A Proud Member of
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Beast Rider |
30
10
26
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Health:
280 / 11 |
1
1
10 |
Morale: 45 |
Damage:
Normal |
Rate: 100% |
Requires: Blacksmith, Gauri |
Riding their
great warbeasts, the Drauga Beastriders make powerful cavalry elements.
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Cavalier |
50
12
32
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Health:
480 / 15 |
2
2
15 |
Morale: 50 |
Damage:
Khaldunite |
Rate: 100% |
Requires: Blacksmith, Barracks, Temple, Library, Royalist Only |
Cavaliers
are the elite cavalry elements of the Kohan. They are more dangerous
than normal dragoons and wield Khaldunite weaponry.
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Cavalry Captain |
22
10
34
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Health:
300 / 15 |
15 |
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Damage:
Normal |
Rate: 100% |
Requires: |
The captain is the fighting warrior trained
to lead a company into battle. |
Range Resistant:
Decreases damage taken from range attacks to 50% of normal.
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Dragoon |
30
12
26
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Health:
320 / 12 |
2
12 |
Morale: 35 |
Damage:
Normal |
Rate: 100% |
Requires: Blacksmith, Barracks |
Dragoons are
the heavy cavalry elements of the Mareten. They are well armored,
and even better armed.
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Gauri Hammer |
26
14
20
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Health:
280 / 11 |
1
1
10 |
Morale: 40 |
Damage:
Normal |
Rate: 100% |
Requires: Blacksmith, Gauri |
Gauri
Hammers are the powerful cavalry elements that complement the Gauri
Anvils. |
Spell Immunity:
Element
is immune to the effects of enchantment spells.
Magic
Resistant: Decreases damage taken from magic
attacks to 50% of normal.
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Scout |
18
8
32
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Health:
250 / 12 |
1
6 |
Morale: 30 |
Damage:
Normal |
Rate: 100% |
Requires: |
Built for
speed and reconnaissance, Scouts are the light cavalry elements of the
Mareten. |
Recon:
Increases
the company's visual range to 110% of normal. (MP)
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Shadeling |
14
6
26
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Health:
110 / 6 |
1
3 |
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Damage:
Normal |
Rate: 136% |
Requires: Ceyah |
Small and
vicious, Shadelings are the embodiment of spite among the creatures of
Shadow. |
Trailblazing:
Ignores
terrain penalty for movement.
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 125% of normal.
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal.
Holy Vulnerable:
Increases
damage taken from holy attacks to 150% of normal.
Range
Resistant: Decreases damage taken from range
attacks to 75% of normal.
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Shadow Beast |
32
4
28
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Health:
310 / 10 |
1
2 |
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Damage:
Normal |
Rate: 100% |
Requires: Barracks, Temple, Ceyah |
Shadow
Beasts are demonic creatures, fearsome in appearance and strength.
They are the cavalry of the Great Master. |
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 150% of normal.
Tough:
Decreases
damage taken to 75% of normal.
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Shadow Captain |
26
10
32
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Health:
300 / 15 |
12 |
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Damage:
Normal |
Rate: 100% |
Requires: |
Shadow
Captains are highly intelligent shadow demons capable of leading lesser
creatures into battle. |
Trailblazing:
Ignores
terrain penalty for movement.
Range
Resistant: Decreases damage taken from range
attacks to 50% of normal.
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 125% of normal.
Magic Vulnerable:
Increases
damage taken from magic attacks to 125% of normal.
Unholy Attacks:
Element
inflicts +4 additional damage to non-shadow creatures.
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Void Beast |
48
10
32
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Health:
460 / 10 |
1
2
5 |
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Damage:
Normal |
Rate: 100% |
Requires: Quarry,
Barracks, Temple, Library, Ceyah |
Void Beasts
are horrific creatures similar to the Shadow Beasts. They come from
deep within a subterranean realm in the Shadow dimension. Special
magicks are required to summon forth these horrors. |
Khaldunite Vulnerable:
Increases
damage taken from khaldunite attacks to 150% of normal.
Tough:
Decreases
damage taken to 75% of normal.
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Cavalry values reflect v1.3.1
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