; Building Upgrade Priority List
[StructureUpgradePriorityList]
MiningPost
= 25.0 ; base priority to upgrade a quarry to a mining post (float)
MasonryGuild
= 15.0 ; base priority to upgrade a quarry to a masonry guild (float)
StoneMarket
= 5.0 ; base priority to upgrade a quarry to a stone market (float)
Sawmill = 25.0 ; base priority to
upgrade a woodmill to a sawmill (float)
CarpentryGuild
= 30.0 ; base priority to upgrade a woodmill to a carpentry guild
(float)
WoodMarket
= 15.0 ; base priority to upgrade a woodmill to a wood market (float)
BlastFurnace
= 35.0 ; base priority to upgrade a blacksmith to a blast furnace
(float)
ArmoryGuild
= 5.0 ; base priority to upgrade a blacksmith to an armory guild (float)
IronMarket
= 15.0 ; base priority to upgrade a blacksmith to a iron market (float)
ManaForge
= 45.0 ; base priority to upgrade a blacksmith to a mana forge (float)
Bazaar = 0.0 ; base priority to
upgrade a market to a bazaar (float)
Bank = 95.0 ; base priority to upgrade
a market to a bank (float)
Factory = 0.0 ; base priority to
upgrade a market to a factory (float)
Billet = 0.0 ; base priority to
upgrade a barracks to a billet (float)
Garrison = 0.0 ; base priority to
upgrade a barracks to a garrison (float)
SupplyPost
= 0.0 ; base priority to upgrade a barracks to a supply post (float)
TempleOfTheOverseers
= 35.0 ; base priority to upgrade a Council temple (float)
WayOfImmortality
= 30.0 ; base priority to upgrade a Royalist temple (float)
Nightbringers
= 50.0 ; base priority to upgrade a Nationalist temple (float)
Nightbringers2 = 30.0 ; base priority
to upgrade a Ceyah temple (float)
MageCollege
= 35.0 ; base priority to upgrade a library to a mage college (float)
AstrologyHall
= 0.0 ; base priority to upgrade a library to an astrology hall (float)
WizardTower
= 0.0 ; base priority to upgrade a library to a wizard tower (float)
WatchTowers
= 0.0 ; base priority to upgrade a wall to watch towers (float)
FortifiedWall
= 0.0 ; base priority to upgrade a wall to a fortified wall (float)
TurretedRamparts
= 0.0 ; base priority to upgrade a wall to turreted ramparts (float)
These are the possible upgrades the AI will make. Once
again set up to 100%.
Unfortunately this part tends to be a pain since there
are many possible upgrades.
For the AI to create specific effects such as a decent
eco then put some percents into things like the bank or iron export.
Since the AI is creator determined it is best to take your time at this
part to determine what units or what type of eco or effects you want the
AI to have.
Fuzziness is skipped because it is not understood