A Proud Member of
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|
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| |
|
Ahikar Iraj |
Enlightened:
|
50
26 6
34 |
Restored:
|
54
26 6
34 |
46
26
6 34 |
Ascended:
|
58
30 6
34 |
Health:
|
475 / 575 / 675 / 875 |
Nationalist |
Damage: |
Normal / Normal |
Description: |
Rate: |
75% / 100% |
Beloved wife of Sebastian Atafeh, the comely Ahikar Iraj is a fierce warrior in her own right. Ahikar wields a bow named Del'Kostan that is said to get more accurate the more it is used in battle. Ahikar is the last living member of the House Iraj, once one of the most powerful Houses in the Council. Ahikar turned from the Council and joined the Nationalist movement when her House was slain and their amulets captured by a treacherous Ceyah Kohan. She has sworn vengeance against the Ceyah at any cost by whatever means necessary.
|
Awakened: |
Archer Resistant:
+4 DV bonus against archer elements.
Trailblazing:
Ignores
terrain penalty for movement.
Shadowbane:
Increases attacks against shadow elements by +2.
Recon:
Increases
the company's visual range to 110% of normal. (MP)
Dominion: Increases
the company's zone of control to 120% of normal. (MP)
|
Enlightened: |
Archer Resistant:
+6 DV bonus against archer elements.
Trailblazing:
Ignores
terrain penalty for movement.
Shadowbane:
Increases attacks against shadow elements by +4.
Recon:
Increases
the company's visual range to 120% of normal. (MP)
Dominion: Increases
the company's zone of control to 120% of normal. (MP)
Shadow Resistant:
+2
DV Bonus against shadow elements. (MP)
|
Restored: |
Vorpal Damage
Archer Resistant:
+6 DV bonus against archer elements.
Trailblazing:
Ignores
terrain penalty for movement.
Shadowbane:
Increases
attacks against shadow elements by +6.
Recon:
Increases
the company's visual range to 120% of normal. (MP)
Dominion: Increases
the company's zone of control to 130% of normal. (MP)
Archer Resistant:
+3 DV bonus against archer elements.
(MP)
Shadow Resistant:
+4
DV Bonus against shadow elements. (MP)
|
Ascended: |
Vorpal Damage
Khaldunite
Damage
Archer Resistant:
+8 DV bonus against archer elements.
Shadowbane:
Increases
attacks against shadow elements by +8.
Recon:
Increases
the company's visual range to 130% of normal. (MP)
Dominion: Increases
the company's zone of control to 135% of normal. (MP)
Archer Resistant:
+6 DV bonus against archer elements.
(MP)
Trailblazing:
Ignores
terrain penalty for movement.
(MP)
Shadow Resistant:
+6
DV Bonus against shadow elements. (MP)
|
|
Dali Azade |
Enlightened:
|
42
14
34 |
Restored:
|
42
16
34 |
40
12
34 |
Ascended:
|
46
16
34 |
Health:
|
550 /
750 / 950 / 1150 |
|
|
Mana:
|
50 /
1 |
Council |
Damage: |
Normal |
Description: |
Rate: |
100% |
A tall, beautiful, and athletic woman, Dali Azade is legendary for her speed and her strength. She can outrun horses over any distance and she never tires. She is disdainful of those who charge into battle on horseback, believing that a true warrior would face death on her own two feet. Dali practices a form of meditation and control over her mind and body that renders her immune to enchantment and the effects of fatigue. |
Awakened: |
Blessing:
Blesses
all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2
all / Duration 60 / Mana 30 / Range 10
(S)
Spell Immunity: Element
is immune to the effects of enchantment spells.
Cavalry Foe:
Increases
attacks against cavalry elements by +4.
Cavalry
Resistant: +2DV bonus against cavalry
elements.
Trailblazing:
Ignores
terrain penalty for movement.
Courageous: Decreases company's loss of morale in combat to
95% of normal.
(MP)
|
Enlightened: |
Blessing:
Blesses
all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2
all / Duration 60 / Mana 30 / Range 10
(S)
Spell Immunity: Element
is immune to the effects of enchantment spells.
Cavalry Foe:
Increases
attacks against cavalry elements by +4.
Cavalry
Resistant: +2DV bonus against cavalry
elements.
Trailblazing:
Ignores
terrain penalty for movement.
Cavalry Foe:
Increases
attacks against cavalry elements by +2.
(MP)
Courageous: Decreases company's loss of morale in combat to
85% of normal.
(MP)
Mana Regeneration:
3
|
Restored: |
Holy Strength:
The
powers of the heavens are imparted upon the company allowing them to
inflict Holy damage.
AV +6 /Duration
60 / Mana 45 / Range 10 Shadow Only
(S)
Spell Immunity: Element
is immune to the effects of enchantment spells.
Trailblazing:
Ignores
terrain penalty for movement.
Cavalry Foe:
Increases
attacks against cavalry elements by +4.
Cavalry
Resistant: +2DV bonus against cavalry
elements.
Haste:
Decreases attack
recovery time to 90% of normal (Attack Rate: 103%)
Cavalry Foe:
Increases
attacks against cavalry elements by +6.
(MP)
Courageous: Decreases company's loss of morale in combat to
75% of normal.
(MP)
Mana Regeneration: 3
|
Ascended: |
Holy Strength:
The
powers of the heavens are imparted upon the company allowing them to
inflict Holy damage.
AV +6 /Duration
60 / Mana 45 / Range 10 Shadow Only
(S)
Spell Immunity: Element
is immune to the effects of enchantment spells.
Trailblazing:
Ignores
terrain penalty for movement.
Cavalry Foe:
Increases
attacks against cavalry elements by +4.
Cavalry
Resistant: +2DV bonus against cavalry
elements.
Haste:
Decreases attack
recovery time to 90% of normal (Attack Rate: 103%)
Cavalry Foe:
Increases
attacks against cavalry elements by +8.
(MP)
Courageous: Decreases company's loss of morale in combat to
70% of normal.
(MP)
Mana Regeneration: 3
|
|
Darya Azar |
Enlightened:
|
34 10
34 |
Restored:
|
34 10
34 |
30
10 34 |
Ascended:
|
38 10
34 |
Health:
|
450 / 500 / 580 / 660 |
|
Mana:
|
60 / 3 |
Royalist |
Damage: |
Normal |
Description: |
Rate: |
100% |
Darya Azar is dedicated to two things in life, the eradication of the Ceyah and the Royalist cause. Being that the two are often inextricably intertwined, she is able to singlemindedly narrow her focus to task at hand, often ignoring everything else until she accomplishes her task. While attractive, her light brown hair is often unkempt and her brown eyes often have the glint of a zealot on a mission. All her actions are filled with an unshakeable fervor and belief in her goal. She will do anything to accomplish her task, and only her devotion to the Royalist cause has kept her from being lumped in with the Nationalists. |
Awakened: |
Heal:
Heals
a small amount of damage in all friendly elements.
Heal 25 / Mana 30 /
Range 10(S)
Protection:
Blesses friendly elements with protection from all attacks.
DV +6 all / Duration 60 /
Mana 35 / Range 10 (S)
Holy Attacks:
Element
inflicts +2 additional damage to creatures of shadow.
|
Enlightened: |
Heal:
Heals
a small amount of damage in all friendly elements.
Heal 25 / Mana 30 /
Range 10(S)
Protection:
Blesses friendly elements with protection from all attacks.
DV +6 all / Duration 60 /
Mana 35 / Range 10 (S)
Defense Bonus:
+2 DV bonus against all
elements. (MP)
Holy Attacks:
Element
inflicts +6 additional damage to creatures of shadow.
Holy Attacks:
Element
inflicts +2 additional damage to creatures of shadow. (MP)
Mana Regeneration:
4
|
Restored: |
True Healing:
A
more powerful heal spell that works on all friendly elements in the
company.
Heal 40 / Mana 40 /
Range 10 (S)
Protection:
Blesses friendly elements with protection from all attacks.
DV +6 all / Duration 60 /
Mana 35 / Range 10 (S)
Unholy Resistant:
Decreases damage taken
from unholy attacks to 90% of normal. (MP)
Defense Bonus:
+2 DV bonus against all
elements. (MP)
Holy Attacks:
Element
inflicts +8 additional damage to creatures of shadow.
Holy Attacks:
Element
inflicts +2 additional damage to creatures of shadow. (MP)
Mana Regeneration:
4
|
Ascended: |
True Healing:
A
more powerful heal spell that works on all friendly elements in the
company.
Heal 40 / Mana 40 /
Range 10 (S)
Protection:
Blesses friendly elements with protection from all attacks.
DV +6 all / Duration 60 /
Mana 35 / Range 10 (S)
Unholy Resistant:
Decreases damage
taken from unholy attacks to 80% of normal. (MP)
Defense Bonus:
+4 DV bonus against all
elements. (MP)
Holy Attacks:
Element
inflicts +10 additional damage to creatures of shadow.
Holy Attacks:
Element
inflicts +4 additional damage to creatures of shadow. (MP)
Mana Regeneration:
4
Max Mana:
70
|
|
Jhaengus |
Enlightened:
|
36
10 34 |
Restored:
|
44
12 34 |
36
8
34 |
Ascended:
|
50
14 34 |
Health:
|
700
/ 800 / 1000 / 1200 |
|
Mana:
|
50 /
2 |
Ceyah |
Damage: |
Vorpal |
Description: |
Rate: |
100% |
Never far from Amon Koth, Jhaengus serves as lieutenant and advisor to the progenitor of the Rhaksha. As a warrior Jhaengus is ferocious and nigh unstoppable, but as an advisor, his feral nature renders most of his advice unpalatable even to Amon Koth. Noone, outside of perhaps Amon Koth, knows the true nature of Jhaengus, or who he was before his transformation into this hideous beast of carnage and death. One thing is known for sure, his loyalty to Amon Koth is unquestionable and his lust for blood unquenchable.
|
Awakened: |
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 150% of normal.
Range Resistant:
Decreases
damage taken from range attacks to 80% of normal.
Bloodlust:
Increases
attacks against routed elements by +4. (MP)
|
Enlightened: |
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 150% of normal.
Range Resistant:
Decreases
damage taken from range attacks to 80% of normal.
Dominion: Increases
the company's zone of control to 115% of normal. (MP)
Bloodlust:
Increases
attacks against routed elements by +6. (MP)
|
Restored: |
Darkfire
Immolation: Calls forth an aura of unholy,
black flames that protect the mage.
Reverse Damage 20 / Duration
60 / Mana 30 (PS)
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 125% of normal.
Range Resistant:
Decreases
damage taken from range attacks to 75% of normal.
Dominion: Increases
the company's zone of control to 130% of normal. (MP)
Bloodlust:
Increases
attacks against routed elements by +8. (MP)
|
Ascended: |
Darkfire
Immolation: Calls forth an aura of unholy,
black flames that protect the mage.
Reverse Damage 20 / Duration
60 / Mana 30 (PS)
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 110% of normal.
Range Resistant:
Decreases
damage taken from range attacks to 60% of normal.
Dominion: Increases
the company's zone of control to 150% of normal. (MP)
Bloodlust:
Increases
attacks against routed elements by +10. (MP)
|
|
Jilla Jannat |
Enlightened:
|
36 10
34 |
Restored:
|
40 10
34 |
36
10
34 |
Ascended:
|
44 10
34 |
Health:
|
350 / 460 / 570 / 570 |
|
Mana:
|
60 /
3 |
Council |
Damage: |
Magic |
Description: |
Rate: |
100% |
As beautiful as she is deadly, Jilla Jannat thrives on conflict and debate and always seems to emerge victorious. Her raven black hair and
sea-green eyes are at odds with the grim set of her lips and her aquiline nose. She eschewed the Nationalist leanings of her House and followed the path of the Council. Outwardly her actions have all supported the Council, though she has been accused of being sympathetic to the Ceyah. Outside of Council meetings Jilla keeps to herself, preferring to work in the shadows.
|
Awakened: |
Blessing:
Blesses
all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2
all / Duration 60 / Mana 30 / Range 10
(S)
Fireball:
Generates
a ball of searing flames that shoots out and strikes an opponent.
Damage: 120 / Mana: 30 /
Range: 10 (S)
|
Enlightened: |
Blessing:
Blesses
all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2
all / Duration 60 / Mana 30 / Range 10
(S)
Conflagration:
A
powerful spell that causes the air to ignite around the caster's
enemies.
Area 2.5 / Damage 35 / Mana 40 / Range 10
(S)
Bravery:
Increases
company's base morale by +4. (MP)
Archer Resistant:
+2 DV bonus against archer elements.
(MP)
|
Restored: |
Blessing:
Blesses
all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2
all / Duration 60 / Mana 30 / Range 10
(S)
Conflagration:
A
powerful spell that causes the air to ignite around the caster's
enemies.
Area 2.5 / Damage 35 / Mana 40 / Range 10
(S)
Magic Vulnerability:
Powerful
magics cause targets to become susceptible to magical attacks.
Area: 4 / Damage
150% Magic / Duration 30 / Mana 30 / Range 10
(S)
Mana Regeneration: 4 per second
Bravery:
Increases
company's base morale by +6. (MP)
Archer Resistant:
+4 DV bonus against archer elements.
(MP)
Defense Bonus:
+4 DV bonus against all
elements. (MP)
|
Ascended: |
Blessing:
Blesses
all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2
all / Duration 60 / Mana 30 / Range 10
(S)
Conflagration:
A
powerful spell that causes the air to ignite around the caster's
enemies.
Area 2.5 / Damage 35 / Mana 40 / Range 10
(S)
Magic Vulnerability:
Powerful
magics cause targets to become susceptible to magical attacks.
Area: 4 / Damage
150% Magic / Duration 30 / Mana 30 / Range 10
(S)
Mana Regeneration: 4 per second
Bravery:
Increases
company's base morale by +6. (MP)
Archer Resistant:
+6 DV bonus against archer elements.
(MP)
Defense Bonus:
+4 DV bonus against all
elements. (MP)
|
|
Lord Amon Koth |
Enlightened:
|
50
10 28 |
Restored:
|
58
12 28 |
44
10
28 |
Ascended:
|
66
12 28 |
Health:
|
800 / 1000 / 1250 / 1600 |
|
Mana:
|
60 /
1 |
Ceyah |
Damage: |
Normal |
Description: |
Rate: |
75% |
Amon Koth was not originally
condemned as Ceyah Kohan during the initial purge. Instead he self exiled
himself, following after some o the other Ceyah Kohan that had been
ostracized. He eventually found himself deep underground, separated from all
of the other Ceyah Kohan. It was here that he somehow spawned his
children, the Rhaksha. No one knows how he managed this, or why. He
has set himself up as their God and master, and rules over them still
today.
|
Awakened: |
Summon Rhaksha: Spawns a company of Rhaksha
to engage in battle.
Mana: 55 / Range: 6 /
Duration: 60 / Unit: Rhaksha / Company Size: 6 (S)
Bloodlust:
Increases
attacks against routed elements by +6.
Valor: Lowers
the point at which company may rout by 5. (MP)
Bravery:
Increases
company's base morale by +5 (MP)
|
Enlightened: |
Summon Rhaksha: Spawns a company of Rhaksha
to engage in battle.
Mana: 55 / Range: 6 /
Duration: 60 / Unit: Rhaksha / Company Size: 6
(S)
Bloodlust:
Increases
attacks against routed elements by +4.
Spell Immunity: Element
is immune to the effects of enchantment spells.
Valor: Lowers
the point at which company may rout by 5. (MP)
Bravery:
Increases company's base
morale by +5 (MP)
|
Restored: |
Summon Rhaksha: Spawns a company of Rhaksha
to engage in battle.
Mana: 55 / Range: 6 /
Duration: 60 / Unit: Rhaksha / Company Size: 6
(S)
Bloodlust:
Increases
attacks against routed elements by +6.
Spell Immunity: Element
is immune to the effects of enchantment spells.
Valor: Lowers
the point at which company may rout by 5. (MP)
Bravery:
Increases
company's base morale by +10 (MP)
Mana Regeneration: 2 per second
|
Ascended: |
Summon Rhaksha: Spawns a company of Rhaksha
to engage in battle.
Mana: 55 / Range: 6 /
Duration: 60 / Unit: Rhaksha / Company Size: 6
(S)
Attack Bonus:
Increases attacks by +2.
Bloodlust:
Increases
attacks against routed elements by +10.
Spell Immunity: Element
is immune to the effects of enchantment spells.
Attack Bonus:
Increases attacks by +4. (MP)
Valor: Lowers
the point at which company may rout by 5. (MP)
Bravery:
Increases
company's base morale by +15 (MP)
Mana Regeneration: 3 per second
|
|
Lord Sar Lashkar |
Enlightened:
|
60
8
34 |
Restored:
|
60
10
34 |
50
8 34 |
Ascended:
|
70 10
34 |
Health:
|
800 / 1000 /
1250 /1500 |
|
Mana:
|
60 /
2 |
Ceyah |
Damage: |
Normal |
Description: |
Rate: |
75% |
Sar Lashkar was a virtually unknown, lesser member of Kohan society. He had little influence and little power. The Cataclysm was his big chance to gain power. It did not work, of course, and he was banished with the rest of the Ceyah. Sar Lashkar spent the rest of his days wandering in the far south, across barren, frozen lands. The bitter cold matched his bitter heart and Sar Lashkar became more brutal and violent with each passing year. He appears in a Kohan war-form that has been taken to the extreme. He is very large, very hairy, and possesses great strength. He uses his strength to prey upon all who try to avoid Ahriman's will. |
Awakened: |
Shadow's Blessing:
Blesses all friendly elements by trading
defense for attack.
DV –2 / AV +6 / Duration
60 / Mana 30 / Range 10 (S)
Spell Immunity: Element
is immune to the effects of enchantment spells.
|
Enlightened: |
Shadow's Blessing: Blesses
all friendly elements by trading defense for attack.
DV –2 / AV +6 / Duration
60 / Mana 30 / Range 10 (S)
Spell Immunity: Element
is immune to the effects of enchantment spells.
Defense Bonus:
+2 DV bonus against all
elements. (MP)
|
Restored: |
Unholy
Strength: The powers of darkness are imparted
upon the company allowing them to inflict unholy damage.
Melee Unholy
Dam 6 / Dur 60 / Mana 45 / Range 10
(S)
Spell Immunity: Element
is immune to the effects of enchantment spells.
Defense Bonus:
+4 DV bonus against all elements. (MP) |
Ascended: |
Unholy
Strength: The powers of darkness are imparted
upon the company allowing them to inflict unholy damage.
Melee Unholy
Dam 6 / Dur 60 / Mana 45 / Range 10
(S)
Spell Immunity: Element
is immune to the effects of enchantment spells.
Defense Bonus:
+4 DV bonus against all elements. (MP) |
|
Lord Shohn Maht |
Enlightened:
|
24
10 34 |
Restored:
|
24
10 34 |
20 10
34 |
Ascended:
|
30
10 34 |
Health:
|
500 / 650 / 800 / 900 |
|
Mana:
|
60 /
4 |
|
Damage: |
Magic |
Description: |
Rate: |
150% |
One of the
true Ceyah Kohan who broke from the High Council on the Day of
Betrayal. Shohn Maht was a lesser council member who idolized
Ceyahdev and strove to be as strong and influential as her. When
Ceyadev broke from the Council, Shohn Maht followed without hesitation.
He embraced his banishment, convincing himself that he was superior to the
rest of the Kohan. He followed Ceyahdev for a short time, then broke
away when it became apparent that Ceyahdev only desired isolation.
Shohn Maht desired power and decided that the mortals would be the perfect
subjects. He managed to survive the next cataclysm and learned as much
as he could about Ahriman and his plans. He then founded the religion
known as the Nightbringers. Using his new power and influence he
pledged himself to Ahriman's cause, ruling his kingdom as a tyrant. He
is a master of dark magic and much of his kingdom is protected with hordes
of the walking dead.
|
Awakened: |
Summon Dead:
Summons
forth the dead from their graves to fight for the mage.
Summons 2 /
Duration 60 / Mana 50 / Range 6 (S)
Life Leech: Drains
the life of enemy elements and bestows it upon friendly elements.
Area 2 / Damage 20 Leech /
Mana 30 / Range 10
(S)
Unholy Attacks:
Element
inflicts +2 additional damage to non-shadow creatures.
Bravery:
Increases
company's base morale by +5 (MP)
|
Enlightened: |
Summon Dead:
Summons
forth the dead from their graves to fight for the mage.
Summons 2 /
Duration 60 / Mana 50 / Range 6 (S)
Life Leech: Drains
the life of enemy elements and bestows it upon friendly elements.
Area 2 / Damage 20 Leech /
Mana 30 / Range 10
(S)
Unholy Attacks:
Element
inflicts +4 additional damage to non-shadow creatures.
Bravery:
Increases
company's base morale by +5 (MP)
|
Restored: |
Horde of the
Dead: Summons forth an entire company of the
walking dead.
Summons 5 /
Dur 60 / Mana 45 / Range 6 (S)
Life Leech: Drains
the life of enemy elements and bestows it upon friendly elements.
Area 2 / Damage 20 Leech /
Mana 30 / Range 10
(S)
Unholy Attacks:
Element
inflicts +4 additional damage to non-shadow creatures.
Bravery:
Increases
company's base morale by +10 (MP)
Mana Regeneration: 5 per second
|
Ascended: |
Horde of the
Dead: Summons forth an entire company of the
walking dead.
Summons 5 /
Dur 60 / Mana 45 / Range 6 (S)
Soul Leech: Drains
the life of enemy elements and bestows it upon friendly elements.
Area
3 / Damage 35 / Mana 30 / Range 10 (S)
Unholy Attacks:
Element
inflicts +6 additional damage to non-shadow creatures.
Bravery:
Increases
company's base morale by +10 (MP)
Mana Regeneration: 5 per second
|
|
Lucius Ajam |
Enlightened:
|
40
8 34 |
Restored:
|
40
8 34 |
36
8
34 |
Ascended:
|
44
8 34 |
Health:
|
530 / 620 / 710 / 800 |
|
Mana:
|
60 /
3 |
Royalist |
Damage: |
Khaldunite |
Description: |
Rate: |
100% |
His confidants know that when Lucius commits himself to something, he considers it an
irrevocable pledge to give everything he can to make it happen. It is this trait that makes him a staunch ally and an implacable foe. A long angry scar crossing his face, haunted sky-blue eyes, and grim nature conceal a man who was once handsome and jovial and a leading member of the Council. Lucius broke from the rest of House Ajam and joined the Royalist cause in the Sixth Age when his wife Lydian was killed and her amulet captured by the Ceyah. He became a tireless and bitter foe of the Ceyah, and to this day he searches for his wife's amulet.
|
Awakened: |
Courage:
Blesses
the company with a burst of courage, increasing their morale.
Morale Loss .5 / Duration 30 /
Mana 35 / Morale 5 / Range 10 (S)
Recovery: Heals a
large amount of damage in one element. (S)
Heal 60 / Mana 30 / Range
10 (S)
Chivalry:
Decreases
attacks against routed elements by -4. (MP)
|
Enlightened: |
Courage:
Blesses
the company with a burst of courage, increasing their morale.
Morale Loss .5 / Duration 30 /
Mana 35 / Morale 5 / Range 10 (S)
Recovery: Heals a
large amount of damage in one element. (S)
Heal 60 / Mana 30 / Range
10 (S)
Max Mana: 70
Defense Bonus:
+2 DV bonus against all
elements.
Shadowbane:
Increases
attacks against shadow elements by +4. (MP)
Chivalry:
Decreases
attacks against routed elements by -4. (MP)
|
Restored: |
Courage:
Blesses
the company with a burst of courage, increasing their morale.
Morale Loss .5 / Duration 30 /
Mana 35 / Morale 5 / Range 10 (S)
Renewal:
Heals a very large amount of damage in one element.
Heal 100 / Mana 40 / Range 10
(S)
Max Mana: 70
Mana Regeneration:
4 per second
Defense Bonus:
+6 DV bonus against all
elements. (MP)
Shadowbane:
Increases
attacks against shadow elements by +6. (MP)
Chivalry:
Decreases
attacks against routed elements by -4. (MP)
Healthy: Increases health to 110%
of normal (MP)
Courageous: Decreases company's loss of morale in combat to 90% of normal.
(MP)
|
Ascended: |
Spirit of Battle:
Surrounds all friendly elements with an aura of power that increases
all combat abilities.
Morale Loss .8
Check -2 / DV +4 all / AV +4 all / Duration 60 /
Mana 35 / Range 10 (S)
Renewal:
Heals a very large amount of damage in one element.
Heal 100 / Mana 40 / Range 10
(S)
Max Mana: 70
Mana Regeneration:
4 per second
Defense Bonus:
+10 DV bonus against all
elements. (MP)
Shadowbane:
Increases
attacks against shadow elements by +8. (MP)
Chivalry:
Decreases
attacks against routed elements by -4. (MP)
Healthy: Increases health to 120% of
normal (MP)
Courageous: Decreases company's loss of morale in combat to
80% of normal.
(MP)
|
|
Mausallas Bahram |
Enlightened:
|
22
8
34 |
Restored:
|
28
8
34 |
22
8 34 |
Ascended:
|
34
8
34 |
Health:
|
320 / 410 / 500 / 590 |
|
Mana:
|
60 /
3 |
Royalist |
Damage: |
Vorpal |
Description: |
Rate: |
75% |
Mausallas Bahram possesses an unusual beauty, her unkempt shock of reddish-blonde hair and prominent nose conflicting with her serene brown eyes and ruby-red lips. He beauty belies her intense intelligence and commanding grasp of the realm of magic. She is an accomplished warrior-mage, often found leading the charge against the forces of the Shadow, as well as wreaking havoc with her command of lightning. In melee, Mausallas wields a blackened longblade called Sta'archan that slices through the armor of her enemies with frightening ease.
|
Awakened: |
Lightning:
Launches
a stream of crackling energy at a target, leaving him crispy.
Damage: 80 / Mana: 30 / Range:
10 (S)
Courage:
Blesses
the company with a burst of courage, increasing their morale.
Morale Loss .5 / Duration 30 /
Mana 35 / Morale 5 / Range 10 (S)
|
Enlightened: |
Lightning:
Launches
a stream of crackling energy at a target, leaving him crispy.
Damage: 80 / Mana: 30 / Range:
10 (S)
Courage:
Blesses
the company with a burst of courage, increasing their morale.
Morale Loss .5 / Duration 30 /
Mana 35 / Morale 5 / Range 10 (S)
Unholy Resistant:
Decreases damage
taken from unholy attacks to 90% of normal.
|
Restored: |
Lightning:
Launches
a stream of crackling energy at a target, leaving him crispy.
Damage: 80 / Mana: 30 / Range:
10 (S)
Valor:
Imbues friendly elements with
a strong sense of valor and bravery.
Morale Loss
.75 Check -5 / Duration 60 / Mana 35 / Range
10 (S)
Unholy Resistant:
Decreases damage
taken from unholy attacks to 80% of normal.
|
Ascended: |
Forked Lightning:
A torrent of lightning bolts stream out
striking all who oppose the mage.
Damage: 50 / Mana:
35 / Range: 10 (S)
Valor:
Imbues friendly elements with
a strong sense of valor and bravery.
Morale Loss
.75 Check -5 / Duration 60 / Mana 35 / Range
10 (S)
Mana Regeneration:
4 per second
Unholy Resistant:
Decreases damage
taken from unholy attacks to 75% of normal.
Spell Immunity: Element
is immune to the effects of enchantment spells.
|
|
Sebastian Atafeh |
Enlightened:
|
52
10
34 |
Restored:
|
52
10
34 |
44
10
34 |
Ascended:
|
52
10
34 |
Health:
|
510 / 740 / 890 / 1030 |
|
Mana: |
50 /
1 |
Nationalist |
Damage: |
Normal |
Description: |
Rate: |
100% |
A giant of a man, Sebastian Atafeh is a formidable opponent on the battlefield. Caring little for caution and planning, Sebastian runs headlong into life assuming that he'll be able to fight his way out of whatever problems he encounters. While not a traditional leader, Sebastian often inspires others to great feats of courage and physical strength. His flowing red hair, bushy red beard, and refusal to wear any sort of helm, mark him on the battlefield for all to see. Sebastian's devotion to the Nationalist cause is outmatched only by his devotion to his wife Ahikar. It is said that when she tasted her first death, he fought through hundreds of vile shadow beasts to reach her amulet before it could be spirited away. Now, he rarely is rarely far from her side having never forgiven himself for her death. |
Awakened: |
Protection:
Blesses friendly elements with protection from all attacks.
DV +6 all / Duration 60 /
Mana 35 / Range 10 (S)
Archer Resistant:
+3 DV bonus against archer elements.
Recon:
Increases
the company's visual range to 110% of normal. (MP)
Cavalry
Resistant: +3DV bonus against cavalry
elements. (MP)
|
Enlightened: |
Protection:
Blesses friendly elements with protection from all attacks.
DV +6 all / Duration 60 /
Mana 35 / Range 10 (S)
Archer Resistant:
+5 DV bonus against archer elements.
Recon:
Increases
the company's visual range to 110% of normal. (MP)
Cavalry
Resistant: +4DV bonus against cavalry
elements. (MP)
Courageous: Decreases company's loss of morale in combat to 90% of normal.
(MP)
|
Restored: |
Vorpal
Damage
True
Blessing: Blesses
all friendly elements with bonuses to attack and defense.
DV +5 all / AV
+5 all / Duration 60 / Mana 40 / Range 10 (S)
Archer Resistant:
+7 DV bonus against archer elements.
Recon:
Increases
the company's visual range to 120% of normal. (MP)
Cavalry
Resistant: +6DV bonus against cavalry
elements. (MP)
Courageous: Decreases company's loss of morale in combat to
75% of normal.
(MP)
|
Ascended: |
Vorpal
Damage
True
Blessing: Blesses
all friendly elements with bonuses to attack and defense.
DV +5 all / AV
+5 all / Duration 60 / Mana 40 / Range 10 (S)
Archer Resistant:
+9 DV bonus against archer elements.
Spell Immunity: Element
is immune to the effects of enchantment spells.
Recon:
Increases
the company's visual range to 120% of normal. (MP)
Cavalry
Resistant: +8DV bonus against cavalry
elements. (MP)
Courageous: Decreases company's loss of morale in combat to
50% of normal.
(MP)
|
|
Solomon Ghaffar |
Enlightened:
|
45
12
34 |
Restored:
|
55
12
34 |
40
12 34 |
Ascended:
|
55
12
34 |
Health:
|
450 / 620 / 900 / 1200 |
|
Mana: |
60 /
3 |
Council |
Damage: |
Normal |
Description: |
Rate: |
130% |
One of the greatest generals in the history of the Council, Solomon Ghaffar once served as Darius Javidan's right-hand man and his military prowess is legendary. When Darius's death precipitated the Great Cataclysm, Solomon was the first to mobilize the military for the fight against the Ceyah. His youthful appearance belies his almost encyclopedic knowledge of military tactics and strategy. It was Solomon who led the search for the treacherous Vashti, and it was Solomon who led the armies of the Council against the Ceyah throughout the Second Age. He was slain by the bow of Melchior late in the Second Age, but his amulet was spirited away and he was reawakened almost immediately. He has been a tireless warrior since, tasting defeat only rarely, and influencing generations of Mareten with his leadership and chivalry. |
Awakened: |
Blessing:
Blesses
all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2
all / Duration 60 / Mana 30 / Range 10
(S)
Shadowbane:
Increases
attacks against shadow elements by +4. (MP)
Inspiration:
Increases
the company's recovery of morale to 120% of normal. (MP)
Chivalry:
Decreases
attacks against routed elements by -4. (MP)
|
Enlightened: |
Blessing:
Blesses
all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2
all / Duration 60 / Mana 30 / Range 10
(S)
Shadowbane:
Increases
attacks against shadow elements by +6. (MP)
Inspiration:
Increases
the company's recovery of morale to 120% of normal. (MP)
Chivalry:
Decreases
attacks against routed elements by -4. (MP)
|
Restored: |
True
Blessing: Blesses
all friendly elements with bonuses to attack and defense.
DV +5 all / AV
+5 all / Duration 60 / Mana 40 / Range 10 (S)
Shadowbane:
Increases
attacks against shadow elements by +6. (MP)
Inspiration:
Increases
the company's recovery of morale to 130% of normal. (MP)
Chivalry:
Decreases
attacks against routed elements by -4. (MP)
|
Ascended: |
Khaldunite
Damage
True
Blessing: Blesses
all friendly elements with bonuses to attack and defense.
DV +5 all / AV
+5 all / Duration 60 / Mana 40 / Range 10 (S)
Shadowbane:
Increases
attacks against shadow elements by +8. (MP)
Inspiration:
Increases
the company's recovery of morale to 130% of normal. (MP)
Chivalry:
Decreases
attacks against routed elements by -4. (MP)
|
Values reflect KIS v1.3.4
| |
|