The Acolytes server the Nightbringer by
acting as Elite Priests for the Ceyah Kohan. They are known for
their ability to reduce the inherent weaknesses of their shadow troops,
greatly improving the survivability of the Ceyah armies.
Slow:
Purple mists engulf the mage's targets, causing them to move as though
walking through thick mud. Affected targets move and attack slower
than normal. Mana: 45 /
Range: 10 / Area: 3 / Duration: 30 / Movement
= 50% / Reload Time = 120% (S)
Vulnerability:
Weakens
the enemy making them unable to defend against attack. (S) Area 3 / Move .5 /
DV –8 / Duration 30 / Mana 40 / Range 10
(S)
Khaldunite Resistant:
Decreases damage taken from khaldunite
attacks to 60% of normal. (MP)
Holy Resistant:
Decreases damage taken from holy
attacks to 60% of normal. (MP)
Bloodlust:
Increases attacks against routed
units by +2. (MP)
Defiler
16
8
16
Health:
125 / 4
1
2
25
Mana:
60 /
4
Damage:
Normal
Rate: 100%
Requires:
Temple, Library (Tech Unit)
The Defiler is a
horrifying priest capable of calling upon dark powers to weaken his
enemy and protect his own troops. Defilers are dedicated to
spreading corruption in any form.
Poison Cloud:
A
cloud of noxious fumes rises up, engulfing the unfortunate targets of
this spell. Affected targets of this spell. Affected targets
are weakened and move slower than normal. Mana: 30
/ Range: 10 / Area: 3 / Duration: 30 / AV vs. ALL =
-3 / Movement = 75% / Reload Time = 115%(S)
Unholy Armor:
This spell creates foul energies
that envelop the targets, protecting them and increasing their tolerance
for pain. Mana: 40 / Range: 10 /
Duration: 60 / DV vs. ALL = +4 / Hit Point Bonus = 110%
(S)
Macabre
38
6
22
Health:
140 / 4
1
3
40
Mana:
60 /
4
Damage:
Normal
Rate: 100%
Requires:
Barracks, Temple, Mage College
The Macabre are the
last of a line of Elite Mages in the service of the Nightbringer.
In addition to being able to summon forth ravenous demons to do their
bidding, the Macabre can plague their enemies with foul vapors from
the realm of the Shadow. Even some of the Macabre's allies fear
their power.
Foul Miasma:
The caster conjures up the black heart of the Nightbringer to slow
his opponents while sapping their will to fight. Mana: 50 /
Damage: 30 / Range: 10 / Area: 2 / Duration:
30 / Morale: -25% / Movement = 45% /
AV vs. ALL = -5 (S)
Summon Shadow Beasts:
Summons
forth a pack of Shadow Beasts to do the caster's bidding. Summons 2 / Duration
60 / Mana 45 / Range 6 (S)
Maelstrom
Engine
25
25
2
12
Health:
250 / 4
2
2
30
Damage:
Khaldunite
(Area 3)
/ Khaldunite
Rate: 37%/50%
Requires:
Woodmill, Library
The Maelstrom
Engine is the ultimate mystical weapon of destruction.
Surrounded by a field of deadly energy, the Maelstrom Engine is
capable of directing immense blasts of pure Khaldunite at the enemy,
shattering walls and searing the ground with shadows of the
vaporized. Developed during the Third Age, these magic siege
engines made it so that castle walls were no longer regarded as safe
havens.
Reverse Damage:
Inflicts +5 damage to enemies when they
attack element in melee.
Siege Bonus: Increases attacks against buildings by +150.
Dominion:
Increases the company's zone of control to 125%
of normal. (MP)
Shadow Knight
22
12
16
Health:
300 / 11
1
1
5
Damage: Vorpal
Rate: 100%
Requires: Barracks, Library
The Shadow
Knight is a truly evil creature, created through a dark ritual
that infuses a Shadow Demon's spirit into the body of a Mareten
warrior. They wield axes forged of shadowsteel that cut
through their foe's armor as if it didn't exist.
Khaldunite Vulnerable:
Increases damage taken from khaldunite attacks to 120% of normal.
Range Resistant: Decreases damage
taken from range attacks to 75% of normal.
Shadow Prophet
16
8
16
Health: 125 / 4
1
2
25
Mana:
60 /
4
Damage:
Normal
Rate: 100%
Requires:
Nightbringer (Tech Unit)
Gifted by the
Nightbringer with the ability to suck the very will from the
enemy, the Shadow Prophet is one of the most feared of the
Nightbringer priests.
Spirit Leech:
This dark spell drains the very spirit from its victims,
filling their hearts with despair and infusing leeched strength
of will into the troops of the caster. Mana:
40 / Range: 10 / Area: 2 / Morale: -30%
(S)
Shadow's
Blessing:
Blesses all friendly elements by
trading defense for attack. DV –2 / AV +6 / Duration 60 /
Mana 30 / Range 10 (S)
Bloodlust:
Increases
attacks against routed elements by +4. (MP)