A Proud Member of
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Berzerker |
30
8
18
|
Health:
260 / 12 |
1
8 |
Morale: 45 |
Damage:
Normal |
Rate: 100% |
Requires: Blacksmith, Drauga |
The main
troops of the Drauga, Berzerkers are as dangerous as they are courageous.
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Bone Reaver |
28
10
22
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Health:
250 / 10 |
1
7 |
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Damage:
Normal |
Rate: 100% |
Requires: Barracks, Ceyah
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Evil magicks
have summoned forth skeletal warriors to wreak havoc upon the enemies of
the Dark Master. |
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases
damage taken from holy attacks to 200% of normal.
Range
Resistant: Decreases damage taken from range
attacks to 5% of normal.
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Drauga Militia |
26
6
15
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Health:
220 / 1 |
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Morale: 45 |
Damage:
Normal |
Rate: 100% |
Requires: Barracks, Ceyah
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The Drauga
Militia are weaker berzerkers that defend their village from attack.
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Captain |
28
10
26
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Health:
300 / 15 |
15 |
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Damage:
Normal |
Rate: 100% |
Requires: |
The captain
is the fighting warrior trained to lead a company into battle. |
Range
Resistant: Decreases damage taken from range
attacks to 50% of normal.
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Champion |
26
14
16
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Health:
250 / 20 |
2
10 |
Mana:
50 /
3 |
|
Morale: 40 |
Damage:
Normal |
Rate: 100% |
Requires: |
The Slaan
Champion is strongest and most deadly of Slaan that fight for the Slaan
Villages of Dragonbone Isle. |
Poison Spit:
Sprays
a stream of sticky, poisonous spittle at the target.
AV
–8 / Move .5 / Dam 10 / Dur 15 / Mana 40 /
Range 6 (S)
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Elemental |
40
10
14
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Health:
400 |
10 |
Mana:
50 /
1 |
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Morale: 100 |
Damage:
Normal |
Rate: 100% |
Requires: |
Elementals
are powerful creatures of pure magic, born from rock and fire. They
stun their foes with shockwaves sent through the ground and crush them
with their massive fists. |
Earthburst: Sends
a wave of energy through the ground to burst up beneath enemies.
Range
Resistant: Decreases damage taken from range
attacks to 50% of normal.
Magic
Resistant: Decreases damage taken from magic
attacks to 25% of normal.
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Elite Guard |
48
16
16
|
Health:
420 / 12 |
1
1
2
12 |
Morale: 55 |
Damage:
Khaldunite |
Rate: 100% |
Requires: Blacksmith, Barracks, Temple, Library, Nationalist |
No ground
troop is more deadly than the Kohan Elite Guard. Few can stand
before them on the field of battle.
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Footman |
20
10
20
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Health:
200 / 10 |
1
3 |
Morale: 35 |
Damage:
Normal |
Rate: 100% |
Requires: |
The basic
Mareten infantry element, Footmen are inexpensive to upkeep and flexible
in deployment. |
Cavalry
Foe: Increases attacks against cavalry
elements by +5.
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Gauri Anvil |
22
14
16
|
Health:
220 / 10 |
1
8 |
Morale: 40 |
Damage:
Normal |
Rate: 100% |
Requires: Blacksmith,
Gauri |
The Gauri
Anvils are the infantry teams designed to hold the enemy in check until
the Hammers can sweep in and crush them. |
Spell Immunity:
Element
is immune to the effects of enchantment spells.
Magic
Resistant: Decreases damage taken from magic
attacks to 50% of normal.
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Gauri Militia |
22
10
15
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Health:
200 / 1 |
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Morale: 35 |
Damage:
Normal |
Rate: 100% |
Requires: |
The Gauri
Militia are the warriors trained to safeguard the Gauri Stronghold against
attack. |
Spell Immunity:
Element
is immune to the effects of enchantment spells.
Magic
Resistant: Decreases damage taken from magic
attacks to 50% of normal.
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Golem |
36
10
14
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Health:
300 / 8 |
1
1
10 |
Morale: 100 |
Damage:
Magic |
Rate: 100% |
Requires: |
Golems are
weaker cousins of the Elemental. They are produced enmasse by
wizardry guilds to create mindless warriors that feel no pain or fear. |
Range
Resistant: Decreases damage taken from range
attacks to 50% of normal.
Magic
Resistant: Decreases damage taken from magic
attacks to 75% of normal.
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Grenadier |
28
14
14
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Health:
280 / 11 |
1
1
8 |
Morale: 45 |
Damage:
Normal |
Rate: 100% |
Requires: Blacksmith, Barracks |
Grenadiers
are the elite heavy infantry elements of the Mareten. They are slow
but heavily armored and powerful.
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Infantry |
22
12
16
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Health:
240 / 10 |
1
5 |
Morale: 35 |
Damage:
Normal |
Rate: 100% |
Requires: Blacksmith |
Infantry are
the common foot troops of the Mareten, balancing speed, attack, and
defense.
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Infantry Militia |
22
12
15
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Health:
210 / 1 |
|
Morale: 35 |
Damage:
Normal |
Rate: 100% |
Requires: |
Infantry
Militia are the better trained troops that defend cities and citadels.
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Militia |
20
10
15
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Health:
180 / 1 |
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Morale: 30 |
Damage:
Normal |
Rate: 100% |
Requires: |
Militia are
combat elements that defend villages and towns from sieges. |
Cavalry
Foe: Increases attacks against cavalry
elements by +5.
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Rhaksha Hunter |
28
6
24
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Health:
170 / 10 |
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Morale: 50 |
Damage:
Normal |
Rate: 100% |
Requires: |
Stronger and
more deadly than their fellow Rhaksha, the hunters are used by Amon Koth
to hunt down and slaughter those who oppose him. |
Bloodlust:
Increases
attacks against routed elements by +4.
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Rhaksha Huntmaster |
38
8
25
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Health:
340 / 10 |
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Morale: 75 |
Damage:
Normal |
Rate: 100% |
Requires: |
Nearly as
dangerous as Amon Koth's Chosen, Huntmasters are powerful creatures who
drive the Rhaksha Hunters forward in pursuit of prey. |
Archer
Resistant: +4 DV bonus against archer
elements.
Bloodlust:
Increases
attacks against routed elements by +4.
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Rhaksha Slave |
22
4
24
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Health:
150 / 10 |
6 |
Morale: 25 |
Damage:
Normal |
Rate: 100% |
Requires: |
These
violent creatures have been enslaved to be used as fodder in mortal wars. |
Bloodlust:
Increases
attacks against routed elements by +6.
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Skeleton Warrior |
22
10
20
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Health:
220 / 11 |
1
4 |
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Damage:
Normal |
Rate: 100% |
Requires: Blacksmith, Ceyah |
Evil magicks have summoned forth skeletal
warriors to wreak havoc upon the enemies of the Dark Master. |
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases
damage taken from holy attacks to 200% of normal.
Range
Resistant: Decreases damage taken from range
attacks to 5% of normal.
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Slaan Militia |
20
12
15
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Health:
200 / 20 |
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Mana:
50 /
2 |
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Morale: 40 |
Damage:
Normal |
Rate: 100% |
Requires: |
The Slaan
Militia are special breed of Slaan that protect the Slaan Villages of
Dragonbone Isle. |
Poison Spit:
Sprays a stream of sticky,
poisonous spittle at the target.
AV
–8 / Move .5 / Dam 10 / Dur 15 / Mana 40 /
Range 6 (S)
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The Chosen |
40
8
25
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Health:
350 / 1 |
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Morale: 75 |
Damage:
Normal |
Rate: 100% |
Requires: |
Twice as
large as a normal Rhaksha, the Chosen of Amon Koth are picked from the
most deadly Hivemasters. |
Archer
Resistant: +8 DV bonus against archer
elements.
Bloodlust:
Increases
attacks against routed elements by +4.
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Undead Captain |
30
10
26
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Health:
300 / 15 |
10 |
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Damage:
Normal |
Rate: 100% |
Requires: |
The undead
captain is the unholy monster created to lead the forces of evil into
battle. |
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases
damage taken from holy attacks to 200% of normal.
Range
Resistant: Decreases damage taken from range
attacks to 25% of normal.
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Zombie |
18
8
10
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Health:
200 / 10 |
3 |
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Damage:
Normal |
Rate: 100% |
Requires:
Ceyah |
Torn from
the grave to serve the powers of evil, Zombies are the undead infantry of
the Dark Master. |
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal.
Holy Vulnerable:
Increases
damage taken from holy attacks to 200% of normal.
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Infantry values reflect KIS 1.3.4, KAG 1.3.2
[ Infantry ] [ Archers ] [ Cavalry ] [ Specialty ] [ Support ] [ Mages & Priests ] [ Denizens ] [ Ceyah ] [ Council ] [ Nationalist ] [ Royalist ] [ Technology ]
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