|
Health:
200 |
Brigands are
nothing more than mercenary scoundrels who prey upon the weak when not
campaigning. |
|
|
|
Health:
5000 |
Ceyahdev was
one of the first Kohan Council members to turn her back on the rest of the
Council. She was a powerful and respected leader in the council,
many other Kohan looked up to her. Many council members felt that
her dissention had the greatest impact on the society's inability to
counter the first cataclysm. She has grown more and more embittered
over her role in the cataclysm and feels betrayed from all sides.
She trusts no one and prefers total isolation over any form of contact
with living creatures. To this end she has deformed into a shadowy,
demonic beast that lives deep within a dark chasm. She destroys all
creatures that wander near her lair. |
Earthshock:
Creates
a series of eruptions to blast out of the ground beneath the enemy.
Spell Immunity:
Element
is immune to the effects of enchantment spells.
Range
Resistant: Decreases damage taken from range
attacks to 75% of normal.
Magic Vulnerable: Increases
damage taken from magic attacks to 125% of normal.
Khaldunite Vulnerable: Increases
damage taken from khaldunite attacks to 125% of normal.
|
|
|
Health:
200 |
The hunting
beasts of the Great Master, dark wolves search out his enemies and tear
them to shreds. |
Trailblazing:
Ignores
terrain penalty for movement.
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 125% of normal.
Holy Vulnerable:
Increases
damage taken from holy attacks to 125% of normal.
Magic Resistant:
Decreases
damage taken from magic attacks to 75% of normal.
Bloodlust:
Increases
attacks against routed units by +6. |
|
Drauga
(Orcs) |
|
A warrior race ruled by clan
chieftains, the Drauga are very different from their other mortal cousins.
Living in enclaves considered crude by the standards of other races, the
Drauga are nonetheless quite prosperous, and more numerous than any race
save the Mareten. The Drauga still bear some resemblance to the Kohan
war form they are descended from. They have become more bestial and
muscular over the Ages, going to war with both Haroun and Mareten many
times.
|
|
|
|
|
|
Health:
6000 |
Fire Dragons
are amazingly powerful beasts of mystical wonder. No one knows where
they came from or what purpose they follow on Khaldun. |
Dragon Fire:
A
tremendous torrent of flames unmatched by anything the mortals or Kohan
can produce.
Area 3 / Damage 100 / Mana 10
/ Range 6 (S)
Spell Immunity:
Element
is immune to the effects of enchantment spells.
Range
Resistant: Decreases damage taken from range
attacks to 50% of normal.
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal. |
|
|
Health:
400 |
Mutated by
stray magic and the taint of the Cataclysms, these horrors appear all over
Khaldun. |
Webbing:
Shoots
a splatter of silk at a target, immobilizing it temporarily.
Entangle 1 / Duration 15 / Mana
40 / Range 6 (S)
Melee
Resistant: Decreases damage taken from melee
attacks to 50% of normal.
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal. |
|
Gauri (Dwarves) |
|
A hardy
and friendly people, the Gauri are more interested in putting in a solid
day's work than going off to battle. Though if forced into battle they
are quite fierce, with the endurance to fight for long periods of time.
Their origins remain a mystery to the other races, with theories ranging
from an ancient coupling of Drauga and Haroun clans to an attempt by Ahriman
to create his own race that then rebelled against him. They are well
known for their resistance to magical forces, the elements, and sorcery.
|
|
|
Haroun (Elves) |
|
The Haroun are a quiet, withdrawn people that prefer
the company of their own to that of outsiders. Aloof and noble, they
spend much of their time discussing or creating art, and recording the
events of each Age. Physically they are the slightest of all races,
descended from the magic-form of the Kohan that was designed to focus mental
and mystical energies. Because of this, they have exceptional vision
and hearing, and prefer to fight their enemies from a safe distance with
powerful bows, which are often imbued with mystical runes. They have
some relationship with the Gauri, being the only race they trade and
socialize with in any frequency. How this relationship developed no
one knows but them and they are not very forthcoming with the answers.
|
|
|
|
|
Mareten (Humans) |
|
The Mareten are by far the most populous and
diverse race on Khaldun. Derived from the everyday form of the Kohan,
they are hard to distinguish from a Kohan at first glance, though their
features have become rougher and less refined over the Ages. Now the
Mareten can be found in every corner of Khaldun, dealing with the other
races with the end of a quill or a sword. Many of them worship the
remaining Kohan as kings and gods, throwing their might behind the struggle
against the approaching darkness. Their mortal strength may be the key
to ultimate success for the Kohan, though they may not yet know it.
|
|
|
|
|
|
|
|
Health:
150 |
Foul
creatures of unknown origin, Rhaksha swarm over Khaldun defiling all that
they touch. |
Bloodlust:
Increases
attacks against routed elements by +4. |
|
|
Health:
100 |
Small and
vicious, Shadelings are the embodiment of spite among the creatures of
Shadow. |
|
|
|
Health:
1800 |
Shadow Lords
are the most dangerous of all shadow creatures. they are capable of
summoning other shadow creatures to fight along side of them. Though
they are dangerous enough without minions. |
Summon
Shadow Demons: Summons forth a group of
shadow demons to do the Shadow Lord's bidding. (S)
Trailblazing:
Ignores
terrain penalty for movement.
Spell Immunity:
Element
is immune to the effects of enchantment spells.
Range
Resistant: Decreases damage taken from range
attacks to 50% of normal.
Reverse Damage: Inflicts
+8 damage to enemies when they attack element in melee.
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 150% of normal.
Unholy Attacks:
Element
inflicts +10 additional damage to non-shadow creatures. |
|
|
Health:
9000 |
Simurgh is
one of the most vile of all the Ceyah Kohan, one of the few that had
fallen so far as to commit murder upon his fellow Kohan during the
confusion of the first Cataclysm. He has become so twisted
that he has forgotten what it was like to be a normal member of Kohan
society. All he sees in himself anymore is a monster, and a monster
he has become. Simurgh has mutated into a huge beast with the
general shape of a dragon, but many aspects of an insect or spider.
He has legs and his body is covered in slimy, segmented armor. Most
frightening of all, Simurgh has developed a taste for fresh blood. |
Volley of
Shadow: Generates
a series of flames that fly forth and strike down the enemy. (S)
Spell Immunity: Element
is immune to the effects of enchantment spells.
Range
Resistant: Decreases damage taken from range
attacks to 25% of normal.
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 120% of normal.
Magic Vulnerable:
Increases
damage taken from magic attacks to 120% of normal. |
|
|
Health:
190 |
The Slaan
are a strange race of reptile men who occupy abandoned cities, ancient
ruins, and their own foul mud-hut lairs.
Found primarily in warmer climates, the Slaan
are bold and powerful creatures often found raiding farming villages and
outposts for food and supplies. Their place in the grand scheme of Khaldun's
future is still uncertain. |
Poison Spit:
Sprays
a stream of sticky, poisonous spittle at the target.
AV
–8 / Move .5 / Dam 10 / Dur 15 / Mana 40 /
Range 6 (S) |
|
|
|
These Slaan
are the more intelligent breed that live on Dragonbone Isle. |
Poison Spit:
Sprays a stream of sticky,
poisonous spittle at the target.
AV
–8 / Move .5 / Dam 10 / Dur 15 / Mana 40 /
Range 6 (S) |
|
|
Health:
4000 |
The powerful
Storm Drake rides the storms of Khaldun calling down the fires of the sky
to destroy everything in its path. |
Storm Drake
Breath: Launches a stream of crackling energy
at a target, leaving him crispy.
Damage 150 / Mana 10 /
Range 12 (S)
Trailblazing:
Ignores
terrain penalty for movement.
Spell Immunity:
Element
is immune to the effects of enchantment spells.
Melee Resistant:
Decrease
damage taken from melee attacks to 25% of normal.
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal. |
|
|
Health:
3600 |
Young fire
drakes have begun to appear around Khaldun. They are smaller
versions of their flame-spouting parents, though not nearly as dangerous. |
Young Dragon Fire:
A
tremendous torrent of flames surpassed only by an adult firedrake.
Area 2 / Damage
75 / Mana 20 / Range 5 (S)
Spell Immunity: Element
is immune to the effects of enchantment spells.
Range
Resistant: Decreases damage taken from range
attacks to 75% of normal.
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal. |