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AI |
Listed below are all the AI's that come with Ahriman's
Gift. They are organized according to difficulty as listed in their
respective files. Thanks to IronGrip
for gathering this info.
AI Commands are listed below.
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Hard |
Andrae |
Ceyah |
Andrae will field whatever Ceyah units he can to win the
day, from Shadow Beasts to Skeletons, he can successfully field them all.
Being cheap, he's not likely to field Void Beasts until late in the game. |
Angh'khor |
Royalist |
A fierce opponent who leaves burning buildings in his
wake, focuses on mounted troops to the exclusion of ground pounders and is
a touchy ally. |
Arya Shahin |
Royalist |
Yet another take on a Royalist SAI, this one focusing on
infantry and dragoons. |
Aureus |
Council |
Always looking to expand his empire and enrich his
coffers, Aureus does all he can to make sure that he has economic
advantages over his enemies and his allies. |
Ghalen |
Nationalist |
Yet another Nationalist SAI, this one bent on using
infantry with mage support. |
Haialani |
Royalist |
An imperial presence on the battlefield, Haialani is the
first Queen of the island nation of Hsai'phai'ali. |
Hrahmesh |
Royalist |
Hrahmesh eschews archers and focuses on putting out
units that will utterly wipe the Ceyah Kohan off the face of Khaldun. |
Mowasai |
Nationalist |
Mowasai hates the Ceyah, and avoids using archers and
other ranged units that are ineffective against the Ceyah. Look for him to
field a generally interesting combination of troops, focusing on Infantry
and Grenadiers. |
Rammah |
Nationalist |
Rammah favors a balanced mix of units and seeks to
explore and fortify his immediate area before striking further out. |
Ruyen |
Council |
Yet another Council SAI, but this one doesn't use the
archers much. It uses a mix of other units to achieve world domination. |
Sardis |
Ceyah |
Sardis is a cool and calculating field marshal, capable
of quickly assessing the situation and responding in kind. |
Sarh |
Council |
A fierce opponent of the Ceyah, Sarh prefers to use
massed archers, but will offer up some front line resistance to protect
his archers. He also cares little for the troops he commands and will
often run them ragged until they collapse from exhaustion. |
Sijansur |
Ceyah |
Sijansur favors unleashing Shadow Knights and Shadow
Beasts onto the battlefield. His ability to get them out onto the field of
battle quickly and efficiently is what makes him one of the most feared
Ceyah generals. |
Syrad Amon |
Ceyah |
Syrad Amon is a Ceyah SAI that focuses on skeletons and
bone bows. |
Vishara |
Council |
Vishara prefers to field a massive number of Dragoons,
often riding at their head, leading the charge into battle. A tough
opponent, Vishara tends to make the smart choices on the battlefield. |
Zahra |
Council |
Besides archers, Zahra loves to pound his enemies into
the ground using the Grenadiers and Dragoons. |
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Medium |
Ctesiphon |
Ceyah |
Ctesiphon can be a tough opponent when he focuses on a
strategy long enough to see it to fruition, otherwise, his tendency to get
distracted hurts him in the long haul. |
Hannibal |
Ceyah |
Favoring a mix of troops to get the job done, Hannibal
is notoriously easy to gain an alliance with. |
Jah'fari |
Council |
-- |
Larrissa |
Royalist |
The matriarch of House Cambyses, Larrissa is an expert
horse rider and loves to ride at the head of her heavily armored dragoons. |
Leila |
Royalist |
Leila is a generalist, using whatever Mareten troops
will aid her cause. She will not use Ceyah units no matter what the
situation. |
Morphaen |
Nationalist |
-- |
Serapis |
Nationalist |
Serapis likes to field an eclectic mix of units to get
the job done, but mainly likes to count his gold as he builds his economic
strength. |
Thaddeus |
Council |
Thaddeus tends towards the use of infantry and
crossbowman, always favoring heavier armored troops and archers over
lighter, faster troops. |
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|
Easy |
Hakim |
Royalist |
Hakim has a hard time making up his mind and an even
harder time sticking to it once he's made it up. |
Jhadaes |
Council |
-- |
Sa'id Mundhir |
Nationalist |
Sa'id Mundhir likes to field massive armies, but usually
finds himself engaged and in pitched battle before he can get rolling. |
Walid |
Ceyah |
Walid likes to expand his empire through settling, often
ignoring key military goals to get another settlement up and running. |
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AI Commands |
AI Tell Commands ("/tell" or
"/t")
Tell commands can be used to communicate instructions to your
computer-controlled AI allies. These commands that will not necessarily be
carried out, but they do influence the AI player's thinking. To use
tell commands, first select a building (if appropriate - not all tell
commands require a target building), then send the command via chat with
the following format (hit ENTER to bring up the chat box).
/tell [target player] [command] [parameter]
Target Player:
This field can be a given in a variety of formats. Either a player number,
a player color, or a player name.
1..8 = send the command to the AI playing this kingdom.
E.g. '/tell 2' is the second player (blue).
color name = send the command to the kingdom of that color.
E.g. '/tell blue'
1 = red
2 = blue
3 = green
4 = black
5 = orange
6 = purple
7 = cyan
8 = brown
player name = send the command to the given AI.
E.g. '/tell Syrad Amon'
* = send the command to all allied AIs
E.g. '/tell *'
all or a = send the command to all allied AIs
E.g. '/tell all' or '/t a'
Command [Parameter]:
There are seven different AI tell commands. Building commands (attack and
defend) can also be used by selecting a building first, then issuing the
command.
attack [building] = request the AI send forces to attack this building
E.g. '/tell black attack Garland' or
'/tell black attack' after selecting Garland
defend [building] = request the AI send forces to defend this building
E.g. '/tell Darius defend' after selecting Cleardale
cancel [building] = request the AI cancel all tell commands
E.g. '/tell a cancel' after selecting a building
list = request a list of active tell commands
E.g. '/tell 2 list'
reset = clear all previous attack/defend commands
E.g. '/tell 2 reset'
report = request an economy report from the AI
tribute [amount] = request the AI give you the specified amount of gold.
E.g. '/tell green tribute 50' This does not work in campaign play, and the
AI must be doing well financially to agree.
Abbreviated commands:
Instead of 'attack/defend/cancel/list/report/tribute/reset' you can use
'a/d/c/l/r/t/rst'.
E.g. "/t 2 a" tells player 2 to attack the selected building.
"/t * r" tells all AI allies to report their economy. |
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