Mod name: War Masters Mod version: 1.0.1 Author: Hålo Author's URL: http://www.toxic-productions.tk Author's email: halo@toxic-productions.tk Author's comments: The War Masters mod adds many units, and modifies others. Please see WM-README.TXT file to get the details. Built with Kohan version: KAG 1.3.0 Built with K-Mod version: 1.0.7.0 Added ABYSMAL(Abysmal). Added ADJUTANT(Adjutant). Added ASSASSIN(Assassin). Changed AVATAR(Avatar) Type: from Support to Front. Changed AVATAR(Avatar) Captain: from to Adjutant. Added BATLE_MONK(Battle Monk). Changed DRAUGA_BEASTRIDER(Beast Rider) DAMAGE_TAKEN_FROM_NON_MAGIC: from Off to .7. Changed DRAUGA_BERSERKER(Berserker) DAMAGE_TAKEN_FROM_NON_MAGIC: from Off to .8. Changed REAVER(Bone Reaver) Max hit points: from 250 to 260. Changed REAVER(Bone Reaver) DAMAGE_TAKEN_FROM_MAGIC: from 1.25 to 1.30. Added CANON(Canon). Changed CAPTAIN(Captain) Defense: from 10 to 9. Changed CAPTAIN(Captain) Attack 1 Damage:: from 28 to 30. Added BARON(Carabineer). Changed CAVALIER(Cavalier) OnlyFaction: from Any to Royalist. Changed CAVALIER(Cavalier) ExceptFaction: from Ceyah to None. Changed CHANNELER(Channeler) Max Mana: from 60 to 70. Changed CHANNELER(Channeler) ATTACK_BONUS_TO_ARCHER: from Off to 2. Changed AMON_KOTH'S_CHOSEN(Chosen) Proper Name: from The Chosen to Chosen. Changed AMON_KOTH'S_CHOSEN(Chosen) Defense: from 8 to 9. Changed AMON_KOTH'S_CHOSEN(Chosen) Max hit points: from 350 to 375. Changed AMON_KOTH'S_CHOSEN(Chosen) Cost in gold: from 0 to 15. Changed AMON_KOTH'S_CHOSEN(Chosen) Wood Upkeep: from 0 to 1. Changed AMON_KOTH'S_CHOSEN(Chosen) Captain: from Rhaksha_leader to Warlord. Changed AMON_KOTH'S_CHOSEN(Chosen) Attack 1 Damage Type:: from Normal to Unholy. Changed AMON_KOTH'S_CHOSEN(Chosen) OnlyFaction: from None to Ceyah. Changed AMON_KOTH'S_CHOSEN(Chosen) Race: from None to Any. Changed AMON_KOTH'S_CHOSEN(Chosen) Description: from Twice as large as a normal Rhaksha, the Chosen of Amon Koth are picked from the most deadly Hivemasters. to Twice as large as a normal Rhaksha, the Chosen of Amon Koth are picked from the most deadly Hivemasters. Recently, Amon Koth has shared the knowlege of how to summon these manifestations of him to Ahriman and many other Ceyah Kohan.. Changed AMON_KOTH'S_CHOSEN(Chosen) Library: from Off to On. Changed AMON_KOTH'S_CHOSEN(Chosen) Nightbringers2: from Off to On. Changed CLERIC(Cleric) Max Mana: from 60 to 70. Changed CLERIC(Cleric) ATTACK_BONUS_TO_ARCHER: from Off to 3. Changed CLERIC(Cleric) DEFENSE_BONUS_VS_ARCHER: from Off to 3. Changed COMBAT_ENGINEER(Combat Engineer) Attack 2 Damage:: from 15 to 18. Added DARK_DEFENDER(Dark Defender). Added SHAMAN(Dark Shaman). Changed DEVOUT(Devout) Max Mana: from 60 to 70. Changed DISCIPLE(Disciple) Captain: from captain to Adjutant. Changed DISCIPLE(Disciple) DAMAGE_TAKEN_FROM_KHALDUNITE: from Off to .9. Added ELITE_RIDER(Dominant). Changed DRAUGA_MILITIA(Drauga Militia) DAMAGE_TAKEN_FROM_NON_MAGIC: from Off to .9. Changed DREADLORD(Dreadlord) Type: from Support to Front. Changed DREADLORD(Dreadlord) Captain: from to Warlord. Added SKIRMISHER(Druid). Changed SHOCK_TROOPER(Elite Guard) Captain: from captain to Adjutant. Changed ENGINEER(Engineer) Attack 2 Damage:: from 10 to 14. Changed FOOTMAN(Footman) ATTACK_BONUS_TO_MOUNTED: from 5 to 2. Changed FOOTMAN(Footman) ATTACK_BONUS_TO_SHADOW: from Off to 1. Changed GAURI_ANVIL(Gauri Anvil) Movement Rate: from 16 to 15. Changed GAURI_ANVIL(Gauri Anvil) Attack 1 Damage:: from 22 to 24. Changed GAURI_HAMMER(Gauri Hammer) Movement Rate: from 20 to 19. Changed GAURI_HAMMER(Gauri Hammer) Attack 1 Damage:: from 26 to 29. Changed GAURI_MILITIA(Gauri Militia) Attack 1 Damage:: from 22 to 26. Changed HAROUN_MILITIA(Haroun Militia) ATTACK_BONUS_TO_MOUNTED: from Off to 2. Added HOLY_RAIDER(Holy Raider). Changed INFANTRY(Infantry) ATTACK_BONUS_TO_BUILDING: from Off to 3. Changed KHALDUNITE_GOLEM(Khaldunite Golem) Type: from Support to Front. Changed KHALDUNITE_GOLEM(Khaldunite Golem) Captain: from to Adjutant. Added LEGIONARY(Legionary). Added LIGHT_BEARER(Light Bearer). Added LYCANTHROPIST(Lycanthropist). Added MAN_AT_ARMS(Man-at-Arms). Changed MERCENARY(Mercenary) OnlyFaction: from Ceyah to Any. Changed MERCENARY(Mercenary) Description: from The Mercenary is a fast and deadly rogue infantryman who works for the Ceyah simply because they pay good money. They are not known for having high morale and their mercenary status disqualifies them from sharing the benefits of discovered technologies. to The Mercenary is a fast and deadly rogue infantryman who work for anyone simply because they pay good money. They are not known for having high morale and their mercenary status disqualifies them from sharing the benefits of discovered technologies.. Changed ORACLE(Oracle) Max Mana: from 60 to 70. Changed PALADIN(Paladin) Type: from Support to Front. Changed PALADIN(Paladin) Captain: from to Adjutant. Changed PATHFINDER(Pathfinder) Type: from Support to Front. Changed PATHFINDER(Pathfinder) Captain: from to Adjutant. Changed PATHFINDER(Pathfinder) Race: from Any to Mareten. Changed PIONEER(Pioneer) Attack 2 Damage:: from 12 to 14. Changed PIONEER(Pioneer) RESUPPLY_RATE_BONUS: from 1.25 to 2.1. Changed PROPHET(Prophet) Max Mana: from 60 to 70. Changed HAROUN_ARCHER(Rainbringer) ATTACK_BONUS_TO_MOUNTED: from Off to 2. Changed RANGER(Ranger) Type: from Support to Front. Changed RANGER(Ranger) Captain: from to Adjutant. Changed RANGER(Ranger) Race: from Any to Mareten. Changed RHAKSHA_SLAVE(Rhaksha Slave) Captain: from Shadow_captain to Warlord. Changed SETTLER(Settler) Attack 2 Damage:: from 8 to 10. Changed SETTLER(Settler) RESUPPLY_RATE_BONUS: from 1.15 to 2. Changed SHADELING_SCOUT(Shadeling) Stone Upkeep: from 1 to 0. Changed SHADOW_PROPHET(Shadow Prophet) Max Mana: from 60 to 70. Changed SKELETON(Skeleton Warrior) Max hit points: from 220 to 230. Changed SKELETON(Skeleton Warrior) Iron Upkeep: from 1 to 0. Changed SKELETON(Skeleton Warrior) DAMAGE_TAKEN_FROM_MAGIC: from 1.25 to 1.30. Changed SLAANRI_MILITIA(Slaanri Militia) CAUSE_KHALDUNITE_DAMAGE: from Off to 1. Changed SLAANRI_MYSTIC(Slaanri Mystic) DAMAGE_TAKEN_FROM_KHALDUNITE: from Off to .9. Changed SLAANRI_WARRIOR(Slaanri Warrior) CAUSE_KHALDUNITE_DAMAGE: from Off to 1. Changed UNDEAD_CAPTAIN(Undead Captain) Max hit points: from 300 to 305. Changed VOID_BEAST(Void Beast) Cost in gold: from 5 to 6. Changed VOID_BEAST(Void Beast) Captain: from shadow_captain to Warlord. Changed VOID_BEAST(Void Beast) Attack 1 Damage:: from 48 to 57. Changed VOID_BEAST(Void Beast) ATTACK_BONUS_TO_NONSHADOW: from Off to 4. Changed WARLOCK(Warlock) OnlyFaction: from Any to Ceyah. Changed WARLOCK(Warlock) Description: from The enigmatic warlock is privy to strange and powerful magics. They first weaken their enemies then destroy them with great torrents of flame. Their very presence inhibits the magic of enemy mages. to The enigmatic warlock is privy to strange and powerful magics. They first weaken their enemies then destroy them with great torrents of flame. Their very presence inhibits the magic of enemy mages. They can only be trained to serve the Dark Master.. Added WARLORD(Warlord). Changed WINDRIDER(Windrider) ATTACK_BONUS_TO_MOUNTED: from Off to 3. Changed WIZARD(Wizard) Defense: from 4 to 5. Changed WIZARD(Wizard) Cost in gold: from 14 to 11. Changed WIZARD(Wizard) WizardTower: from Off to On. Changed ZOMBIE(Zombie) Movement Rate: from 10 to 11. Changed ZOMBIE(Zombie) Attack 1 Damage:: from 18 to 19. Added ARTHUR_SYRIUS(Arthur Syrius). Added KALYS_OTTIOCH(Kalys Ottioch). Added LARAH_ARTEMIS(Larah Artemis). Added SARA_KINDRAN(Sara Kindran). Changed BRIGAND_CAMP(Bandit Camp) Militia Type 2: from to Brigand. Changed BARBARIAN_VILLAGE(Barbarian Village) Militia Type 2: from to Barbarian. Changed CEYAH_CITADEL(Ceyah Citadel) Max Militia: from 12 to 18. Changed CEYAH_FORTRESS(Ceyah Fort) Militia Start: from to 6. Changed CEYAH_FORTRESS(Ceyah Fort) Max Militia: from 12 to 18. Changed CEYAH_FORTRESS(Ceyah Fort) Militia Growth: from 0.05 to 0.1. Changed CEYAH_OUTPOST(Ceyah Outpost) Militia Start: from to 6. Changed CEYAH_OUTPOST(Ceyah Outpost) Max Militia: from 6 to 12. Changed COUNCIL_CITADEL(Council Citadel) Max Militia: from 12 to 18. Changed COUNCIL_FORTRESS(Council Fort) Militia Start: from to 6. Changed COUNCIL_FORTRESS(Council Fort) Max Militia: from 12 to 18. Changed COUNCIL_FORTRESS(Council Fort) Militia Growth: from 0.05 to 0.1. Changed COUNCIL_OUTPOST(Council Outpost) Militia Start: from to 6. Changed COUNCIL_OUTPOST(Council Outpost) Max Militia: from 6 to 12. Changed DARK_CHASM(Dark Chasm) Militia Type 2: from to Shadeling. Changed DRAUGA_VILLAGE(Drauga Enclave) Component Limit: from 4 to 5. Changed SNOW_RUIN2(Frozen Ruins) Militia Type 2: from to Undead. Changed GAURI_VILLAGE(Gauri Stronghold) Component Limit: from 4 to 5. Changed SPIDER_LAIR(Giant Spider Nest) Militia Type 2: from to Giant_spider. Changed WASP_HIVE(Giant Wasp Hive) Proper Name: from Giant Wasp Nest to Giant Wasp Hive. Changed WASP_HIVE(Giant Wasp Hive) Militia Type 2: from to Giant_wasp. Changed WASP_HIVE(Giant Wasp Hive) Max hit points: from 1000 to 125. Changed WASP_NEST(Giant Wasp Nest) Militia Type 2: from to Giant_wasp. Changed GLOWING_TEMPLE(Glowing Temple) Militia Type 2: from to Khaldunite_elemental. Changed HAROUN_VILLAGE(Haroun Sanctuary) Component Limit: from 4 to 5. Changed MEGALITH(Megalith) Militia Type 2: from to Shadeling. Changed BANDIT_CAMP(Mercenary Camp) Militia Type 2: from to Brigand. Changed MONOLITH(Monolith) Militia Type 2: from to Dark_wolf. Changed NATIONALIST_CITADEL(Nationalist Citadel) Max Militia: from 12 to 18. Changed NATIONALIST_FORTRESS(Nationalist Fort) Militia Start: from to 6. Changed NATIONALIST_FORTRESS(Nationalist Fort) Max Militia: from 12 to 18. Changed NATIONALIST_FORTRESS(Nationalist Fort) Militia Growth: from 0.05 to 0.1. Changed NATIONALIST_OUTPOST(Nationalist Outpost) Militia Start: from to 6. Changed NATIONALIST_OUTPOST(Nationalist Outpost) Max Militia: from 6 to 12. Changed NEST(Nest) Militia Type 2: from to Creature. Changed RHAKSHA_NEST(Rhaksha Nest) Militia Type 2: from to Rhaksha. Changed ROYALIST_CITADEL(Royalist Citadel) Max Militia: from 16 to 24. Changed ROYALIST_CITADEL(Royalist Citadel) Company Size: from 4 to 6. Changed ROYALIST_CITADEL(Royalist Citadel) Company Limit: from 5 to 4. Changed ROYALIST_FORTRESS(Royalist Fort) Militia Start: from to 6. Changed ROYALIST_FORTRESS(Royalist Fort) Max Militia: from 14 to 20. Changed ROYALIST_FORTRESS(Royalist Fort) Militia Growth: from 0.05 to 0.1. Changed ROYALIST_OUTPOST(Royalist Outpost) Militia Start: from to 6. Changed ROYALIST_OUTPOST(Royalist Outpost) Max Militia: from 6 to 14. Changed RUINED_CITY(Ruined City) Militia Type 2: from to Slaan. Changed RUINED_MONUMENT(Ruined Monument) Militia Type 2: from to Undead. Changed SLAAN_LAIR(Slaan Lair) Militia Type 2: from to Slaan. Changed SPREADING_SLAAN_LAIR(Slaan Lair) Militia Type 2: from to Slaan. Changed SLAAN_VILLAGE(Slaanri Kraal) Component Limit: from 2 to 4. Changed SLAANRI_DWELLING(Slaanri Village) Component Limit: from 4 to 5. Changed SNOW_PYRAMID2(Snow Temple) Militia Type 2: from to Undead. Changed MONSTER_GENERATOR1(Strange Portal) Militia Type 2: from to Dark_wolf. Changed MONSTER_GENERATOR2(Strange Portal) Militia Type 2: from to Dark_wolf. Changed TEMPLE_RUIN(Temple Ruin) Militia Type 2: from to Dark_wolf. \ßN