Attack Rate = 100% is normal speed and recovery time, lower % is slower.
AV (Attack Value) = Damage per attack
DV (Defense Value) = Damage subtracted from enemy attack
Health = Hit Points (damage unit can take before killed)
Mana Max = Maximum amount of mana unit can have
Mana Regeneration Rate = Amount of mana regenerated per second
M (Move) = Movement Speed
MP (Modifier Provided):
these affect the company
PS (Personal Spell) = Only affects caster (typically personal shield spells)
Requirements = Building Components, Upgrades, and Faction needed to build unit
Resupply = Health regenerated per second
(this has been noted in-game to be around 5% rounded down of the unit's max
health (thanks to TwoMoreCents)- stats shown are raw data, unmodified,
uncommissioned troop so will vary from the 5%)
RV (Range Value) = Damage per ranged attack (archers)
S
(Spell) = Unit drains mana to use this ability
Upkeep = Resources used by this unit per second