Crossbowmen are slow, heavy archer units
equipped with powerful crossbows. They fire less often, but the
crossbow quarrels they fire deal greater damage. To compensate for
their slow rate of fire, the crossbowmen wear heavier armor and wield
better weapons to defend themselves in close melee.
Siege Penalty:
Decreases attacks against buildings by -20.
Maelstrom
Engine
25
25
2
12
Health:
250 / 4
2
2
30
Damage:
Khaldunite
(Area 3)
/ Khaldunite
Rate: 37%/50%
Requires:
Woodmill, Library
The Maelstrom
Engine is the ultimate mystical weapon of destruction.
Surrounded by a field of deadly energy, the Maelstrom Engine is
capable of directing immense blasts of pure Khaldunite at the enemy,
shattering walls and searing the ground with shadows of the
vaporized. Developed during the Third Age, these magic siege
engines made it so that castle walls were no longer regarded as safe
havens.
Reverse Damage:
Inflicts +5 damage to enemies when they
attack element in melee.
Siege Bonus: Increases attacks against buildings by +150.
Dominion:
Increases the company's zone of control to 125%
of normal. (MP)
Oracle
12
8
22
Health:
125 / 4
2
2
35
Mana:
60 /
4
Damage:
Normal
Rate: 100%
Requires:
Blacksmith, Library, Light of Faith (Tech Unit)
Blessed with
incredible powers of healing, the Oracle serves as the Elite Priest for
an ancient but little-known sect of the Council priesthood.
Restoration:
The healing power of the Creator cleanses the
soul and heals all touched by it. Heal: 35 /
Mana: 40 / Range: 10 / Morale: 5
(S)
Invigorate:
Healing energies are used to deaden pain and infuse
the target with increased vigor. Heal: 10 / Mana:
35 / Range: 10 / Duration: 60 / Morale: 1 / Hit
Point Bonus = 140%
(S)
Unholy Resistant: Decreases damage from
unholy attacks to 50% of normal. (MP)
Quicker Recovery:
Increases rate at which elements are resupplied to 120% of normal.
(MP)
Storm Lord
36
6
22
Health:
140 / 4
1
3
40
Mana:
60 /
5
Damage: Magic
Rate: 85%
Requires: Barracks, Temple, Wizard's Tower
The Storm Lords
are a small group of elite mages that serve the Council in their
war against the Ceyah Kohan. The Storm Lords have learned to
harness the power of the skies and can control multiple strikes of
lightning at once.
Storm Armor:
A crackling aura of thunder and lightning is summoned
forth to protect the mage from enemies. Mana: 30 / Duration: 60 / DV vs. ALL = +6 / AV vs. ALL = +6 /
Reverse Damage = +16
(PS)
Chain Lightning:
A blast of powerful lightning that leaps from target to target.
Each blast gets progressively weaker until the lightning is too
weak to do any further harm. Mana: 45 /
Damage: 110 / Range: 10 / Morale: -25%
(S)
Archer Resistant: +8 DV bonus
against archer elements. (MP)