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[Overview] [Features] [System
Kohan: Immortal Sovereigns is a real-time
strategy game set in a fantasy world where you take on the role of an immortal
known as the Kohan. Your race once ruled the world, but was devastated in
a series of massive cataclysms. As an immortal, you have reawakened to a
new world, unlike the one you once knew. Now you must come to grips with
your past glory, your present hardship, and your future destiny. If you
are to return your race to their rightful glory, you most solve the mystery of
their destruction. (reprinted from game box)
Based Combat System
- No more
unorganized masses of units. Kohan players create custom groupings of units
that we call companies.
- Up to
40 different units can be combined to create thousands of possible unique
companies that will most importantly function distinctly.
formations alter the company’s Attack Value, Visual Range, Zone of
Control, Movement Rate, and can even affect Morale
are commanded like single units are in other games reducing the click-factor
inherent in many RTS titles.
units within each company manage themselves, positioning and attacking by
following their own internal AI.
- may drop during combat and when members are lost. This can cause rout in
battle and refusals to accept commands for a short time.
- if a player dares to venture too far from the supply range of their
buildings, they may lose the ability to heal and regain lost units
- may slow the movement of a company, provide defensive bonuses, and be used
to one’s advantage or create disadvantages
concepts such as fatigue, zones of control, visual range, formation and
units and buildings have per minute upkeep costs rather than lump sums to be
paid upon creation.
building components and mines produce resources on a per minute basis
simple balancing of pluses and minuses will provide a more involved player
with a successful economy
Kohan player will have many options and paths to success.
were created with complex goals in mind.
successful Kohan player will need the ability to plan ahead, generate
strategy, and be involved in several aspects of the game at once.
is for up to 8 players, human or AI
of settings to create your own customized multiplayer games
map generator for multiplayer games
server browser as well as GameSpy Arcade support
(1024x768), 16-bit color
of units, buildings, and spell effects
and lively terrain that will continually engage the player
unit has over 400 frames of animation creating smooth and natural movements
units have more than one type of attack or ability with animation to match
9x/Me/2000, PII (or equivalent) 300Mhz, 64MB RAM, 400MB disk space, Mouse,
4x CD-ROM, DirectX 7.0 Compatible Video Card w/ 4MB VRAM, Monitor &
Video Card capable of 1024x768 resolution (16bit)