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Award Edition Heroes


[Aethan Farhyd] [Ahikar Iraj] [Dali Azade] [Darya Azar] [Jhaengus] [Jilla Jannat]
[Lord Amon Koth] [Lord Sar Lashkar] [Lord Shohn Maht]
[Lucius Ajam] [Mausallas Bahram] [Sebastian Atafeh] [Solomon Ghaffar]

 

Aethan Farhyd Enlightened:

58  32  34

Restored:

62  36  34

52  30  34 Ascended:

66  40  34

Health:

450 / 590 / 630 / 770

Nationalist

Damage:

Normal / Normal

Description:

Rate:

75% / 100%

A crack shot with the bow and equally deadly with his sword, Aethan Farhyd is one of the Nationalist's fiercest warriors. Always dressed in black from head to toe, Aethan prefers to keep to himself, usually staying in the shadows or keeping to the edge of the woods to keep from being seen. If he is found with others, it is usually with his close companions, and his only friends, Sebastian Atafeh and Ahikar Iraj. And if those two are together, he is often not far behind. It has long been rumored that Aethan had feelings for Ahikar, but if that is true, he has kept those feelings hidden.
 

Awakened:

Trailblazing: Ignores terrain penalty for movement.
Recon: Increases the company's visual range to 125% of normal. (MP)
Dominion: Increases the company's zone of control to 110% of normal. (MP)
 

Enlightened:

Khaldunite Damage
Trailblazing: Ignores terrain penalty for movement.  
Recon: Increases the company's visual range to 140% of normal. (MP)
Dominion: Increases the company's zone of control to 115% of normal. (MP)

Restored:

Khaldunite Damage
Vorpal Damage
Recon: Increases the company's visual range to 150% of normal. (MP)
Trailblazing: Ignores terrain penalty for movement. (MP)
Dominion: Increases the company's zone of control to 120% of normal. (MP)
Slow Entrenchment: Increases the company's time to entrench to 110% of normal. (MP)

Ascended:

Khaldunite Damage
Vorpal Damage
Recon:
Increases the company's visual range to 160% of normal. (MP)
Trailblazing: Ignores terrain penalty for movement. (MP)
Dominion: Increases the company's zone of control to 125% of normal. (MP)
Slow Entrenchment: Increases the company's time to entrench to 125% of normal. (MP)

Ahikar Iraj Enlightened:

50 26 6 34

Restored:

54 26 6 34

46 26  34 Ascended:

58 30 6 34

Health:

475 / 575 / 675 / 875

Nationalist

Damage:

Normal / Normal

Description:

Rate:

75% / 100%

Beloved wife of Sebastian Atafeh, the comely Ahikar Iraj is a fierce warrior in her own right. Ahikar wields a bow named Del'Kostan that is said to get more accurate the more it is used in battle. Ahikar is the last living member of the House Iraj, once one of the most powerful Houses in the Council. Ahikar turned from the Council and joined the Nationalist movement when her House was slain and their amulets captured by a treacherous Ceyah Kohan. She has sworn vengeance against the Ceyah at any cost by whatever means necessary.
 

Awakened:

Archer Resistant: +4 DV bonus against archer elements.
Trailblazing: Ignores terrain penalty for movement.
Shadowbane: Increases attacks against shadow elements by +2. 
Recon: Increases the company's visual range to 110% of normal. (MP)
Dominion: Increases the company's zone of control to 120% of normal. (MP)
 

Enlightened:

Archer Resistant: +6 DV bonus against archer elements.
Trailblazing: Ignores terrain penalty for movement.
Shadowbane: Increases attacks against shadow elements by +4.
Recon: Increases the company's visual range to 120% of normal. (MP)
Dominion: Increases the company's zone of control to 120% of normal. (MP)
Shadow Resistant: +2 DV Bonus against shadow elements. (MP)
 

Restored:

Vorpal Damage
Archer Resistant: +6 DV bonus against archer elements.
Trailblazing: Ignores terrain penalty for movement.
Shadowbane: Increases attacks against shadow elements by +6.
Recon: Increases the company's visual range to 120% of normal. (MP)
Dominion: Increases the company's zone of control to 130% of normal. (MP)
Archer Resistant: +3 DV bonus against archer elements. (MP)
Shadow Resistant: +4 DV Bonus against shadow elements. (MP)
 

Ascended:

Vorpal Damage
Khaldunite Damage
Archer Resistant: +8 DV bonus against archer elements.
Shadowbane: Increases attacks against shadow elements by +8.
Recon: Increases the company's visual range to 130% of normal. (MP)
Dominion: Increases the company's zone of control to 135% of normal. (MP)
Archer Resistant: +6 DV bonus against archer elements. (MP)
Trailblazing: Ignores terrain penalty for movement. (MP)
Shadow Resistant: +6 DV Bonus against shadow elements. (MP)


Dali Azade Enlightened:

42  14  34

Restored:

42  16  34

40  12  34 Ascended:

46  16  34

Health:

550 / 750 / 950 / 1150

Mana:

50 / 1

Council

Damage:

Normal

Description:

Rate:

100%

A tall, beautiful, and athletic woman, Dali Azade is legendary for her speed and her strength. She can outrun horses over any distance and she never tires. She is disdainful of those who charge into battle on horseback, believing that a true warrior would face death on her own two feet. Dali practices a form of meditation and control over her mind and body that renders her immune to enchantment and the effects of fatigue.

Awakened:

Blessing: Blesses all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2 all / Duration 60 / Mana 30 / Range 10 (S)

Spell Immunity: Element is immune to the effects of enchantment spells.
Cavalry Foe: Increases attacks against cavalry elements by +4.
Cavalry Resistant: +2DV bonus against cavalry elements.
Trailblazing: Ignores terrain penalty for movement.
Courageous: Decreases company's loss of morale in combat to 95% of normal. (MP)

Enlightened:

Blessing: Blesses all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2 all / Duration 60 / Mana 30 / Range 10 (S)

Spell Immunity: Element is immune to the effects of enchantment spells.
Cavalry Foe: Increases attacks against cavalry elements by +4.
Cavalry Resistant: +2DV bonus against cavalry elements.
Trailblazing: Ignores terrain penalty for movement.
Cavalry Foe: Increases attacks against cavalry elements by +2. (MP)
Courageous: Decreases company's loss of morale in combat to 85% of normal. (MP)
Mana Regeneration: 3
 

Restored:

Holy Strength: The powers of the heavens are imparted upon the company allowing them to inflict Holy damage.
AV +6 /Duration 60 / Mana 45 / Range 10 Shadow Only (S)

Spell Immunity:
Element is immune to the effects of enchantment spells.
Trailblazing: Ignores terrain penalty for movement.
Cavalry Foe: Increases attacks against cavalry elements by +4.
Cavalry Resistant: +2DV bonus against cavalry elements.
Haste: Decreases attack recovery time to 90% of normal (Attack Rate: 103%)
Cavalry Foe: Increases attacks against cavalry elements by +6. (MP)
Courageous: Decreases company's loss of morale in combat to 75% of normal. (MP)
Mana Regeneration: 3

Ascended:

Holy Strength: The powers of the heavens are imparted upon the company allowing them to inflict Holy damage.
AV +6 /Duration 60 / Mana 45 / Range 10 Shadow Only (S)

Spell Immunity:
Element is immune to the effects of enchantment spells.
Trailblazing: Ignores terrain penalty for movement.
Cavalry Foe: Increases attacks against cavalry elements by +4.
Cavalry Resistant: +2DV bonus against cavalry elements.
Haste: Decreases attack recovery time to 90% of normal (Attack Rate: 103%)
Cavalry Foe: Increases attacks against cavalry elements by +8. (MP)
Courageous: Decreases company's loss of morale in combat to 70% of normal. (MP)
Mana Regeneration: 3


Darya Azar Enlightened:

  34 10  34

Restored:

34 10  34

  30  10  34 Ascended:

  38 10  34

Health:

450 / 500 / 580 / 660

Mana:

60 / 3

Royalist

Damage:

Normal

Description:

Rate:

100%

Darya Azar is dedicated to two things in life, the eradication of the Ceyah and the Royalist cause. Being that the two are often inextricably intertwined, she is able to singlemindedly narrow her focus to task at hand, often ignoring everything else until she accomplishes her task. While attractive, her light brown hair is often unkempt and her brown eyes often have the glint of a zealot on a mission. All her actions are filled with an unshakeable fervor and belief in her goal. She will do anything to accomplish her task, and only her devotion to the Royalist cause has kept her from being lumped in with the Nationalists.

Awakened:

Heal: Heals a small amount of damage in all friendly elements.
Heal 25 / Mana 30 / Range 10(S)

Protection: Blesses friendly elements with protection from all attacks.
DV +6 all / Duration 60 / Mana 35 / Range 10 (S)

Holy Attacks: Element inflicts +2 additional damage to creatures of shadow.
 

Enlightened:

Heal: Heals a small amount of damage in all friendly elements.
Heal 25 / Mana 30 / Range 10(S)

Protection: Blesses friendly elements with protection from all attacks.
DV +6 all / Duration 60 / Mana 35 / Range 10 (S)

Defense Bonus: +2 DV bonus against all elements. (MP)
Holy Attacks: Element inflicts +6 additional damage to creatures of shadow.
Holy Attacks: Element inflicts +2 additional damage to creatures of shadow. (MP)
Mana Regeneration:
4
 

Restored:

True Healing: A more powerful heal spell that works on all friendly elements in the company.
Heal 40 / Mana 40 / Range 10 (S)

Protection: Blesses friendly elements with protection from all attacks.
DV +6 all / Duration 60 / Mana 35 / Range 10 (S)

Unholy Resistant:
Decreases damage taken from unholy attacks to 90% of normal. (MP)
Defense Bonus: +2 DV bonus against all elements. (MP)
Holy Attacks: Element inflicts +8 additional damage to creatures of shadow.
Holy Attacks: Element inflicts +2 additional damage to creatures of shadow. (MP)
Mana Regeneration:
4

Ascended:

True Healing: A more powerful heal spell that works on all friendly elements in the company.
Heal 40 / Mana 40 / Range 10 (S)

Protection: Blesses friendly elements with protection from all attacks.
DV +6 all / Duration 60 / Mana 35 / Range 10 (S)

Unholy Resistant: Decreases damage taken from unholy attacks to 80% of normal. (MP)
Defense Bonus:
+4 DV bonus against all elements. (MP)
Holy Attacks: Element inflicts +10 additional damage to creatures of shadow.
Holy Attacks: Element inflicts +4 additional damage to creatures of shadow. (MP)
Mana Regeneration: 4
Max Mana: 70
 


Jhaengus Enlightened:

36 10  34

Restored:

44 12  34

36  34 Ascended:

50 14  34

Health:

700 / 800 / 1000 / 1200

Mana:

50 / 2

Ceyah

Damage:

Vorpal

Description:

Rate:

100%

Never far from Amon Koth, Jhaengus serves as lieutenant and advisor to the progenitor of the Rhaksha. As a warrior Jhaengus is ferocious and nigh unstoppable, but as an advisor, his feral nature renders most of his advice unpalatable even to Amon Koth. Noone, outside of perhaps Amon Koth, knows the true nature of Jhaengus, or who he was before his transformation into this hideous beast of carnage and death. One thing is known for sure, his loyalty to Amon Koth is unquestionable and his lust for blood unquenchable.

Awakened:

Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 150% of normal.
Range  Resistant: Decreases damage taken from range attacks to 80% of normal.
Bloodlust: Increases attacks against routed elements by +4. (MP)
 

Enlightened:

Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 150% of normal.
Range  Resistant: Decreases damage taken from range attacks to 80% of normal.
Dominion: Increases the company's zone of control to 115% of normal. (MP)
Bloodlust: Increases attacks against routed elements by +6. (MP)
 

Restored:

Darkfire Immolation: Calls forth an aura of unholy, black flames  that protect the mage.
Reverse Damage 20 / Duration 60 / Mana 30 (PS)

Khaldunite Vulnerable:
Increases damage taken from khaldunite attacks to 125% of normal.
Range  Resistant: Decreases damage taken from range attacks to 75% of normal.
Dominion: Increases the company's zone of control to 130% of normal. (MP)
Bloodlust: Increases attacks against routed elements by +8. (MP)
 

Ascended:

Darkfire Immolation: Calls forth an aura of unholy, black flames  that protect the mage.
Reverse Damage 20 / Duration 60 / Mana 30 (PS)

Khaldunite Vulnerable:
Increases damage taken from khaldunite attacks to 110% of normal.
Range  Resistant: Decreases damage taken from range attacks to 60% of normal.
Dominion: Increases the company's zone of control to 150% of normal. (MP)
Bloodlust: Increases attacks against routed elements by +10. (MP)


Jilla Jannat Enlightened:

36 10  34

Restored:

40 10  34

36  10  34 Ascended:

44 10  34

Health:

350 / 460 / 570 / 570

Mana:

60 / 3

Council

Damage:

Magic

Description:

Rate:

100%

As beautiful as she is deadly, Jilla Jannat thrives on conflict and debate and always seems to emerge victorious. Her raven black hair and sea-green eyes are at odds with the grim set of her lips and her aquiline nose. She eschewed the Nationalist leanings of her House and followed the path of the Council. Outwardly her actions have all supported the Council, though she has been accused of being sympathetic to the Ceyah. Outside of Council meetings Jilla keeps to herself, preferring to work in the shadows.

Awakened:

Blessing: Blesses all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2 all / Duration 60 / Mana 30 / Range 10 (S)

Fireball: Generates a ball of searing flames that shoots out and strikes an opponent.
Damage: 120 / Mana: 30 / Range: 10 (S)

 

Enlightened:

Blessing: Blesses all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2 all / Duration 60 / Mana 30 / Range 10 (S)

Conflagration: A powerful spell that causes the air to ignite around the caster's enemies.
Area
2.5 / Damage 35 / Mana 40 / Range 10
(S)

Bravery: Increases company's base morale by +4. (MP)
Archer Resistant: +2 DV bonus against archer elements. (MP)

Restored:

Blessing: Blesses all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2 all / Duration 60 / Mana 30 / Range 10 (S)

Conflagration: A powerful spell that causes the air to ignite around the caster's enemies.
Area
2.5 / Damage 35 / Mana 40 / Range 10
(S)

Magic Vulnerability: Powerful magics cause targets to become susceptible to magical attacks.
Area: 4 / Damage 150% Magic / Duration 30 / Mana 30 / Range 10 (S)

Mana Regeneration: 4 per second
Bravery: Increases company's base morale by +6. (MP)
Archer Resistant: +4 DV bonus against archer elements. (MP)
Defense Bonus: +4 DV bonus against all elements. (MP)

Ascended:

Blessing: Blesses all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2 all / Duration 60 / Mana 30 / Range 10 (S)

Conflagration: A powerful spell that causes the air to ignite around the caster's enemies.
Area
2.5 / Damage 35 / Mana 40 / Range 10
(S)

Magic Vulnerability: Powerful magics cause targets to become susceptible to magical attacks.
Area: 4 / Damage 150% Magic / Duration 30 / Mana 30 / Range 10 (S)

Mana Regeneration: 4 per second
Bravery: Increases company's base morale by +6. (MP)
Archer Resistant: +6 DV bonus against archer elements. (MP)
Defense Bonus: +4 DV bonus against all elements. (MP)
 

Lord Amon Koth Enlightened:

50 10 28

Restored:

58 12 28

44  10 28 Ascended:

66 12 28

Health:

800 / 1000 / 1250 / 1600

Mana:

60 / 1

Ceyah

Damage:

Normal

Description:

Rate:

75%

Amon Koth was not originally condemned as Ceyah Kohan during the initial purge. Instead he self exiled himself, following after some o the other Ceyah Kohan that had been ostracized. He eventually found himself deep underground, separated from all of the other Ceyah Kohan.  It was here that he somehow spawned his children, the Rhaksha. No one knows how he managed this, or why.  He has set  himself up as their God and master, and rules over them still today.
 

Awakened:

Summon Rhaksha: Spawns a company of Rhaksha to engage in battle.
Mana: 55 / Range: 6 / Duration: 60 / Unit: Rhaksha / Company Size: 6 (S)

Bloodlust: Increases attacks against routed elements by +6.
Valor: Lowers the point at which company may rout by 5. (MP)
Bravery: Increases company's base morale by +5 (MP)
 

Enlightened:

Summon Rhaksha: Spawns a company of Rhaksha to engage in battle.
Mana: 55 / Range: 6 / Duration: 60 / Unit: Rhaksha / Company Size: 6 (S)

Bloodlust: Increases attacks against routed elements by +4.
Spell Immunity: Element is immune to the effects of enchantment spells.
Valor: Lowers the point at which company may rout by 5. (MP)
Bravery: Increases company's base morale by +5 (MP)
 

Restored:

Summon Rhaksha: Spawns a company of Rhaksha to engage in battle.
Mana: 55 / Range: 6 / Duration: 60 / Unit: Rhaksha / Company Size: 6 (S)
 

Bloodlust: Increases attacks against routed elements by +6.
Spell Immunity: Element is immune to the effects of enchantment spells.
Valor: Lowers the point at which company may rout by 5. (MP)
Bravery: Increases company's base morale by +10 (MP)
Mana Regeneration: 2 per second
 

Ascended:

Summon Rhaksha: Spawns a company of Rhaksha to engage in battle.
Mana: 55 / Range: 6 / Duration: 60 / Unit: Rhaksha / Company Size: 6 (S)
 

Attack Bonus: Increases attacks by +2.
Bloodlust: Increases attacks against routed elements by +10.  
Spell Immunity: Element is immune to the effects of enchantment spells.
Attack Bonus: Increases attacks by +4. (MP)
Valor: Lowers the point at which company may rout by 5. (MP)
Bravery: Increases company's base morale by +15 (MP)
Mana Regeneration: 3 per second

Lord Sar Lashkar Enlightened:

60  34

Restored:

60  10  34

50 34 Ascended:

70  10  34

Health:

800 / 1000 / 1250 /1500

Mana:

60 / 2

Ceyah

Damage:

Normal

Description:

Rate:

75%

Sar Lashkar was a virtually unknown, lesser member of Kohan society. He had little influence and little power. The Cataclysm was his big chance to gain power. It did not work, of course, and he was banished with the rest of the Ceyah. Sar Lashkar spent the rest of his days wandering in the far south, across barren, frozen lands. The bitter cold matched his bitter heart and Sar Lashkar became more brutal and violent with each passing year. He appears in a Kohan war-form that has been taken to the extreme. He is very large, very hairy, and possesses great strength. He uses his strength to prey upon all who try to avoid Ahriman's will.

Awakened:

Shadow's Blessing: Blesses all friendly elements by trading defense for attack.
DV –2 / AV +6 / Duration 60 / Mana 30 / Range 10 (S)

Spell Immunity: Element is immune to the effects of enchantment spells.
 

Enlightened:

Shadow's Blessing: Blesses all friendly elements by trading defense for attack.
DV –2 / AV +6 / Duration 60 / Mana 30 / Range 10 (S)

Spell Immunity: Element is immune to the effects of enchantment spells.
Defense Bonus: +2 DV bonus against all elements. (MP)

Restored:

Unholy Strength: The powers of darkness are imparted upon the company allowing them to inflict unholy damage.
Melee Unholy Dam 6 / Dur 60 / Mana 45 / Range 10 (S)

Spell Immunity: Element is immune to the effects of enchantment spells.
Defense Bonus: +4 DV bonus against all elements. (MP)

Ascended:

Unholy Strength: The powers of darkness are imparted upon the company allowing them to inflict unholy damage.
Melee Unholy Dam 6 / Dur 60 / Mana 45 / Range 10 (S)

Spell Immunity: Element is immune to the effects of enchantment spells.
Defense Bonus: +4 DV bonus against all elements. (MP)

Lord Shohn Maht Enlightened:

24  10 34

Restored:

24  10 34

20  10  34 Ascended:

30  10 34

Health:

500 / 650 / 800 / 900

Mana:

60 / 4

Damage:

Magic

Description:

Rate:

150%

One of the true Ceyah Kohan who broke from the High Council on the Day of Betrayal.  Shohn Maht was a lesser council member who idolized Ceyahdev and strove to be as strong and influential as her.  When Ceyadev broke from the Council, Shohn Maht followed without hesitation.  He embraced his banishment, convincing himself that he was superior to the rest of the Kohan.  He followed Ceyahdev for a short time, then broke away when it became apparent that Ceyahdev only desired isolation.  Shohn Maht desired power and decided that the mortals would be the perfect subjects.  He managed to survive the next cataclysm and learned as much as he could about Ahriman and his plans.  He then founded the religion known as the Nightbringers.  Using his new power and influence he pledged himself to Ahriman's cause, ruling his kingdom as a tyrant.  He is a master of dark magic and much of his kingdom is protected with hordes of the walking dead.
 

Awakened:

Summon Dead: Summons forth the dead from their graves to fight for the mage.
Summons 2 / Duration 60 / Mana 50 / Range 6 (S)

Life Leech: Drains the life of enemy elements and bestows it upon friendly elements.
Area 2 / Damage 20 Leech / Mana 30 / Range 10 (S)

Unholy Attacks: Element inflicts +2 additional damage to non-shadow creatures.
Bravery: Increases company's base morale by +5 (MP)

Enlightened:

Summon Dead: Summons forth the dead from their graves to fight for the mage.
Summons 2 / Duration 60 / Mana 50 / Range 6 (S)

Life Leech: Drains the life of enemy elements and bestows it upon friendly elements.
Area 2 / Damage 20 Leech / Mana 30 / Range 10 (S)

Unholy Attacks: Element inflicts +4 additional damage to non-shadow creatures.
Bravery: Increases company's base morale by +5 (MP)

Restored:

Horde of the Dead: Summons forth an entire company of the walking dead.
Summons 5 / Dur 60 / Mana 45 / Range 6 (S)

Life Leech: Drains the life of enemy elements and bestows it upon friendly elements.
Area 2 / Damage 20 Leech / Mana 30 / Range 10 (S)

Unholy Attacks: Element inflicts +4 additional damage to non-shadow creatures.
Bravery: Increases company's base morale by +10 (MP)
Mana Regeneration: 5 per second
 

Ascended:

Horde of the Dead: Summons forth an entire company of the walking dead.
Summons 5 / Dur 60 / Mana 45 / Range 6 (S)

Soul Leech: Drains the life of enemy elements and bestows it upon friendly elements.
Area 3 / Damage 35 / Mana 30 / Range 10 (S)

Unholy Attacks: Element inflicts +6 additional damage to non-shadow creatures.
Bravery: Increases company's base morale by +10 (MP)
Mana Regeneration: 5 per second
 

Lucius Ajam Enlightened:

40 8 34

Restored:

40 8 34

36  34 Ascended:

44 8 34

Health:

530 / 620 / 710 / 800

Mana:

60 / 3

Royalist

Damage:

Khaldunite

Description:

Rate:

100%

His confidants know that when Lucius commits himself to something, he considers it an irrevocable pledge to give everything he can to make it happen. It is this trait that makes him a staunch ally and an implacable foe. A long angry scar crossing his face, haunted sky-blue eyes, and grim nature conceal a man who was once handsome and jovial and a leading member of the Council. Lucius broke from the rest of House Ajam and joined the Royalist cause in the Sixth Age when his wife Lydian was killed and her amulet captured by the Ceyah. He became a tireless and bitter foe of the Ceyah, and to this day he searches for his wife's amulet.

Awakened:

Courage: Blesses the company with a burst of courage, increasing their morale.
Morale Loss .5 / Duration 30 / Mana 35 / Morale 5 / Range 10 (S)

Recovery: Heals a large amount of damage in one element. (S)
Heal 60 / Mana 30 / Range 10 (S)

Chivalry: Decreases attacks against routed elements by -4. (MP)
 

Enlightened:

Courage: Blesses the company with a burst of courage, increasing their morale.
Morale Loss .5 / Duration 30 / Mana 35 / Morale 5 / Range 10 (S)

Recovery: Heals a large amount of damage in one element. (S)
Heal 60 / Mana 30 / Range 10 (S)

Max Mana: 70
Defense Bonus: +2 DV bonus against all elements.
Shadowbane: Increases attacks against shadow elements by +4. (MP)
Chivalry: Decreases attacks against routed elements by -4. (MP)
 

Restored:

Courage: Blesses the company with a burst of courage, increasing their morale.
Morale Loss .5 / Duration 30 / Mana 35 / Morale 5 / Range 10 (S)

Renewal: Heals a very large amount of damage in one element.
Heal 100 / Mana 40 / Range 10 (S)

Max Mana: 70
Mana Regeneration: 4 per second
Defense Bonus: +6 DV bonus against all elements. (MP)
Shadowbane: Increases attacks against shadow elements by +6. (MP)
Chivalry: Decreases attacks against routed elements by -4. (MP)
Healthy: Increases health to 110% of normal (MP)
Courageous: Decreases company's loss of morale in combat to 90% of normal. (MP)
 

Ascended:

Spirit of Battle: Surrounds all friendly elements with an aura of power that increases all combat abilities.
Morale Loss
.8 Check -2 / DV +4 all / AV +4 all / Duration 60 / Mana 35 / Range 10 (S)

Renewal: Heals a very large amount of damage in one element.
Heal 100 / Mana 40 / Range 10 (S)

Max Mana: 70
Mana Regeneration: 4 per second
Defense Bonus: +10 DV bonus against all elements. (MP)
Shadowbane: Increases attacks against shadow elements by +8. (MP)
Chivalry: Decreases attacks against routed elements by -4. (MP)
Healthy: Increases health to 120% of normal (MP)
Courageous: Decreases company's loss of morale in combat to 80% of normal. (MP)
 


Mausallas Bahram Enlightened:

22 34

Restored:

28 34

22 8 34 Ascended:

34 34

Health:

320 / 410 / 500 / 590

Mana:

60 / 3

Royalist

Damage:

Vorpal

Description:

Rate:

75%

Mausallas Bahram possesses an unusual beauty, her unkempt shock of reddish-blonde hair and prominent nose conflicting with her serene brown eyes and ruby-red lips. He beauty belies her intense intelligence and commanding grasp of the realm of magic. She is an accomplished warrior-mage, often found leading the charge against the forces of the Shadow, as well as wreaking havoc with her command of lightning. In melee, Mausallas wields a blackened longblade called Sta'archan that slices through the armor of her enemies with frightening ease.
 

Awakened:

Lightning: Launches a stream of crackling energy at a target, leaving him crispy.
Damage: 80 / Mana: 30 / Range: 10 (S)

Courage:
Blesses the company with a burst of courage, increasing their morale.
Morale Loss .5 / Duration 30 / Mana 35 / Morale 5 / Range 10 (S)
 

Enlightened:

Lightning: Launches a stream of crackling energy at a target, leaving him crispy.
Damage: 80 / Mana: 30 / Range: 10 (S)

Courage:
Blesses the company with a burst of courage, increasing their morale.
Morale Loss .5 / Duration 30 / Mana 35 / Morale 5 / Range 10 (S)

Unholy Resistant: Decreases damage taken from unholy attacks to 90% of normal.
 

Restored:

Lightning: Launches a stream of crackling energy at a target, leaving him crispy.
Damage: 80 / Mana: 30 / Range: 10 (S)

Valor: Imbues friendly elements with a strong sense of valor and bravery.
Morale Loss .75 Check -5 / Duration 60 / Mana 35 / Range 10 (S)

Unholy Resistant: Decreases damage taken from unholy attacks to 80% of normal.
 

Ascended:

Forked Lightning: A torrent of lightning bolts stream out striking all who oppose the mage.
Damage: 50 / Mana: 35 / Range: 10 (S)

Valor: Imbues friendly elements with a strong sense of valor and bravery.
Morale Loss .75 Check -5 / Duration 60 / Mana 35 / Range 10 (S)

Mana Regeneration: 4 per second
Unholy Resistant: Decreases damage taken from unholy attacks to 75% of normal.
Spell Immunity: Element is immune to the effects of enchantment spells.
 


Sebastian Atafeh Enlightened:

52  10  34

Restored:

52  10  34

44 10  34 Ascended:

52  10  34

Health:

510 / 740 / 890 / 1030

Mana:

50 / 1

Nationalist

Damage:

Normal

Description:

Rate:

100%

A giant of a man, Sebastian Atafeh is a formidable opponent on the battlefield. Caring little for caution and planning, Sebastian runs headlong into life assuming that he'll be able to fight his way out of whatever problems he encounters. While not a traditional leader, Sebastian often inspires others to great feats of courage and physical strength. His flowing red hair, bushy red beard, and refusal to wear any sort of helm, mark him on the battlefield for all to see. Sebastian's devotion to the Nationalist cause is outmatched only by his devotion to his wife Ahikar. It is said that when she tasted her first death, he fought through hundreds of vile shadow beasts to reach her amulet before it could be spirited away. Now, he rarely is rarely far from her side having never forgiven himself for her death.

Awakened:

Protection: Blesses friendly elements with protection from all attacks.
DV +6 all / Duration 60 / Mana 35 / Range 10 (S)

Archer Resistant: +3 DV bonus against archer elements.
Recon: Increases the company's visual range to 110% of normal. (MP)
Cavalry Resistant: +3DV bonus against cavalry elements. (MP)
 

Enlightened:

Protection: Blesses friendly elements with protection from all attacks.
DV +6 all / Duration 60 / Mana 35 / Range 10 (S)

Archer Resistant: +5 DV bonus against archer elements.
Recon: Increases the company's visual range to 110% of normal. (MP)
Cavalry Resistant: +4DV bonus against cavalry elements. (MP)
Courageous: Decreases company's loss of morale in combat to 90% of normal. (MP)
 

Restored:

Vorpal Damage

True Blessing: Blesses all friendly elements with bonuses to attack and defense.
DV +5 all / AV +5 all / Duration 60 / Mana 40 / Range 10 (S)

Archer Resistant: +7 DV bonus against archer elements.
Recon: Increases the company's visual range to 120% of normal. (MP)
Cavalry Resistant: +6DV bonus against cavalry elements. (MP)
Courageous: Decreases company's loss of morale in combat to 75% of normal. (MP)
 

Ascended:

Vorpal Damage

True Blessing: Blesses all friendly elements with bonuses to attack and defense.
DV +5 all / AV +5 all / Duration 60 / Mana 40 / Range 10 (S)

Archer Resistant: +9 DV bonus against archer elements.
Spell Immunity: Element is immune to the effects of enchantment spells.
Recon: Increases the company's visual range to 120% of normal. (MP)
Cavalry Resistant: +8DV bonus against cavalry elements. (MP)
Courageous: Decreases company's loss of morale in combat to 50% of normal. (MP)
 


Solomon Ghaffar Enlightened:

45  12  34

Restored:

55  12  34

40  12  34 Ascended:

55  12  34

Health:

450 / 620 / 900 / 1200

Mana:

60 / 3

Council

Damage:

Normal

Description:

Rate:

130%

One of the greatest generals in the history of the Council, Solomon Ghaffar once served as Darius Javidan's right-hand man and his military prowess is legendary. When Darius's death precipitated the Great Cataclysm, Solomon was the first to mobilize the military for the fight against the Ceyah. His youthful appearance belies his almost encyclopedic knowledge of military tactics and strategy. It was Solomon who led the search for the treacherous Vashti, and it was Solomon who led the armies of the Council against the Ceyah throughout the Second Age. He was slain by the bow of Melchior late in the Second Age, but his amulet was spirited away and he was reawakened almost immediately. He has been a tireless warrior since, tasting defeat only rarely, and influencing generations of Mareten with his leadership and chivalry.

Awakened:

Blessing: Blesses all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2 all / Duration 60 / Mana 30 / Range 10 (S)

Shadowbane: Increases attacks against shadow elements by +4. (MP)
Inspiration: Increases the company's recovery of morale to 120% of normal. (MP)
Chivalry: Decreases attacks against routed elements by -4. (MP)
 

Enlightened:

Blessing: Blesses all friendly elements with bonuses to attack and defense.
DV +3 all / AV +2 all / Duration 60 / Mana 30 / Range 10 (S)

Shadowbane: Increases attacks against shadow elements by +6. (MP)
Inspiration: Increases the company's recovery of morale to 120% of normal. (MP)
Chivalry: Decreases attacks against routed elements by -4. (MP)
 

Restored:

True Blessing: Blesses all friendly elements with bonuses to attack and defense.
DV +5 all / AV +5 all / Duration 60 / Mana 40 / Range 10 (S)

Shadowbane: Increases attacks against shadow elements by +6. (MP)
Inspiration: Increases the company's recovery of morale to 130% of normal. (MP)
Chivalry: Decreases attacks against routed elements by -4. (MP)
 

Ascended:

Khaldunite Damage

True Blessing: Blesses all friendly elements with bonuses to attack and defense.
DV +5 all / AV +5 all / Duration 60 / Mana 40 / Range 10 (S)

Shadowbane: Increases attacks against shadow elements by +8. (MP)
Inspiration: Increases the company's recovery of morale to 130% of normal. (MP)
Chivalry: Decreases attacks against routed elements by -4. (MP)


Values reflect KIS v1.3.4