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Archer Units

 

Archer Militia 32  12  18      Health: 140 / 8
10 Morale: 35
Damage: Normal / Normal Rate: 50% / 100%
Requires:
Archer militia support their infantry comrades by firing deadly arrows at their targets.

Siege Penalty: Decreases attacks against buildings by -20.
 


Bone Bow 30  14  16      Health: 150 / 5
5
Damage: Normal / Normal Rate: 50% / 100%
Requires: Woodmill, Ceyah
These undead archers fire deadly crossbow bolts at their targets.  Their skeletal bodies render them virtually immune to arrows, making Bone Bows the perfect unit to combat enemy archers.

Magic Vulnerable: Increases damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases damage taken from holy attacks to 200% of normal.
Range Resistant: Decreases damage taken from range attacks to 5% of normal.
Siege Penalty:
Decreases attacks against buildings by -20.
 


Bowman 32  12  18      Health: 160 / 8
6 Morale: 35
Damage: Normal / Normal Rate: 50% / 100%
Requires: Woodmill
Bowmen fire volleys of deadly arrows at their target.  They are particularly useful against infantry.

Siege Penalty: Decreases attacks against buildings by -20.


Elite Bowman 36  24  22      Health: 240 / 8
9 Morale: 50
Damage: Khaldunite / Khaldunite Rate: 100% / 100%
Requires: Woodmill, Barracks, Temple, Library, Council Only
The archery forces of the Kohan, elite bowman wield powerful bows that fire khaldunite tipped arrows.

Siege Penalty: Decreases attacks against buildings by -20.


Haroun Militia 30  15      Health: 140 / 1
Morale: 30
Damage: Normal / Normal Rate: 50% / 100%
Requires:
Haroun Militia are bowmen dedicated to protect the Haroun Village from attack.

Siege Penalty: Decreases attacks against buildings by -20.
Archer Resistant: +10 DV bonus against archer elements.


Rainbringer 36  14  18      Health: 140 / 6
7 Morale: 30
Damage: Normal / Normal Rate: 50% / 100%
Requires: Woodmill, Haroun
The Rainbringers are deadly Haroun bowmen, firing powerful bows and wearing special arrow resistant armor.

Siege Penalty: Decreases attacks against buildings by -20.
Archer Resistant: +10 DV bonus against archer elements.


Windrider 32  12  32      Health: 200 / 9
8 Morale: 30
Damage: Normal / Normal Rate: 50% / 100%
Requires: Woodmill, Haroun
Haroun Windriders are the swiftest and most maneuverable of the cavalry elements.  They enter battle astride their agile steeds, wielding their notoriously powerful bows. 

Siege Penalty: Decreases attacks against buildings by -20.
Archer Resistant: +10 DV bonus against archer elements.


 

Archer values reflect v1.3.7
 

Infantry ] [ Archers ] Cavalry ] Specialty ] Support ] Mages & Priests ] Denizens ] Ceyah ] Council ] Nationalist ] Royalist ] Technology ]