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October 31, 2002 |
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Slaan and Roy
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Scenario (K)nights
Well, it's another Thursday night... Halloween
too...9pm tonight. How about an all Ceyah game?
For more info on Scenario (K)nights.
6:30am | Chimaeros
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Nationalist Sniff Out Spies
The Kohan Times
reports:
While it would appear to be the strangest thing you
have ever seen in a government hall before, but the Nationalist
Leaders think this is the way of the future for detecting spies.
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October 29, 2002 |
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Haroun
Manwë has submitted a "little" map
entitled Haroun. And when I
say little, I mean a 320x320 battle fest with every player taking
control of a different faction...including indies.
8:00pm | Chimaeros
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Twenty Die In Flames
The Kohan Times
reports:
Officials in the nationalist Province of Trent are
baffled by the recent discovery of 20 local residents' remains in a
secluded wooded area.
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October 26, 2002 |
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AI Sets
Keith John Ness has put together three AI
sets for KAG:
Age of Wer,
Iural Times, and
The Collectives.
Each set can be used by itself or with others and they take advantage of
the Diplomacy function in the game. There are an absolute "ton" of
AI profiles - 48 in the Age of Wer set alone. For more info and to
download (either separately or as an all-in-one .zip) head on over to
the custom AI page for KAG.
8:30am | Chimaeros
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Superscouts Are...
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Two Kohan Jailed for Brawling
The Kohan Times
reports:
Two Kohan are in Jail
this morning after a night of drinking at the Bottom's Up Tavern in New
Hope.
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October 24, 2002 |
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Scenario (K)nights
Just a reminder: every Thursday night at 9pm eastern, I host what I call
Scenario (K)nights.
Pre-made scenario maps, mods, different game-types such as
King-of-the-Hill are hosted and played - just to put a little variety in
the games offered online. For an idea of what we have played
before, see the Scenario (K)nights page (or
click on the button to the right). If you have any requests drop
me an e-mail - I am
always open to suggestions.
Tonight's map is an interesting 4v4 entitled "Hemmed In."
Four once-proud nations have been hemmed in by the constant
onslaught of the soulless Ceyah attackers. This is the last
stand, can the Kohan break out of the Ceyah noose?
7:20am | Chimaeros
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Unreal Mod
Unreal has posted his Unreal
Mod:
(from the official boards): I just knocked this thing together to
correct a few of the imbalances as I see them, and also make it easier
to support Disc & SK. There isn't anything too radical here so
it's not much different to the normal game, however, you may find SS
are less effective now...Other than that, archers have been hurt
melee-wise and are more vulnerable to cavalry, and EG is a tank. Barracks are required for all
indie cav units.
7:00am | Chimaeros
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October 23, 2002 |
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No New Kohan!
The Kohan Times
reports:
Faction leaders met this morning to discuss who, if any, will
accept a new member to the Kohan. All the Kohan were gathered to see
the new prospect.
A lso added: a new series in the people section called
Before They Were Kohan
7:30am | Chimaeros
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October 22, 2002 |
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Extra! Extra!
This morning the small town of Greenboro was thrown into chaos
as a Red Dragon appeared to be building a nest on the outskirts of town.
The Kohan Times
newspaper has a report.
Yesterday's edition reports on "something strange going on in Khaldun."
The Kohan Times is a periodical dedicated to bringing the latest
news from the world of Khaldun - Kjellon has
taken over and revamped the site. All the news that's fit to
print...
8:30am | Chimaeros
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October 20, 2002 |
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RePo KAG Mod
RePo
has updated his RePo KAG Mod to version
1.0.1.2:
This mod
adds new units and many of the tech units to the standard game, and
defines each side's role even more. The Nationalists are about slower,
but more heavily armed and armored units, the Ceyah are about weaker,
but faster to build and cheaper, units. The Royalist are about speedy
cavalry units and all good energy, and the Council concentrates on
ranged and magical units.
6:00pm | Chimaeros
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A Call To Arms Mod
I (Chimaeros)
have put together a new mod called A Call
To Arms and could use some people interested in "beta" testing it.
Any feedback would be appreciated:
A Call To Arms is designed to either
be used alone with KAG or to supplement other mods. New units are
added to each side, but are only brought into play via militia.
Each settlement type has had their militias augmented with archers,
mages, and/or heavy infantry types. What I hope is this will add
some more incentive for players to upgrade that city to citadel.
6:00pm | Chimaeros
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October 16, 2002 |
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4v4 Tournament
Round 2 of Tevin-HC's
4v4 Tournament has begun - check team listings and match ups at the
Tournament Site.
6:30am | Chimaeros
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October 7, 2002 |
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War Masters Mod
Hålo
has updated his War Masters Mod to
v1.0.1. He's made a whole slew of tweaks as well as added new units
and heroes.

7:30pm | Chimaeros
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