News / Submit
Archives
Articles

KIS Home
Reviews
Info
Screenshots
Background
Story of Kohan
Factions
Heroes
Units
Spells
Terrain
Buildings
Technology
Official KIS AI

Ahriman's Gift / Battles of Ahriman

Fan Fiction
Strategy
Editing
Cheats & Tips
Walkthroughs (KIS)
Kohan University

Forums
Staff
Player Gallery
Clans
Contests & Tourneys
Links

A Proud Member of

StrategyPlanet

 



Denizens

 
Brigand Health: 200
Brigands are nothing more than mercenary scoundrels who prey upon the weak when not campaigning.  

 

 
Ceyahdev Health: 5000
Ceyahdev was one of the first Kohan Council members to turn her back on the rest of the Council.  She was a powerful and respected leader in the council, many other Kohan looked up to her.  Many council members felt that her dissention had the greatest impact on the society's inability to counter the first cataclysm.  She has grown more and more embittered over her role in the cataclysm and feels betrayed from all sides.  She trusts no one and prefers total isolation over any form of contact with living creatures.  To this end she has deformed into a shadowy, demonic beast that lives deep within a dark chasm.  She destroys all creatures that wander near her lair. Earthshock: Creates a series of eruptions to blast out of the ground beneath the enemy.

Spell Immunity: Element is immune to the effects of enchantment spells.

Range Resistant: Decreases damage taken from range attacks to 75% of normal.

Magic Vulnerable: Increases damage taken from magic attacks to 125% of normal.

Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 125% of normal.
 
Dark Wolves Health: 200
The hunting beasts of the Great Master, dark wolves search out his enemies and tear them to shreds. Trailblazing: Ignores terrain penalty for movement.

Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 125% of normal.

Holy Vulnerable: Increases damage taken from holy attacks to 125% of normal.

Magic Resistant: Decreases damage taken from magic attacks to 75% of normal.

Bloodlust:
Increases attacks against routed units by +6.
 
Drauga (Orcs)
A warrior race ruled by clan chieftains, the Drauga are very different from their other mortal cousins.  Living in enclaves considered crude by the standards of other races, the Drauga are nonetheless quite prosperous, and more numerous than any race save the Mareten.  The Drauga still bear some resemblance to the Kohan war form they are descended from.  They have become more bestial and muscular over the Ages, going to war with both Haroun and Mareten many times.
 
 
 
Fire Drake Health: 6000
Fire Dragons are amazingly powerful beasts of mystical wonder.  No one knows where they came from or what purpose they follow on Khaldun.  Dragon Fire: A tremendous torrent of flames unmatched by anything the mortals or Kohan can produce.
Area
3 / Damage 100 / Mana 10 / Range 6 (S)

Spell Immunity: Element is immune to the effects of enchantment spells.

Range Resistant: Decreases damage taken from range attacks to 50% of normal.

Magic Vulnerable:
Increases damage taken from magic attacks to 125% of normal.
 
Giant Spider Health: 400
Mutated by stray magic and the taint of the Cataclysms, these horrors appear all over Khaldun. Webbing: Shoots a splatter of silk at a target, immobilizing it temporarily.
Entangle 1 / Duration 15 / Mana 40 / Range 6 (S)

Melee Resistant: Decreases damage taken from melee attacks to 50% of normal.

Magic Vulnerable:
Increases damage taken from magic attacks to 125% of normal.
 
Gauri (Dwarves)
A hardy and friendly people, the Gauri are more interested in putting in a solid day's work than going off to battle.  Though if forced into battle they are quite fierce, with the endurance to fight for long periods of time.  Their origins remain a mystery to the other races, with theories ranging from an ancient coupling of Drauga and Haroun clans to an attempt by Ahriman to create his own race that then rebelled against him.  They are well known for their resistance to magical forces, the elements, and sorcery.
 
 
Haroun (Elves)
The Haroun are a quiet, withdrawn people that prefer the company of their own to that of outsiders.  Aloof and noble, they spend much of their time discussing or creating art, and recording the events of each Age.  Physically they are the slightest of all races, descended from the magic-form of the Kohan that was designed to focus mental and mystical energies.  Because of this, they have exceptional vision and hearing, and prefer to fight their enemies from a safe distance with powerful bows, which are often imbued with mystical runes.  They have some relationship with the Gauri, being the only race they trade and socialize with in any frequency.  How this relationship developed no one knows but them and they are not very forthcoming with the answers.
 
 
 
Mareten (Humans)
The Mareten are by far the most populous and diverse race on Khaldun.  Derived from the everyday form of the Kohan, they are hard to distinguish from a Kohan at first glance, though their features have become rougher and less refined over the Ages.  Now the Mareten can be found in every corner of Khaldun, dealing with the other races with the end of a quill or a sword.  Many of them worship the remaining Kohan as kings and gods, throwing their might behind the struggle against the approaching darkness.  Their mortal strength may be the key to ultimate success for the Kohan, though they may not yet know it.
 
 
 
Rhaksha Health: 150
Foul creatures of unknown origin, Rhaksha swarm over Khaldun defiling all that they touch. Bloodlust: Increases attacks against routed elements by +4.
 
Shadeling Health: 100
Small and vicious, Shadelings are the embodiment of spite among the creatures of Shadow.
 
Shadow Lord Health: 1800
Shadow Lords are the most dangerous of all shadow creatures.  they are capable of summoning other shadow creatures to fight along side of them.  Though they are dangerous enough without minions. Summon Shadow Demons: Summons forth a group of shadow demons to do the Shadow Lord's bidding. (S)

Trailblazing: Ignores terrain penalty for movement.

Spell Immunity: Element is immune to the effects of enchantment spells.

Range Resistant: Decreases damage taken from range attacks to 50% of normal.

Reverse Damage: Inflicts +8 damage to enemies when they attack element in melee.

Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 150% of normal.

Unholy Attacks:
Element inflicts +10 additional damage to non-shadow creatures.
 
Simurgh Health: 9000
Simurgh is one of the most vile of all the Ceyah Kohan, one of the few that had fallen so far as to commit murder upon his fellow Kohan during the confusion of the first Cataclysm.   He has become so twisted that he has forgotten what it was like to be a normal member of Kohan society.  All he sees in himself anymore is a monster, and a monster he has become.  Simurgh has mutated into a huge beast with the general shape of a dragon, but many aspects of an insect or spider.  He has legs and his body is covered in slimy, segmented armor.  Most frightening of all, Simurgh has developed a taste for fresh blood. Volley of Shadow: Generates a series of flames that fly forth and strike down the enemy. (S)

Spell Immunity: Element is immune to the effects of enchantment spells.

Range Resistant: Decreases damage taken from range attacks to 25% of normal.

Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 120% of normal.

Magic Vulnerable:
Increases damage taken from magic attacks to 120% of normal.
 
Slaan Health: 190
The Slaan are a strange race of reptile men who occupy abandoned cities, ancient ruins, and their own foul mud-hut lairs.  Found primarily in warmer climates, the Slaan are bold and powerful creatures often found raiding farming villages and outposts for food and supplies. Their place in the grand scheme of Khaldun's future is still uncertain. Poison Spit: Sprays a stream of sticky, poisonous spittle at the target.
AV –8 / Move .5 / Dam 10 / Dur 15 / Mana 40 / Range 6 (S)
 
These Slaan are the more intelligent breed that live on Dragonbone Isle. Poison Spit: Sprays a stream of sticky, poisonous spittle at the target.
AV –8 / Move .5 / Dam 10 / Dur 15 / Mana 40 / Range 6 (S)
 
Storm Drake Health: 4000
The powerful Storm Drake rides the storms of Khaldun calling down the fires of the sky to destroy everything in its path. Storm Drake Breath: Launches a stream of crackling energy at a target, leaving him crispy.
Damage 150 / Mana 10 / Range 12 (S)

Trailblazing: Ignores terrain penalty for movement.

Spell Immunity: Element is immune to the effects of enchantment spells.

Melee Resistant: Decrease damage taken from melee attacks to 25% of normal.

Magic Vulnerable:
Increases damage taken from magic attacks to 125% of normal.
 
Young Dragon Health: 3600
Young fire drakes have begun to appear around Khaldun.  They are smaller versions of their flame-spouting parents, though not nearly as dangerous. Young Dragon Fire: A tremendous torrent of flames surpassed only by an adult firedrake.
Area
2 / Damage 75 / Mana 20 / Range 5 (S)

Spell Immunity: Element is immune to the effects of enchantment spells.

Range Resistant: Decreases damage taken from range attacks to 75% of normal.

Magic Vulnerable:
Increases damage taken from magic attacks to 125% of normal.
 

Denizen values reflect v1.1.0

[Infantry] [Archers] [Cavalry] [Specialty] [Support] [Mages & Priests] [Denizens] [Ceyah] [Council] [Nationalist] [Royalist] [Technology]