Ceyah Heroes


[Ashavir] [Divsha] [Hasanko] [Hss'Rak] [Ishan 'ghul] [Lord Sar Lashkar] [Lord Shohn Maht]
[Maghnus] [Mistress Javidan] [Mistress Vashti] [Sebak] [Syrad Amon]

 
Ashavir Enlightened:

46  10  34

Restored:

50  10  34

42  10  34 Ascended:

54  10  34

Health:

520 / 690 / 880 / 1060

Mana:

50 / 2

Damage:

Normal

Description:

Rate:

100%

Ashavir is a true mercenary.  He changes sides the moment he sees greater opportunity in the other camp.  Known for his handsome appearance and his seductive ways, Ashavir is perhaps the most selfish of all Ceyah, caring nothing for political or religious ideals.  He has even been known to work for Nationalist concerns against the Ceyah Lords.  Even so, Ahriman has blessed him with great power.  Though none of the Ceyah can fathom the reason behind this.
 

Awakened:

Mystic Shield: Protects the mage from ranged and magical attacks with a field of mystic energy.
½ damage from ranged/magic / Dur 60 / Mana 15
(PS)

Shadow Resistant: +2 DV Bonus against shadow elements. (MP)
 

Enlightened:

Mystic Shield: Protects the mage from ranged and magical attacks with a field of mystic energy.
½ damage from ranged/magic / Dur 60 / Mana 15
(PS)

Shadow Resistant: +4 DV Bonus against shadow elements. (MP)
 

Restored:

Ahriman's Blessing: The Dark Master Ahriman bestows this gift upon his most loyal servants, increasing their power dramatically.
+10 AV / +5 DV / Health 125%
(PS)

Shadow Resistant: +4 DV Bonus against shadow elements. (MP)
 

Ascended:

Ahriman's Blessing: The Dark Master Ahriman bestows this gift upon his most loyal servants, increasing their power dramatically.
+10 AV / +5 DV / Health 125%
(PS)

Shadow Resistant: +6 DV Bonus against shadow elements. (MP)
 


Divsha Enlightened:

44  34

Restored:

44  34

38  34 Ascended:

50  34

Health:

500 / 650 / 845 / 1100

Mana:

50 / 2

Damage:

Magic

Description:

Rate:

100%

Divsha is an extremely cunning and treacherous creature.  She is well known for attaching herself to Ceyah men of ambition and using them to gain all that she desires.  When the situation turns sour she is usually nowhere to be found, leaving her consort to deal with the consequences alone.  Even with her reputation, few can resist her charms.
 

Awakened: Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Recon:
Increases the company's visual range to 115% of normal. (MP)
Poor Control: Decreases the company's zone of control to 75% of normal. (MP)
 

Enlightened:

Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Recon:
Increases the company's visual range to 120% of normal. (MP)
Poor Control: Decreases the company's zone of control to 80% of normal. (MP)

Restored: Haste: The strange magic involved in this spell somehow increases speed and reflexes, allowing the recipients to attack faster than normal.
Mana: 45 / Range: 10 / Duration: 60 / Type: Group / Reload Time Bonus = 75% (S)

Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Recon: Increases the company's visual range to 130% of normal. (MP)
Poor Control: Decreases the company's zone of control to 90% of normal. (MP)

Ascended: Haste: The strange magic involved in this spell somehow increases speed and reflexes, allowing the recipients to attack faster than normal.
Mana: 45 / Range: 10 / Duration: 60 / Type: Group / Reload Time Bonus = 75% (S)

Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Magic Resistant: Decreases damage taken from magic attacks to 75% of normal.
Recon: Increases the company's visual range to 135% of normal. (MP)


Hasanko Enlightened:

22  10  34

Restored:

26  12  34

18  10  34 Ascended:

30  14  34

Health:

480 / 600 / 720 / 840

Mana:

60 / 3

Damage:

Magic

Description:

Rate:

150%

Hasanko is a dangerous and power-hungry Ceyah who sees himself rising above even the first Ceyah Lords.  Despite being dedicated to Ahriman, he constantly plots against his brethren.  He always appears in the field of combat as a monstrous wraith, although it is unknown how he does this, whether through illusion or other means.
 

Awakened: Mystic Armor: Protects the mage from non-magical attacks with a suit of mystic energy.
                           ½ damage from non-magic / Dur 60 / Mana 15 (PS)

Shadow's Blessing:
Blesses all friendly elements by trading defense for attack.
                                      DV –2 / AV +6 / Duration 60 / Mana 30 / Range 10 (S)

Khaldunite Resistant: Decreases damage taken from khaldunite attacks to 90% of normal. (MP)
 

Enlightened:

Mystic Armor: Protects the mage from non-magical attacks with a suit of mystic energy.
                           ½ damage from non-magic / Dur 60 / Mana 15
(PS)

Shadow's Blessing: Blesses all friendly elements by trading defense for attack.
                                     DV –2 / AV +6 / Duration 60 / Mana 30 / Range 10 (S)

Khaldunite Resistant: Decreases damage taken from khaldunite attacks to 80% of normal. (MP)
Mana Regeneration: 4 per second

Restored: Mystic Armor: Protects the mage from non-magical attacks with a suit of mystic energy.
                           ½ damage from non-magic / Dur 60 / Mana 15
(PS)

Spectral Form: The black magic of this spell temporarily turns the target into a ghostly shade, immaterial, and virtually immune to the weapons of mortals
Mana: 25 / Range: 10 / Duration: 60 / Damage Taken From Ranged = 25% /
Damage Taken From Melee
= 25% / Ignore Terrain Bonus = 1
(PS)

Khaldunite Resistant: Decreases damage taken from khaldunite attacks to 65% of normal. (MP)
Mana Regeneration: 4 per second
 
Ascended: Ahriman's Blessing: The Dark Master Ahriman bestows this gift upon his most loyal servants, increasing their power dramatically. 
+10 AV / +5 DV / Health 125%
(PS)

Spectral Form:
The black magic of this spell temporarily turns the target into a ghostly shade, immaterial, and virtually immune to the weapons of mortals.
Mana: 25 / Range: 10 / Duration: 60 / Damage Taken From Ranged = 25% /
Damage Taken From Melee
= 25% / Ignore Terrain Bonus = 1
(PS)

Khaldunite Resistant: Decreases damage taken from khaldunite attacks to 50% of normal. (MP)
Max Mana: 70
Mana Regeneration: 4 per second


Hss'Rak Enlightened:

44  11  34

Restored:

48  12  34

32  10  34 Ascended:

52  14  34

Health:

540 / 700 / 910 / 1185

Mana:

50 / 3

Damage:

Khaldunite

Description:

Rate:

100%

Hss'Rak stood alongside Slyys'Stok and Yss'Tok as a champion of the Slaanri people until an arrow launched from the bow of a Mareten all fell his beloved mate Nys'Srss.  Second only to Slyys'Stok in strength and blinded by rage, Hss'Rak turned on his allies and slaughtered hundreds before Slyys'Stok arrived.  Slyys'Stok hoped to keep his friend at bay until he could be subdued, but in his bloodlust Hss'Rak struck at Yss'Tok and Slyys'Stok had no choice but to strike Hss'Rak down, piercing him through his heart with the Forked Tongue.  Sensing that the time was right to turn a formerly implacable foe to their side, a number of Ceyah Kohan spirited Hss'Rak away to a Ceyah fortress far from his home.  There they melded his waning life force with the purest of Khaldunite and replaced his heart with that of a Tah'mahr, one of the great warrior dragons that the Ceyah had bred for battle in the Second Age.  For centuries Hss'Rak has enslaved Slaan and turned Slaanri to his twisted and evil purposes.  Now he rises in the south, his Slavers driving a vicious army of Slaan before them as he seeks to claim the throne of the Slaanri Kharif.  In personal combat, Hss'Rak wields two enormous clubs of glowing Khaldunite.
 

Awakened:

 

Fireball: Generates a ball of searing flames that shoots out and strikes an opponent.
               Damage:
120 / Mana:30 / Range:10
(S)

Holy Vulnerable:
Increases damage taken from holy attacks to 200% of normal.

Khaldunite Resistant:
Decreases damage taken from khaldunite attacks to 70% of normal.

Archer Resistant:
+6 DV bonus against archer elements.

Archer Foe:
Increases attacks against archer elements by +6.

Rapid Entrenching:
Decreases the company's time to entrench to 80% of normal. (MP)

Bloodlust: Increases attacks against routed elements by +6. (MP)
 

Enlightened:

Fireball: Generates a ball of searing flames that shoots out and strikes an opponent.
               Damage: 120 / Mana: 30 / Range: 10 (S)

Holy Vulnerable:
Increases damage taken from holy attacks to 130% of normal.

Khaldunite Resistant: Decreases damage taken from khaldunite attacks to 70% of normal.

Archer Resistant:
+7 DV bonus against archer elements.

Archer Foe:
Increases attacks against archer elements by +7.

Rapid Entrenching:
Decreases the company's time to entrench to 80% of normal. (MP)

Bloodlust: Increases attacks against routed elements by +6. (MP)
 

Restored:

Fireball: Generates a ball of searing flames that shoots out and strikes an opponent.
               Damage: 120 / Mana: 30 / Range: 10 (S)

Holy Vulnerable:
Increases damage taken from holy attacks to 130% of normal.

Khaldunite Resistant: Decreases damage taken from khaldunite attacks to 70% of normal.

Archer Resistant:
+7 DV bonus against archer elements.

Archer Foe:
Increases attacks against archer elements by +7.

Rapid Entrenching:
Decreases the company's time to entrench to 80% of normal. (MP)

Bloodlust:
Increases attacks against routed elements by +7. (MP)
 

Ascended:

Young Dragon Fire: A tremendous torrent of flames surpassed only by an adult firedrake.
                                    Area
2 / Damage 75 / Mana 20 / Range 5 (S)

Holy Vulnerable:
Increases damage taken from holy attacks to 130% of normal.

Khaldunite Resistant: Decreases damage taken from khaldunite attacks to 70% of normal.

Archer Resistant:
+9 DV bonus against archer elements.

Archer Foe:
Increases attacks against archer elements by +9.

Rapid Entrenching:
Decreases the company's time to entrench to 80% of normal. (MP)

Bloodlust:
Increases attacks against routed elements by +8. (MP)
 


Ishan'ghul Enlightened:

40  10  34

Restored:

45  12  34

40  34 Ascended:

50  12  34

Health:

540 / 700 / 910 / 1110

Mana:

50 / 2

Damage:

Vorpal

Description:

Rate:

100%

Ishan'ghul is the only Kohan to be subjugated to the ritual that is responsible for creating Shadow Knights.  His immortal nature allowed him to absorb the spirit of the Shadow Demon, gaining all its power, without his soul being cast out in the process.  This coupled with the shadowsteel axe he wields, makes him one of the deadliest Ceyah warriors in all Kohan history.  He is also wholly dedicated to Lord Shohn Maht, acting as his right hand in all Shohn Maht's conquests.
 

Awakened: Range Resistant: Decreases damage taken from range attacks to 85% of normal.

Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 175% of normal.
 

Enlightened:

Range Resistant: Decreases damage taken from range attacks to 80% of normal.

Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 150% of normal.

Dominion: Increases the company's zone of control to 115% of normal. (MP)

Restored: Darkfire Immolation: Calls forth an aura of unholy, black flames  that protect the mage.
Reverse Damage 20 / Duration 60 / Mana 30 (PS)

Range Resistant:
Decreases damage taken from range attacks to 75% of normal.

Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 125% of normal.

Dominion: Increases the company's zone of control to 130% of normal. (MP)
 

Ascended: Darkfire Immolation: Calls forth an aura of unholy, black flames  that protect the mage.
Reverse Damage 20 / Duration 60 / Mana 30 (PS)

Range Resistant: Decreases damage taken from range attacks to 60% of normal.

Khaldunite Vulnerable: Increases damage taken from khaldunite attacks to 125% of normal.

Dominion: Increases the company's zone of control to 150% of normal. (MP)


Lord Sar Lashkar Enlightened:

80  10  34

Restored:

80  12  34

70  10  34 Ascended:

90  12  34

Health:

1000 / 1500 / 2000 / 2500

Mana:

60 / 2

Damage:

Normal

Description:

Rate:

100%

Sar Lashkar was a virtually unknown, lesser member of Kohan society.  He had little influence and little power.  The Cataclysm was his big chance to gain power.  It did not work, of course, and he was banished with the rest of the Ceyah.  Sar Lashkar spent the rest of his days wandering in the far south, across barren, frozen lands.  The bitter cold matched his bitter heart and Sar Lashkar became more brutal and violent with each passing year.  He appears in a Kohan war-form that has been taken to the extreme.  He is very large, very hairy, and possesses great strength.  He uses his strength to prey upon all who try to avoid Ahriman's will.
Awaken Cost: 100
 

Awakened:

Shadow's Blessing: Blesses all friendly elements by trading defense for attack.
DV –2 / AV +6 / Duration 60 / Mana 30 / Range 10 (S)

Spell Immunity: Element is immune to the effects of enchantment spells.

 

Enlightened:

Shadow's Blessing: Blesses all friendly elements by trading defense for attack.
DV –2 / AV +6 / Duration 60 / Mana 30 / Range 10 (S)

Spell Immunity: Element is immune to the effects of enchantment spells.
Defense Bonus:
+2 DV bonus against all elements. (MP)
 

Restored:

Shadow's Blessing: Blesses all friendly elements by trading defense for attack.
DV –2 / AV +6 / Duration 60 / Mana 30 / Range 10 (S)

Unholy Strength: The powers of darkness are imparted upon the company allowing them to inflict unholy damage.
Melee Unholy Dam 6 / Dur 60 / Mana 45 / Range 10 (S)

Spell Immunity: Element is immune to the effects of enchantment spells.
Defense Bonus:
+4 DV bonus against all elements. (MP)
 

Ascended:

Shadow's Blessing: Blesses all friendly elements by trading defense for attack.
DV –2 / AV +6 / Duration 60 / Mana 30 / Range 10 (S)

Unholy Strength: The powers of darkness are imparted upon the company allowing them to inflict unholy damage.
Melee Unholy Dam 6 / Dur 60 / Mana 45 / Range 10 (S)

Spell Immunity: Element is immune to the effects of enchantment spells.
Defense Bonus:
+4 DV bonus against all elements. (MP)


Lord Shohn Maht Enlightened:

54  10  34

Restored:

54  12  34

48  10  34 Ascended:

60  10  34

Health:

600 / 750 / 900 / 1000

Resupply:

20

Mana:

60 / 4

Damage:

Magic

Description:

Rate:

100%

One of the true Ceyah Kohan who broke from the High Council on the Day of Betrayal.  Shohn Maht was a lesser council member who idolized Ceyahdev and strove to be as strong and influential as her.  When Ceyadev broke from the Council, Shohn Maht followed without hesitation.  He embraced his banishment, convincing himself that he was superior to the rest of the Kohan.  He followed Ceyahdev for a short time, then broke away when it became apparent that Ceyahdev only desired isolation.  Shohn Maht desired power and decided that the mortals would be the perfect subjects.  He managed to survive the next cataclysm and learned as much as he could about Ahriman and his plans.  He then founded the religion known as the Nightbringers.  Using his new power and influence he pledged himself to Ahriman's cause, ruling his kingdom as a tyrant.  He is a master of dark magic and much of his kingdom is protected with hordes of the walking dead.
Awaken Cost: 100
 

Awakened:

Summon Dead: Summons forth the dead from their graves to fight for the mage.
Summons 2 / Duration 60 / Mana 50 / Range 6 (S)

Life Leech: Drains the life of enemy elements and bestows it upon friendly elements.
Area 2 / Damage 20 Leech / Mana 30 / Range 10 (S)

Unholy Attacks: Element inflicts +2 additional damage to non-shadow creatures.
Bravery:
Increases company's base morale by +5 (MP)
 

Enlightened:

Summon Dead: Summons forth the dead from their graves to fight for the mage.
Summons 2 / Duration 60 / Mana 50 / Range 6 (S)

Life Leech: Drains the life of enemy elements and bestows it upon friendly elements.
Area 2 / Damage 20 Leech / Mana 30 / Range 10 (S)

Unholy Attacks: Element inflicts +4 additional damage to non-shadow creatures.
Bravery:
Increases company's base morale by +5 (MP)
 
Restored:

Horde of the Dead: Summons forth an entire company of the walking dead.
Summons 5 / Dur 60 / Mana 45 / Range 6 (S)

Life Leech: Drains the life of enemy elements and bestows it upon friendly elements.
Area 2 / Damage 20 Leech / Mana 30 / Range 10 (S)

Unholy Attacks: Element inflicts +8 additional damage to non-shadow creatures.
Bravery:
Increases company's base morale by +10 (MP)
Mana Regeneration: 5 per second
 

Ascended:

Horde of the Dead: Summons forth an entire company of the walking dead.
Summons 5 / Dur 60 / Mana 45 / Range 6 (S)

Soul Leech: Drains the life of enemy elements and bestows it upon friendly elements.
Area 3 / Damage 35 / Mana 30 / Range 10 (S)

Unholy Attacks: Element inflicts +10 additional damage to non-shadow creatures.
Bravery:
Increases company's base morale by +10 (MP)
Mana Regeneration: 5 per second
 


Maghnus Enlightened:

44  34

Restored:

50  10  34

38  34 Ascended:

50  10  34

Health:

560 / 730 / 920 / 1140

Damage:

Normal

Description:

Rate:

100%

Maghnus was once one of the most celebrated of Kohan builders and artists.  His love for creation was only matched by his secret love for destruction.  It was during the temptations of Ahriman that this hidden desire was brought forth, turning him into a creature of pure devastation, capable of laying waste to cities like no other Ceyah general.  He now revels in siege warfare and torching the land to mark his passing.
 

Awakened: Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Siege Bonus:
Increases attacks against buildings by +4.
Siege Bonus: Increases attacks against buildings by +2. (MP)
Rapid Entrenching: Decreases the company's time to entrench to 80% of normal. (MP)

 

Enlightened:

Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Siege Bonus: Increases attacks against buildings by +8.
Siege Bonus: Increases attacks against buildings by +4. (MP)
Rapid Entrenching: Decreases the company's time to entrench to 70% of normal. (MP)

Restored: Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Siege Bonus: Increases attacks against buildings by +14.
Siege Bonus: Increases attacks against buildings by +6. (MP)
Rapid Entrenching: Decreases the company's time to entrench to 60% of normal. (MP)
 
Ascended: Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Siege Bonus: Increases attacks against buildings by +22.
Siege Bonus: Increases attacks against buildings by +8. (MP)
Rapid Entrenching: Decreases the company's time to entrench to 50% of normal. (MP)


Mistress Javidan Enlightened:

40  10  34

Restored:

40  10  34

36  10  34 Ascended:

44  10  34

Health:

450 / 560 / 670 / 780

Mana:

60 / 3

Damage:

Magic

Description:

Rate:

100%

Roxanna Javidan has reawakened to a Khaldun she does not know.  She has lost her position of power among the Ceyah and the rest of the Kohan are all but extinct.  Aided by a mysterious figure claiming to be a friend, she finds herself in an epic struggle to regain all that she has lost to the passage of time.
 

Awakened:

Summon Shadelings: Summons a group of shadelings to defend their demonic master.
Summons 3 / Dur 60 / Mana 40 / Range 6 (S)

Mystic Shield:
Protects the mage from ranged and magical attacks with a field of mystic energy.
½ damage from ranged & magic / Duration 60 / Mana 15 (PS)
 

Enlightened:

Summon Shadelings: Summons a group of shadelings to defend their demonic master.
Summons 3 / Dur 60 / Mana 40 / Range 6 (S)

Mystic Shield:
Protects the mage from ranged and magical attacks with a field of mystic energy.
½ damage from ranged & magic / Duration 60 / Mana 15 (PS)

Max Mana: 70
Mana Regeneration:
5 per second
 

Restored:

Summon Shadelings: Summons a group of shadelings to defend their demonic master.
Summons 3 / Dur 60 / Mana 40 / Range 6 (S)

Wash of Pain: Dark powers send waves of pain over its unlucky victims, leaving them frail and vulnerable.
Area 3 / Damage 1.3x all / Damage 40 / Duration 30 / Mana 30 / Range 10 (S)

Max Mana: 70
Mana Regeneration:
5 per second
 

Ascended: Summon Dark Wolves: Summons forth a pack of ravenous Dark Wolves to terrorize the mage's victims.
Summons 4 / Duration 60 / Mana 50 / Range 6 (S)

Wash of Pain: Dark powers send waves of pain over its unlucky victims, leaving them frail and vulnerable.
Area 3 / Damage 1.3x all / Damage 40 / Duration 30 / Mana 30 / Range 10 (S)

Reverse Damage:
Inflicts +12 damage to enemies when they attack element in melee.
Max Mana: 70
Mana Regeneration:
5 per second


Mistress Vashti Enlightened:

40  10  34

Restored:

40  10  34

36  10  34 Ascended:

44  10  34

Health:

450 / 560 / 670 / 780

Mana:

60 / 3

Damage:

Magic

Description:

Rate:

100%

Once more taking up her Ceyah name of Vashti, the wife of Darius Javidan has finally accepted her fate and fully dedicated herself to Ahriman and his dark agenda.  Bestowed with the blessings of the Dark Master, Vashti is prepared to seize control of Khaldun, forever enshrouding it in the cold darkness of the Shadow.
 

Awakened:

Summon Shadelings: Summons a group of shadelings to defend their demonic master.
Summons 3 / Dur 60 / Mana 40 / Range 6 (S)

Mystic Shield:
Protects the mage from ranged and magical attacks with a field of mystic energy.
½ damage from ranged & magic / Duration 60 / Mana 15 (PS)
 

Enlightened:

Summon Shadelings: Summons a group of shadelings to defend their demonic master.
Summons 3 / Dur 60 / Mana 40 / Range 6 (S)

Mystic Shield:
Protects the mage from ranged and magical attacks with a field of mystic energy.
½ damage from ranged & magic / Duration 60 / Mana 15 (PS)

Max Mana: 70
Mana Regeneration:
5 per second
 

Restored:

Summon Shadelings: Summons a group of shadelings to defend their demonic master.
Summons 3 / Dur 60 / Mana 40 / Range 6 (S)

Wash of Pain: Dark powers send waves of pain over its unlucky victims, leaving them frail and vulnerable.
Area 3 / Damage 1.3x all / Damage 40 / Duration 30 / Mana 30 / Range 10 (S)

Max Mana: 70
Mana Regeneration:
5 per second
 

Ascended: Summon Dark Wolves: Summons forth a pack of ravenous Dark Wolves to terrorize the mage's victims.
Summons 4 / Duration 60 / Mana 50 / Range 6 (S)

Wash of Pain: Dark powers send waves of pain over its unlucky victims, leaving them frail and vulnerable.
Area 3 / Damage 1.3x all / Damage 40 / Duration 30 / Mana 30 / Range 10 (S)

Reverse Damage:
Inflicts +12 damage to enemies when they attack element in melee.
Max Mana: 70
Mana Regeneration:
5 per second


Sebak Enlightened:

38  34

Restored:

44  34

34  34 Ascended:

44  10  34

Health:

430 / 570 / 710 / 840

Mana:

60 / 3

Damage:

Magic

Description:

Rate:

75%

Sebak is, simply put, insane.  He is prone to erratic decisions and actions too chaotic to be understood.  Few of the other Ceyah are willing to deal with him for any prolonged length of time.  He has even been known to fall into hysterical fits of destruction, killing his own followers and eventually himself.  His amulet is often lost for ages before another poor fool awakens him in hopes of a new ally.
 

Awakened: Poison Cloud: A cloud of noxious fumes rises up, engulfing the unfortunate targets of this spell.  Affected targets of this spell.  Affected targets are weakened and move slower than normal.
Mana: 30 / Range: 10 / Area: 3 / Duration: 30 / AV vs. ALL = -3 / Movement = 75% /
Reload Time
= 115%
(S)

Shadow's Blessing: Blesses all friendly elements by trading defense for attack.
DV –2 / AV +6 / Duration 60 / Mana 30 / Range 10 (S)

 

Enlightened:

Poison Cloud: A cloud of noxious fumes rises up, engulfing the unfortunate targets of this spell.  Affected targets of this spell.  Affected targets are weakened and move slower than normal.
Mana: 30 / Range: 10 / Area: 3 / Duration: 30 / AV vs. ALL = -3 / Movement = 75% /
Reload Time
= 115%
(S)

Shadow's Blessing: Blesses all friendly elements by trading defense for attack.
DV –2 / AV +6 / Duration 60 / Mana 30 / Range 10 (S)

Bloodlust: Increases attacks against routed elements by +2. (MP)

Restored: Poison Cloud: A cloud of noxious fumes rises up, engulfing the unfortunate targets of this spell.  Affected targets of this spell.  Affected targets are weakened and move slower than normal. Mana: 30 / Range: 10 / Area: 3 / Duration: 30 / AV vs. ALL = -3 / Movement = 75% /
Reload Time
= 115%
(S)

Unholy Strength: The powers of darkness are imparted upon the company allowing them to inflict unholy damage.
Melee Unholy Dam 6 / Dur 60 / Mana 45 / Range 10 (S)


Bloodlust: Increases attacks against routed elements by +4. (MP)
 

Ascended: Poison Cloud: A cloud of noxious fumes rises up, engulfing the unfortunate targets of this spell.  Affected targets of this spell.  Affected targets are weakened and move slower than normal.
Mana: 30 / Range: 10 / Area: 3 / Duration: 30 / AV vs. ALL = -3 / Movement = 75% /
Reload Time
= 115%
(S)

Unholy Strength: The powers of darkness are imparted upon the company allowing them to inflict unholy damage.
Melee Unholy Dam 6 / Dur 60 / Mana 45 / Range 10 (S)


Bloodlust: Increases attacks against routed elements by +6. (MP)


Syrad Amon Enlightened:

44  12  34

Restored:

48  12  34

40  12  34 Ascended:

54  14  34

Health:

600 / 850 / 1090 / 1310

Damage:

Normal

Description:

Rate:

100%

Syrad Amon is one of Hasanko's greatest generals, the brute force behind Hasanko's cunning.  Syrad Amon grows stronger with every battle, feeding off the death and destruction.  The Ceyah Lords keep a watchful eye on Syrad Amon while many of the other Ceyah fear getting in his way.
 

Awakened: Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Unholy Attacks: Element inflicts +2 additional damage with melee attacks to non-shadow creatures. (MP)

 

Enlightened:

Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Unholy Attacks: Element inflicts +4 additional damage with melee attacks to non-shadow creatures. (MP)

Restored: Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Spell Immunity: Element is immune to the effects of enchantment spells.
Unholy Attacks: Element inflicts +4 additional damage with melee attacks to non-shadow creatures. (MP)
 
Ascended: Range Resistant: Decreases damage taken from range attacks to 50% of normal.
Spell Immunity: Element is immune to the effects of enchantment spells.
Unholy Attacks:
Element inflicts +8 additional damage with melee attacks to non-shadow creatures. (MP)
 

Ceyah Heroes from Kohan: Immortal Sovereigns
Amon Koth
Gideon
Lazarus
Melchior
Praxus
Sar Lashkar
Selvana
Shamael
Shohn Maht
Sijansur
Vargas
Vashti
Vulgari

Ceyah values reflect v1.3.5AG

[ Ceyah Heroes ] Council Heroes ] Nationalist Heroes ] Royalist Heroes ]

 

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Nationalist
Royalist

Ceyah
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