Archer
militia support their infantry comrades by firing deadly arrows at their
targets.
Siege
Penalty:Decreases attacks against buildings
by -20.
Bone Bow
30
14
6
16
Health:
150 / 5
2
5
Damage:
Normal / Normal
Rate:
50%
/ 100%
Requires: Woodmill,
Ceyah
These undead
archers fire deadly crossbow bolts at their targets. Their skeletal
bodies render them virtually immune to arrows, making Bone Bows the
perfect unit to combat enemy archers.
Magic Vulnerable:Increases
damage taken from magic attacks to 125% of normal.
Holy Vulnerable: Increases
damage taken from holy attacks to 200% of normal.
Range
Resistant: Decreases damage taken from range
attacks to 5% of normal.
Siege
Penalty: Decreases attacks against buildings
by -20.
Bowman
32
12
8
18
Health:
160 / 8
2
6
Morale: 35
Damage:
Normal / Normal
Rate:
50%
/ 100%
Requires: Woodmill
Bowmen fire
volleys of deadly arrows at their target. They are particularly
useful against infantry.
Siege
Penalty: Decreases attacks against buildings
by -20.
Elite Bowman
36
24
8
22
Health:
240 / 8
2
2
9
Morale: 50
Damage:
Khaldunite
/
Khaldunite
Rate:
100%
/ 100%
Requires:
Woodmill, Barracks, Temple, Library, Council Only
The archery
forces of the Kohan, elite bowman wield powerful bows that fire khaldunite
tipped arrows.
Siege
Penalty: Decreases attacks against buildings
by -20.
Haroun Militia
30
8
4
15
Health:
140 / 1
Morale: 30
Damage:
Normal / Normal
Rate:
50%
/ 100%
Requires:
Haroun
Militia are bowmen dedicated to protect the Haroun Village from attack.
Siege
Penalty: Decreases attacks against buildings
by -20.
Archer Resistant: +10
DV bonus against archer elements.
Rainbringer
36
14
4
18
Health:
140 / 6
2
7
Morale: 30
Damage:
Normal / Normal
Rate:
50%
/ 100%
Requires: Woodmill, Haroun
The
Rainbringers are deadly Haroun bowmen, firing powerful bows and wearing
special arrow resistant armor.
Siege
Penalty: Decreases attacks against buildings
by -20.
Archer Resistant: +10
DV bonus against archer elements.
Windrider
32
12
6
32
Health:
200 / 9
1
1
8
Morale: 30
Damage:
Normal / Normal
Rate:
50%
/ 100%
Requires: Woodmill, Haroun
Haroun
Windriders are the swiftest and most maneuverable of the cavalry
elements. They enter battle astride their agile steeds, wielding
their notoriously powerful bows.
Siege
Penalty: Decreases attacks against buildings
by -20.
Archer Resistant: +10
DV bonus against archer elements.