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Cavalry Units

 

Beast Rider 30  10  26      Health: 280 / 11
1 10 Morale: 45
Damage: Normal Rate: 100%
Requires: Blacksmith, Gauri
Riding their great warbeasts, the Drauga Beastriders make powerful cavalry elements.
 

Cavalier 50  12  32      Health: 480 / 15
2 15 Morale: 50
Damage: Khaldunite Rate: 100%
Requires: Blacksmith, Barracks, Temple, Library, Royalist Only
Cavaliers are the elite cavalry elements of the Kohan.  They are more dangerous than normal dragoons and wield Khaldunite weaponry.
 

Cavalry Captain 22  10  34      Health: 300 / 15
15
Damage: Normal Rate: 100%
Requires:
The captain is the fighting warrior trained to lead a company into battle.
Range Resistant: Decreases damage taken from range attacks to 50% of normal.
 

Dragoon 30  12  26     Health: 320 / 12
12 Morale: 35
Damage: Normal Rate: 100%
Requires: Blacksmith, Barracks
Dragoons are the heavy cavalry elements of the Mareten.  They are well armored, and even better armed.
 

Gauri Hammer 26  14  20      Health: 280 / 11
10 Morale: 40
Damage: Normal Rate: 100%
Requires: Blacksmith, Gauri
Gauri Hammers are the powerful cavalry elements that complement the Gauri Anvils.
Spell Immunity: Element is immune to the effects of enchantment spells.
Magic Resistant:
Decreases damage taken from magic attacks to 50% of normal.
 

Scout 18  32      Health: 250 / 12
6 Morale: 30
Damage: Normal Rate: 100%
Requires:
Built for speed and reconnaissance, Scouts are the light cavalry elements of the Mareten.
Recon: Increases the company's visual range to 110% of normal. (MP)
 

Shadeling 14  26      Health: 110 / 6
3
Damage: Normal Rate: 136%
Requires: Ceyah
Small and vicious, Shadelings are the embodiment of spite among the creatures of Shadow.
Trailblazing: Ignores terrain penalty for movement.
Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 125% of normal.
Magic Vulnerable: Increases damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases damage taken from holy attacks to 150% of normal.
Range Resistant: Decreases damage taken from range attacks to 75% of normal.
 

Shadow Beast 32  28      Health: 310 / 10
2
Damage: Normal Rate: 100%
Requires: Barracks, Temple, Ceyah
Shadow Beasts are demonic creatures, fearsome in appearance and strength.  They are the cavalry of the Great Master.
Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 150% of normal.
Tough:
Decreases damage taken to 75% of normal.
 

Shadow Captain 26  10  32      Health: 300 / 15
12
Damage: Normal Rate: 100%
Requires:
Shadow Captains are highly intelligent shadow demons capable of leading lesser creatures into battle.
Trailblazing: Ignores terrain penalty for movement.
Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 125% of normal.
Magic Vulnerable: Increases damage taken from magic attacks to 125% of normal.
Unholy Attacks:
Element inflicts +4 additional damage to non-shadow creatures.
 

Void Beast 48  10  32      Health: 460 / 10
5
Damage: Normal Rate: 100%
Requires: Quarry, Barracks, Temple, Library, Ceyah
Void Beasts are horrific creatures similar to the Shadow Beasts.  They come from deep within a subterranean realm in the Shadow dimension.  Special magicks are required to summon forth these horrors.
Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 150% of normal.
Tough:
Decreases damage taken to 75% of normal.
 

Cavalry values reflect v1.3.1
 

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