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Infantry Units

 

Berzerker 30  18      Health: 260 / 12
8 Morale: 45
Damage: Normal Rate: 100%
Requires: Blacksmith, Drauga
The main troops of the Drauga, Berzerkers are as dangerous as they are courageous.
 

Bone Reaver 28  10  22      Health: 250 / 10
7
Damage: Normal Rate: 100%
Requires: Barracks, Ceyah
Evil magicks have summoned forth skeletal warriors to wreak havoc upon the enemies of the Dark Master.
Magic Vulnerable: Increases damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases damage taken from holy attacks to 200% of normal.
Range Resistant: Decreases damage taken from range attacks to 5% of normal.

 

Drauga Militia 26  15      Health: 220 / 1
Morale: 45
Damage: Normal Rate: 100%
Requires: Barracks, Ceyah
The Drauga Militia are weaker berzerkers that defend their village from attack.
 

Captain 28  10  26      Health: 300 / 15
15
Damage: Normal Rate: 100%
Requires:
The captain is the fighting warrior trained to lead a company into battle.
Range Resistant: Decreases damage taken from range attacks to 50% of normal.
 

Champion 26  14  16      Health: 250 / 20
10 Mana: 50 / 3
Morale: 40
Damage: Normal Rate: 100%
Requires:
The Slaan Champion is strongest and most deadly of Slaan that fight for the Slaan Villages of Dragonbone Isle.
Poison Spit: Sprays a stream of sticky, poisonous spittle at the target.
AV –8 / Move .5 / Dam 10 / Dur 15 / Mana 40 / Range 6 (S)
 

Elemental 40  10  14      Health: 400
10 Mana: 50 / 1
Morale: 100
Damage: Normal Rate: 100%
Requires:
Elementals are powerful creatures of pure magic, born from rock and fire.  They stun their foes with shockwaves sent through the ground and crush them with their massive fists.
Earthburst: Sends a wave of energy through the ground to burst up beneath enemies.
Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Magic Resistant:
Decreases damage taken from magic attacks to 25% of normal.
 

Elite Guard 48  16  16      Health: 420 / 12
12 Morale: 55
Damage: Khaldunite Rate: 100%
Requires: Blacksmith, Barracks, Temple, Library, Nationalist
No ground troop is more deadly than the Kohan Elite Guard.  Few can stand before them on the field of battle.

 

Footman 20  10  20      Health: 200 / 10
3 Morale: 35
Damage: Normal Rate: 100%
Requires:
The basic Mareten infantry element, Footmen are inexpensive to upkeep and flexible in deployment.
Cavalry Foe: Increases attacks against cavalry elements by +5.
 

Gauri Anvil 22  14  16      Health: 220 / 10
8 Morale: 40
Damage: Normal Rate: 100%
Requires: Blacksmith, Gauri
The Gauri Anvils are the infantry teams designed to hold the enemy in check until the Hammers can sweep in and crush them.
Spell Immunity: Element is immune to the effects of enchantment spells.
Magic Resistant:
Decreases damage taken from magic attacks to 50% of normal.
 

Gauri Militia 22  10  15      Health: 200 / 1
Morale: 35
Damage: Normal Rate: 100%
Requires:
The Gauri Militia are the warriors trained to safeguard the Gauri Stronghold against attack.
Spell Immunity: Element is immune to the effects of enchantment spells.
Magic Resistant:
Decreases damage taken from magic attacks to 50% of normal.
 

Golem 36  10  14      Health: 300 / 8
10 Morale: 100
Damage: Magic Rate: 100%
Requires:
Golems are weaker cousins of the Elemental.  They are produced enmasse by wizardry guilds to create mindless warriors that feel no pain or fear.
Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Magic Resistant:
Decreases damage taken from magic attacks to 75% of normal.
 

Grenadier 28  14  14      Health: 280 / 11
8 Morale: 45
Damage: Normal Rate: 100%
Requires: Blacksmith, Barracks
Grenadiers are the elite heavy infantry elements of the Mareten.  They are slow but heavily armored and powerful.

 

Infantry 22  12  16      Health: 240 / 10
  5 Morale: 35
Damage: Normal Rate: 100%
Requires: Blacksmith
Infantry are the common foot troops of the Mareten, balancing speed, attack, and defense.
 

Infantry Militia 22  12  15     Health: 210 / 1
Morale: 35
Damage: Normal Rate: 100%
Requires:
Infantry Militia are the better trained troops that defend cities and citadels.
 

Militia 20  10  15      Health: 180 / 1
Morale: 30
Damage: Normal Rate: 100%
Requires:
Militia are combat elements that defend villages and towns from sieges.
Cavalry Foe: Increases attacks against cavalry elements by +5.
 

Rhaksha Hunter 28  24      Health: 170 / 10
Morale: 50
Damage: Normal Rate: 100%
Requires:
Stronger and more deadly than their fellow Rhaksha, the hunters are used by Amon Koth to hunt down and slaughter those who oppose him.
Bloodlust: Increases attacks against routed elements by +4.
 

Rhaksha Huntmaster 38  25      Health: 340 / 10
Morale: 75
Damage: Normal Rate: 100%
Requires:
Nearly as dangerous as Amon Koth's Chosen, Huntmasters are powerful creatures who drive the Rhaksha Hunters forward in pursuit of prey.
Archer Resistant: +4 DV bonus against archer elements.
Bloodlust:
Increases attacks against routed elements by +4.
 

Rhaksha Slave 22  24      Health: 150 / 10
6 Morale: 25
Damage: Normal Rate: 100%
Requires:
These violent creatures have been enslaved to be used as fodder in mortal wars.
Bloodlust: Increases attacks against routed elements by +6.
 

Skeleton Warrior 22  10  20      Health: 220 / 11
4
Damage: Normal Rate: 100%
Requires: Blacksmith, Ceyah
Evil magicks have summoned forth skeletal warriors to wreak havoc upon the enemies of the Dark Master.
Magic Vulnerable: Increases damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases damage taken from holy attacks to 200% of normal.
Range Resistant: Decreases damage taken from range attacks to 5% of normal.
 

Slaan Militia 20  12  15      Health: 200 / 20
Mana: 50 / 2
Morale: 40
Damage: Normal Rate: 100%
Requires:
The Slaan Militia are special breed of Slaan that protect the Slaan Villages of Dragonbone Isle.
Poison Spit: Sprays a stream of sticky, poisonous spittle at the target.
AV –8 / Move .5 / Dam 10 / Dur 15 / Mana 40 / Range 6 (S)
 

The Chosen 40  25      Health: 350 / 1
Morale: 75
Damage: Normal Rate: 100%
Requires:
Twice as large as a normal Rhaksha, the Chosen of Amon Koth are picked from the most deadly Hivemasters.
Archer Resistant: +8 DV bonus against archer elements.
Bloodlust:
Increases attacks against routed elements by +4.
 

Undead Captain 30  10  26      Health: 300 / 15
10
Damage: Normal Rate: 100%
Requires:
The undead captain is the unholy monster created to lead the forces of evil into battle.
Magic Vulnerable: Increases damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases damage taken from holy attacks to 200% of normal.
Range Resistant: Decreases damage taken from range attacks to 25% of normal.
 

mmm...brains! Zombie 18  10      Health: 200 / 10
3
Damage: Normal Rate: 100%
Requires: Ceyah
Torn from the grave to serve the powers of evil, Zombies are the undead infantry of the Dark Master.
Magic Vulnerable: Increases damage taken from magic attacks to 125% of normal.
Holy Vulnerable:
Increases damage taken from holy attacks to 200% of normal.
 

Infantry values reflect KIS 1.3.4, KAG 1.3.2

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