Ahriman's Gift

Note: For Kohan related news check The Awakening's main site by clicking the Kings of War link above.  This sub-site contains info on added heroes, units, techs, & spells.  Content that was in the original game, Immortal Sovereigns, can be found at the KIS site.

Khaldun was a world at p
eace. It has been ages since the last cataclysm and mortal men do not realize that the danger is once again looming on the horizon. Evil is slowly marshalling its forces across the face of Khaldun, preparing for the final Cataclysm, one that will forever unleash the power of Ahriman upon the world. The mortals go about their daily lives, unaware that immortal forces, both noble and vile, are slowly reawakening around them. All of them ready to continue their unending struggle for dominance.

One among them has been chosen by the forces of the Shadow to be their champion. Roxanna Javidan gazes once more at a world promised to her. Nothing can stand in her way, as she leads the Shadow into a new age of never-ending darkness.

New Features

Dozens of new immortal heroes with amazing new abilities are ready to lead your armies to victory.

Over a dozen new units, including the new faction specific Elite Priests and Warmages, all wielding spells lost since the days of the First Cataclysm.

Dozens of new technologies to be discovered buried in ancient ruins and guarded by terrifying creatures.

Three campaigns featuring over 20 challenging missions to explore.

New insights into the history, the people, and the places of Khaldun.

Dozens of multiplayer deathmatch and scenario maps, spicing up both skirmish battles against the AI and online wars against human rivals.

Random terrain generation system, including climate defined maps and new terrain such as arctic forests and snow covered mountain ranges.

All Features

Company Based Combat System:
Up to 50 different units can be combined to create thousands of companies that are commanded as a single unit, greatly reducing the click-factor inherent in many RTS titles. Different formations alter the company's Attack Value, Visual Range, Zone of Control, Movement Rate, and can even affect Morale.

Classic Military Concepts:
Morale - may drop during combat and when members are lost. This can cause rout in battle and refusals to accept commands for a short time. Supply - if a player dares to venture too far from the supply range of their buildings, they may lose the ability to heal and regain lost units. Terrain - may slow the movement of a company, provide defensive bonuses, and be used to one's advantage or create disadvantages.

Distinctive Economic Model:
All units and buildings have per minute upkeep costs rather than lump sums to be paid upon creation. Kingdom's building components and mines produce resources on a per minute basis. A simple balancing of pluses and minuses will provide a more involved player with a successful economy that can maintain a larger army.

Multiplayer allows for up to 8 players, human or AI over LAN, Internet or GameSpy Arcade. Also included is a random map generator and a variety of settings to create your own customized multiplayer games.



Tech Units