DISCIPLE(Disciple) ATTACK_BONUS_TO_SHADOW: from 2 to 5. Changed DRAGOON(Dragoon) barracks: from On to Off. Changed DRAGOON(Dragoon) DEFENSE_BONUS_VS_ARCHER: from Off to 1. Changed DRAUGA_CAPTAIN(Drauga Captain) RESUPPLY_RATE_BONUS: from Off to 2.0. Changed DRAUGA_MILITIA(Drauga Militia) Defense: from 6 to 10. Changed DRAUGA_MILITIA(Drauga Militia) Max hit points: from 220 to 260. Changed DRAUGA_MILITIA(Drauga Militia) Movement Rate: from 15 to 16. Changed DRAUGA_MILITIA(Drauga Militia) Attack 1 Damage:: from 26 to 28. Changed DREADLORD(Dreadlord) Blacksmith: from Off to On. Changed DREADLORD(Dreadlord) barracks: from On to Off. Changed ELEMENTAL(Elemental) Mana Regeneration: from 1 to 6. Changed ELEMENTALIST(Elementalist) Overwrite color: from Player to Gold. Changed ELEMENTALIST(Elementalist) Mana Regeneration: from 5 to 6. Changed ELITE_ARCHER(Elite Archer) Proper Name: from Elite Bowman to Elite Archer. Changed ELITE_ARCHER(Elite Archer) Max hit points: from 240 to 260. Changed ELITE_ARCHER(Elite Archer) Attack 1 Damage:: from 36 to 40. Changed ELITE_ARCHER(Elite Archer) Description: from The archery forces of the Kohan, elite bowmen wield powerful bows that fire khaldunite tipped arrows. to The archery forces of the Kohan, elite archers wield powerful bows that fire khaldunite tipped arrows.. Changed ELITE_ARCHER(Elite Archer) barracks: from On to Off. Changed ELITE_ARCHER(Elite Archer) ATTACK_BONUS_TO_BUILDING: from -20 to -30. Changed SHOCK_TROOPER(Elite Grenadier) Proper Name: from Elite Guard to Elite Grenadier. Changed SHOCK_TROOPER(Elite Grenadier) Description: from No ground troop is more deadly than the Kohan Elite Guard. Few can stand before them on the field of battle. to No ground troop is more deadly than the Mareten Elite Grenadier. Few can stand before them on the field of battle.. Changed SHOCK_TROOPER(Elite Grenadier) barracks: from On to Off. Changed SHOCK_TROOPER(Elite Grenadier) ATTACK_BONUS_TO_MOUNTED: from Off to 2. Changed SHOCK_TROOPER(Elite Grenadier) DEFENSE_BONUS_VS_ARCHER: from Off to 4. Changed ENCHANTER(Enchanter) Overwrite color: from Player to Silver. Changed ENCHANTER(Enchanter) Mana Regeneration: from 5 to 6. Changed ENCHANTER(Enchanter) Technology: from Enchanter to Oracle. Changed ENGINEER(Engineer) Attack 2 Damage:: from 10 to 20. Changed FANATIC(Fanatic) Overwrite color: from Player to Silver. Changed FANATIC(Fanatic) Attack 1 Damage Type:: from Normal to Magic. Changed FANATIC(Fanatic) Mana Regeneration: from 4 to 6. Changed FANATIC(Fanatic) Technology: from Fanatic to None. Changed FOOTMAN(Footman) DEFENSE_BONUS_VS_MOUNTED: from Off to 2. Changed GAURI_CAPTAIN(Gauri Captain) RESUPPLY_RATE_BONUS: from Off to 2.0. Changed GAURI_MILITIA(Gauri Militia) Defense: from 10 to 11. Changed GAURI_MILITIA(Gauri Militia) Max hit points: from 200 to 240. Changed GAURI_MILITIA(Gauri Militia) Movement Rate: from 15 to 16. Changed GAURI_MILITIA(Gauri Militia) Attack 1 Damage:: from 22 to 26. Changed GIANT_SPIDER(Giant Spider) Mana Regeneration: from 1 to 6. Changed GIANT_WASP(Giant Wasp) Mana Regeneration: from 1 to 6. Changed GOLEM(Golem) Overwrite color: from Player to Silver. Changed GOLEM(Golem) Technology: from Golems to None. Changed GOLEM(Golem) ATTACK_BONUS_TO_BUILDING: from Off to 20. Changed GRENADIER(Grenadier) Cost in gold: from 8 to 7. Changed GRENADIER(Grenadier) Movement Rate: from 14 to 15. Changed GRENADIER(Grenadier) Description: from Grenadiers are the elite heavy infantry elements of the Mareten. They are slow, but heavily armored and powerful. to Grenadiers are the elite heavy infantry elements of the Mareten. They are slow, but heavily armored and powerful.They are also very effective aganst archers and cavalry due to their heavy armor and pole-axes.. Changed GRENADIER(Grenadier) Woodmill: from Off to On. Changed GRENADIER(Grenadier) barracks: from On to Off. Changed GRENADIER(Grenadier) ATTACK_BONUS_TO_MOUNTED: from Off to 6. Changed GRENADIER(Grenadier) DEFENSE_BONUS_VS_ARCHER: from Off to 4. Changed GRENADIER(Grenadier) DEFENSE_BONUS_VS_MOUNTED: from Off to 2. Changed HAROUN_CAPTAIN(Haroun Captain) RESUPPLY_RATE_BONUS: from Off to 2.0. Changed HAROUN_MILITIA(Haroun Militia) Defense: from 4 to 10. Changed HAROUN_MILITIA(Haroun Militia) Max hit points: from 140 to 240. Changed HAROUN_MILITIA(Haroun Militia) Movement Rate: from 15 to 16. Changed HAROUN_MILITIA(Haroun Militia) Attack 1 Damage:: from 30 to 34. Changed HAROUN_MILITIA(Haroun Militia) Attack 2 Damage:: from 8 to 24. Changed HAROUN_MILITIA(Haroun Militia) DEFENSE_BONUS_VS_ARCHER: from 10 to 20. Changed HIGH_PRIEST(High Priest) Overwrite color: from Player to Silver. Changed HIGH_PRIEST(High Priest) Captain: from to Captain. Changed HIGH_PRIEST(High Priest) Mana Regeneration: from 5 to 6. Changed HIGH_PRIEST(High Priest) Technology: from High Priest to None. Changed HORSE_ARCHER(Horse Archer) Max hit points: from 240 to 200. Changed HORSE_ARCHER(Horse Archer) Movement Rate: from 32 to 30. Changed HORSE_ARCHER(Horse Archer) Attack 1 Damage:: from 28 to 25. Changed HORSE_ARCHER(Horse Archer) barracks: from On to Off. Changed INFANTRY(Infantry) Max hit points: from 240 to 250. Changed INFANTRY(Infantry) Description: from Infantry are the common foot troops of the Mareten, balancing speed, attack and defense. to Infantry are the common foot troops of the Mareten, balancing speed, attack and defense.Their shields help to block enemy arrows as well.. Changed INFANTRY(Infantry) DEFENSE_BONUS_VS_ARCHER: from Off to 2. Changed CITY_MILITIA(Infantry Militia) Defense: from 12 to 14. Changed CITY_MILITIA(Infantry Militia) Max hit points: from 210 to 260. Changed CITY_MILITIA(Infantry Militia) Movement Rate: from 15 to 16. Changed CITY_MILITIA(Infantry Militia) Attack 1 Damage:: from 22 to 26. Changed CITY_MILITIA(Infantry Militia) Description: from Infantry Militia are the better trained troops that defend cities and citadels. to Infantry Militia are the better trained troops that defend cities and citadels.They are also armed with shields that help deflect an archer's arrows.. Changed CITY_MILITIA(Infantry Militia) DEFENSE_BONUS_VS_ARCHER: from Off to 5. Changed INVOKER(Invoker) Overwrite color: from Player to Gold. Changed INVOKER(Invoker) Mana Regeneration: from 4 to 6. Changed INVOKER(Invoker) Barracks: from On to Off. Changed SUMMONED_K_ELEMENTAL(Khaldunite Elemental) Defense: from 12 to 15. Changed SUMMONED_K_ELEMENTAL(Khaldunite Elemental) Max hit points: from 350 to 400. Changed SUMMONED_K_ELEMENTAL(Khaldunite Elemental) Captain: from captain to . Changed SUMMONED_K_ELEMENTAL(Khaldunite Elemental) Attack 1 Damage:: from 34 to 40. Changed SUMMONED_K_ELEMENTAL(Khaldunite Elemental) Mana Regeneration: from 3 to 6. Changed SUMMONED_K_ELEMENTAL(Khaldunite Elemental) Spell 0: from Chain Lightning to Strong Chain Lightning. Changed LANCER(Lancer) Max hit points: from 260 to 270. Changed LANCER(Lancer) Attack 1 Damage:: from 20 to 22. Changed LANCER(Lancer) ATTACK_BONUS_TO_NONSHADOW: from Off to 2. Changed LICH(Lich) Overwrite color: from Player to Silver. Changed LICH(Lich) Captain: from captain to . Changed LICH(Lich) Mana Regeneration: from 5 to 6. Changed LICH(Lich) Technology: from Lich to None. Changed MACABRE(Macabre) Overwrite color: from Player to Gold. Changed MACABRE(Macabre) Mana Regeneration: from 4 to 6. Changed MACABRE(Macabre) Barracks: from On to Off. Changed MAELSTROM_ORB(Maelstrom Engine) REVERSE_DAMAGE_WHEN_HIT: from 5 to 10. Changed WARMAGE(Magician) Mana Regeneration: from 4 to 6. Changed WARMAGE(Magician) Spell 0: from Fireball to Fireblast. Changed MERCENARY(Mercenary) Overwrite color: from Player to Silver. Changed MERCENARY(Mercenary) Attack 1 Damage:: from 26 to 28. Changed MERCENARY(Mercenary) Technology: from Mercenary to None. Changed MERCENARY(Mercenary) Market: from Off to On. Changed MERCENARY(Mercenary) Bank: from On to Off. Changed VILLAGE_MILITIA(Militia) Defense: from 10 to 12. Changed VILLAGE_MILITIA(Militia) Max hit points: from 180 to 240. Changed VILLAGE_MILITIA(Militia) Movement Rate: from 15 to 16. Changed VILLAGE_MILITIA(Militia) Attack 1 Damage:: from 20 to 24. Changed NECROMANCER(Necromancer) Mana Regeneration: from 4 to 6. Changed ORACLE(Oracle) Overwrite color: from Player to Gold. Changed ORACLE(Oracle) Mana Regeneration: from 4 to 6. Changed PALADIN(Paladin) Blacksmith: from Off to On. Changed PALADIN(Paladin) barracks: from On to Off. Changed PATHFINDER(Pathfinder) Defense: from 8 to 9. Changed PATHFINDER(Pathfinder) Overwrite color: from Player to Silver. Changed PATHFINDER(Pathfinder) Max hit points: from 250 to 200. Changed PATHFINDER(Pathfinder) Mana Upkeep: from 1 to 2. Changed PATHFINDER(Pathfinder) Attack 1 Damage:: from 40 to 32. Changed PATHFINDER(Pathfinder) Attack 2 Damage Type:: from Khaldunite to Magic. Changed PATHFINDER(Pathfinder) Technology: from Pathfinder to None. Changed PIKEMAN(Pikeman) Overwrite color: from Player to Silver. Changed PIKEMAN(Pikeman) Max hit points: from 200 to 220. Changed PIKEMAN(Pikeman) Technology: from Pikeman to None. Changed PIKEMAN(Pikeman) Barracks: from On to Off. Changed PIKEMAN(Pikeman) ATTACK_BONUS_TO_MOUNTED: from 5 to 8. Changed PIKEMAN(Pikeman) DEFENSE_BONUS_VS_MOUNTED: from Off to 2. Changed PIONEER(Pioneer) Overwrite color: from Player to Silver. Changed PIONEER(Pioneer) Attack 2 Damage:: from 12 to 30. Changed PIONEER(Pioneer) Technology: from Pioneer to None. Changed PROPHET(Prophet) Mana Regeneration: from 3 to 6. Changed RANGER(Ranger) Defense: from 8 to 7. Changed RANGER(Ranger) Max hit points: from 200 to 170. Changed RANGER(Ranger) Cost in gold: from 14 to 10. Changed RANGER(Ranger) Attack 1 Damage:: from 34 to 26. Changed RANGER(Ranger) Attack 1 Damage Type:: from Khaldunite to Magic. Changed RANGER(Ranger) Attack 2 Damage:: from 22 to 26. Changed RANGER(Ranger) Attack 2 Damage Type:: from Khaldunite to Magic. Changed RHAKSHA_SLAVE(Rhaksha Slave) Overwrite color: from Player to Silver. Changed RHAKSHA_SLAVE(Rhaksha Slave) Max hit points: from 150 to 180. Changed RHAKSHA_SLAVE(Rhaksha Slave) Technology: from Rhaksha Slave to Oracle. Changed SCOUT(Scout) Cost in gold: from 6 to 5. Changed SETTLER(Settler) Attack 2 Damage:: from 8 to 20. Changed SHADOW_BEAST(Shadow Beast) barracks: from On to Off. Changed SHADOW_BEAST(Shadow Beast) DAMAGE_TAKEN_FROM_KHALDUNITE: from 1.5 to 1.4. Changed SHADOW_CAPTAIN(Shadow Captain) RESUPPLY_RATE_BONUS: from Off to 2.0. Changed SHADOW_KNIGHT(Shadow Knight) Wood Upkeep: from 0 to 1. Changed SHADOW_KNIGHT(Shadow Knight) Mana Upkeep: from 1 to 0. Changed SHADOW_KNIGHT(Shadow Knight) Blacksmith: from Off to On. Changed SHADOW_KNIGHT(Shadow Knight) Barracks: from On to Off. Changed SHADOW_KNIGHT(Shadow Knight) DAMAGE_TAKEN_FROM_KHALDUNITE: from 1.2 to 1.25. Changed SHADOW_KNIGHT(Shadow Knight) DAMAGE_TAKEN_FROM_RANGED: from .75 to .70. Changed SHADOW_LORD(Shadow Lord) Type: from Solo to Monster. Changed SHADOW_MILITIA(Shadow Militia) Defense: from 6 to 10. Changed SHADOW_MILITIA(Shadow Militia) Max hit points: from 280 to 300. Changed SHADOW_MILITIA(Shadow Militia) Attack 1 Damage:: from 26 to 28. Changed SHADOW_MILITIA(Shadow Militia) DAMAGE_TAKEN_FROM_ANY: from .80 to .70. Changed SHADOW_MILITIA(Shadow Militia) DAMAGE_TAKEN_FROM_KHALDUNITE: from 1.5 to 1.4. Changed SHADOW_PRIEST(Shadow Priest) Mana Regeneration: from 3 to 6. Changed SHADOW_PROPHET(Shadow Prophet) Mana Regeneration: from 4 to 6. Changed SHADOW_PROPHET(Shadow Prophet) Technology: from Shadow Prophet to None. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Proper Name: from Khaldunite Elemental to Siege Captain. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Defense: from 12 to 10. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Max hit points: from 400 to 200. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Cost in gold: from 10 to 5. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Movement Rate: from 16 to 22. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Type: from Monster to Captain. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Captain: from captain to . Changed KHALDUNITE_ELEMENTAL(Siege Captain) Morale: from 100 to 50. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Control Zone: from 6 to 5. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Entrenchment Rate: from 0 to 1. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Attack 1 Damage:: from 38 to 30. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Attack 1 Damage Type:: from Magic to Khaldunite. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Max Mana: from 100 to 60. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Mana Regeneration: from 3 to 4. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Spell 0: from Strong Chain Lightning to Lightning. Changed KHALDUNITE_ELEMENTAL(Siege Captain) Description: from Left over from a past age when a fanatical splinter sect worshipped Khaldunite as the representation of the Creator's power on Khaldun, the Khaldunite Elemental is a physical manifestation of the immense destructive potential extant in all Khaldunite. Conjured and bound for the purpose of guarding the sect's remote shrines, these Elementals proved too unstable, eventually turning on their masters and attacking every living thing within sight of the shrine. Tied to these ancient shrines and robbed of any sentience beyond their original purpose, these mindless creatures are extremely dangerous and prove to be formidable opponents. to Summoned to lead the dreaded Siege Golems in battle, these "Siege Captains" are somewhat weaker than their Golem cousins, as they are more focused on leading than combat.Many believe the only way to take out a Company of Siege Golems is to attack and destroy their Captain, as it is much easier than taking on the Golems themselves.. Changed KHALDUNITE_ELEMENTAL(Siege Captain) ATTACK_BONUS_TO_BUILDING: from Off to 100. Changed KHALDUNITE_ELEMENTAL(Siege Captain) DAMAGE_TAKEN_FROM_KHALDUNITE: from Off to .50. Changed KHALDUNITE_ELEMENTAL(Siege Captain) MORALE_BONUS: from Off to 10. Changed KHALDUNITE_ELEMENTAL(Siege Captain) MORALE_LOSS_RATE_BONUS: from Off to .80. Changed KHALDUNITE_ELEMENTAL(Siege Captain) MORALE_RECOVERY_RATE_BONUS: from Off to 1.8. Changed KHALDUNITE_ELEMENTAL(Siege Captain) RESUPPLY_RATE_BONUS: from Off to 2.99. Changed KHALDUNITE_GOLEM(Siege Golem) Proper Name: from Khaldunite Golem to Siege Golem. Changed KHALDUNITE_GOLEM(Siege Golem) Defense: from 12 to 13. Changed KHALDUNITE_GOLEM(Siege Golem) Overwrite color: from Player to Gold. Changed KHALDUNITE_GOLEM(Siege Golem) Max hit points: from 300 to 350. Changed KHALDUNITE_GOLEM(Siege Golem) Cost in gold: from 25 to 15. Changed KHALDUNITE_GOLEM(Siege Golem) Stone Upkeep: from 3 to 4. Changed KHALDUNITE_GOLEM(Siege Golem) Mana Upkeep: from 3 to 4. Changed KHALDUNITE_GOLEM(Siege Golem) Movement Rate: from 12 to 22. Changed KHALDUNITE_GOLEM(Siege Golem) Banner: from to 22. Changed KHALDUNITE_GOLEM(Siege Golem) Walk Distance: from 0.85 to 1. Changed KHALDUNITE_GOLEM(Siege Golem) Type: from Support to Front. Changed KHALDUNITE_GOLEM(Siege Golem) Captain: from to Khaldunite_elemental. Changed KHALDUNITE_GOLEM(Siege Golem) Morale: from 35 to 50. Changed KHALDUNITE_GOLEM(Siege Golem) Control Zone: from 3 to 5. Changed KHALDUNITE_GOLEM(Siege Golem) Attack 1 Damage:: from 30 to 50. Changed KHALDUNITE_GOLEM(Siege Golem) Technology: from Khaldunite Golem to None. Changed KHALDUNITE_GOLEM(Siege Golem) Description: from Harnessed and bound by mages of great power, the mindless Khaldunite Golems serve their current master only as well as the master can command it. Beings of immense destructive power, the Golems consume stone and mana at an alarming rate. Because of this, and because of the power needed to harness them, their appearance on the battlefield is rare. to Harnessed and bound by mages of great power, the mindless Siege Golems serve their current master only as well as the master can command it. Beings of immense destructive power, the Golems consume stone and mana at an alarming rate. Because of this, and because of the power needed to harness them, their appearance on the battlefield is rare.. Changed KHALDUNITE_GOLEM(Siege Golem) Library: from Off to On. Changed KHALDUNITE_GOLEM(Siege Golem) MageCollege: from On to Off. Changed KHALDUNITE_GOLEM(Siege Golem) ATTACK_BONUS_TO_BUILDING: from Off to 100. Changed KHALDUNITE_GOLEM(Siege Golem) DAMAGE_TAKEN_FROM_KHALDUNITE: from Off to .50. Changed KHALDUNITE_GOLEM(Siege Golem) DAMAGE_TAKEN_FROM_ANY: from Off to .85. Changed KHALDUNITE_GOLEM(Siege Golem) ENTRENCHMENT_RATE_BONUS: from Off to .50. Changed KHALDUNITE_GOLEM(Siege Golem) MORALE_LOSS_RATE_BONUS: from Off to 0.90. Changed KHALDUNITE_GOLEM(Siege Golem) VISUAL_RANGE_BONUS: from Off to 1.5. Changed SLAAN_MILITIA(Slaan Militia) Defense: from 12 to 14. Changed SLAAN_MILITIA(Slaan Militia) Max hit points: from 200 to 260. Changed SLAAN_MILITIA(Slaan Militia) Movement Rate: from 15 to 16. Changed SLAAN_MILITIA(Slaan Militia) Attack 1 Damage:: from 20 to 26. Changed SLAANRI_CAPTAIN(Slaanri Captain) RESUPPLY_RATE_BONUS: from Off to 2.0. Changed SLAANRI_CHAMPION(Slaanri Champion) Technology: from Slaanri Champion to None. Changed SLAANRI_CHAMPION(Slaanri Champion) Barracks: from On to Off. Changed SLAANRI_MILITIA(Slaanri Militia) Defense: from 12 to 14. Changed SLAANRI_MILITIA(Slaanri Militia) Max hit points: from 200 to 240. Changed SLAANRI_MILITIA(Slaanri Militia) Attack 1 Damage:: from 20 to 24. Changed SLAANRI_MYSTIC(Slaanri Mystic) Mana Regeneration: from 4 to 6. Changed SLAANRI_SLAVER(Slaanri Slaver) Overwrite color: from Player to Silver. Changed SLAANRI_SLAVER(Slaanri Slaver) Mana Regeneration: from 4 to 6. Changed SLAANRI_SLAVER(Slaanri Slaver) Technology: from Slaanri Slaver to None. Changed SLAANRI_SLAVER(Slaanri Slaver) Barracks: from On to Off. Changed SORCERER(Sorcerer) Overwrite color: from Player to Silver. Changed SORCERER(Sorcerer) Mana Regeneration: from 5 to 6. Changed SORCERER(Sorcerer) Technology: from Sorcerer to None. Changed SORCERESS(Sorceress) Mana Regeneration: from 3 to 6. Changed STORM_LORD(Storm Lord) Attack 1 Damage:: from 36 to 38. Changed STORM_LORD(Storm Lord) Mana Regeneration: from 5 to 4. Changed STORM_LORD(Storm Lord) Barracks: from On to Off. Changed SUMMONER(Summoner) Mana Regeneration: from 3 to 6. Changed UNDEAD_CAPTAIN(Undead Captain) RESUPPLY_RATE_BONUS: from Off to 2.0. Changed UNDEAD_MILITIA(Undead Militia) Defense: from 6 to 12. Changed UNDEAD_MILITIA(Undead Militia) Max hit points: from 200 to 240. Changed UNDEAD_MILITIA(Undead Militia) Attack 1 Damage:: from 22 to 24. Changed UNDEAD_MILITIA(Undead Militia) DAMAGE_TAKEN_FROM_HOLY: from 2 to 1.75. Changed UNDEAD_MILITIA(Undead Militia) DAMAGE_TAKEN_FROM_MAGIC: from 1.25 to 1.20. Changed VOID_BEAST(Void Beast) barracks: from On to Off. Changed VOID_BEAST(Void Beast) DAMAGE_TAKEN_FROM_ANY: from .75 to .70. Changed WARLOCK(Warlock) Overwrite color: from Player to Silver. Changed WARLOCK(Warlock) Mana Regeneration: from 5 to 6. Changed WARLOCK(Warlock) Technology: from Warlock to None. Changed WINDRIDER(Windrider) Movement Rate: from 32 to 28. Changed WINDRIDER(Windrider) Attack 1 Damage:: from 32 to 25. Changed WINDRIDER(Windrider) DEFENSE_BONUS_VS_ARCHER: from 10 to Off. Changed WIZARD(Wizard) Mana Regeneration: from 5 to 6. Changed WRAITH(Wraith) Captain: from captain to . Changed WRAITH(Wraith) Mana Regeneration: from 3 to 6. Changed ZEALOT(Zealot) Mana Regeneration: from 3 to 6. Changed ZOMBIE(Zombie) Max hit points: from 200 to 220. Changed ZOMBIE(Zombie) Cost in gold: from 3 to 2. Changed ZOMBIE(Zombie) Movement Rate: from 10 to 13. Changed ADELLON_MAJERE(Adellon Majere) Mana Regeneration: from 3 to 5. Changed JENSINE_ILJARA(Amber Yasin) Mana Regeneration: from 3 to 5. Changed AMON_KOTH(Amon Koth) Mana Regeneration: from 3 to 5. Changed ASHAVIR(Ashavir) Mana Regeneration: from 2 to 5. Changed AZURA_SHAHIN(Azura Shahin) Mana Regeneration: from 3 to 5. Changed BALTHASAR_ASWAN(Balthasar Aswan) Mana Regeneration: from 3 to 5. Changed CYRUS_FAKHIR(Cyrus Naadev) Mana Regeneration: from 3 to 5. Changed CYRUS_FAKHIR(Cyrus Naadev) Spell 0 ascended: from None to Summon Khaldunite Elemental. Changed DARIUS_JAVIDAN(Darius Javidan) Mana Regeneration: from 3 to 5. Changed DIVSHA(Divsha) Mana Regeneration: from 2 to 5. Changed DYLAN_GARWOOD(Dylan Garwood) Mana Regeneration: from 3 to 5. Changed EBEN_BARUCH(Eben Baruch) IGNORE_TERRAIN_BONUS: from Off to 1. Changed HASANKO(Hasanko) Mana Regeneration: from 3 to 5. Changed HSS'RAK(Hss'Rak) Mana Regeneration: from 3 to 5. Changed ISHAN'GHUL(Ishan 'ghul) Mana Regeneration: from 2 to 5. Changed JAMSHEED_AVISHAI(Jamsheed Javidan) Mana Regeneration: from 1 to 5. Changed KENDRA_LANGSTON(Kendra Langston) Mana Regeneration: from 1 to 5. Changed LAZARUS(Lazarus) Mana Regeneration: from 3 to 5. Changed RAVYN_DUNN(Leila Javidan) Mana Regeneration: from 3 to 5. Changed LORD_JAVIDAN(Lord Javidan) Mana Regeneration: from 3 to 5. Changed SAR_LASHKAR2(Lord Sar Lashkar) Mana Regeneration: from 2 to 5. Changed SHOHN_MAHT2(Lord Shohn Maht) Mana Regeneration: from 4 to 5. Changed MAGHNUS(Maghnus) Attack 2 Damage:: from 4 to 40. Changed MARTYN_KYRKWOOD(Martyn Kyrkwood) Attack 2 Damage:: from 6 to 60. Changed MISTRESS_ROXANNA(Mistress Javidan) Mana Regeneration: from 3 to 5. Changed MISTRESS_VASHTI(Mistress Vashti) Mana Regeneration: from 3 to 5. Changed NAAVA_DAISHAN(Naava Daishan) Mana Regeneration: from 3 to 5. Changed PRAXUS(Praxus) Mana Regeneration: from 4 to 5. Changed QASIM_MAJERE(Qasim Majere) Mana Regeneration: from 2 to 5. Changed RAVID_SAKERI(Ravid Sakeri) Mana Regeneration: from 3 to 5. Changed JASMIN_SHAHIN(Roxanna Javidan) Mana Regeneration: from 3 to 5. Changed SADIRA_BAHHRUM(Sadira Bahhrum) Mana Regeneration: from 3 to 5. Changed SAR_LASHKAR(Sar Lashkar) Mana Regeneration: from 2 to 5. Changed SARAI_JAVIDAN(Sarai Marusek) Mana Regeneration: from 3 to 5. Changed SEBAK(Sebak) Mana Regeneration: from 3 to 5. Changed SELVANA(Selvana) Mana Regeneration: from 3 to 5. Changed SHAMAEL(Shamael) Mana Regeneration: from 1 to 5. Changed SIJANSUR(Sijansur) Mana Regeneration: from 2 to 5. Changed SLYYS'STOK(Slyys'Stok) Mana Regeneration: from 3 to 5. Changed SOFIYA_FAIRFAX(Sofiya Fairfax) Mana Regeneration: from 3 to 5. Changed SYRIUS_MAESUN(Thaddeus Maesun) Mana Regeneration: from 1 to 5. Changed THAIN_FOWLER(Thain Farouk) Mana Regeneration: from 1 to 5. Changed THORA_MAESUN(Thora Maesun) Mana Regeneration: from 3 to 5. Changed VASHTI(Vashti) Mana Regeneration: from 3 to 5. Changed VULGARI(Vulgari) Mana Regeneration: from 3 to 5. Changed YSS'TOK(Yss'Tok) Mana Regeneration: from 3 to 5. Changed AHRIMAN_CITADEL(Ahriman's Citadel) Militia Start: from to 30. Changed AHRIMAN_CITADEL(Ahriman's Citadel) Max Militia: from 18 to 30. Changed AHRIMAN_CITADEL(Ahriman's Citadel) Militia Growth: from 0.025 to 100.00. Changed AHRIMAN_CITADEL(Ahriman's Citadel) Max hit points: from 50000 to 30000. Changed NEW_AHRIMAN_CITADEL(Ahriman's Citadel) Gold Limit Modifier: from 500 to 5000. Changed NEW_AHRIMAN_CITADEL(Ahriman's Citadel) Gold Production: from 25 to 100. Changed NEW_AHRIMAN_CITADEL(Ahriman's Citadel) Militia Start: from to 30. Changed NEW_AHRIMAN_CITADEL(Ahriman's Citadel) Max Militia: from 18 to 30. Changed NEW_AHRIMAN_CITADEL(Ahriman's Citadel) Company Limit: from 10 to 20. Changed NEW_AHRIMAN_CITADEL(Ahriman's Citadel) Militia Growth: from 0.025 to 100.00. Changed NEW_AHRIMAN_CITADEL(Ahriman's Citadel) Max hit points: from 10000 to 30000. Changed CEYAH_CITADEL(Ceyah Citadel) Gold Production: from 25 to 30. Changed CEYAH_CITY(Ceyah City) Weight: from 1 to 0. Changed CEYAH_CITY(Ceyah City) Gold Production: from 15 to 20. Changed CEYAH_TOWN(Ceyah Town) Gold Production: from 10 to 15. Changed CEYAH_VILLAGE(Ceyah Village) Gold Production: from 5 to 10. Changed COUNCIL_CITADEL(Council Citadel) Gold Production: from 30 to 40. Changed COUNCIL_CITY(Council City) Weight: from 1 to 0. Changed COUNCIL_CITY(Council City) Gold Production: from 18 to 25. Changed COUNCIL_TOWN(Council Town) Gold Production: from 12 to 20. Changed COUNCIL_VILLAGE(Council Village) Gold Production: from 6 to 15. Changed DRAUGA_VILLAGE(Drauga Enclave) Gold Production: from 12 to 15. Changed GAURI_VILLAGE(Gauri Stronghold) Gold Production: from 12 to 16. Changed GAURI_VILLAGE(Gauri Stronghold) Max hit points: from 2000 to 2800. Changed GLOWING_TEMPLE(Glowing Temple) Militia Type: from Khaldunite_Elemental to Summoned_k_elemental. Changed HAROUN_VILLAGE(Haroun Sanctuary) Gold Production: from 12 to 16. Changed HAROUN_VILLAGE(Haroun Sanctuary) Max hit points: from 1500 to 2000. Changed NATIONALIST_CITADEL(Nationalist Citadel) Gold Production: from 25 to 30. Changed NATIONALIST_CITY(Nationalist City) Weight: from 1 to 0. Changed NATIONALIST_CITY(Nationalist City) Gold Production: from 15 to 20. Changed NATIONALIST_TOWN(Nationalist Town) Gold Production: from 10 to 15. Changed NATIONALIST_VILLAGE(Nationalist Village) Gold Production: from 5 to 10. Changed ROYALIST_CITADEL(Royalist Citadel) Gold Production: from 25 to 30. Changed ROYALIST_CITY(Royalist City) Weight: from 1 to 0. Changed ROYALIST_CITY(Royalist City) Gold Production: from 15 to 20. Changed ROYALIST_TOWN(Royalist Town) Gold Production: from 10 to 15. Changed ROYALIST_VILLAGE(Royalist Village) Gold Production: from 5 to 10. Changed SLAAN_VILLAGE(Slaanri Kraal) Gold Production: from 5 to 15. Changed SLAAN_VILLAGE(Slaanri Kraal) Max hit points: from 1500 to 2000. Changed SLAANRI_DWELLING(Slaanri Village) Max hit points: from 1500 to 2000. Changed MONSTER_GENERATOR2(Strange Portal) Weight: from to 0.