Custom AI


Downloading Choices:
1.
Fileplanet: Place .ini file in your Kohan Ahrimans Gift/SAI folder.
2.
Awakening: Place .ini (or unzip) file in your Kohan Ahrimans Gift/SAI folder. (fastest download)
3. Text: Copy and paste the text into any word processor and save as an .ini file in your Kohan Ahrimans Gift/SAI folder.

Looking for
Keith John Ness' AI Sets?
Looking for KIS AI?

 


Hard Faction Description Author Download Added
Ahsater Royalist A creature of habits similar to those of his sister, Retasha, Ahsater employs a similar strategy. He is convinced, however, that wizards could add some needed punch to the army if used in moderation.
 
camelotcrusade Fileplanet
Awakening
5-19-03
Anita Council A student of strategy and tactics, she believes in the use of grenadiers and crossbowmen to secure her homeland from invasion.
 
fenwe Fileplanet
Awakening
 
6-6-02

Update:
5-11-03

 

BlitzKrieg Royalist Dragoon,Horse Archer,Ranger
Optimized for the Balance Mod
Grond Awakening 10-6-02
Bundori Ceyah He wanted to be a bard for the free women and drinks, but found out he could not carry a tune. He decided to conquer the world instead. He uses every troop he can get his hands on to do the job.

 
fenwe Fileplanet
Awakening
 
Update:
6-6-02
Caelisto Ceyah Caelisto forces most of his conquered enemies to fight beside him by torturing them if they do not obey.
Reviewed by Qarma

 
brokensword Awakening  
Carlsburg Royalist Infantry, Dragoon, Grenadier, Horse Archer, Sorceress, Ranger
Optimized for the Balance Mod
Grond Awakening 10-6-02
Colt45 Nationalist Disciple, Invoker, Ranger
Optimized for the Balance Mod
Grond Awakening 10-6-02

 

Cor Nationalist A splendid mix of blades and bows. Muneer bin Alan Awakening 8-5-05

Update:
7-27-06
 
Cuchillo Council A fast, hard hitting desert warrior, he loves the use of Rangers to get his companies to the battle on time.

 
fenwe Fileplanet
Awakening
 
6-6-02
Diana Council Goddess made flesh, she thrills at the hunt. She loves stalking her foes and gets positively ******ic when she feathers her prey. A nice girl, if you like the aggressive type
 
fenwe Fileplanet
Awakening
 
Update:
6-13-02
5-11-03
Gore Nationalist He seized power by slaying his father, mother and seven older siblings. His only enjoyment seems to be the torturing of innocents and pulling the wings off of butterflies.
 
fenwe Fileplanet
Awakening
Update:
5-11-03
Hondo Royalist He was a simple Ranger, charged with guiding a wagon train of colonists through the rough terrain to their new homes. He became the leader of a nation to keep them safe. Hondo prefers fast maneuverable troops, supported by Rangers and Sorceresses.  fenwe Fileplanet
Awakening
5-24-03
Honor Nationalist She just loves watching those Summoners and Magicians at work. The fact that there are Grenadiers and Archers are in front of them is just icing on the cake.

 
fenwe Fileplanet
Awakening
 
6-6-02
Hunters Mod Various 25 AI tailored for the Hunters Mod but that can also be used for regular KAG Lexus FilePlanet 10-14-03
Iron City Royalist Grenadier,Infantry,Sorceress,Ranger
Optimized for the Balance Mod
Grond Awakening 10-6-02
Jake Council The son of Jezabel, he carries on the tradition of using a lot of magic early.  But he does it better, faster, and smarter than his mother ever could. fenwe Fileplanet
Awakening
5-24-03
Jasmin Nationalist rangers and summoners, archers, footmen and infantry
 
fenwe Fileplanet
Awakening
5-11-03
Jezabel Council She appeared from nowhere in control of a powerful army. She has never revealed her real name or birth place. She seeks to humiliate and destroy every man that opposes her.
 
fenwe Fileplanet
Text
Krazzle Nationalist An army of footmen find the fight for their disciple and ranger leaders. Elite Guard follow to help ensure victory.


 
Eomer Fileplanet
Awakening

 
6-19-03
Darkwars Version Krazzle Fileplanet
Awakening
 
7-18-03
Kryzzyr Nationalist Disciples guided by rangers roam the ravaged countryside seaching for khaldunite, converting any willing Indie villages they encounter.
 
Eomer Fileplanet
Awakening
5-19-03
Mickeys Nationalist Grenadier,Disciple,Invoker,Ranger
Optimized for the Balance Mod
 
Grond Awakening 10-6-02
Miles Council A lazy second son to a high ranking lord. He is suddenly thrust into the role by the deaths of his father and brother on the battlefield. Untrained and more used to drinking and (spending time with women of dubious reputation), he believes that the bigger the better.
Reviewed by Qarma

 
fenwe Fileplanet
Awakening
Update:
5-11-03
NatLite Nationalist SuperGoons
Optimized for the Balance Mod
 
Grond Awakening 10-6-02
NightTrain Ceyah Voids
Optimized for the Balance Mod
 
Grond Awakening 10-6-02
Mistress Pain Council It's not that she likes hurting you. You just don't give her another choice.
 
fenwe Awakening Update:
5-11-03
Raven Nationalist Once the spiritual leader of her small village, she uses the summoner to drive her foes to surrender and defeat. She shows the world exactly why the meek should be left strictly alone.
 
fenwe Fileplanet
Awakening
 
6-6-02
Retasha Royalist Being an impatient girl, Retasha will only command forces that can keep up with her fast pace.
 
brokensword Awakening
Rowsby Woof Ceyah Ceyah Void Rusher. (ONLY USE ON HARD SETTING)
 
Out4Blood Fileplanet
Awakening
3-30-03
Siren Ceyah Siren can somehow convince former adversaries that zombies don't have bad breath and skeletons are the life of any party. Her recruiting talents will quickly raise a large and fearsome army, which she'll use to mercilessly crush her remaining foes.
Siren plays both standard KAG and the Reawakened Mod
 
Jadahri Fileplanet
Awakening
2-24-04
Skeletor Ceyah fenwe Fileplanet
Awakening
 
4-12-04
Takuji Royalist Speed is important, but power at the focal point is moreso.
 
Fileplanet
Awakening
5-19-03
Temuchin Royalist He loves the sound of Dragoons as they crush and drive his enemies before him.
 
fenwe Fileplanet
Awakening
 
6-6-02
Thrudh Royalist He likes to hit fast and hard with a varied troop mix, except for horses.  He falls off of them and hits the ground REALLY hard. fenwe Fileplanet
Awakening
 
6-6-02

Update:
6-13-02
 
Xeveun Council Always looking for ways to expand his military, Xeveun does all he can to make sure he has the strongest military on the battlefield.
 
brokensword Awakening


 


AI Sets by Keith John Ness Added

These sets can be played with other sets or by themselves.  Note that, whenever you alter the SAI directory, you should leave default.ini and vssver.scc alone, and campaign play may be disturbed if other profiles that came with the game are not in the SAI directory.

With these sets, I take advantage of the ability to give different profiles the same name, giving each of my profiles an anonymous 'twin' that shows up as '?' in the game.  This adds a stimulating amount of uncertainty to 'Random AI'.  Also, their politics are radically tougher than those that came with the game, so feel free to turn diplomacy back on and enjoy!  Note that, if you play with politics on and mix my sets with sets that have easy politics, those with easy politics will probably gang up on mine (though one of mine could still probably beat up to three of the profiles that came with the game, even after they ally against my profile in a diplomatic free-for-all). - Keith John Ness
 

 
Age of Wer
Download
Fileplanet
618 KB

 

The 48 profiles of the Age of Wer are very strong for general purpose play on maps in the 96x96 to 192x192 size range.  One of their weaknesses is that, for some of them, elites were de-prioritized, as I thought I would never play with elites on, and was worried that elite priorities influenced AI behavior undesirably whether elites were available or not.  This was a reasonable decision at the time, since I think elites have always been too easy to acquire or too powerful, overshadowing most of the interesting strategic elements and units of the game with brute force.  However, TimeGate may fix elites in the future, and I now think elite priority does not influence behavior if elites are not available.  Another weakness of these profiles is that the factionalist profiles are so dedicated to their own cause that they will probably have difficulty producing front line troops to start if the player chooses a non-Ceyah faction for a Ceyah factionalist, or vice-versa.  On the other hand, left to their own factions, these factionalists add a lot of character to the game.  I simply never considered the factor of choosing factions, since I never choose factions for AI when I play.
 
10-26-02

 

Iural Times
Download
Fileplanet
87.1 KB

Iural Times profiles were made with much experience in profile editing behind me, allowing for much more user flexibility, such as elite support across the board, factionalists who will build basic front line and elite troops of any faction (but advanced troops (non-elites that require more than 1 building) only of their own faction), and strong playing on the larger map sizes (they avoid the slowest units a little more).  While they support elites well enough, they should usually build them later than they could.  This is to protect their effectiveness in games without elites, which I prefer.  However, these profiles may create enough early pressure to give you difficulty getting to elites before they do in many situations, regardless.  Game-play wise, they tend to attack a little earlier and more aggressively, and are tailored to their own factions a little more individually.  Their files are also much trimmer and cleaner.
 

10-26-02
The Collectives
Download
Fileplanet
29.7 KB
The Collectives were actually my first attempts at good SAI profiles based on the limitations of the SAI.  Their strength is on 160 x 160 maps with 5 or fewer players (or larger maps, or fewer players), in which you will want to avoid so much as running a settler through their territory during the first 45 minutes of the game.  On the smaller maps, they tend to not have enough room to settle (unless there are much fewer players), and do poorly.  They also tend to rely on opponents intruding their territory to bring them onto the offensive.  But if they've had enough room to settle and they are intruded on, their response is unique and impressive.  They are also unusually resilient, capable of losing a lot of ground and armies, rebuilding their armies quickly and regaining ground dramatically.  They do unexpectedly well in the late game versus other AI, despite the fact they rely mostly on short companies.
 
10-26-02
All Three Sets in One Download
Download - 723 KB
Fileplanet
10-26-02


 

Council
Nationalist
Royalist

Ceyah
Council
Nationalist
Royalist
Independents
Denizens
Tech Units