|
Buildings & Upgrades |
|
Stone |
Component |
Cost |
Sell |
Benefits |
Factions |
Quarry |
20g |
15g |
+6 Stone / min |
All |
|
Mining Post |
24g |
33g |
+10 Stone / min |
All |
|
Masonry Guild |
24g |
33g |
Repairs damage done to city, +6 Stone / min |
All |
|
Stone Export |
24g |
33g |
+5 gold, +1 Stone / min |
All |
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Wood |
Component |
Cost |
Sell |
Benefits |
Factions |
Woodmill |
40g |
30g |
+6 Wood / min |
All |
|
Sawmill |
48g |
66g |
+10 Wood / min |
All |
|
Carpentry Guild |
48g |
66g |
Reduces commission cost for Footman, Scouts, and Archers by 50%. Components
cost 50% less to build, +6 Wood / min |
All |
|
Wood Export |
48g |
66g |
+10 gold, +1 Wood / min |
All |
|
Iron |
Component |
Cost |
Sell |
Benefits |
Factions |
Blacksmith |
60g |
45g |
+6 Iron / min |
All |
|
Blast Furnace |
72g |
99g |
+10 Iron / min |
All |
|
Armory Guild |
72g |
99g |
Reduces commission cost for Infantry, Grenadiers, and Dragoons by 50%.
Militia AV +2; +6 Iron / min |
All but Ceyah |
|
Mana Forge |
72g |
99g |
+4 Iron / min, +4 Mana / min |
Ceyah |
|
Iron Export |
72g |
99g |
+15 gold, +1Iron / min |
All |
|
Market |
Component |
Cost |
Sell |
Benefits |
Factions |
Market |
60g; -2s, -2w, -2i / min |
45g |
+12 gold / min |
All |
|
Bazaar |
72g; -5w, -5s, -5i / min |
99g |
+30 gold / min |
All |
|
Bank |
72 gold |
99g |
+15 gold / min |
All |
|
Factory |
72g; -2g, +2s, +2w, +2i / min |
99g |
Increases city's ZOS; +10g / min |
Nationalist |
|
Workshop |
72g; -12g / min |
99g |
+6s, +6w, +6i / min |
Royalist |
|
Barracks |
Component |
Cost |
Sell |
Benefits |
Factions |
Barracks |
80 gold; -1s, -1w, -1i / min |
60g |
Advanced units |
All |
|
Billet |
96 gold; +1s, +1w, +1i / min |
132g |
-25% commission cost |
Royalist |
|
Garrison |
96 gold; -1s, -1w, -1i / min |
132g |
Militia AV +4 DV +2
|
All |
|
Supply Post |
96 gold; +1s, +1w, +1i / min |
132g |
Increases city’s ZOS |
All |
|
Temple |
Component |
Cost |
Sell |
Benefits |
Factions |
Temple |
100 gold; -3s min |
75g |
+2 mana per minute |
All |
|
Nightbringer |
120 gold; -3s / min |
165g |
Shadow Priest; +4 mana / min |
Ceyah |
|
Nightbringer |
120 gold; -3s / min |
165g |
Zealot; +4 mana / min |
Nationalist |
|
Eternal
Path |
120 gold; -3s / min |
165g |
Battle Priest; +4 mana / min |
Royalist |
|
Light of Faith |
120 gold; -3s / min |
165g |
Channeler; +4 mana / min |
Council |
|
Library |
Component |
Cost |
Sell |
Benefits |
Factions |
Library |
100 gold; -1s, -2w / min |
75g |
+4 mana per minute |
All |
|
Mage
College |
120 gold; -1s, -2w / min |
165g |
+8 mana per minute, advanced units |
All |
|
Astrology
Hall |
120 gold; -1s, -2w / min |
165g |
visual range unaffected by terrain;
+6 mana per minute; reduce damage from
magic & khaldunite by 50% |
All |
|
Wizard
Tower |
120 gold; -1s, -2w / min |
165g |
City takes 50% damage from non-magical attacks; +7 mana / min |
Council |
|
Wall |
Component |
Cost |
Sell |
Benefits |
Factions |
Wall |
30 gold; -4s /min |
22g |
Increase city health, Militia +2 DV, reduces chance to surrender, protects
components during siege |
All |
|
Fortified
Wall |
36 gold; -4s /min |
49g |
Adds militia (+5 village/city, +6 town/citadel) |
All |
|
Watch
Towers |
36 gold; -4s /min |
49g |
Increase city’s visual range, Militia DV +4 |
All |
|
Turreted
Ramparts |
36 gold; -4s /min |
49g |
Adds militia (+2 village/city, +3 town/citadel), increase city’s visual
range |
Ceyah |
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printer friendly version
Building values reflect v1.3.5AG
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