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AI |
Listed below are all the AI's that come with Kohan: Immortal Sovereigns as
well as Official AI's created by TimeGate's Ian Klimon. They are organized
according to difficulty as listed in their respective files.
AI Commands are listed below
|
Hard |
Aephir |
Council |
A
tough-minded AI, Aephir will prove himself a worthy opponent for those
looking for a challenge. Aephir is vociferous in his appetite for conquest
and will generally throw everything that he has into the conquest and
subjugation of his immediate neighbors. Aephir generally uses Engineers and
Archers together in small groups with great support units to his great
advantage. (Ian Klimon)
|
Agborus |
Council |
Agborus prefers to use as many archers as he can field.
He draws heavily on the wood resource and usually relies on a weak screen
to provide his deadly bowmen the opportunity to slaughter his enemies from
afar.
*KIS
Awards Edition Only*
|
Ahikar |
Nationalist |
Beloved wife of Sebastian Atafeh, the comely Ahikar Iraj
is a fierce warrior in her own right. Ahikar wields a bow named Del'Kostan
that is said to get more accurate the more it is used in battle. Ahikar is
the last living member of the House Iraj, once one of the most powerful
Houses in the Council. Ahikar turned from the Council and joined the
Nationalist movement when her House was slain and their amulets captured
by a treacherous Ceyah Kohan. She has sworn vengeance against the Ceyah at
any cost by whatever means necessary.
*KIS Awards Edition Only*
|
Ahriman |
Ceyah |
Ceyah Master AI
|
Andragoras |
Council |
Andragoras likes archers.
|
Ardeshir |
Ceyah |
Ardeshir prefers to field a mix of the undead and demons
that he commands, but he is often quick to bring out his beasts, both
shadow and void, to devastating effect.
*KIS Awards Edition Only*
|
Ashur |
Ceyah |
Dem Bones, Dem Bones, Ashur surely loves Dem Bones.
Ashur will seek to field as many skeletons and bone bows as he can before
he switches production to void beasts. If he reaches void beasts, watch
out, he uses them quite effectively.
*KIS Awards Edition Only*
|
Ashurbanipal |
Nationalist |
Ashurbanipal is a master strategist who craves steel so
that he can field as many early Infantry and Grenadiers as possible. He
follows this up with a devastating mix of Dragoons and Elite Guards.
*KIS Awards Edition Only*
|
Bahram |
Royalist |
Favoring Dragoons early and often, Bahram will resort to
non-mounted units only when he doesn't have enough stables to feed and
house the horses he wants. Transitioning from Dragoons to Cavaliers,
Bahram usually tramples over his opponents with ease.
*KIS Awards Edition Only*
|
Cyrus |
Nationalist |
Cyrus II, Persia: 559 - 530 B.C., believes in LOTS of
infantry and crushing all in his path, enemy and ally alike. It is
tough to stay on his good side ;he can be rather random and changes his
mind easily.
|
Darius |
Royalist |
Darius I ruled Persia from 522 to 486 B.C. |
Lucius |
Royalist |
His confidants know that when Lucius commits himself to
something, he considers it an irrevokable pledge to give everything he can
to make it happen. It is this trait that makes him a staunch ally and an
implacable foe. A long angry scar crossing his left eye, haunted sky-blue
eyes, and grim nature conceal a man who was once handsome and jovial and a
leading member of the Council. Lucius broke from the rest of House Ajam
and joined the Royalist cause in the Sixth Age when his wife Lydian was
killed and her amulet captured by the Ceyah. He became a tireless and
bitter foe of the Ceyah, and to this day he searches for his wife's
amulet.
*KIS Awards Edition Only*
|
Khan |
Royalist |
Ghengis Khan is an aggressive leader, proud,
militaristic and vengeful. Oh, and he likes horsies.
Very aggressive, somewhat chaotic, lots of horsies! Not a big magic fan.
|
Ma'ar Nasai |
Ceyah |
A vicious and intelligent leader, Ma'ar has proven more
than capable time and again of driving the Kohan before her. She will use
whatever means necessary to achieve her goal, and will use whatever troops
and weapons on hand to fight the enemy.
*KIS Awards Edition Only*
|
Mausallas |
Royalist |
Mausallas prefers to bring lots of Footmen with her to
the battlefield. She feels that they provide a more than adequate screen
to buy her time to bring out her Cavaliers.
*KIS Awards Edition Only*
|
Nicomedes |
Nationalist |
Always teetering on the edge of sanity, to Nicomedes the
ends always justifies the means, and he'll use whatever elements he can
lay his hands on to win the day. Beware Nicomedes and his unorthodox use
of companies and support.
*KIS Awards Edition Only*
|
Sargon |
Ceyah |
Sargon II, Assyria, 721 - 705 B.C. A knight's
knight. Well, at least a jousting knight's knight. His idea of
war is a tournament on a grander scale.
|
Solomon |
Council |
One of the greatest generals in the history of the
Council, Solomon Ghaffar once served as Darius Javidan's right-hand man
and his military prowess is legendary. When Darius's death precipitated
the Great Cataclysm, Solomon was the first to mobilize the military for
the fight against the Ceyah. His youthful appearance belies his almost
encyclopedic knowledge of military tactics and strategy. It was Solomon
who led the search for the treacherous Vashti, and it was Solomon who led
the armies of the Council against the Ceyah throughout the Second Age. He
was slain by the bow of Melchior late in the Second Age, but his amulet
was spirited away and he was reawakened almost immediately. He has been a
tireless warrior since, tasting defeat only rarely, and influencing
generations of Mareten with his leadership and chivalry.
*KIS Awards Edition Only*
|
Xerxes |
Council |
Xerxes I, 485 - 465 B.C.
|
|
|
|
Medium |
Aethan |
Nationalist |
A
solid, well-balanced AI that uses the extra slots that the Nationalist
faction begins with to great advantage. Aethan is an expansionist and will
try to both conquer and settle his way to victory. Be prepared to fend off
never-ending waves of Infantry, Engineers, and Grenadiers.
(Ian Klimon) |
Alexander |
Nationalist |
Alexander likes powerful armies... Give him 20 min, and
he'll have ya.
|
Artabanus |
Council |
Artabanus likes settlers, lots and lots of settlers. |
Bahtros |
Council |
Bahtros focuses on economy and the heavily armored
Grenadiers, who late in the game, become and almost insurmountable wall
for his lightning fast Elite Archers.
*KIS Awards Edition Only*
|
Cambyses |
Royalist |
|
Jhaengus II |
Ceyah |
Jhaengus will enslave any independents he finds and uses
a mix of his enslaved forces and his cheap undead hordes to overwhelm his
enemies.
*KIS Awards Edition Only*
|
Metaephor |
Royalist |
This medium-hard AI offers a reasonable challenge for those looking to hone
their skills against the Royalist faction. While the focus is on cavalry
units of all types, you will see tough, well-fortified cities and plenty of
Infantry and Grenadiers. (Ian Klimon) |
Mithridates |
Nationalist |
Mithridates I ruled the Arsacid Parthians between 171
and 138 B.C. Likes Religious units, Temples and healers. |
Nebuchadrezzar |
Ceyah |
Nebuchadrezzar II, Babylonia 605 - 562 B.C., likes
diplomacy, but only as a means to an end, like world domination. He
likes mages, but doesn't trust clerics. He also is fond of heavily
armored knights, both on horse and on foot: Dragoons Grenadiers |
|
|
|
Easy |
Crazy Eben |
Royalist |
Crazy Eben does a lot of random things. |
Hammurabi |
Nationalist |
Hammurabi likes to make peace treaties and alliances. |
Jhaengus |
Ceyah |
A
great introduction to the Ceyah, this is a fairly easy AI that offers newer
players the chance to see a mild version of the Shadeling horde attack. Take
care though, because Jhaengus makes cunning use of support units behind his
Shadelings. (Ian Klimon) |
Midas |
Council |
Loyal and friendly, influenced by gold. |
AI Commands |
AI Tell Commands ("/tell" or
"/t")
Tell commands can be used to communicate instructions to your
computer-controlled AI allies. These commands that will not necessarily be
carried out, but they do influence the AI player's thinking. To use
tell commands, first select a building (if appropriate - not all tell
commands require a target building), then send the command via chat with
the following format (hit ENTER to bring up the chat box).
/tell [target player] [command] [parameter]
Target Player:
This field can be a given in a variety of formats. Either a player number,
a player color, or a player name.
1..8 = send the command to the AI playing this kingdom.
E.g. '/tell 2' is the second player (blue).
color name = send the command to the kingdom of that color.
E.g. '/tell blue'
1 = red
2 = blue
3 = green
4 = black
5 = orange
6 = purple
7 = cyan
8 = brown
player name = send the command to the given AI.
E.g. '/tell Syrad Amon'
* = send the command to all allied AIs
E.g. '/tell *'
all or a = send the command to all allied AIs
E.g. '/tell all' or '/t a'
Command [Parameter]:
There are seven different AI tell commands. Building commands (attack and
defend) can also be used by selecting a building first, then issuing the
command.
attack [building] = request the AI send forces to attack this building
E.g. '/tell black attack Garland' or
'/tell black attack' after selecting Garland
defend [building] = request the AI send forces to defend this building
E.g. '/tell Darius defend' after selecting Cleardale
cancel [building] = request the AI cancel all tell commands
E.g. '/tell a cancel' after selecting a building
list = request a list of active tell commands
E.g. '/tell 2 list'
reset = clear all previous attack/defend commands
E.g. '/tell 2 reset'
report = request an economy report from the AI
tribute [amount] = request the AI give you the specified amount of gold.
E.g. '/tell green tribute 50' This does not work in campaign play, and the
AI must be doing well financially to agree.
Abbreviated commands:
Instead of 'attack/defend/cancel/list/report/tribute/reset' you can use
'a/d/c/l/r/t/rst'.
E.g. "/t 2 a" tells player 2 to attack the selected building.
"/t * r" tells all AI allies to report their economy. |
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