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Dead Dragons Die
Kohan Map Making Tutorial

INTRODUCTION


This tutorial was requested by a few people. It starts on the premise that you have read any previous tutorials written by me. I won't go into such detail with each button in this tutorial so if you are unsure about the button functions please refer to any previous tutorials.

TRIGGERS


Start off by placing the Dragon Lair on the map. It is listed under the buildings menu. Make sure you set the building to the correct player. In this case I am using Independent because I don't want the Dragon Lair to belong to anyone. See example 1.

 

 
Example 1
(click thumbnails for full sized pic)


Next, we want to add a trigger to our map that we can use for our Dragon Lair. To do this select the trigger menu then press the Add under it. You'll see a new trigger appear in the trigger list as in example 2.

 


Click for larger pictureExample 2
 

It's always good practice to name each trigger as you create it so that you won't get confused when working with multiple triggers. I will name mine Dragon Dead. Then I add one new condition and one new effect using the buttons under the command window in the trigger box. See example 3.


Click for larger pictureExample
3


Next we are setting the Condition. Kohan treats a dragon lair as a village for the dragon. The dragon is actually the dragon lair militia. When the dragon dies it is treated as though the militia died. We have a condition for this. So, we set the condition for the trigger as Militia Destroyed. You must select the Dragon Lair and then press the set object button to set the trigger to work on the dragon lair. See example 4.

 


Click for larger pictureExample
4


Now we set the effect. Our ultimate purpose is to force the dragon lair to die when the dragon does. So, we want to choose destroy object from the effect list. See example 5. Make sure you press the set object button with the Dragon Lair selected since it is our target object. See example 6.

 


Click for larger pictureExample 5    Click for larger pictureExample
6


Now, let's review our trigger. Our condition commands that the trigger will only fire when the selected objects militia is destroyed. When it fires it will destroy the selected object. This is our intended trigger action so it appears to be correct.

Now, one last thing to do before we can save the trigger. On the trigger directives we want to make sure that the trigger event is Global. This will make it work for any player that should destroy the lair. The trigger is not an objective. We want it to be anded. Since the target object will be gone after the trigger fires it is useless to set it as multiple or repeats. When done save. See example 7.


Click for larger pictureExample 7
 

Now, your trigger is ready to test. I would suggest placing several strong companies on the map. Go to the test option and attack the lair. When the dragon dies the lair should disappear. If it doesn't go back and review this tutorial.

As always, if you have question, comments, or suggestions then email me at tireanna@strategyplanet.com.