Units


Ceyah

Council

Nationalist

Royalist

Independents

Denizens

Technology Units
 

Experience Ranks

Rank

Experience

Rank Bonus
Recruit
Regular 50 Attack & Defense at 110% effectiveness
Veteran 150 Attack & Defense at 125% effectiveness
Elite 300 Attack & Defense at 150% effectiveness

Example:

Unit Name AV  DV  Move     Health: Max / Resupply
Upkeep Mana: Max  / Regeneration Rate
Morale
Damage Type Attack Rate: %
Requirements
Unit Description
Special Abilities & Spells
 

 
Attack Rate = 100% is normal speed and recovery time, lower % is slower.
AV (Attack Value) = Damage per attack
DV (Defense Value) = Damage subtracted from enemy attack
Health = Hit Points (damage unit can take before killed)
Mana Max = Maximum amount of mana unit can have
Mana Regeneration Rate = Amount of mana regenerated per second
M (Move) = Movement Speed
MP (Modifier Provided): these affect the company
PS (Personal Spell) = Only affects caster (typically personal shield spells)
Requirements = Building Components, Upgrades, and Faction needed to build unit
Resupply = Health regenerated per second (this has been noted in-game to be around 5% rounded down of the unit's max health (thanks to TwoMoreCents)- stats shown are raw data, unmodified, uncommissioned troop so will vary from the 5%)
RV (Range Value) = Damage per ranged attack (archers)
S (Spell) = Unit drains mana to use this ability
Upkeep = Resources used by this unit per second

 

 

 

Council
Nationalist
Royalist

Ceyah
Council
Nationalist
Royalist
Independents
Denizens
Tech Units