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Factions |
Four political factions vie
for control of the world of Khaldun:
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The
Ceyah |
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Exiled
from Kohan society during the Cataclysms, the Ceyah were lone individuals
with no ties to any group or each other. The only bonds they share are
their collective exile and abandonment of Kohan laws and morals. It is a
sad irony that it was primarily Ceyah Kohan to survive the Cataclysms,
bringing their polluted beliefs into the present day. Ceyah are known to
practice dark, evil magicks. They consort with minions of the Shadow,
engage in terrifying and vile rituals, and call up the corpses of their
mortal slaves to do battle for them, or to simply amuse them. They are
nearly as great a danger to Khaldun as the Cataclysms.
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Building
Modifications |
Upgrades |
20% increase to
building health
Undead and Shadow Beast militia
+1 to company limit |
Turreted
Ramparts
Nightbringer
Mana Forge |
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The
Council |
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Some
awakened Kohan remember a time of much art and beauty, though always
overshadowed by the threat of great catastrophe. Their culture was based around
a senatorial government that rotated ranking members of society through a ruling
council, one that watched over the affairs of state, the arts, and sciences.
Council Kohan run cities are generally happy and well cared for, with much
attention aimed toward the arts and sciences. Their buildings tend to have a
fluid look to them and their streets follow natural dips and curves of the land
they are built upon. |
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Building
Modifications |
Upgrades |
25% cheaper
upgrade costs for next settlement level
20% tax gold increase from settlements |
Wizard Tower
Light of Faith |
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The
Royalist |
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Also known
as the Monarchist, this faction of Kohan was the last ruling party to survive the final cataclysms. Royalists began adopting the
family-orient approach to rule from their mortal kin, who seemed to be weathering the cataclysm better than them.
A few Royalists are actual survivors of the original cataclysms. They have a wealth of ancient knowledge to be tapped. Yet, they are not easily
found after living among mortals for hundreds of years. Royalist controlled
cities are run similarly to mortal cities. |
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Building
Modifications |
Upgrades |
+1 extra company
Larger militia companies |
Billet
Eternal Path
Workshop |
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The
Nationalist |
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During a
time of great civil conflict among the Kohan, a political
group splintered off from the High Council. They became known as the
Nationalists. This movement felt that Kohan society was sinking deeper into
oblivion and would be destroyed by the cataclysms if they did not institute
strict laws and policies aimed toward turning society around. Nationalist Kohan
are quick to judge the actions of others and rule their own people with an iron
fist. They are even willing to use the Shadow to further their agenda. Nothing
matters to them, except for returning the Kohan to their original glory. |
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Building
Modifications |
Upgrades |
20% Increase in
supply ranges of settlements
1 additional component slot
25% more expensive upgrade costs for next settlement level |
Factory
Nightbringer |
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